Search found 2634 matches

by steinio
Fri Apr 08, 2022 6:34 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.57] Grenade animation contains almost duplicate frames
Replies: 5
Views: 3918

Re: [1.1.57] Grenade animation contains almost duplicate frames

The player also looks left right right left...
by steinio
Mon Apr 04, 2022 1:23 pm
Forum: Modding help
Topic: Need ideas for GUI
Replies: 4
Views: 1517

Re: Need ideas for GUI

How about showing just 5 and make more pages to skip through?

[previous] 1 2 3 [next]
by steinio
Sun Mar 20, 2022 8:48 am
Forum: Modding help
Topic: After the administrator changes a setting, how to make it effective for everyone immediately?
Replies: 5
Views: 2024

Re: After the administrator changes a setting, how to make it effective for everyone immediately?

No one to help? This is very important to me. I have solved the first problem. I want to test whether the current game is a "stand-alone game" or a "multiplayer game". Who can tell me? Thank you https://lua-api.factorio.com/next/LuaGameScript.html#LuaGameScript.is_multiplayer sh...
by steinio
Sat Sep 11, 2021 8:49 am
Forum: Modding help
Topic: Can I make a chest where slots can be filtered?
Replies: 4
Views: 1571

Re: Can I make a chest where slots can be filtered?

A car and tank have also filtered slots.
Abuse the prototypes for your needs.
by steinio
Wed May 12, 2021 5:02 am
Forum: Balancing
Topic: Steam Engine should not "scale down" automatically.
Replies: 26
Views: 18381

Re: Steam Engine should not "scale down" automatically.

Op could play Satisfactory where generator don't scale down.
by steinio
Thu Feb 25, 2021 3:50 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 17593

Re: Some ideas for the "One big expansion pack"

Tbh I don't know why people are so hyped about space. Wow, I can now build another base on the moon, or space platform, yay. I hope to see more design possibilities. Think about nuclear power, it's like a big optional quest - set up sulfuric acid, bring it to miners, invest many resources in expens...
by steinio
Mon Feb 01, 2021 10:23 pm
Forum: Modding help
Topic: Unable to find file due to double underscores in mod paths.
Replies: 8
Views: 2598

Re: Unable to find file due to double underscores in mod paths.

Just remove the mod during data collection.
It doesn't add relevant data for the calculator.

You can add it again afterwards.
by steinio
Sat Jan 30, 2021 9:03 pm
Forum: Mods
Topic: [1.1] Looking for playtesters: Satisfactorio
Replies: 1
Views: 1515

Re: [1.1] Looking for playtesters: Satisfactorio

Ha this was only a matter of time.
Nice move.

I'll have a look at it how you implemented stuff.
by steinio
Sat Jan 30, 2021 8:55 pm
Forum: General discussion
Topic: Take my money (store)
Replies: 4
Views: 2264

Re: Take my money (store)

Yeah something with Bitcoins and the other usual buzzwords /s
by steinio
Fri Jan 29, 2021 10:18 am
Forum: Off topic
Topic: Dyson Sphere Program
Replies: 47
Views: 36732

Re: Dyson Sphere Program

Yeah the grind is a bit annoying. If you have no power pole, you need to open inventory and can then craft it. But can you automate the production of power poles later? Smelter and assembler are seperate researches? Well overall the flow is totally like Factorio but slower at start, at most because ...
by steinio
Fri Jan 29, 2021 8:49 am
Forum: Balancing
Topic: Large trees should produce more wood
Replies: 4
Views: 2455

Re: Large trees should produce more wood

Wood is barely used in vanilla so this is more a point for mods.
I would vote for less wood naughtyly.

For example: Bob's mods use wood for circuits and provide a greenhouse to automate wood.
by steinio
Thu Jan 28, 2021 3:23 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 442607

Re: Games Like Factorio

Nova Islands is pre beta currently: https://behemutt.itch.io/nova-islands
by steinio
Thu Jan 28, 2021 3:16 pm
Forum: Balancing
Topic: Acid pool stack
Replies: 21
Views: 8103

Re: Acid pool stack

+1
by steinio
Wed Jan 27, 2021 8:01 pm
Forum: General discussion
Topic: 1.1 not happy with it
Replies: 7
Views: 2808

Re: 1.1 not happy with it

At last resort you can edit the control.lua in your save file and readd the popup script.
by steinio
Wed Jan 27, 2021 7:59 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 69793

Re: Optimization idea: abstraction

Wouldn't it be easier to prototype 4 times faster smelters?
by steinio
Mon Jan 25, 2021 9:21 am
Forum: Ideas and Suggestions
Topic: mark bots that deliver items to player
Replies: 3
Views: 1339

Re: mark bots that deliver items to player

If you enable the debug setting which shows logistic bots on map a line shows from where the bots are coming to you.
by steinio
Sun Jan 24, 2021 11:29 pm
Forum: Balancing
Topic: Spidertron grid size
Replies: 15
Views: 10705

Re: Spidertron grid size

How about just make the spidertron faster from the start?

A player without exos is faster although shorter legs.
by steinio
Sun Jan 24, 2021 11:17 pm
Forum: Ideas and Suggestions
Topic: editor mode: manual rail deconstruction of mutliple rails (crossing / curve straight)
Replies: 11
Views: 3664

Re: manual rail deconstruction of mutliple rails (crossing / curve straight)

And now with a decon planner... :)

I liked the suggestion because something annoyed me everytime i have to decon the straight rail part and the curve got deconed too.
Hmm what was it now?

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