Search found 79 matches

by Evan_
Tue Mar 29, 2016 7:17 pm
Forum: General discussion
Topic: So what's after the campaign?
Replies: 10
Views: 5503

Re: So what's after the campaign?

So, when you are done with the campaign, what next? I'd say mods and multiplayer. Look for some servers in your region, check what mods they use, and join if you like 'em. It's much fun, especially if you manage to catch a restart and join from the beginning. It's currently mostly cooperative - pvp...
by Evan_
Tue Mar 29, 2016 9:38 am
Forum: General discussion
Topic: How I sort of wish this was a Warhammer 40k game
Replies: 18
Views: 8891

Re: How I sort of wish this was a Warhammer 40k game

The beauty of the W40k universe is that it's soo vast. It's ridden with systems where imperial technology is present in one way or another, but it's origin is forgotten or got mythified during the millennia. So I can totally imagine the Biter Planet and the protagonist(s) being part of that universe...
by Evan_
Mon Mar 28, 2016 6:45 pm
Forum: Not a bug
Topic: [0.12.29]set-filter is limitated to the mouse buttons
Replies: 6
Views: 3830

Re: [0.12.29]set-filter is limitated to the mouse buttons

I found that weird too. No matter how cool gaming mice I get, sooner or later I always return to my decades old ancient but loved mouse. What's wheel click doesn't work for years.

So I use that function by ctrl-shift left-click. Not a big deal, but it's silly.
by Evan_
Sun Mar 27, 2016 6:33 pm
Forum: Multiplayer
Topic: [whitelist/0.12.29/EU] BobsMod - looking for few players
Replies: 2
Views: 1589

Re: [whitelist/0.12.29/EU] BobsMod - looking for few players

Yay!

A server with Bob's mod popping up in the region. Cool. Always wanted to try it, but never could get myslef to do single-player.
by Evan_
Sun Mar 27, 2016 10:00 am
Forum: Mods
Topic: [MOD 0.12.x] Diplomacy (0.12.2)
Replies: 18
Views: 24466

Re: [MOD 0.12.x] Diplomacy (0.12.0)

This looks sooo fun. Hope I'll see a server soon in my region running it.
by Evan_
Sun Mar 27, 2016 8:53 am
Forum: Ideas and Suggestions
Topic: Sign posts that display item icons
Replies: 2
Views: 2001

Re: Sign posts that display item icons

I kinda' prefer creative workarounds rather than an item that just does the very thing that's missing. Signposts are a good example. On my first multiplayer day, I was missing them. Than I realized I can just write by dropping ore, placing belts or lights. The latter can also be interactive - like a...
by Evan_
Sat Mar 26, 2016 6:49 am
Forum: Combinator Creations
Topic: Tetris... in Factorio?
Replies: 50
Views: 51161

Re: Tetris... in Factorio?

Koub wrote:Factorio playing Factorio would be totally mind blowing - even if I'm aware it can't be done ^^
Strange, I can't do the opposite. I always play Factorio while playing Factorio. And it's totally mindblowing indeed.

Awesomesauce Tetries by the way.
by Evan_
Sat Mar 26, 2016 2:18 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149506

Re: Digit Display Blueprint

You know you only realize how cool are the blueprints above if you try to build a counter yourself. Mine didn't have zero filtering, yet I had to use a bit more hardware. Ok, I'm a layman. I was still very proud after smashing the last bug. :P

Image
by Evan_
Fri Mar 25, 2016 2:29 pm
Forum: Multiplayer
Topic: [EU] Server Looking for people
Replies: 77
Views: 20224

Re: [EU] Server Looking for people

Sent.
by Evan_
Fri Mar 25, 2016 11:46 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149506

Re: Digit Display Blueprint

Thanks!

