Search found 727 matches
Re: MINI MODS
I have discovered that the Production Scrap 2 mod, and my Recycling Machines Mod are not compatible. When Production Scrap 2 and Recycling Machines mod are both active, even though they appear to be craftable, any attempt to craft a recycling Machine results in an assembler being crafted instead (or...
- Thu Feb 09, 2023 7:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour
- Replies: 6
- Views: 2760
Re: [1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour
It will only cycle if it can fire and it can only fire if it has rockets in the active slot, so when you do not have enough to put rockets in every slot you have to try until you hit the active one. Yes this. The issue is that if the active slot has no ammo in it, it won't cycle away from it. And w...
- Thu Feb 09, 2023 6:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour
- Replies: 6
- Views: 2760
Re: [1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour
Ok then the bug is that it is impossible to know what the active weapon slot of a spider is without placing a player character into the spider. When I click on a spider that does not have a character on board, it seems to me that it would be possible to indicate this wouldn't it?
- Thu Feb 09, 2023 5:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour
- Replies: 6
- Views: 2760
[1.1.74] Unpredictable/Unexpected spidertron rocket firing behaviour
It seems that unless you have rockets in every spidertron slot, and instead choose only 1 slot to load, then the spider may or may not fire those rockets. Like the player character, spiders have a selected weapon slot that can be 'tabbed' if a player character is in the spider, but if none of the ot...
- Tue Jun 07, 2022 11:50 am
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 18291
Re: Version 1.1.60
Well, that's the case. But, also ... if you need to fix on a specific release, download ZIP from the website, don't do it on Steam, as your specific release branch will be deleted sooner or later. Understood. I do this rarely, only when I want to complete a playthrough on a fixed version so I have ...
- Tue Jun 07, 2022 11:32 am
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 18291
Re: Version 1.1.60
why would they have the same branch twice, one with a number specified and one without? This would allow you to specify that whenever a new beta is released, you want it. I had thought (perhaps incorrectly) that this did not include the current version number. So those are not the same branch. One ...
- Mon Jun 06, 2022 4:32 pm
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 18291
Re: Version 1.1.60
Steam is screwed... versionconrol.PNG Experimental 1.1.59 has gone missing, selecting it gives you 1.1.60. and when was 59 latest when there is a 60? Also I'm almost sure I had locked onto 1.1.59, but got 1.1.60 anyway. Also noticed that Steam does not have some versions that factorio.com does. 1.1....
- Wed Mar 16, 2022 7:17 am
- Forum: Duplicates
- Topic: [1.1.56] Not all cliffs are removed when placing blueprints
- Replies: 5
- Views: 1915
[1.1.56] Not all cliffs are removed when placing blueprints
I see this quite often when placing rails. The game does not correctly calculate every cliff that needs to be destroyed when placing rails. This results in bots hovering over incomplet tracks. It's especially annoying when using blueprints in map view mode. My save game is large, here's a pic instea...
- Fri Feb 04, 2022 4:05 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 139735
Re: Friday Facts #367 - Expansion news
+1 The £ per hour played is the lowest of any game I have bought, by several orders of magnitude.
- Sat Aug 21, 2021 6:34 pm
- Forum: Pending
- Topic: [0.15.13] Show paths does not display
- Replies: 13
- Views: 4818
Re: [0.15.13] Show paths does not display
Again, a clean reinstall fixed it.
- Sat Aug 21, 2021 4:40 pm
- Forum: Pending
- Topic: [0.15.13] Show paths does not display
- Replies: 13
- Views: 4818
Re: [0.15.13] Show paths does not display
Well, here we are 4 years later and it's just stopped working again. After working continuously in between, and changing PCs and laptops once each!
(It's not a Railworld this time though.)
(It's not a Railworld this time though.)
- Sun Apr 04, 2021 6:34 am
- Forum: Not a bug
- Topic: [1.1.30] Trains disobey chain signals
- Replies: 17
- Views: 4628
Re: [1.1.30] Trains disobey chain signals
Final update. I found an old save where the stacker was the way I designed it with chains at the top, and the issue was occurring. I'm very very (and once again very) embarrassed to say that the cause was ghost chain signals in 2 of the stacker lanes! :oops: :oops: :oops: So no bug, not even in v1.1...
- Sat Apr 03, 2021 6:00 pm
- Forum: Not a bug
- Topic: [1.1.30] Trains disobey chain signals
- Replies: 17
- Views: 4628
Re: [1.1.30] Trains disobey chain signals
Are people trying the save game and NOT seeing the bahaviour (which is what I think you said in your first reply)? Or is everybody seeing the same behaviour that I have reported, and it's 'as expected'? The behaviour I see (after loading your save) is as I would expect. With rail (not chain) signal...
- Sat Apr 03, 2021 5:07 pm
- Forum: Not a bug
- Topic: [1.1.30] Trains disobey chain signals
- Replies: 17
- Views: 4628
Re: [1.1.30] Trains disobey chain signals
Sorry I'm confused now. Are people trying the save game and NOT seeing the bahaviour (which is what I think you said in your first reply)? Or is everybody seeing the same behaviour that I have reported, and it's 'as expected'? If it is as expected, what changes do I need to make? From the stacker, i...
- Sat Apr 03, 2021 4:54 pm
- Forum: Not a bug
- Topic: [1.1.30] Trains disobey chain signals
- Replies: 17
- Views: 4628
Re: [1.1.30] Trains disobey chain signals
I'm seeing expected behaviour with rail signals in the stacker, as in the save. They need to be chain signals to ensure the issue Loewchen described is prevented, but perhaps when you thought they were all chain signals, at least one was in fact a rail signal, hidden by a locomotive waiting to the ...
- Sat Apr 03, 2021 4:39 pm
- Forum: Not a bug
- Topic: [1.1.30] Trains disobey chain signals
- Replies: 17
- Views: 4628
Re: [1.1.30] Trains disobey chain signals
If you signal it so that trains only leave the holding bay if the complete path and station is free then this should work. But that's what I've done? The chains from the stacker are blue blue blue blue blue red red red (regular signal), yet the train leaves the stacker and stops at the first blue. ...
- Sat Apr 03, 2021 4:09 pm
- Forum: Not a bug
- Topic: [1.1.30] Trains disobey chain signals
- Replies: 17
- Views: 4628
Re: [1.1.30] Trains disobey chain signals
I should add that in the save game, the signals at the top of the stacker are regular signals. Again, this was an unsuccessful attempt to fix this. The problem still occurs if they are chain signals (as the ought to be). You said the issue could be reproduced. Can you reproduce it starting from the...
- Sat Apr 03, 2021 3:56 pm
- Forum: Not a bug
- Topic: [1.1.30] Trains disobey chain signals
- Replies: 17
- Views: 4628
- Sat Apr 03, 2021 3:54 pm
- Forum: Not a bug
- Topic: [1.1.30] Trains disobey chain signals
- Replies: 17
- Views: 4628
Re: [1.1.30] Trains disobey chain signals
I should add that in the save game, the signals at the top of the stacker are regular signals. Again, this was an unsuccessful attempt to fix this. The problem still occurs if they are chain signals (as the ought to be).
- Sat Apr 03, 2021 3:48 pm
- Forum: Not a bug
- Topic: [1.1.30] Trains disobey chain signals
- Replies: 17
- Views: 4628
[1.1.30] Trains disobey chain signals
chain bug.png Trains are leaving the stacker even though the route to their chosen station has red chain signals en-route. This is causing a deadlock. The station has a train limit on it. The ore unload station immediately due North of it, has the same name and the same train limit. There are train...