Search found 97 matches

by Quax
Wed Nov 30, 2016 12:04 pm
Forum: General discussion
Topic: Why does the factorio guy have to collide with machinery?
Replies: 9
Views: 3266

Re: Why does the factorio guy have to collide with machinery?

You may want ot use this mod:

https://mods.factorio.com/mods/Superche ... %20Through

One might consider it as a cheat, for me it's just one step closer to reality. Because why would my Factorio man be unable to crawl under / climb over pipes for example.
by Quax
Fri Nov 25, 2016 10:29 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 319296

Re: Foreman 0.1.9 - A factory optimisation tool.

The 5 seconds are correct, but I don't think there is anything in the tool that informs you that chemical plants craft at a rate of 1.25. Hence, 4 chem plants is correct. Thanks, didn't think of that :-) Auto seems to let it calculate stuff for you, but if you don't set at least one element to fixe...
by Quax
Thu Nov 24, 2016 9:26 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 319296

Re: Foreman 0.1.9 - A factory optimisation tool.

Hi, I just started to use your tool, but stumbled across something I cannot understand. As in this oicture, I want to figure out the ratios of input sources for a given product, blue science in my case: https://www.mediafire.com/convkey/d451/lyb2k76yhm9blx24g.jpg Now it seems I dont understand how t...
by Quax
Mon Nov 21, 2016 11:38 am
Forum: Gameplay Help
Topic: Effects of saving energy
Replies: 4
Views: 2021

Re: Effects of saving energy

Thanks for the insight :-)
by Quax
Fri Nov 18, 2016 10:06 am
Forum: Gameplay Help
Topic: Effects of saving energy
Replies: 4
Views: 2021

Re: Effects of saving energy

Great. Thank you!!
by Quax
Fri Nov 18, 2016 9:36 am
Forum: Gameplay Help
Topic: Effects of saving energy
Replies: 4
Views: 2021

Effects of saving energy

Hi Folks, I do have two questions regarding the consumption of electric energy. #1: Do structures that are running idle consume energy? For example, I tend to shut down my plants producing Basic goods like belts, inserters and the like once I have prdouced up to a certani buffer size. This is mainly...
by Quax
Fri Nov 18, 2016 9:08 am
Forum: General discussion
Topic: Wood
Replies: 11
Views: 4093

Re: Wood

[quote="Grimakar"]That is quiet a good idea. At the moment I am doing this, with wood.
image
Suprisingly good idea on what to do with useless wood. Why didn't that come to my mind on my own ...
by Quax
Fri Nov 18, 2016 9:05 am
Forum: Balancing
Topic: Wires should not be consumed
Replies: 10
Views: 4130

Re: Wires should not be consumed

I agree with the OP. In my opinion, placing poles and wiring should be two seperate steps. Sometimes I need poles just to run my circuit wires along, not electric energy. The way it is it sometimes creates cable mess as the poles automatically connect with useless copper wires. Maybe there could be ...
by Quax
Thu Nov 10, 2016 11:31 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Very early r/g science factories
Replies: 24
Views: 31125

Re: Very early r/g science factories

You can't run both the belt and the inserter assembler at full speed from a single gear assembler. What should happen over time is one of the two assemblers backs up, since they're being made faster than the green pack assemblers are using them, at which point the other gets their full share of the...
by Quax
Mon Nov 07, 2016 10:08 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Very early r/g science factories
Replies: 24
Views: 31125

Re: Very early r/g science factories

You're right, it looks a bit more compact: http://i.imgur.com/3Vdqa3n.png Personally I strive to feed in only raw resources i.e. I would always make green circuits on site. Yours is very clean and "airy", from the lack of better word. I like how you managed to align all assemblers in one ...
by Quax
Sat Nov 05, 2016 12:22 pm
Forum: Releases
Topic: Version 0.14.19
Replies: 27
Views: 23532