I'm seriously surprized that I understood the very first answer I got. It makes sense. Think I can do that. :D

EDIT: Yay, it works. Soon I'll have a nice display showing me that all ore reserves are empty, since I'm wasting time with combinators instead of making mines. :D
by Evan_
Fri Mar 25, 2016 10:46 am
Forum: Multiplayer
Topic: Gathering Players for Private Server
Replies: 7
Views: 2617

Re: Gathering Players for Private Server

May I chime in? Cross-Continent multiplayer is very painful, or downright unplayable for all participants in the current version. I really suggest everyone to look for players in the same geographical area. That's my experience anyways, but let me link a thread too for reference. https://forums.fact...
by Evan_
Fri Mar 25, 2016 10:36 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149506

Re: Digit Display Blueprint

May I ask? How do multiple digits work? I mean what's the logic or equation or anything that splits a number? I'm fairly certain I could make a display for 1-9, even 0-9 with some struggling. But I have no idea how to tell after an input of (for example) 125 that "you display 1, you display 2 a...
by Evan_
Thu Mar 24, 2016 10:47 am
Forum: Multiplayer
Topic: [EU] Server Looking for people
Replies: 77
Views: 20224

Re: [EU] Server Looking for people

Address sent. Evan_ can you PM me your steam name ? Well, sure I could, but you you're almost better off getting me here. I'm pretty active on forums, while only launching Steam when I really have to. Though... I'm just a player here who talks much - server issues are Woozie's table. He's always pre...
by Evan_
Wed Mar 23, 2016 7:20 pm
Forum: Multiplayer
Topic: Mechanical Synergy (Co-op|Whitelist|Vanilla|Dedicated|NA/EU)
Replies: 13
Views: 4095

Re: Mechanical Synergy (Co-op|Whitelist|Vanilla|Dedicated|NA/EU)

Love your lowpoly stuff!

May I ask if the server is in NA or EU? It's strange you display both in the title. You look fun and dedicated, but in my experience, cross-continent multiplayer with Factorio's current net-code is pretty painful for all participants.
by Evan_
Wed Mar 23, 2016 6:03 pm
Forum: Multiplayer
Topic: [EU] Server Looking for people
Replies: 77
Views: 20224

Re: [EU] Server Looking for people

Address sent.
by Evan_
Wed Mar 23, 2016 1:07 pm
Forum: Ideas and Suggestions
Topic: Upgradable Inventory Sizes
Replies: 12
Views: 3765

Re: Upgradable Inventory Sizes

I think it's a good suggestion, that should be at least considered by the devs - if there are enough people showing interest in it. Than this thread is as good as any to express how cool I find this idea. The server I'm playing or currently runs a double-inventory mod, and it's pretty addictive. Ii...
by Evan_
Wed Mar 23, 2016 12:39 pm
Forum: Off topic
Topic: A place to put music
Replies: 11
Views: 5569

Re: A place to put music

It's good to know I'm not the only one who distinguishes this two. xD
by Evan_
Wed Mar 23, 2016 12:25 pm
Forum: Gameplay Help
Topic: What are good Circuit Network Designs/What is the point?
Replies: 15
Views: 12728

Re: What are good Circuit Network Designs/What is the point?

And of course you can leave a flashy memento of your presence while visiting unknown servers.

Image
by Evan_
Wed Mar 23, 2016 12:04 pm
Forum: General discussion
Topic: The world wakes up to Factorio
Replies: 8
Views: 4556

Re: The world wakes up to Factorio

The learning curve is in no way shallow. I can't debate with that - it's pretty steep. But not too long. I admit, once a player gets the basics, more advanced concepts look intimidating. But I don't think it takes too much fiddling with specific systems (fluids, trains, logistics) until they make s...
by Evan_
Wed Mar 23, 2016 11:58 am
Forum: Off topic
Topic: A place to put music
Replies: 11
Views: 5569

Re: A place to put music

Like some others, I posted my favorite in this thread:

viewtopic.php?f=27&t=21265&p=138429&hilit=music#p138429

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