Search found 97 matches
- Tue Mar 31, 2020 1:25 pm
- Forum: Gameplay Help
- Topic: Radar range
- Replies: 7
- Views: 2095
Re: Radar range
Thanks, yes, I was already doing this. The question was more abput up to which distance a radar will detect ressources ... as I'm running - have been runninng, to be more precise - out of oil and I was wondering why my radar would not detect any new oil fields. But now it's clear that the detection ...
- Tue Mar 31, 2020 8:09 am
- Forum: Gameplay Help
- Topic: Radar range
- Replies: 7
- Views: 2095
Re: Radar range
Thanks ... I did read the Wiki, but obviously failed to understand it :-) I was thinking the the "29x29 chunk" thing referred to what is seen as the highlighted area surrounding the radar in the map view. But actually this ist the actual maximum range. From looking at my map again, it beca...
- Tue Mar 31, 2020 7:02 am
- Forum: Gameplay Help
- Topic: Radar range
- Replies: 7
- Views: 2095
Radar range
Hey folks, can you tell me the maximum distance a radar will be able to scan? In other words, do I need to expand my radars across the map in order to scan more distant areas? And im not talking about the charting feature. Thanks
- Thu Mar 26, 2020 8:53 pm
- Forum: Technical Help
- Topic: SIde inserter setup lost with every Factorio new version
- Replies: 2
- Views: 814
Re: SIde inserter setup lost with every Factorio new version
Yes I recognised meanwhile that I activated experimental updates, for whatever reason ist was But good to hear that there will be a "final" finale version out soon.
- Thu Mar 26, 2020 6:08 pm
- Forum: Technical Help
- Topic: SIde inserter setup lost with every Factorio new version
- Replies: 2
- Views: 814
SIde inserter setup lost with every Factorio new version
Hi all, I have a huge issue, and dont know whether I'm doing something wrong. I stopped playing Factorio some months ago when it was 0.17. Today I updated the game and started playing only to discover all the mods were out of date. So, without saving, Ileft the game and updated my mods, one of them ...
- Sat Sep 07, 2019 10:13 am
- Forum: Gameplay Help
- Topic: How muche ore per second?
- Replies: 3
- Views: 1250
Re: How muche ore per second?
Ahhh ... I'm using the Calculator, but didn't think of it for solving this question
- Sat Sep 07, 2019 6:49 am
- Forum: Gameplay Help
- Topic: How muche ore per second?
- Replies: 3
- Views: 1250
How muche ore per second?
Hi folks,
how do I calculate the amount of ore per second that is
- produced by a mining drill
- consumed by a furnace?
Thanks
how do I calculate the amount of ore per second that is
- produced by a mining drill
- consumed by a furnace?
Thanks
- Wed Sep 04, 2019 8:26 pm
- Forum: Gameplay Help
- Topic: How to calculate the oil production rate?
- Replies: 2
- Views: 2499
- Wed Sep 04, 2019 8:11 pm
- Forum: Gameplay Help
- Topic: How to calculate the oil production rate?
- Replies: 2
- Views: 2499
How to calculate the oil production rate?
Hi there, I'm currently stuck at calculating oil input. I'm going to set up a Chemical science pack factory, and thus need oil. The calculator tells me I need 1.500/m. So how do I calculate how much pump jacks I need to fulfill this input ratio?? The Wiki only tells me a mining peed and time, but ho...
- Sat Aug 10, 2019 9:39 am
- Forum: Gameplay Help
- Topic: Belt speed vs. Input ratios problem
- Replies: 4
- Views: 1296
Re: Belt speed vs. Input ratios problem
Oh .. yes, indeed .. I forgot the crafting speed. Or, to be more precise, I assumed the basic assembly machine would have a crafting speed of 1, with the subsequent machines getting faster than 1. I'm using the factorio calulater already for more complicated setups. I nevertheless do a manual calcul...
