Search found 57 matches

by CorrettoSambuca
Wed Jul 22, 2015 4:47 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 178145

Re: Bob mods for 0.12

SHiRKiT wrote:What I've found out in 0.11 after 80hours of gameplay is that robots are better to produce bob's circuits than belts.
Yep, but you need circuits to make robots :cry:
by CorrettoSambuca
Wed Jul 22, 2015 3:41 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 178145

Re: Bob mods for 0.12

I'll be honest. I started a playthrough with the .12 Bob's Mods version posted earlier in this thread, and I hit a huge difficulty spike when I needed to produce the advanced circuits... The white, annoying-to-produce ones. It took me two hours to get them running, not counting all the bits and bobs...
by CorrettoSambuca
Wed Jul 22, 2015 5:41 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 178145

Re: Bob mods for 0.12

I know this is not directly related with bob's mods, but...
What are the priorities for electric generators? I want to "mod" my accumulators to produce with a higher priority than steam engines, but lower than solar panels... Any ideas?
by CorrettoSambuca
Sat Jul 18, 2015 8:57 am
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 67795

Re: [MOD 0.12.x] Ore Expansion

How does it integrate with RSO?
by CorrettoSambuca
Sun Apr 05, 2015 6:02 pm
Forum: Mods
Topic: [0.11.x] Belt Utilities
Replies: 42
Views: 47815

Re: [0.11.x] Belt Utilities

Unfortunately I have zero time and even less skills for modding, I just mantain the post. So if anyone posts an update/upgrade of the mod I'll link it in the main post, but I literally cannot do it myself...
by CorrettoSambuca
Wed Feb 11, 2015 5:29 pm
Forum: Mods
Topic: [0.11.x] Belt Utilities
Replies: 42
Views: 47815

Re: [0.11.x] Belt Utilities

I updated the main post with this download link, and rewrote it a bit.
Thank you everyone for the support; a special mention to WonderDog for the code and of course Kovarex for giving this tiny mod his time!
by CorrettoSambuca
Fri Feb 06, 2015 5:07 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 161716

Re: Count to 1,000,000

Let's say you want 5 steam generators' worth of power.
Well, you'll need 7 boilers, 7 inserters to feed them, a pump, and about 5 pipes to connect everything.
Guess how much iron you'll need? 145.
by CorrettoSambuca
Mon Feb 02, 2015 9:04 pm
Forum: Mods
Topic: [0.9.x] Belt Lane Splitters (1.2)
Replies: 46
Views: 40211

Re: [0.9.x] Belt Lane Splitters (1.2)

This mod is mantained in a different thread, here
by CorrettoSambuca
Tue Dec 09, 2014 7:33 am
Forum: Mods
Topic: [0.11.x] Belt Utilities
Replies: 42
Views: 47815

Re: [0.11.5] Belt Utilities

Alright, I'll update the post and remove the old 1.2.2 version.
Thank you for the testing!
by CorrettoSambuca
Mon Dec 08, 2014 2:58 pm
Forum: Mods
Topic: [0.11.x] Belt Utilities
Replies: 42
Views: 47815

Re: [0.11.5] Belt Utilities

Thank you everybody for the support, and of course cullyn for his work. It really makes it feel worthwhile, keeping a thread like this.
Also, cullyn, I was thinking of mentioning you as "current maintainer of the mod": is that okay?
by CorrettoSambuca
Mon Dec 08, 2014 2:48 pm
Forum: Mods
Topic: [0.11.x] Belt Utilities
Replies: 42
Views: 47815

Re: [0.11.5] Belt Utilities

I'll put up the new copy as an "experimental" MP compatible version.
by CorrettoSambuca
Mon Dec 08, 2014 9:58 am
Forum: Mods
Topic: [0.9.x] Belt Lane Splitters (1.2)
Replies: 46
Views: 40211

Re: [0.9.x] Belt Lane Splitters (1.2)

Done and done: here it is.
Feedback and suggestions welcome and appreciated! :D

Also this thread should be moved to the "obsolete mods" thread.
by CorrettoSambuca
Mon Dec 08, 2014 9:56 am
Forum: Mods
Topic: [0.11.x] Belt Utilities
Replies: 42
Views: 47815

[0.11.x] Belt Utilities

Previously known as "Belt Lane Splitters", this is the exact same mod made compatible with Factorio version 0.11.x. I own no credit whatsoever in the making of this mod: here are the two people that made it possible. GotLag for the making of the mod: his is the concept, the art, and the co...
by CorrettoSambuca
Sun Dec 07, 2014 10:43 pm
Forum: Mods
Topic: [0.9.x] Belt Lane Splitters (1.2)
Replies: 46
Views: 40211

Re: [0.9.x] Belt Lane Splitters (1.2)

Very well, I'll do it tomorrow. I can nantain this mod, but I have no experience at all with coding or lua or anything of the sort. I'll just make the thread and check if the mod works in future Factorio versions. Thank you for originally creating this mod, and good luck with your travel overseas! Y...
by CorrettoSambuca
Sun Dec 07, 2014 4:08 pm
Forum: Mods
Topic: [0.9.x] Belt Lane Splitters (1.2)
Replies: 46
Views: 40211

Re: [0.9.x] Belt Lane Splitters (1.2)

Appears to work flawlessly on the .11.5 update. I cannot find the words to properly express my gratitude. This was by far one of the mods I missed the most. Graphically consistent with the game, simple and yet extremely useful without being overpowered or game-changing. Basically the same good ol' F...
by CorrettoSambuca
Sun Dec 07, 2014 3:59 pm
Forum: Mods
Topic: [MOD 0.11.3] Better Turrets - WIP topic created.
Replies: 8
Views: 6997

Re: [MOD 0.11.3] Better Turrets

Hmmm... Interesting. But, shouldn't this be in the "Work In Progress" section of the forum?
by CorrettoSambuca
Sun Dec 07, 2014 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.4] Crash with splitters and belts
Replies: 7
Views: 3944

Re: [0.11.4] Crash with splitters and belts

Fixed in 0.11.5!!
Developer promised something, said thing happened.
That's how you know they'll make a game worth playing.
by CorrettoSambuca
Thu Dec 04, 2014 7:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.4] Crash with splitters and belts
Replies: 7
Views: 3944

Re: [0.11.4] Crash with splitters and belts

... I love you.

Care for some coffee? ;)
by CorrettoSambuca
Thu Dec 04, 2014 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.4] Crash with splitters and belts
Replies: 7
Views: 3944

Re: [0.11.4] Crash with splitters and belts

Confirming the crash, upgrading yellow belts and splitters to blue.
Running linux, no mods, hard crash. Is a filesave needed? How do I provide one? I'm a newbie to these things, but I'm willing to learn ;)
by CorrettoSambuca
Fri Nov 28, 2014 2:25 pm
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 140394

Re: [0.11.1] endless resources

Awesome, I'll check it out!

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