Search found 108 matches
- Fri Nov 08, 2024 2:56 pm
- Forum: Gameplay Help
- Topic: Train interrupt conditions
- Replies: 4
- Views: 637
Re: Train interrupt conditions
Related: viewtopic.php?f=6&t=119104
- Fri Nov 08, 2024 7:12 am
- Forum: Implemented Suggestions
- Topic: Ability to rename a train group
- Replies: 2
- Views: 1259
Ability to rename a train group
Currently if you edit the train group name, it will just change that single train, and you have to copy/paste the settings to all the other trains. It would be nice to have a way to rename a logistic group and have all the other trains use the new name.
- Thu Nov 07, 2024 5:17 pm
- Forum: Not a bug
- Topic: [2.0.14] [Space Age] Vehicle Grid content lost during bot placement
- Replies: 7
- Views: 1648
Re: [2.0.14] [Space Age] Vehicle Grid content lost during bot placement
I encountered this issue too, and thought all the items in my grid were gone. Took me a little to see what happened, and more of an annoyance to have to rebuild the grid.
I recommend, when placing an item, if the grid is empty, instead of emptying the grid, leave the grid in place as is. Worst case ...
I recommend, when placing an item, if the grid is empty, instead of emptying the grid, leave the grid in place as is. Worst case ...
- Thu Nov 07, 2024 7:58 am
- Forum: Implemented mod requests
- Topic: [2.0] Be able to read/write interrupts for trains/space platforms
- Replies: 24
- Views: 3676
Re: [2.0] Be able to read/write interrupts for trains/space platforms
Related: viewtopic.php?p=634360#p634360
I wanted to implement something like this, but no way to manage interrupts in lua ATM
I wanted to implement something like this, but no way to manage interrupts in lua ATM
- Thu Nov 07, 2024 6:42 am
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 11
- Views: 2250
Re: Train Station reservation option by interrupts
I ran into this issue as well today. When the train limit on the requestor station opened up to 1, 14 trains were dispatched, all trying to deliver to that same station. Itβs frustrating, as this seems like it could be addressed relatively simply.
Proposed Solution: A mechanism to check the station ...
Proposed Solution: A mechanism to check the station ...
- Thu Nov 07, 2024 2:11 am
- Forum: Implemented Suggestions
- Topic: Paid DLC Deserves More Elements Impacted by Quality
- Replies: 2
- Views: 2010
Re: Paid DLC Deserves More Elements Impacted by Quality
TLDR (Via AI):
Main Argument: The quality system in the DLC should offer meaningful upgrades, making higher-tier items genuinely rewarding. Many current bonuses are too limited, making it hard to enjoy the potential of "Legendary" items without mods.
Suggestions for Improvements:
Upgrades ...
Main Argument: The quality system in the DLC should offer meaningful upgrades, making higher-tier items genuinely rewarding. Many current bonuses are too limited, making it hard to enjoy the potential of "Legendary" items without mods.
Suggestions for Improvements:
Upgrades ...
- Wed Nov 06, 2024 7:09 pm
- Forum: Ideas and Suggestions
- Topic: Please, PLEASE make circuit connection behavior configurable per wire
- Replies: 51
- Views: 8232
Re: Please, PLEASE make circuit connection behavior configurable per wire
From https://forums.factorio.com/viewtopic.php?p=632506#p632506:
We have an internal proposal to make it configurable almost everywhere from/to which wire you read/write. So you could output to red and read from green for example.
But this is not a trivial change, and because of all the other ...
- Tue Nov 05, 2024 7:59 am
- Forum: This Forum
- Topic: Cleanup Bug Reports
- Replies: 1
- Views: 407
Cleanup Bug Reports
Can we merge the "Implemented in 2.0" into just "Implemented" (Now that 2.0 is out)?
- Sun Nov 03, 2024 7:33 pm
- Forum: Modding interface requests
- Topic: Expose caret position to `on_gui_text_changed`
- Replies: 7
- Views: 2948
Re: Expose caret position to `on_gui_text_changed`
+1 Please expose this
- Sun Nov 03, 2024 11:41 am
- Forum: Ideas and Suggestions
- Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
- Replies: 23
- Views: 9390
Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item
+1 for this. Not having ANY way circuit condition wise to read spoilage is kinda lame, and IMO goes against what circuit conditions open up and allow for in game.
Since inserters have a priority level for spoilage, I think adding a utility to the advanced selector to read the circuit values and ...
Since inserters have a priority level for spoilage, I think adding a utility to the advanced selector to read the circuit values and ...
