Search found 65 matches

by Avona
Sat Mar 12, 2022 11:45 pm
Forum: Pending
Topic: [1.1.56] Blueprints saved as flipped version
Replies: 5
Views: 3184

Re: [1.1.56] Blueprints saved as flipped version

I was able to replicate this bug using the instructions.

At first I could have sworn that it was working correctly, but then when I tried again, it did indeed incorrectly flip the BP as stated by OP.
by Avona
Mon Mar 07, 2022 9:17 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Re: 3 and 4 way intersections


avoiding base designs with chokepoints that need huge intersections?


I just tested the symmetrical cross 6 tile spaced LHD with 100x100 grids:
Score: 54
S1: 77
S2: 43
S3: 42
Note that one of the central blocks deadlocked.


Symmetrical Cross 100x100 Design:
https://i.imgur.com/d5lSv24.jpg ...
by Avona
Mon Mar 07, 2022 7:53 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Re: 3 and 4 way intersections

Zentay wrote: Mon Mar 07, 2022 8:59 am I suspect that these tests may not be measuring what you think they are measuring.
We are measuring the throughput through each intersection. We are not measuring the throughput through a grid.
by Avona
Mon Feb 14, 2022 4:06 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Re: 3 and 4 way intersections

I've expanded the Symmetrical Cross to 8 tile spacing! Additionally, while I was doing that, it occurred to me that the 6 tile LHD could be 4 tiles smaller with slightly higher throughput!

Symmetrical Cross 8 Tile
RHD
Score 43
S1: 49
S2: 39
S3: 42

40x40, 2 lane, 8 tile spacing

LHD
Score 44
S1 ...
by Avona
Mon Feb 14, 2022 3:26 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

4 Lane Intersections

I've made some 4 lane intersections, based on the cross and multicross, parallelized of course!

Parallel Cross 4 Lane
RHD
Score 131
S1: 150
S2: 133
S3: 110

LHD
Score 130
S1: 145
S2: 134
S3: 110

6 car trains, 250x250, 4 lane, 6 tile spacing

https://i.imgur.com/iO4mfZv.png

Parallel ...
by Avona
Mon Jan 31, 2022 9:15 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Re: 3 and 4 way intersections

Be aware that set 3 for 4 ways and set 2 for 3 ways have been modified. We will be retesting all intersections with these criteria. Set 3 of 4 ways and set 2 of 3 ways now include a 10% change to go a different direction as otherwise there was unrealistic behavior in the trains.

Testbench map 4.4 ...
by Avona
Thu Jan 27, 2022 4:46 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Re: 3 and 4 way intersections

Hovedgade wrote: Wed Jan 26, 2022 11:24 pm Rotated Michigan Left
The OP has been updated with everything before and up to this!
by Avona
Tue Jan 25, 2022 7:33 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Pinwheel 12c

Here's another 12 train length intersection, this time with no smaller version:

Pinwheel
RHD
Score 75
S1: 75
S2: 74
S3: 76

LHD
Score 75
S1: 77
S2: 72
S3: 77

12 car trains, 250x250, 2 lane, 6 tile spacing

Image
by Avona
Thu Jan 20, 2022 2:24 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Parallel Multicross and 3 Way

The classic: MultiCross. I wanted to parallelize it as a narrow companion to the hurricane and I finally did. The arms are less than 50 wide, which is my grid and I kept it to 250 x 250, so shorter in length than even the normal MultiCross.

I've also included 4 Tile versions! And convertible 3 ways ...
by Avona
Wed Jan 19, 2022 9:18 pm
Forum: Railway Setups
Topic: Testbench for 3/4way intersections
Replies: 75
Views: 55167

Re: Testbench for 3/4way intersections

Here is the 5.1 version of the addon (2022/7/27):

0eNrtvd1uJMmxJvgqBQICdvewJP//afQRUNizezHAaFaC9mZmGgSLzOpKiEUSZLKlOkI/gN5CF/tkepKNSLIqg+FuHvZ5RpL0mMQMDtRZ5sbMz8zczM3dzP5+8vHqYXV7t77enPzw95PL1f3F3fp2s765Pvnh5MPl5fub63ebm3ebz6t3m9X95t3H1fXF5+4/zzfv7s9/Wd2/u9+cb+7fnV9fvrv4enG1vji ...
by Avona
Tue Jan 18, 2022 11:21 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Re: 3 and 4 way intersections

