Search found 97 matches

by Quax
Tue Mar 31, 2020 1:25 pm
Forum: Gameplay Help
Topic: Radar range
Replies: 7
Views: 2095

Re: Radar range

Thanks, yes, I was already doing this. The question was more abput up to which distance a radar will detect ressources ... as I'm running - have been runninng, to be more precise - out of oil and I was wondering why my radar would not detect any new oil fields. But now it's clear that the detection ...
by Quax
Tue Mar 31, 2020 8:09 am
Forum: Gameplay Help
Topic: Radar range
Replies: 7
Views: 2095

Re: Radar range

Thanks ... I did read the Wiki, but obviously failed to understand it :-) I was thinking the the "29x29 chunk" thing referred to what is seen as the highlighted area surrounding the radar in the map view. But actually this ist the actual maximum range. From looking at my map again, it beca...
by Quax
Tue Mar 31, 2020 7:02 am
Forum: Gameplay Help
Topic: Radar range
Replies: 7
Views: 2095

Radar range

Hey folks, can you tell me the maximum distance a radar will be able to scan? In other words, do I need to expand my radars across the map in order to scan more distant areas? And im not talking about the charting feature. Thanks
by Quax
Thu Mar 26, 2020 8:53 pm
Forum: Technical Help
Topic: SIde inserter setup lost with every Factorio new version
Replies: 2
Views: 814

Re: SIde inserter setup lost with every Factorio new version

Yes I recognised meanwhile that I activated experimental updates, for whatever reason ist was :-) But good to hear that there will be a "final" finale version out soon.
by Quax
Thu Mar 26, 2020 6:08 pm
Forum: Technical Help
Topic: SIde inserter setup lost with every Factorio new version
Replies: 2
Views: 814

SIde inserter setup lost with every Factorio new version

Hi all, I have a huge issue, and dont know whether I'm doing something wrong. I stopped playing Factorio some months ago when it was 0.17. Today I updated the game and started playing only to discover all the mods were out of date. So, without saving, Ileft the game and updated my mods, one of them ...
by Quax
Sat Sep 07, 2019 10:13 am
Forum: Gameplay Help
Topic: How muche ore per second?
Replies: 3
Views: 1250

Re: How muche ore per second?

Ahhh ... I'm using the Calculator, but didn't think of it for solving this question :-)
by Quax
Sat Sep 07, 2019 6:49 am
Forum: Gameplay Help
Topic: How muche ore per second?
Replies: 3
Views: 1250

How muche ore per second?

Hi folks,

how do I calculate the amount of ore per second that is

- produced by a mining drill
- consumed by a furnace?

Thanks
by Quax
Wed Sep 04, 2019 8:26 pm
Forum: Gameplay Help
Topic: How to calculate the oil production rate?
Replies: 2
Views: 2499

Re: How to calculate the oil production rate?

Thanks pal
by Quax
Wed Sep 04, 2019 8:11 pm
Forum: Gameplay Help
Topic: How to calculate the oil production rate?
Replies: 2
Views: 2499

How to calculate the oil production rate?

Hi there, I'm currently stuck at calculating oil input. I'm going to set up a Chemical science pack factory, and thus need oil. The calculator tells me I need 1.500/m. So how do I calculate how much pump jacks I need to fulfill this input ratio?? The Wiki only tells me a mining peed and time, but ho...
by Quax
Sat Aug 10, 2019 9:39 am
Forum: Gameplay Help
Topic: Belt speed vs. Input ratios problem
Replies: 4
Views: 1296

Re: Belt speed vs. Input ratios problem

Oh .. yes, indeed .. I forgot the crafting speed. Or, to be more precise, I assumed the basic assembly machine would have a crafting speed of 1, with the subsequent machines getting faster than 1. I'm using the factorio calulater already for more complicated setups. I nevertheless do a manual calcul...
by Quax
Fri Aug 09, 2019 10:14 pm
Forum: Gameplay Help
Topic: Belt speed vs. Input ratios problem
Replies: 4
Views: 1296

Belt speed vs. Input ratios problem

Ok, again I'm confuced by the relation between the number of items transported on the belt and the input for an assembly machine. I started to produce the firearm magazine. The recipy shows an input ratio of 4 iron plates per second for one assembly machine. Following the WIki, the number of items t...
by Quax
Thu Aug 08, 2019 3:36 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 6246

Re: 0.17 - is it stable enough for the casual player?

Well, playing 0.17 now, and I'm pretty satisfied. I'm not playing every day (although I wish I could :-) ), but I cannot tell a difference to 0.16 (in terms of stability, not content of course).

This is a pretty fine game after all :D :D
by Quax
Wed Aug 07, 2019 7:31 pm
Forum: Gameplay Help
Topic: Production ratio not working in 0.17
Replies: 3
Views: 832

Re: Production ratio not working in 0.17

Yes. It was obvious the moment I hit the "Submit"-button and returned to the game :lol: :lol: :lol:
by Quax
Wed Aug 07, 2019 7:29 pm
Forum: Gameplay Help
Topic: Production ratio not working in 0.17
Replies: 3
Views: 832

Production ratio not working in 0.17

I changed to 0.17 just recently, and for some reason my production setup does not work, although I calculated it and checked with the Factorio calculator: I want to produce the automation science pack. My personal calculation resulted in a setup where one assembly machine producing gear wheels would...
by Quax
Thu Aug 01, 2019 5:45 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 6246

Re: 0.17 - is it stable enough for the casual player?

Great, thanks .. already installing the 0.17 :-)
by Quax
Thu Aug 01, 2019 3:25 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 6246

0.17 - is it stable enough for the casual player?

Knowing that in 0.17 a lot of basic things (science, oil, ...) will chage significantly, I feel the time invested in my 0.16 game kind of wasted. THe further I develop my base, the more thing I will need to change after changing the release. Only thinking of having to change my whole science setup i...
by Quax
Wed Jul 31, 2019 5:38 pm
Forum: General discussion
Topic: How do new version affect older gamesaves?
Replies: 9
Views: 2335

Re: How do new version affect older gamesaves?

A little bit off topic, but is there an anounced date when 0.17 should become the stable version?
by Quax
Wed Jul 31, 2019 5:35 pm
Forum: General discussion
Topic: How do new version affect older gamesaves?
Replies: 9
Views: 2335

Re: How do new version affect older gamesaves?

Ranger_Aurelien wrote: ↑
Wed Jul 31, 2019 1:58 pm
All three links from the front page of the wiki:
Great thanks, I was searching in the forum, and found the 0.17. version post that states all the (planned) changes.
by Quax
Wed Jul 31, 2019 1:13 pm
Forum: General discussion
Topic: How do new version affect older gamesaves?
Replies: 9
Views: 2335

Re: How do new version affect older gamesaves?

I was afraid of that answer .. :D So some questions regarding the Releases:

- Do you know when 0.17 is to be released as the official stable version?
- Is there somewhere an overview of the changes of a new release? Or do I have to go through all the single posts in the release forum / FFF posts?
by Quax
Wed Jul 31, 2019 5:17 am
Forum: General discussion
Topic: How do new version affect older gamesaves?
Replies: 9
Views: 2335

How do new version affect older gamesaves?

Hi Folks, I wonder how a new Version will affect a game started in an older version. Are the settings for input values, recipies, … saved within the gamesave, or will the game automatically reflect the new recipies, …? In that case my whole factory would be rendered useless, as the setting of belts,...

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