Search found 108 matches

by danbopes
Fri Aug 23, 2024 11:36 pm
Forum: This Forum
Topic: Bug Report Deleted?
Replies: 3
Views: 1342

Bug Report Deleted?

I recently posted a bug report about the website. It was deleted, not moved, and I got no notifications. Can I have an explanation?

Would have been nice to know if I posted in the wrong place, or *why* the removal
by danbopes
Fri Feb 16, 2024 3:48 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 114816

Re: Friday Facts #384 - Combinators 2.0

Instead of outputting a random signal, how about iterating through each index?
by danbopes
Fri Jan 19, 2024 12:11 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 47667

Re: Friday Facts #394 - Assembler flipping and circuit control

Thanks for listening to our feedback regarding bulk/stack inserters. I'm happy to see that was switched. I recommend releasing an update in the 1.x branch with the name change to make is less of a harsh transition in 2.0.
by danbopes
Fri Jan 12, 2024 12:46 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 97011

Re: Friday Facts #393 - Putting things on top of other things



I'm curious why you didn't just set blacklist to be the default instead of adding a new UI element.

I think it is because blacklist filter also means it waits for you to set the filter, just like the filter inserters did before.


That wouldn't make sense. If you're blacklisting nothing, it ...
by danbopes
Fri Jan 12, 2024 12:08 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 97011

Re: Friday Facts #393 - Putting things on top of other things

I'm curious why you didn't just set blacklist to be the default instead of adding a new UI element.
by danbopes
Fri Dec 15, 2023 1:18 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 51326

Re: Friday Facts #389 - Train control improvements


IMO this makes LTN and Cybersyn almost irrelevant. Would only like to change priorities of stations, maybe there is a way to do this as well i just have not realized yet.

With interrupts being executed in order, you could put your higher priority stations higher in the list, and they'd be ...
by danbopes
Fri Dec 15, 2023 1:15 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 51326

Re: Friday Facts #389 - Train control improvements


Someone on Reddit suggested a condition that would test against remaining fuel Mj. This way you don't need to test for low specific fuel type(s). If fuel Mj is low, go refuel. If you change fuel type in the refueling station later on, the train doesn't even need to know.


With the fact that I ...
by danbopes
Sat Sep 30, 2023 3:39 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 148658

Re: Friday Facts #378 - Trains on another level

I concur with some of the others, when they mentioned that trains should slow down when going up a ramp. Going uphills can certainly impact speed, and I'd imagine it should translate here as well.
by danbopes
Mon Sep 11, 2023 11:52 am
Forum: Outdated/Not implemented
Topic: Train station priority to complement train station limits.
Replies: 13
Views: 7107

Re: Train station priority to complement train station limits.

I understand this is in the not implemented, but I wanted to put a take on this, in the hopes it can be reopened (Instead of making an entirely new thread).

I think the one thing for me that sets back the train system in vanilla is the need for priorities, and I do believe a lot of the things ...
by danbopes
Fri Sep 01, 2023 11:07 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 89105

Re: Friday Facts #374 - Smarter robots

These are some nice changes. I'm curious though, how much these extra calculations (Flight time, etc) are going to effect UPS. Bots are cornerstones of megabases, and I can see this potentially really effecting UPS.
by danbopes
Fri Aug 25, 2023 11:09 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 135337

Re: Friday Facts #373 - Factorio: Space Age

The way those engines come to life in that image is amazing. I'm super pumped for this expansion. Played through space exploration twice, once with Krastorio.
by danbopes
Tue Jun 06, 2023 8:01 pm
Forum: Modding interface requests
Topic: Tooltips: A better way to modify them via modding
Replies: 2
Views: 1185

Tooltips: A better way to modify them via modding

I'd like to improve how tooltips work, to give better control to developers on how they're drawn on the screen.

For example, right now, I'm trying to make an entity that is a cross between an Arithmetic Combinator, and a Constant Combinator. It has Inputs, and based on some data, it will have ...
by danbopes
Thu Dec 01, 2022 3:41 am
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 75973

Re: mute the game while alt-tabbed

Just to follow up on this again, found this thread posted a month ago:

https://www.reddit.com/r/factorio/comme ... _of_focus/
by danbopes
Sun Nov 27, 2022 1:18 am
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 75973

Re: mute the game while alt-tabbed



Is this feature really that hard to implement?.. Many games have it like Path of Exile, Dota 2, even saw it in Darkest Dungeon... If I didn't knew, I would bet everything that Factorio is one of the games where it definitely should have been as I think many people often stay AFK... As for me ...
by danbopes
Tue Mar 15, 2022 10:09 pm
Forum: Logistic Train Network
Topic: License Change
Replies: 9
Views: 3640

License Change

Optera!

I love LTN, and the amazing work you put in to this great mod. I use it pretty much in all my saves, and it really has been a life saver. After seeing a lot of your recent posts mention that you no longer play the game, have you thought about making your license a bit more permissive so ...
by danbopes
Tue Mar 15, 2022 9:50 pm
Forum: Logistic Train Network
Topic: Temp. Stations. Setting to disable them?
Replies: 12
Views: 5621

Re: Temp. Stations. Setting to disable them?

They are intended to make the train go to the exact station in the case of duplicate stations. You say this is an "ugly workaround", but what harm does it do? It doesn't affect the delivery in the slightest, it will still go the same route it did if it didn't have the temporary stop. The only notice ...
by danbopes
Tue Mar 15, 2022 6:28 am
Forum: Gameplay Help
Topic: How can I accurately know the number of items in a blueprint?
Replies: 3
Views: 3988

Re: How can I accurately know the number of items in a blueprint?

It's not pretty, but I was bored, and created a simple lua function to do what you're asking:


/c script.on_event(defines.events.on_gui_opened,function(event)
if event.item == nil then return end
if event.item.type ~= "blueprint" then return end

for k, v in pairs(event.item.cost_to_build) do ...
by danbopes
Tue Mar 15, 2022 5:20 am
Forum: Gameplay Help
Topic: How can I accurately know the number of items in a blueprint?
Replies: 3
Views: 3988

Re: How can I accurately know the number of items in a blueprint?

I personally like using this mod: https://mods.factorio.com/mod/LogisticRequestManager

You can drag the blueprint to the blueprint icon in the bar (Assuming it's in your inventory and not in game blueprints), and it will create requests for all the items. Then you can drill into the requests and ...
by danbopes
Tue Mar 15, 2022 5:07 am
Forum: News
Topic: We support Ukraine
Replies: 3348
Views: 851130

Re: We support Ukraine

enterisys wrote: Mon Mar 14, 2022 9:57 pm No, I dont want my youtube recommendations to be ruined.
You know you can open them an in incognito window, right? This wont affect any of your precious youtube recommendations.
by danbopes
Tue Mar 01, 2022 6:21 pm
Forum: Logistic Train Network
Topic: LTN overrequests for certain stops, and jams production
Replies: 11
Views: 5001

Re: LTN overrequests for certain stops, and jams production

Can you explain what belt latency is?

I measured my longest belt with items on it. Even 355 x 4 belts, would be about ~ 1200 items. One full load is 160 stacks, so that would be 32000 chips. I don't see how LTN could request a full load and bring my LTN signal > 10k.

https://i.imgur.com/VNqXnpI ...

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