Search found 2634 matches
- Thu Dec 17, 2020 6:17 pm
- Forum: Technical Help
- Topic: CTD shortly after loading the game
- Replies: 5
- Views: 1531
Re: CTD shortly after loading the game
Downloaded game from website and it works :) guess steam is the issue right? Or one of the other overlay hooks you have active conflicting with steam. Hmm not in my setup which also has Discord and RivaTuner hook installed with Steam. Today was a Discord update and RivaTuner updates regularly. @dev...
- Wed Dec 16, 2020 6:26 pm
- Forum: Not a bug
- Topic: [1.1.6] Train ghosts can be placed off of rails
- Replies: 4
- Views: 1520
Re: [1.1.6] train blueprints can be placed off of rails
I would say not a bug.
- Sun Dec 13, 2020 5:15 pm
- Forum: Mod portal Discussion
- Topic: Mods must have a banner-picture
- Replies: 53
- Views: 14942
Re: Mods must have a banner-picture
Good Intention but a bit over the top.
Maybe only pictures for mods with more then a specific amount of kilobytes.
Maybe only pictures for mods with more then a specific amount of kilobytes.
- Fri Dec 11, 2020 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Request for Oil Field Depletion
- Replies: 1
- Views: 723
- Fri Dec 11, 2020 5:06 am
- Forum: Ideas and Suggestions
- Topic: "add wait condition" seems wrong
- Replies: 15
- Views: 4995
- Thu Dec 10, 2020 6:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.5] Programmable speaker not worked in menu simulation
- Replies: 4
- Views: 3298
- Thu Dec 10, 2020 5:50 am
- Forum: General discussion
- Topic: What do you think Petroleum Gas is?
- Replies: 5
- Views: 2975
Re: What do you think Petroleum Gas is?
At the end it's biter shit and bones rotted million years in the ground.
- Tue Dec 08, 2020 9:11 am
- Forum: Logistic Train Network
- Topic: LTN 1.0 weird deliveries
- Replies: 1
- Views: 1135
Re: LTN 1.0 weird deliveries
Read the manual viewtopic.php?f=214&t=51072
- Mon Dec 07, 2020 4:07 pm
- Forum: Ideas and Suggestions
- Topic: "add wait condition" seems wrong
- Replies: 15
- Views: 4995
Re: "add wait condition" seems wrong
How about just displaying a large + on the button. No text needed
- Mon Dec 07, 2020 5:33 am
- Forum: Ideas and Suggestions
- Topic: Snap to grid should default to relative again
- Replies: 20
- Views: 5762
Re: Snap to grid should default to relative again
No. this would break my workflow.
- Sun Dec 06, 2020 4:36 pm
- Forum: Ideas and Suggestions
- Topic: Fix the infinite inventory / crafting hack or at least make it an option
- Replies: 9
- Views: 2776
Re: Fix the infinite inventory / crafting hack or at least make it an option
@Koub
The 'hack' works as handcrafting is suspended if inventory is full.
I would assume you have read about it
The 'hack' works as handcrafting is suspended if inventory is full.
I would assume you have read about it
- Sat Dec 05, 2020 4:18 pm
- Forum: Gameplay Help
- Topic: automating wood with angel-bob mods
- Replies: 7
- Views: 5564
Re: automating wood with angel-bob mods
Use your Bob's Greenhouse. Research the tech if it's not yet.
- Sat Dec 05, 2020 10:35 am
- Forum: Ideas and Suggestions
- Topic: Train schedule: Need way to fast replace stop and/or copy+paste criteria
- Replies: 13
- Views: 4330
Change train stop in train schedule condition
Hej, can we please have the possibility to change the train stop directly in the schedule? Now, you add a train stop, set conditions and let it go. If you need the same conditions in another train but with an other train stop, you have to create it from scratch. Copy/pasting it to the other train an...
- Sat Dec 05, 2020 10:23 am
- Forum: Ideas and Suggestions
- Topic: train schedule condition: outer AND support
- Replies: 26
- Views: 6115
Re: train schedule condition: outer AND support
Yes, please.
- Fri Dec 04, 2020 7:17 pm
- Forum: Ideas and Suggestions
- Topic: Flashing Notification when Research Completes.
- Replies: 1
- Views: 793
Re: Flashing Notification when Research Completes.
Open the research tab again (press T or click on the flashing bar) and close it.
- Mon Nov 30, 2020 4:55 pm
- Forum: General discussion
- Topic: Chain signals are overused
- Replies: 23
- Views: 9408
Re: Chain signals are overused
Hmm if you have automated them who cares how many you use?
- Mon Nov 30, 2020 4:54 pm
- Forum: Gameplay Help
- Topic: 1.1.2 How to disable border stripes?
- Replies: 12
- Views: 4172
Re: 1.1.2 How to disable border stripes?
No and they are intended - but also stupid imho.
Looks like a screen from the Pip boy
Looks like a screen from the Pip boy
- Sun Nov 29, 2020 11:01 am
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 97540
Re: [MOD 0.13] Water Well - pump water from the underground
Thank you, i fixed it as soon as i could.
Not sure what's also inherited. Maybe the night glow?
Not sure what's also inherited. Maybe the night glow?
- Sun Nov 29, 2020 12:49 am
- Forum: Won't fix.
- Topic: [1.1.2] Modded rail pipettes wrong entity if placeable_by is used
- Replies: 7
- Views: 2606
Re: [1.1.2] Modded rail pipettes wrong entity if placeable_by is used
In the case of a ghost the first item-to-place-this-entity is used to revive the ghost. If only the first item is ever used, why is it possible to specify more than one placeable_by item? I always assumed bots use the first compatible item they can find in the logistic network (i.e. if there's thre...
- Sun Nov 29, 2020 12:46 am
- Forum: Gameplay Help
- Topic: Mark all 1.1 Tipps read / prevent popping up?
- Replies: 6
- Views: 2047
Re: Mark all 1.1 Tipps read / prevent popping up?
You can quickly skip through all tips with 'e'