Search found 736 matches

by DRY411S
Fri Mar 06, 2020 11:07 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 94512

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.4

Changes:
- Support for all Bob's Mods added
Bugfixes:
- None

Download Latest version:
Experimental factorio v0.18: v0.18.4 (06-Mar-2020)
Stable factorio v0.17: v0.17.10 (01-Feb-2020)

Note: Support for mods that adds their own item group tabs to crafting menus is being slowly ...
by DRY411S
Sun Mar 01, 2020 1:10 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
Replies: 58
Views: 22996

Re: [0.17.x] Save and Load Quickbar Layouts like blueprints

Koub wrote: Sun Mar 01, 2020 9:41 am [Koub] Merged into older topic with same suggestion.
Proving once again that I am not capable of original thought. :) Thanks!
by DRY411S
Sat Feb 29, 2020 11:07 am
Forum: Ideas and Suggestions
Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
Replies: 58
Views: 22996

Export/Import player toolbar settings

TL;DR
Allow the export and import of toolbar settings


What ?
With up to 10 player toolbars, there is a huge amount of flexibility in having different toolbars for different purposes (mining, oil, fighting, etc.) They can take a while to set up. It would be nice if I could export the settings ...
by DRY411S
Wed Feb 26, 2020 10:41 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 94512

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.3

Changes:
- Support for Bob's Metals, Chemicals and Intermediates (bobplates) added
- Uses the mod crafting tabs, no longer uses bespoke tabs
- Mods that have required bespoke code in this mod are shown as conditional dependencies
- Debug logging added into factorio logs about ...
by DRY411S
Fri Feb 21, 2020 8:06 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 94512

Re: [MOD 0.18.x|0.17.x]Recycling Machines

Its a long time since I compared. Originally, the reverse factory just recycled everything that was put into it. I wanted something that was more selective.

They are much more similar nowadays.
by DRY411S
Wed Feb 19, 2020 10:02 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 94512

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.2

- Recycling Tabs no longer appear in the player crafting menus https://github.com/DRY411S/Recycling-Machines/issues/1 (June 2016!)
- Recycling Recipe Generation times improved with 'fast match' attempts before original slow method
- Conditional code for factorio versions 0.15 and earlier ...
by DRY411S
Sat Feb 15, 2020 8:33 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 94512

Re: [MOD 0.18.x|0.17.x]Recycling Machines

Very pleased to say that the next version of this mod will no longer display the Recycling tabs on the player crafting menu. The Recycling tabs will display only in the Recycling Machine crafting GUI.

I will therefore not be implementing item #3 in the 0.18 roadmap.

The number of entries in the ...
by DRY411S
Sat Feb 15, 2020 8:07 pm
Forum: Not a bug
Topic: [0.18.6] hide_from_player_crafting recipe property glitch
Replies: 3
Views: 1212

Re: [0.18.6] hide_from_player_crafting recipe property glitch

DRY411S wrote: Sat Feb 15, 2020 7:52 pm Perfect thanks. Does that mean (from the screenshots), that those are the only vanilla items in the game which have expensive recipes?
Answering my own question. It would seem so, after I made a little change to my code.
by DRY411S
Sat Feb 15, 2020 7:52 pm
Forum: Not a bug
Topic: [0.18.6] hide_from_player_crafting recipe property glitch
Replies: 3
Views: 1212

Re: [0.18.6] hide_from_player_crafting recipe property glitch

Perfect thanks. Does that mean (from the screenshots), that those are the only vanilla items in the game which have expensive recipes?
by DRY411S
Sat Feb 15, 2020 7:00 pm
Forum: Not a bug
Topic: [0.18.6] hide_from_player_crafting recipe property glitch
Replies: 3
Views: 1212

[0.18.6] hide_from_player_crafting recipe property glitch

In my Recycling Machines mod NONE of the recycling recipes can be crafted by hand. Until now, they have all appeared in the player's crafting menu under recycling tabs. Many people have commented how cluttered the crafting tabs become if they have a lot of other mods. And challenged me to remove ...
by DRY411S
Wed Feb 12, 2020 10:51 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 94512