- Fri Aug 09, 2019 10:14 pm
- Forum: Gameplay Help
- Topic: Belt speed vs. Input ratios problem
- Replies: 4
- Views: 1296
Belt speed vs. Input ratios problem
Ok, again I'm confuced by the relation between the number of items transported on the belt and the input for an assembly machine. I started to produce the firearm magazine. The recipy shows an input ratio of 4 iron plates per second for one assembly machine. Following the WIki, the number of items t...
- Thu Aug 08, 2019 3:36 pm
- Forum: General discussion
- Topic: 0.17 - is it stable enough for the casual player?
- Replies: 23
- Views: 6246
Re: 0.17 - is it stable enough for the casual player?
Well, playing 0.17 now, and I'm pretty satisfied. I'm not playing every day (although I wish I could ), but I cannot tell a difference to 0.16 (in terms of stability, not content of course).
This is a pretty fine game after all
This is a pretty fine game after all
- Wed Aug 07, 2019 7:31 pm
- Forum: Gameplay Help
- Topic: Production ratio not working in 0.17
- Replies: 3
- Views: 832
Re: Production ratio not working in 0.17
Yes. It was obvious the moment I hit the "Submit"-button and returned to the game
- Wed Aug 07, 2019 7:29 pm
- Forum: Gameplay Help
- Topic: Production ratio not working in 0.17
- Replies: 3
- Views: 832
Production ratio not working in 0.17
I changed to 0.17 just recently, and for some reason my production setup does not work, although I calculated it and checked with the Factorio calculator: I want to produce the automation science pack. My personal calculation resulted in a setup where one assembly machine producing gear wheels would...
- Thu Aug 01, 2019 5:45 pm
- Forum: General discussion
- Topic: 0.17 - is it stable enough for the casual player?
- Replies: 23
- Views: 6246
Re: 0.17 - is it stable enough for the casual player?
Great, thanks .. already installing the 0.17
- Thu Aug 01, 2019 3:25 pm
- Forum: General discussion
- Topic: 0.17 - is it stable enough for the casual player?
- Replies: 23
- Views: 6246
0.17 - is it stable enough for the casual player?
Knowing that in 0.17 a lot of basic things (science, oil, ...) will chage significantly, I feel the time invested in my 0.16 game kind of wasted. THe further I develop my base, the more thing I will need to change after changing the release. Only thinking of having to change my whole science setup i...
- Wed Jul 31, 2019 5:38 pm
- Forum: General discussion
- Topic: How do new version affect older gamesaves?
- Replies: 9
- Views: 2335
Re: How do new version affect older gamesaves?
A little bit off topic, but is there an anounced date when 0.17 should become the stable version?
- Wed Jul 31, 2019 5:35 pm
- Forum: General discussion
- Topic: How do new version affect older gamesaves?
- Replies: 9
- Views: 2335
Re: How do new version affect older gamesaves?
Great thanks, I was searching in the forum, and found the 0.17. version post that states all the (planned) changes.
- Wed Jul 31, 2019 1:13 pm
- Forum: General discussion
- Topic: How do new version affect older gamesaves?
- Replies: 9
- Views: 2335
Re: How do new version affect older gamesaves?
I was afraid of that answer .. So some questions regarding the Releases:
- Do you know when 0.17 is to be released as the official stable version?
- Is there somewhere an overview of the changes of a new release? Or do I have to go through all the single posts in the release forum / FFF posts?
- Do you know when 0.17 is to be released as the official stable version?
- Is there somewhere an overview of the changes of a new release? Or do I have to go through all the single posts in the release forum / FFF posts?
- Wed Jul 31, 2019 5:17 am
- Forum: General discussion
- Topic: How do new version affect older gamesaves?
- Replies: 9
- Views: 2335
How do new version affect older gamesaves?
Hi Folks, I wonder how a new Version will affect a game started in an older version. Are the settings for input values, recipies, β¦ saved within the gamesave, or will the game automatically reflect the new recipies, β¦? In that case my whole factory would be rendered useless, as the setting of belts,...