- Sat Nov 02, 2024 4:59 pm
- Forum: Gameplay Help
- Topic: Vulcanus: Kill the worms
- Replies: 32
- Views: 55478
Re: Vulcanus: Kill the worms
I guess I just ended up cheesing it. 15 artillery turrets and you just spam them on the demolisher.
- Sat Nov 02, 2024 7:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 41
- Views: 42436
Re: [2.0.14] Asteroid Collector gets stuck "Computing Navigation"
I encountered this too:
Manually removing it and readded it fixed it
Manually removing it and readded it fixed it
- Sat Nov 02, 2024 3:12 am
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 37
- Views: 5975
Quality options for chests and trains
I'm curious why locomotives, wagons, and chests only have health improvements from quality. I think chest size, cargo size, and maybe fuel slots or locomotive speed are all good targets for higher qualities. I'm curious if there was a justification for these omissions.
- Thu Oct 31, 2024 7:51 pm
- Forum: Assigned
- Topic: [Hrusa][2.0.12] On large screens, cloud effect visible when traveling to space (transition/resolution/landing)
- Replies: 2
- Views: 750
[Hrusa][2.0.12] On large screens, cloud effect visible when traveling to space (transition/resolution/landing)
Notice the top and bottom?
My resolution is 3840x2160:
My resolution is 3840x2160:
- Tue Oct 29, 2024 6:53 am
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.8] Tips & Tricks mouse cursor shows above all ui elements.
- Replies: 3
- Views: 523
Re: [pard] [2.0.8] Tips & Tricks mouse cursor shows above all ui elements.
I saw this issue too on 2.0.10 on the spoilable tip screen. Thought I was going crazy with 2 cursors
- Tue Oct 22, 2024 10:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.8] Unable to Choose Parameter if parameter is left operand
- Replies: 1
- Views: 1060
[2.0.8] Unable to Choose Parameter if parameter is left operand
I'm trying to take the following blueprint
10-22-2024, 18-29-35.png
On the 2 right arithmetic combinators, I have the following
TOP:
10-22-2024, 18-30-49.png
BOTTOM:
10-22-2024, 18-31-07.png
My goal is to replace 50 with the total count ( 48*p0_s*12 ) to get empty space, and then replace ...
10-22-2024, 18-29-35.png
On the 2 right arithmetic combinators, I have the following
TOP:
10-22-2024, 18-30-49.png
BOTTOM:
10-22-2024, 18-31-07.png
My goal is to replace 50 with the total count ( 48*p0_s*12 ) to get empty space, and then replace ...
- Thu Oct 17, 2024 2:59 am
- Forum: Spread the Word
- Topic: Criticism Prerelease Content of Space Age
- Replies: 38
- Views: 8318
I'm sad and depressed 😭
I see YouTuber after YouTuber posting space age videos while I'm sitting here waiting...
I just want to play so badly. I've been waiting for so many months, looking at every (Non-Spoilery) FF. Hurts on so many levels :(
I get the need for early access private testing, but to release the NDA a week ...
I just want to play so badly. I've been waiting for so many months, looking at every (Non-Spoilery) FF. Hurts on so many levels :(
I get the need for early access private testing, but to release the NDA a week ...
- Mon Aug 26, 2024 9:48 am
- Forum: Spread the Word
- Topic: [Website] One review on website marked as private
- Replies: 3
- Views: 1626
Re: [Website] One review on website marked as private
Thought I was going nuts, and trying to figure out HOW this ended up in "Spread the Word".
This is the SECOND time I thought I posted this in the wrong place, but apparently a MOD is moving this:
08-26-2024, 05-48-02.png
MODS: If you have to move a post, please post a reason. I wasted a bunch ...
This is the SECOND time I thought I posted this in the wrong place, but apparently a MOD is moving this:
08-26-2024, 05-48-02.png
MODS: If you have to move a post, please post a reason. I wasted a bunch ...
- Sun Aug 25, 2024 3:14 am
- Forum: Spread the Word
- Topic: [Website] One review on website marked as private
- Replies: 3
- Views: 1626
[Website] One review on website marked as private
One of the videos on https://factorio.com/videos is marked as private:
- Fri Aug 23, 2024 11:43 pm
- Forum: This Forum
- Topic: Bug Report Deleted?
- Replies: 3
- Views: 1332
Re: Bug Report Deleted?
I had deleted one that I posted in the wrong location, but I reposted it to the correct forum (Bug Reports)