Re: [MOD 0.18.x|0.17.x]Recycling Machines


First version for factorio v0.18 released

First version for factorio v0.18 is a placeholder with no new features, and some mod support temporarily removed.
The mod portal contains only versions for factorio v0.17 and v0.18
Going forward, mod portal will provide all releases of mod for the ...
by DRY411S
Sun Feb 02, 2020 9:46 am
Forum: Balancing
Topic: Change Concrete Recipe to something more 'realistic'
Replies: 10
Views: 5797

Re: Change Concrete Recipe to something more 'realistic'

'Realistic' was an overstatement I agree.

I like the idea of there being more 'chemistry' in the recipe. Perhaps it should also be produced in a chemical plant?
by DRY411S
Sat Feb 01, 2020 9:51 am
Forum: Balancing
Topic: Change Concrete Recipe to something more 'realistic'
Replies: 10
Views: 5797

Change Concrete Recipe to something more 'realistic'

TL;DR
Change Concrete Recipe to something more 'realistic'

What ?
Make Concrete from iron sticks, not iron ore
Why ?
The concrete recipe is already unrealistic, but iron sticks instead of iron ore give the idea of it being 'reinforced', rather than bricks with ore and water mixed together.
by DRY411S
Sat Feb 01, 2020 9:45 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 94512

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

I just released the first stable release for factorio v0.17 before I move onto a version for factorio v0.18

Download Latest version:
For factorio 0.17: v0.17.10 (01-Feb-2020)
For factorio v0.16: v0.16.8 (06-Aug-2019)
For factorio v0.15: v0.15.9 (18-Feb-2018)
by DRY411S
Sun Jan 12, 2020 6:42 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 483485

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Look at the Long Description in the very first post in this topic.
by DRY411S
Sun Jan 05, 2020 5:58 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 94512

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines


Hmm...it's made in an assembly machine, so I assumed it should be unmade in a reverse assembly machine. Maybe I can talk to TheSAguy about adding recipes to his stone crushers in Bio Industries, that would seem appropriate.


Fair assumption. But at the end of the day I decided to disable it. In ...
by DRY411S
Sat Jan 04, 2020 11:02 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 94512

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines


Is there a recycling recipe for Concrete and Hazard Concrete? I can't find one.

Even one that yielded only crushed stone would be ok, as long as I can get rid of dozens of stacks of the stuff without having to destroy them one stack at a time.


There isn't. I think concrete is a 'chemical ...
by DRY411S
Mon Dec 30, 2019 11:39 am
Forum: Gameplay Help
Topic: Request Sanity Check (Factory Size)
Replies: 8
Views: 4104

Re: Request Sanity Check (Factory Size)


I am planning a big (to me) factory using 10,000 science per hour and would like someone to confirm if I am in the right ball park with how big it will be.

I used Kirk McDonald's Factorio Calculator to get a size estimate.
https://kirkmcdonald.github.io/calc.html#zip ...
by DRY411S
Fri Nov 08, 2019 4:18 pm
Forum: Ideas and Suggestions
Topic: Change stats outputs from column to row based
Replies: 3
Views: 1433

Re: Change stats outputs from column to row based


I not agree with you.

Meters under name of item will be not comparable to others.
In some cases you will se a mess when items flaping not only between rows but and columns.

Now is good and UX dream for this situation.


A bad dream. 😉

There isn't a right way or wrong way for this. I know ...
by DRY411S
Tue Nov 05, 2019 6:19 pm
Forum: Ideas and Suggestions
Topic: Change stats outputs from column to row based
Replies: 3
Views: 1433

Change stats outputs from column to row based

TL;DR
Change the Production stats UI to display highest numbers in rows not columns


What ?
When displaying Production stats the highest stat is R1C1 the next R2C1, the next R3, C1 etc.
The stat that appears in R1C2 is the first stat in the 2nd half of of ranking.
Yet higher stats 22 to bottom ...

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