Search found 2634 matches

by steinio
Sat Oct 31, 2020 6:33 pm
Forum: Not a bug
Topic: [1.0.0] Steam Backup doesn't backup game saves
Replies: 3
Views: 1076

[1.0.0] Steam Backup doesn't backup game saves

Hej, under https://store.steampowered.com/account/remotestorage you can check your backuped game files. Problem is, my game saves aren't backuped - only the listed files on the picture: Screenshot 2020-10-31 193044.png In the log all directories are recognised correctly: 0.000 Program arguments: &qu...
by steinio
Sun Oct 25, 2020 11:21 am
Forum: Outdated/Not implemented
Topic: Remove inserters, loaders.
Replies: 4
Views: 1761

Re: Remove inserters, loaders.

Shitpost 101
by steinio
Mon Oct 19, 2020 3:13 pm
Forum: Not a bug
Topic: [1.0.0] resource.deplete() destroys infinite resources
Replies: 5
Views: 2114

Re: [1.0.0] resource.deplete() destroys infinite resources

Ref https://forums.factorio.com/83231 (where it was requested). I think it makes more sense if it is possible to deplete infinite resources, as that way the script itself can check if resource is infinite or not and decide if it wants to deplete it or not. Other reasoning would be this function rem...
by steinio
Thu Oct 15, 2020 3:08 pm
Forum: Ideas and Suggestions
Topic: Active provider to requester/buffer balanced
Replies: 8
Views: 1463

Re: Active provider to requester/buffer balanced

So if you could disable provider chests with circuit...
by steinio
Thu Oct 15, 2020 3:04 pm
Forum: Not a bug
Topic: Chosen Tile Placement Size does not persist after loading a save after exit
Replies: 4
Views: 1313

Re: Chosen Tile Placement Size does not persist after loading a save after exit

There exists a suggestion from me to save it but I'm to lazy to search for it now.
by steinio
Wed Oct 14, 2020 2:39 pm
Forum: Implemented Suggestions
Topic: Option to Reset mod settings at load fail.
Replies: 19
Views: 8020

Re: Option to Reset mod settings at load fail.

It's just about a new option aside disable listed mods and disable all mods which resets all mod options to default like the button in mod settings or like deleting mod-settings.dat. I would not go that far that each mod should be resetable individually on an erroneous load. Actually, it is even si...
by steinio
Sat Oct 10, 2020 11:36 am
Forum: Outdated/Not implemented
Topic: (Oversimplified, ignore please) Make chain signals the norm, and rail signals for experts
Replies: 20
Views: 6362

Re: Make chain signals the norm, and rail signals for experts

Haha yeah some don't understand 2 signals so you want to add a third.

In my eyes it's a slight level of retardness if anyone doesn't understand rail signals or mostly they don't want to understand it and
everyone else should solve their problems.
by steinio
Fri Oct 09, 2020 9:34 am
Forum: Modding help
Topic: [Solved] Item localized desc with startup setting variable
Replies: 5
Views: 1547

Re: Item localized desc with startup setting variable

S instead of Z in localised
by steinio
Mon Oct 05, 2020 4:15 am
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 12325

Re: bug, bad LTN output on multi item load station

Try to set locked slots per wagon signal so the delivery is reduced to let space in the wagon for clearing inserter hands.
by steinio
Sat Oct 03, 2020 11:25 am
Forum: Logistic Train Network
Topic: Encoded Network ID, how does it work?
Replies: 62
Views: 51438

Re: Encoded Network ID, how does it work?

Id -1 means the station is in all networks.
Id 3 for example means the station is in network 1 and 2.

In the binary system you have only numbers which are a factor of 2.

2^0 = 1
2^1 = 2
2^2 = 4
...
by steinio
Tue Sep 29, 2020 7:12 pm
Forum: Implemented Suggestions
Topic: Option to Reset mod settings at load fail.
Replies: 19
Views: 8020

Re: Option to Reset mod settings at load fail.

It's just about a new option aside disable listed mods and disable all mods which resets all mod options to default like the button in mod settings or like deleting mod-settings.dat.

I would not go that far that each mod should be resetable individually on an erroneous load.
by steinio
Fri Sep 25, 2020 7:34 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 568682

Re: Simple Questions and Short Answers

Do you use the BigBrother mod? It had an issue with radar blueprints and maybe decon planner.
by steinio
Sun Sep 20, 2020 5:18 pm
Forum: Logistic Train Network
Topic: Blueprint's Don't place Station
Replies: 10
Views: 4206

Re: Blueprint's Don't place Station

Experiencing the same but with copy and paste function in 1.0.
No Nanobots involved.

Only the combinator and lamp is visible as ghost.
by steinio
Fri Sep 18, 2020 4:42 pm
Forum: General discussion
Topic: FFF 361
Replies: 12
Views: 5498

Re: FFF 361

This thread seems like the best place for this: Can we please get a subforum for Alt-F4 like there is for the "real FFFs? A link to the post of that week and the possibility to discuss it. Discussions on reddit and discord are always a bit chaotic. You and anybody else is free to create a new ...
by steinio
Thu Sep 17, 2020 9:00 pm
Forum: Off topic
Topic: ""Factorio 2""
Replies: 77
Views: 34940

Re: ""Factorio 2""

Everytime i see a new production game i imagine how it would look with the Factorio engine.

Examples:
- Big Pharma - produce medicine instead of rocket parts
- Shapez.io - produce colored forms, maybe needs an one lane only option for belts
- Automachef - ... foods ...
by steinio
Wed Sep 16, 2020 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Wrong capitalisation of upgrade planner
Replies: 2
Views: 943

Re: [1.0.0] Wrong capitalisation of upgrade planner

It's now destroy upgrade Planner
by steinio
Fri Sep 11, 2020 12:50 pm
Forum: Logistic Train Network
Topic: latest ltn blueprints?
Replies: 2
Views: 1571

Re: latest ltn blueprints?

Load the demo map and copy what you like.

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