Hovedgade wrote: Sat Jan 08, 2022 2:56 pm I like this design and i hope you do too. :D
sparr wrote: Sun Jan 09, 2022 3:23 am LHD 4-tile-gap 32x32 roundabout with diagonally symmetric interior. Scores 43 (47/36/47)
I have updated the OP with everyone's submissions! Woot! It should be completely up to date!
by Avona
Sun Jan 16, 2022 2:37 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Re: 3 and 4 way intersections

As part of my onboarding, I searched the thread for any missed posts and found some:


Made an variant for 2:4 trains the original is for 3:8 trains.
https://factorioblueprints.tech/blueprint/74a20a66-7e7c-40d9-801e-4305955d00c3



I have made a some blueprints myself and tested them on the ...
by Avona
Thu Jan 13, 2022 11:27 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Re: 3 and 4 way intersections

Kano96 wrote: Thu Jan 13, 2022 11:23 pm In addition, I'm happy to announce Avona as a new maintainer, helping us with testing and keeping this thread up to date! Hurray :D
Thank you for inviting me! I hope to test many new intersections and present everyone's creations to the world!
by Avona
Wed Jan 12, 2022 4:46 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Hurricane 12 Car

Hurricane 12 Car

LHD version:
0eNqtvcuOrUdypfkqBEfVQCbh90vO+jLQoNGDrp51FRoURUgEUkcJJlMoQeC7dxxKxe0Rxy32t1acmSjpfNvC/feb2TKzf//27//8tx//8vNPn3759k///u0//PjXH37+6S+//PQvn77907f/9Yd/+fnHb+b45r+0b/6fH//6y1//l//26b/mP30z+zf/ZfY/zvH5v8vLf7eX/65/nP3zf9eX/17/7VMu3/zw/c/f/PLz9z99+usfvik9/Y/c08v/8M2fv//04x ...
by Avona
Wed Jan 12, 2022 4:45 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Hurricane 12c

Hurricane 12 car

RHD
Score 78 (4 tests)
S1: 78 (77-79)
S2: 77 (75-78)
S3: 78 (75-80)

LHD
Score 76 (4 Tests)
S1: 75 (75-76)
S2: 74 (73-75)
S3: 78

12 car trains, 250x150, 2 lane, 6 tile spacing

RHD version:
0eNqtvUuPtslxnvlXiF7NABSRp8iDdnNYeDULezkeDCiqYTcgtwSSEiwI/O9TTWm6nqrO ...
by Avona
Sat Jan 08, 2022 10:40 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Re: 3 and 4 way intersections

Hovedgade wrote: Sat Jan 08, 2022 2:56 pm I like this design and i hope you do too. :D
The design is compact when compared to other 3 way buffered design and still gets a decent score.
This is sexy! I haven't been considering no buffer on the front end. I should try some designs out!
by Avona
Sat Jan 08, 2022 5:42 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Demon Mask

I made a new high throughput 3 way. I call it demon mask. For some reason LHD scores lower and I wasn't able to equalize them.

Now also with a 12 length train version!

Demon Mask
RHD
Score 86 (5 Tests)
S1: 83 (82-84)
S2: 89 (89-90)

LHD
Score 83 (3 Tests)
S1: 82 (81-83)
S2: 84 (83-84)

6 car ...
by Avona
Mon Jan 03, 2022 4:47 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Re: 3 and 4 way intersections


My only thing is that a lot of these latest intersections are huge . I don't think I would use them because of the extreme space they need.


Hmm, I feel quite the same way. That's why I'm trying to reduce their size. I figure that 150 is a lot better than 300, etc. And I've just made one that is ...
by Avona
Mon Jan 03, 2022 4:11 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Starfish 4 Tile 100x100

I couldn't get LHD to work because of the center grid. No matter what I did, the blueprint would have to be larger than 100x100 so I settled on just RHD.

Starfish 4 Tile 100x100
Score 75
S1: 82
S2: 60
S3: 84
6 car trains, 100x100, 2 lane, 4 tile spacing

0eNqtXV1vHLaO/SuGn51AEkV95O3uT9jet ...
by Avona
Sat Jan 01, 2022 10:04 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 504
Views: 358120

Baby Starfish

This is based on the starfish but not parallel buffered. I was going for minimum width while keeping buffers.

Baby Starfish 1.1 (Now with less signals!)

RHD
Score 59
S1: 76
S2: 51
S3: 50

LHD
Score 59
S1: 75
S2: 51
S3: 50

6 car trains, 90x90, 2 lane, 6 tile spacing

0eNqlXU1vW0mu/SuC1 ...

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