I was able to replicate this bug using the instructions.
At first I could have sworn that it was working correctly, but then when I tried again, it did indeed incorrectly flip the BP as stated by OP.
Search found 65 matches
- Sat Mar 12, 2022 11:45 pm
- Forum: Pending
- Topic: [1.1.56] Blueprints saved as flipped version
- Replies: 5
- Views: 3184
- Mon Mar 07, 2022 9:17 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Re: 3 and 4 way intersections
avoiding base designs with chokepoints that need huge intersections?
I just tested the symmetrical cross 6 tile spaced LHD with 100x100 grids:
Score: 54
S1: 77
S2: 43
S3: 42
Note that one of the central blocks deadlocked.
Symmetrical Cross 100x100 Design:
https://i.imgur.com/d5lSv24.jpg ...
- Mon Mar 07, 2022 7:53 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Re: 3 and 4 way intersections
We are measuring the throughput through each intersection. We are not measuring the throughput through a grid.Zentay wrote: Mon Mar 07, 2022 8:59 am I suspect that these tests may not be measuring what you think they are measuring.
- Mon Feb 14, 2022 4:06 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Re: 3 and 4 way intersections
I've expanded the Symmetrical Cross to 8 tile spacing! Additionally, while I was doing that, it occurred to me that the 6 tile LHD could be 4 tiles smaller with slightly higher throughput!
Symmetrical Cross 8 Tile
RHD
Score 43
S1: 49
S2: 39
S3: 42
40x40, 2 lane, 8 tile spacing
LHD
Score 44
S1 ...
Symmetrical Cross 8 Tile
RHD
Score 43
S1: 49
S2: 39
S3: 42
40x40, 2 lane, 8 tile spacing
LHD
Score 44
S1 ...
- Mon Feb 14, 2022 3:26 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
4 Lane Intersections
I've made some 4 lane intersections, based on the cross and multicross, parallelized of course!
Parallel Cross 4 Lane
RHD
Score 131
S1: 150
S2: 133
S3: 110
LHD
Score 130
S1: 145
S2: 134
S3: 110
6 car trains, 250x250, 4 lane, 6 tile spacing
https://i.imgur.com/iO4mfZv.png
Parallel ...
Parallel Cross 4 Lane
RHD
Score 131
S1: 150
S2: 133
S3: 110
LHD
Score 130
S1: 145
S2: 134
S3: 110
6 car trains, 250x250, 4 lane, 6 tile spacing
https://i.imgur.com/iO4mfZv.png
Parallel ...
- Mon Jan 31, 2022 9:15 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Re: 3 and 4 way intersections
Be aware that set 3 for 4 ways and set 2 for 3 ways have been modified. We will be retesting all intersections with these criteria. Set 3 of 4 ways and set 2 of 3 ways now include a 10% change to go a different direction as otherwise there was unrealistic behavior in the trains.
Testbench map 4.4 ...
Testbench map 4.4 ...
- Thu Jan 27, 2022 4:46 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Re: 3 and 4 way intersections
The OP has been updated with everything before and up to this!
- Tue Jan 25, 2022 7:33 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
- Thu Jan 20, 2022 2:24 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Parallel Multicross and 3 Way
The classic: MultiCross. I wanted to parallelize it as a narrow companion to the hurricane and I finally did. The arms are less than 50 wide, which is my grid and I kept it to 250 x 250, so shorter in length than even the normal MultiCross.
I've also included 4 Tile versions! And convertible 3 ways ...
I've also included 4 Tile versions! And convertible 3 ways ...
- Wed Jan 19, 2022 9:18 pm
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 75
- Views: 55167
Re: Testbench for 3/4way intersections
Here is the 5.1 version of the addon (2022/7/27):
0eNrtvd1uJMmxJvgqBQICdvewJP//afQRUNizezHAaFaC9mZmGgSLzOpKiEUSZLKlOkI/gN5CF/tkepKNSLIqg+FuHvZ5RpL0mMQMDtRZ5sbMz8zczM3dzP5+8vHqYXV7t77enPzw95PL1f3F3fp2s765Pvnh5MPl5fub63ebm3ebz6t3m9X95t3H1fXF5+4/zzfv7s9/Wd2/u9+cb+7fnV9fvrv4enG1vji ...
0eNrtvd1uJMmxJvgqBQICdvewJP//afQRUNizezHAaFaC9mZmGgSLzOpKiEUSZLKlOkI/gN5CF/tkepKNSLIqg+FuHvZ5RpL0mMQMDtRZ5sbMz8zczM3dzP5+8vHqYXV7t77enPzw95PL1f3F3fp2s765Pvnh5MPl5fub63ebm3ebz6t3m9X95t3H1fXF5+4/zzfv7s9/Wd2/u9+cb+7fnV9fvrv4enG1vji ...
- Tue Jan 18, 2022 11:21 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Re: 3 and 4 way intersections
I have updated the OP with everyone's submissions! Woot! It should be completely up to date!sparr wrote: Sun Jan 09, 2022 3:23 am LHD 4-tile-gap 32x32 roundabout with diagonally symmetric interior. Scores 43 (47/36/47)
- Sun Jan 16, 2022 2:37 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Re: 3 and 4 way intersections
As part of my onboarding, I searched the thread for any missed posts and found some:
Made an variant for 2:4 trains the original is for 3:8 trains.
https://factorioblueprints.tech/blueprint/74a20a66-7e7c-40d9-801e-4305955d00c3
I have made a some blueprints myself and tested them on the ...
