Search found 2629 matches

by steinio
Wed Oct 14, 2020 2:39 pm
Forum: Implemented Suggestions
Topic: Option to Reset mod settings at load fail.
Replies: 19
Views: 7275

Re: Option to Reset mod settings at load fail.

It's just about a new option aside disable listed mods and disable all mods which resets all mod options to default like the button in mod settings or like deleting mod-settings.dat. I would not go that far that each mod should be resetable individually on an erroneous load. Actually, it is even si...
by steinio
Sat Oct 10, 2020 11:36 am
Forum: Outdated/Not implemented
Topic: (Oversimplified, ignore please) Make chain signals the norm, and rail signals for experts
Replies: 20
Views: 5657

Re: Make chain signals the norm, and rail signals for experts

Haha yeah some don't understand 2 signals so you want to add a third.

In my eyes it's a slight level of retardness if anyone doesn't understand rail signals or mostly they don't want to understand it and
everyone else should solve their problems.
by steinio
Fri Oct 09, 2020 9:34 am
Forum: Modding help
Topic: [Solved] Item localized desc with startup setting variable
Replies: 5
Views: 1355

Re: Item localized desc with startup setting variable

S instead of Z in localised
by steinio
Mon Oct 05, 2020 4:15 am
Forum: Logistic Train Network
Topic: [Fixed] bad LTN output from inserters stuck with items
Replies: 24
Views: 10694

Re: bug, bad LTN output on multi item load station

Try to set locked slots per wagon signal so the delivery is reduced to let space in the wagon for clearing inserter hands.
by steinio
Sat Oct 03, 2020 11:25 am
Forum: Logistic Train Network
Topic: Encoded Network ID, how does it work?
Replies: 62
Views: 46739

Re: Encoded Network ID, how does it work?

Id -1 means the station is in all networks.
Id 3 for example means the station is in network 1 and 2.

In the binary system you have only numbers which are a factor of 2.

2^0 = 1
2^1 = 2
2^2 = 4
...
by steinio
Tue Sep 29, 2020 7:12 pm
Forum: Implemented Suggestions
Topic: Option to Reset mod settings at load fail.
Replies: 19
Views: 7275

Re: Option to Reset mod settings at load fail.

It's just about a new option aside disable listed mods and disable all mods which resets all mod options to default like the button in mod settings or like deleting mod-settings.dat.

I would not go that far that each mod should be resetable individually on an erroneous load.
by steinio
Fri Sep 25, 2020 7:34 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501681

Re: Simple Questions and Short Answers

Do you use the BigBrother mod? It had an issue with radar blueprints and maybe decon planner.
by steinio
Sun Sep 20, 2020 5:18 pm
Forum: Logistic Train Network
Topic: Blueprint's Don't place Station
Replies: 10
Views: 3701

Re: Blueprint's Don't place Station

Experiencing the same but with copy and paste function in 1.0.
No Nanobots involved.

Only the combinator and lamp is visible as ghost.
by steinio
Fri Sep 18, 2020 4:42 pm
Forum: General discussion
Topic: FFF 361
Replies: 12
Views: 4958

Re: FFF 361

This thread seems like the best place for this: Can we please get a subforum for Alt-F4 like there is for the "real FFFs? A link to the post of that week and the possibility to discuss it. Discussions on reddit and discord are always a bit chaotic. You and anybody else is free to create a new ...
by steinio
Thu Sep 17, 2020 9:00 pm
Forum: Off topic
Topic: ""Factorio 2""
Replies: 77
Views: 32096

Re: ""Factorio 2""

Everytime i see a new production game i imagine how it would look with the Factorio engine.

Examples:
- Big Pharma - produce medicine instead of rocket parts
- Shapez.io - produce colored forms, maybe needs an one lane only option for belts
- Automachef - ... foods ...
by steinio
Wed Sep 16, 2020 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Wrong capitalisation of upgrade planner
Replies: 2
Views: 860

Re: [1.0.0] Wrong capitalisation of upgrade planner

It's now destroy upgrade Planner
by steinio
Fri Sep 11, 2020 12:50 pm
Forum: Logistic Train Network
Topic: latest ltn blueprints?
Replies: 2
Views: 1420

Re: latest ltn blueprints?

Load the demo map and copy what you like.
by steinio
Mon Sep 07, 2020 3:04 pm
Forum: Mod portal Discussion
Topic: How to get the creation/first release date of a mod from the portal
Replies: 6
Views: 1867

Re: How to get the creation/first release date of a mod from the portal

Be aware that before the mod portal existed the mods where published in this forum.

Download the oldest version and check dates of files in the zip. The zip itself can change date on download.
by steinio
Sat Sep 05, 2020 1:04 pm
Forum: Ideas and Suggestions
Topic: Tighter GUI: smaller titles, smaller frames/bounding boxes
Replies: 3
Views: 1081

Re: Tighter GUI: smaller titles, smaller frames/bounding boxes

An alpha setting for a look through gui option would be neat.
by steinio
Thu Sep 03, 2020 1:35 pm
Forum: Ideas and Suggestions
Topic: Custom rail type
Replies: 4
Views: 1372

Re: Custom rail type

viewtopic.php?f=3&t=50632
  • Disallowed defining different rail categories for this moment as having more than one will never work properly until we spent some non-trivial time with that, which is not a priority now.
by steinio
Tue Sep 01, 2020 9:03 pm
Forum: Logistic Train Network
Topic: Trains trying to pick up items from REQUEST station
Replies: 9
Views: 3492

Re: Help - LTN Train Network attempting to pick up from request stops and provide to both request and provider stops

Set provider threshold for each requester station to a large number like 1.000.000.
This usually happens when a requester is overfilled.

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