'kay, I'm startin' to mess with it.
Here it is: https://forums.factorio.com/wiki/inde ... nsTestPage
First question (of many, many to come): How do I make the table of contents show up?
Search found 57 matches
- Mon Nov 17, 2014 6:03 pm
- Forum: Wiki Talk
- Topic: Wiki "designs" page
- Replies: 6
- Views: 13042
- Mon Nov 17, 2014 7:06 am
- Forum: Wiki Talk
- Topic: Wiki "designs" page
- Replies: 6
- Views: 13042
Re: Wiki "designs" page
Eh, i know the poll might have been a bit to much... But I saw that inviting checkbox, and couldn't resist the temptation
As soon as I have time I'll build a structure for the page.
Is there maybe a "work in progress" template that I can add at the top?
As soon as I have time I'll build a structure for the page.
Is there maybe a "work in progress" template that I can add at the top?
- Sun Nov 16, 2014 3:23 pm
- Forum: Implemented Suggestions
- Topic: Get rid of Pickaxe tool βΈ
- Replies: 50
- Views: 27661
Re: Get rid of Pickaxe tool
Actually I really like the idea of "modular tools".
Any modders out there with more competence than me who want to give it a try?
Any modders out there with more competence than me who want to give it a try?
- Sun Nov 16, 2014 3:19 pm
- Forum: Wiki Talk
- Topic: Wiki "designs" page
- Replies: 6
- Views: 13042
Wiki "designs" page
I just thought we should have a wiki page dedicated to designs for various things, complete with images and a proper table of contents, with sections for each tech level. This way, new or intermediate players could get a better idea on how to properly design factories. Do we already have any such th...
- Fri Nov 14, 2014 10:26 am
- Forum: Maps and Scenarios
- Topic: TheCity - Fct story-based Scenario
- Replies: 19
- Views: 25467
Re: TheCity - Fct story-based Scenario
Is this project dead? I've been looking for scenarios to play, and this one looked interesting. Having a 0.10 compatible version would be amazing!
- Fri Jul 25, 2014 8:19 am
- Forum: Implemented Suggestions
- Topic: Get rid of Pickaxe tool βΈ
- Replies: 50
- Views: 27661
Re: Get rid of Pickaxe tool
Instead of having differenti tiers of pickaxes, remove the tool slot altogether and instead create a couple techs that increase the player's mining speed, for example.
- Tue Jul 15, 2014 2:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.* & 0.8.8] Major sound delay on Linux
- Replies: 31
- Views: 16310
Re: [0.9.* & 0.8.8] Major sound delay on Linux
I can confirm this workaround working for me.
Currently on Ubuntu 14.04 and the latest Factorio 0.10
Currently on Ubuntu 14.04 and the latest Factorio 0.10
- Fri Jun 20, 2014 6:20 pm
- Forum: Implemented Suggestions
- Topic: Get rid of Pickaxe tool βΈ
- Replies: 50
- Views: 27661
Re: Get rid of Pickaxe tool
Back on topic, I believe we need more tool variety. After all, tools are supposed to have a specific purpose and specialize for that. As someone mentioned before, how do I even cut trees with a pick? Give me an axe instead (or a chainsaw later); if we really want a pick, let's keep it for the ore an...
- Fri Jun 20, 2014 5:32 pm
- Forum: Texture Packs
- Topic: Pointless Texturing Fun
- Replies: 1
- Views: 7241
Re: Pointless Texturing Fun
If it covered the whole base game I'd totally use it. Looks good, why don't you go on and finish it?
- Fri Jun 20, 2014 7:52 am
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 140920
Re: [0.9.x] endless resources
What I meant is that the miner has to be above a 3x3 patch of ore, with no clean ground underneath... This makes it so that small patches only allow for two miners at most. Another self-imposed rule is that miners must not touch each other, to further limit the output of bigger ore patches. With the...
- Thu Jun 19, 2014 3:44 pm
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 140920
Re: [0.9.x] endless resources
Exactly!
I'd be fine if I could have oil coming out at 1 speed, but constant...
Also I've been playing with some "limitations": for example the miners must be placed only on the ore, so no exploiting a single ore patch with 4 miners...
I'd be fine if I could have oil coming out at 1 speed, but constant...
Also I've been playing with some "limitations": for example the miners must be placed only on the ore, so no exploiting a single ore patch with 4 miners...
- Thu Jun 19, 2014 3:41 pm
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19422
Re: Endgame Content Concept Discussion
2: military power: long range powerfull artillery (to kill large biter bases and/or their next evolution?) 3: intelligence: satellites (scanning device that is much faster with a much larger FOV than the radar that would work very well with your artillery) Sounds fun! I'm already seeing myself remo...
- Thu Jun 19, 2014 2:25 pm
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19422
Re: Endgame Content Concept Discussion
Allow me to stray quite far from the path you are walking. How about a dystopian finale? Basically at the end of the tech tree is the ultimate automatization gadget, a factory that expands itself. (maybe programmable logistics bots?) So the factory basically starts doing everything by itself, and yo...
- Thu Jun 19, 2014 1:52 pm
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 140920
Re: [0.9.x] endless resources
Would be interesting if it actually made all resources really infinite, oil included...
Option maybe? or different mod altogether?
Option maybe? or different mod altogether?
- Thu Jun 19, 2014 1:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.* & 0.8.8] Major sound delay on Linux
- Replies: 31
- Views: 16310
Re: [0.9.* & 0.8.8] Major sound delay on Linux
Same issue here. Currently on Ubuntu 14.04.
If it helps, I'm dual-booting windows 7 on this machine and the windows version runs fine.
If it helps, I'm dual-booting windows 7 on this machine and the windows version runs fine.
- Wed Jun 18, 2014 7:07 pm
- Forum: Mods
- Topic: [0.9.8] Electric Furnaces
- Replies: 15
- Views: 15040
Re: [0.9.8] Electric Furnaces
Better, late-game furnaces would be very interesting. Especially if you could make an advanced electric furnace with at least 1 smelting speed that's only 2x2 in size (like stone and steel furnaces), to upgrade my smelting facilities easily without rebuilding them completely. Or an insanely fast 5x5...
- Sun May 04, 2014 9:36 am
- Forum: Mods
- Topic: [0.9.x WIP] Dustcraft
- Replies: 12
- Views: 17986
Re: [0.9.x WIP] Dustcraft
First of all, this sounds like an awesome mod. However, I have a couple of suggestions to make: first of all, uranium and related equipment/machines should be pretty far in the tech tree, and not be available at the very least before modules. Also uranium ore should be really scarce, and come in tin...