Made an variant for 2:4 trains the original is for 3:8 trains.
https://factorioblueprints.tech/blueprint/74a20a66-7e7c-40d9-801e-4305955d00c3
I have made a some blueprints myself and tested them on the ...
- Thu Jan 13, 2022 11:27 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
- Wed Jan 12, 2022 4:46 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Hurricane 12 Car
Hurricane 12 Car
LHD version:
0eNqtvcuOrUdypfkqBEfVQCbh90vO+jLQoNGDrp51FRoURUgEUkcJJlMoQeC7dxxKxe0Rxy32t1acmSjpfNvC/feb2TKzf//27//8tx//8vNPn3759k///u0//PjXH37+6S+//PQvn77907f/9Yd/+fnHb+b45r+0b/6fH//6y1//l//26b/mP30z+zf/ZfY/zvH5v8vLf7eX/65/nP3zf9eX/17/7VMu3/zw/c/f/PLz9z99+usfvik9/Y/c08v/8M2fv//04x ...
LHD version:
0eNqtvcuOrUdypfkqBEfVQCbh90vO+jLQoNGDrp51FRoURUgEUkcJJlMoQeC7dxxKxe0Rxy32t1acmSjpfNvC/feb2TKzf//27//8tx//8vNPn3759k///u0//PjXH37+6S+//PQvn77907f/9Yd/+fnHb+b45r+0b/6fH//6y1//l//26b/mP30z+zf/ZfY/zvH5v8vLf7eX/65/nP3zf9eX/17/7VMu3/zw/c/f/PLz9z99+usfvik9/Y/c08v/8M2fv//04x ...
- Wed Jan 12, 2022 4:45 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Hurricane 12c
Hurricane 12 car
RHD
Score 78 (4 tests)
S1: 78 (77-79)
S2: 77 (75-78)
S3: 78 (75-80)
LHD
Score 76 (4 Tests)
S1: 75 (75-76)
S2: 74 (73-75)
S3: 78
12 car trains, 250x150, 2 lane, 6 tile spacing
RHD version:
0eNqtvUuPtslxnvlXiF7NABSRp8iDdnNYeDULezkeDCiqYTcgtwSSEiwI/O9TTWm6nqrO ...
RHD
Score 78 (4 tests)
S1: 78 (77-79)
S2: 77 (75-78)
S3: 78 (75-80)
LHD
Score 76 (4 Tests)
S1: 75 (75-76)
S2: 74 (73-75)
S3: 78
12 car trains, 250x150, 2 lane, 6 tile spacing
RHD version:
0eNqtvUuPtslxnvlXiF7NABSRp8iDdnNYeDULezkeDCiqYTcgtwSSEiwI/O9TTWm6nqrO ...
- Sat Jan 08, 2022 10:40 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Re: 3 and 4 way intersections
This is sexy! I haven't been considering no buffer on the front end. I should try some designs out!Hovedgade wrote: Sat Jan 08, 2022 2:56 pm I like this design and i hope you do too.![]()
The design is compact when compared to other 3 way buffered design and still gets a decent score.
- Sat Jan 08, 2022 5:42 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Demon Mask
I made a new high throughput 3 way. I call it demon mask. For some reason LHD scores lower and I wasn't able to equalize them.
Now also with a 12 length train version!
Demon Mask
RHD
Score 86 (5 Tests)
S1: 83 (82-84)
S2: 89 (89-90)
LHD
Score 83 (3 Tests)
S1: 82 (81-83)
S2: 84 (83-84)
6 car ...
Now also with a 12 length train version!
Demon Mask
RHD
Score 86 (5 Tests)
S1: 83 (82-84)
S2: 89 (89-90)
LHD
Score 83 (3 Tests)
S1: 82 (81-83)
S2: 84 (83-84)
6 car ...
- Mon Jan 03, 2022 4:47 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Re: 3 and 4 way intersections
My only thing is that a lot of these latest intersections are huge . I don't think I would use them because of the extreme space they need.
Hmm, I feel quite the same way. That's why I'm trying to reduce their size. I figure that 150 is a lot better than 300, etc. And I've just made one that is ...
- Mon Jan 03, 2022 4:11 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Starfish 4 Tile 100x100
I couldn't get LHD to work because of the center grid. No matter what I did, the blueprint would have to be larger than 100x100 so I settled on just RHD.
Starfish 4 Tile 100x100
Score 75
S1: 82
S2: 60
S3: 84
6 car trains, 100x100, 2 lane, 4 tile spacing
0eNqtXV1vHLaO/SuGn51AEkV95O3uT9jet ...
Starfish 4 Tile 100x100
Score 75
S1: 82
S2: 60
S3: 84
6 car trains, 100x100, 2 lane, 4 tile spacing
0eNqtXV1vHLaO/SuGn51AEkV95O3uT9jet ...
- Sat Jan 01, 2022 10:04 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 358120
Baby Starfish
This is based on the starfish but not parallel buffered. I was going for minimum width while keeping buffers.
Baby Starfish 1.1 (Now with less signals!)
RHD
Score 59
S1: 76
S2: 51
S3: 50
LHD
Score 59
S1: 75
S2: 51
S3: 50
6 car trains, 90x90, 2 lane, 6 tile spacing
0eNqlXU1vW0mu/SuC1 ...
Baby Starfish 1.1 (Now with less signals!)
RHD
Score 59
S1: 76
S2: 51
S3: 50
LHD
Score 59
S1: 75
S2: 51
S3: 50
6 car trains, 90x90, 2 lane, 6 tile spacing
0eNqlXU1vW0mu/SuC1 ...