Re: Version 0.14.19

Sorry, just to be sure - so 0.14.19 is now officially the latest stable version? Sorry, cannot find anything on the games hompage ... but since it's asking me whether to update or not at game launch, I suppose so ..
thx
by Quax
Tue Oct 18, 2016 8:16 pm
Forum: Modding discussion
Topic: What image editing software do you use?
Replies: 7
Views: 2476

Re: What image editing software do you use?

using GIMP for several years now (not for modding, but for image editing related to DTP)
Free and great :-)

and Inkscape, in case you need a proper vector graphic program
by Quax
Tue Oct 18, 2016 12:37 pm
Forum: Duplicates
Topic: [0.13.20] Mysterious signal blinking
Replies: 11
Views: 4724

Re: [0.13.20] Mysterious signal blinking

Just a guess without seeing your screenie: you might have put that Signal right where the two rail lines are combinig in a Switch, see my professional ASCII art below :-). In that case the Signal cannot build a block, this it's blinking. You Need to set a Signal before and after the rails are joinin...
by Quax
Sun Oct 16, 2016 11:09 am
Forum: Gameplay Help
Topic: "You have been defeated" - WTF??
Replies: 13
Views: 5829

Re: "You have been defeated" - WTF??

Yes I know .. however, I think this was some higher level help for my decision to restart this game anyway. I'm like going through training levels at the moment, and with every new game I get a little further until reaching a state where my factoriy has turned into a logistical mess :-)
by Quax
Sun Oct 16, 2016 10:26 am
Forum: Gameplay Help
Topic: "You have been defeated" - WTF??
Replies: 13
Views: 5829

Re: "You have been defeated" - WTF??

Hahahahaha .. lol . that actually might be so :-)

Well, time for the next round . I love this game :-)
by Quax
Sun Oct 16, 2016 10:04 am
Forum: Gameplay Help
Topic: "You have been defeated" - WTF??
Replies: 13
Views: 5829

"You have been defeated" - WTF??

Hi all, I am amidst a single player game, and out of the sudden I receive this message: "You have been defeated". WTF? Why? How? By whom?

Image
by Quax
Fri Oct 14, 2016 6:11 am
Forum: Gameplay Help
Topic: Combinators .. first hassle :-)
Replies: 3
Views: 1380

Re: Combinators .. first hassle :-)

why isn't the inserter enabled? It's a useless inserter. Move the belt closer if you want it to pick something up. AAAAAHHHHHHHHHH! *facepalm* :-) lol I was so concentrated on Setting up the combinators that this Detail really skipped my Attention .. also the combinator really isn't doing much. it'...
by Quax
Thu Oct 13, 2016 9:27 pm
Forum: Gameplay Help
Topic: Combinators .. first hassle :-)
Replies: 3
Views: 1380

Combinators .. first hassle :-)

Hi, I'm now starting to try to control my factory using combinators. For the first easy example, I would like to count the number of items in a box and activate an inserter if there is something in the box. Therefore I created a test setup, see below. From my basic understanding, the inserter should...
by Quax
Tue Oct 11, 2016 7:08 pm
Forum: Gameplay Help
Topic: Rail signalling !@x***!@@x
Replies: 3
Views: 1325

Re: Rail signalling !@x***!@@x

Yeah, never mind .. I think it was either a bug or a problem with having only one locomotive that prevented the upper train to move to the right. I now figured it out:

Image

Strange things are happening in Factorio empire ...
by Quax
Tue Oct 11, 2016 6:47 pm
Forum: Gameplay Help
Topic: Rail signalling !@x***!@@x
Replies: 3
Views: 1325

Rail signalling !@x***!@@x

Hi all, I already tried to figure this out by reading some threads regarding rail signalling, however it seems im too dumb obvious. Can someone please exlplain why in the follwonig exambple the trains cannot find a path???? This is just a comprehensive scheme of my first rail setup, and I simply wan...

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