Search found 65 matches
- Sat Sep 23, 2023 5:06 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
So. Today's FFF (#377) on rail changes. (Insert George Takei "Oh my!" here. I can neither confirm nor deny the reports of uncontrolled giggling.)
Seriously though, holy crap that's going to make things interesting for intersection design.
I'm quite excited for the new curves. They both look ...
- Mon Feb 27, 2023 1:21 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
I believe that you would need to modify the circuits to reduce the tpm on the X->W trains, although they would even out anyhow as the outbound west line would only be able to take maximum trains. I don't believe that there's a built in way to do this with the test bench and I don't have time to mess ...
- Thu Feb 02, 2023 2:17 am
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 75
- Views: 55089
Re: Testbench for 3/4way intersections
Kano may see it here, however you should probably post mod problems to the mod page to make sure:nOObe wrote: Wed Feb 01, 2023 7:27 pm The mod Automatic Train Deployment (0.1.11) caused a non-recoverable error.
Please report this error to the mod author.
https://mods.factorio.com/mod/Automatic ... nt_Updated
- Wed Jan 04, 2023 12:20 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
I wonder if there is a factor for this that's worth measuring for determining whether a result is actually useful.
You need to change the tpm. It's tuned for 2-4 trains so that there is a small gap that allows other trains to go. In the picture, the left circled CC is for manually changing the ...
- Fri Aug 26, 2022 8:03 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
Set 1 76
Set 2 64
Set 3 57
-----
Score 66
Results if just built on top of old intersection:
Set 1 74
Set 2 57
Set 3 53
-----
Score 62
I've posted your intersection, however my results were each 3 lower. I'm guessing that it's because I put safe exit blocks on it, which I believe are ...
- Sat Aug 20, 2022 5:20 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
https://i.imgur.com/U7KpGaV.png
Overall, it's not poorly signaled but I have some suggestions. The yellow dots are where chain signals should be added. The chain before the red circled rail is needed to stop trains from blocking the crossing traffic. The red circled rail indicates a block that a ...
Overall, it's not poorly signaled but I have some suggestions. The yellow dots are where chain signals should be added. The chain before the red circled rail is needed to stop trains from blocking the crossing traffic. The red circled rail indicates a block that a ...
- Mon Aug 15, 2022 11:28 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
I've tested both intersections with M = 90. And they tested 104 and 103 which seemed good to me. They have been posted under the hurricane header next to mine and given design credit as "clorine".
But maybe an extra TMP or two can be gained by an experienced rail wizard moving/adding/removing ...
But maybe an extra TMP or two can be gained by an experienced rail wizard moving/adding/removing ...
- Sun Aug 14, 2022 12:14 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
Hope this is Ok, not trying to steal the lime light or any credits ;)
I am absolutely fine with adaptations of all of my intersections. When I have adapted others' intersections (generally for LHT) I just put "Designed by [insert person here]. Adapted for LHT by Avona." or something similar ...
I am absolutely fine with adaptations of all of my intersections. When I have adapted others' intersections (generally for LHT) I just put "Designed by [insert person here]. Adapted for LHT by Avona." or something similar ...
- Sat Jul 30, 2022 10:45 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
I wonder if you could put in a header at the 92 position for "MultiCross Expanded: 92" with a "See below" link
...
I'm fine with the way the four listed blueprints are linked to factoriobin. Just wanted to have a link added below
I don't believe that the script supports a "see below" link (and ...
- Fri Jul 29, 2022 10:08 pm
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 75
- Views: 55089
Re: Testbench for 3/4way intersections
What upgrade do you think I need, when Factorio doesn't even use a full potential of my computer?
Your point a) was about fps, not ups, therefore it isn't applicable (graphics are not the limiting factor for Factorio; it's a 2d game).
If the computer is not running the game at the stated ups ...
- Fri Jul 29, 2022 8:12 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
I noticed in the current listing here for my 2-lane Multicross, the "expanded" version is lumped in with it on the same entry and even though it had a significantly higher score, the score for the smaller version is what's listed on the heading, and determined its position in the list.
...
Would ...
- Thu Jul 28, 2022 7:35 pm
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 75
- Views: 55089
Re: Testbench for 3/4way intersections
game speed 64x = 4:55 - expected 56/64 = 0,875 (52,5 s) => wrong
Your computer can only run the simulation so fast. Factorio can only be run as fast as your computer can compute the algorithms. If you set the speed higher, your computer *attempts* to run the game faster, but can fail to do so ...
- Mon Jul 25, 2022 4:13 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
I wouldn't mark it as buffered
Not only is it buffered, it's also not compact. It's 118x118. The current smallest buffered intersection is the Tiny Starfish at 82x82, scoring 57, which is still large when compared to compact intersections. Would you like me to test and add it as the lowest ...
- Sat Jul 23, 2022 7:35 pm
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 75
- Views: 55089
Re: Testbench for 3/4way intersections
Hello!AristomachosCZ wrote: Sat Jul 23, 2022 1:20 pmwhy does the testbench map allows only a specific maximum game speed (probably 10x)?
I am able to go up to 64x speed in the test bench (and have always been able to I believe).
- Tue Jul 12, 2022 9:58 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
Well I finally got around to messing with the high throughput merges that Hans used in his latest buffered intersections. I took the Parallel Multicross and wrapped it with the lengthy merges to get a TPM of 112 for RHT/LHT. It's technically the same 250x250 but each arm is thicker.
https://i ...
https://i ...
- Thu Jul 07, 2022 7:50 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
Yes. Changing the tiles does not change the version, which is 5.1.1.ElderAxe wrote: Wed Jul 06, 2022 11:27 am Also, the testbench map I downloaded is tiled with gray lab floors. It's not grass with the grid as your SS shows.
- Wed Jul 06, 2022 6:43 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
It would be nice if you update the post with the new numbers.
Hello ElderAxe!
I tested both of your intersections as well as Christmas as you had and all of my results were lower than yours with 5.1.1. Since our results vary by about 3 tpm, I thought you might want to see how I tested, so I ...
Hello ElderAxe!
I tested both of your intersections as well as Christmas as you had and all of my results were lower than yours with 5.1.1. Since our results vary by about 3 tpm, I thought you might want to see how I tested, so I ...
- Wed Jun 01, 2022 10:47 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
Erm, ok. I'm a native English speaker and I've always understood RHD/LHD to be the side of the road you're driving on, not the steering wheel. Dunno, maybe I learned differently? I don't have anyone to compare with.
I am also a native speaker but don't recall using RHD before Factorio. Talking ...
- Fri May 27, 2022 11:59 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 504
- Views: 357391
Re: 3 and 4 way intersections
i was wondering why posted 3-ways are still unoptimized at the center.
They were probably made to be converted into a symmetrical cross. So they were "optimized" for ease of use. I don't believe the score is much different anyhow which is why I personally didn't change it but I could optimize ...
They were probably made to be converted into a symmetrical cross. So they were "optimized" for ease of use. I don't believe the score is much different anyhow which is why I personally didn't change it but I could optimize ...
- Sat Apr 30, 2022 10:23 pm
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 75
- Views: 55089
Re: Testbench for 3/4way intersections
The issue with the current test bench is that the input/output lanes overlap:
https://i.imgur.com/Nf24aoi.png
If you move lanes and stations around, you could remove the conflicting overlaps. It's also an issue we had with LRLR style 4 lane intersections but there were also more problems. 8 ways ...
https://i.imgur.com/Nf24aoi.png
If you move lanes and stations around, you could remove the conflicting overlaps. It's also an issue we had with LRLR style 4 lane intersections but there were also more problems. 8 ways ...