Search found 2634 matches
- Sat Oct 31, 2020 6:33 pm
- Forum: Not a bug
- Topic: [1.0.0] Steam Backup doesn't backup game saves
- Replies: 3
- Views: 1076
[1.0.0] Steam Backup doesn't backup game saves
Hej, under https://store.steampowered.com/account/remotestorage you can check your backuped game files. Problem is, my game saves aren't backuped - only the listed files on the picture: Screenshot 2020-10-31 193044.png In the log all directories are recognised correctly: 0.000 Program arguments: &qu...
- Sun Oct 25, 2020 11:21 am
- Forum: Outdated/Not implemented
- Topic: Remove inserters, loaders.
- Replies: 4
- Views: 1761
Re: Remove inserters, loaders.
Shitpost 101
- Mon Oct 19, 2020 3:13 pm
- Forum: Not a bug
- Topic: [1.0.0] resource.deplete() destroys infinite resources
- Replies: 5
- Views: 2114
Re: [1.0.0] resource.deplete() destroys infinite resources
Ref https://forums.factorio.com/83231 (where it was requested). I think it makes more sense if it is possible to deplete infinite resources, as that way the script itself can check if resource is infinite or not and decide if it wants to deplete it or not. Other reasoning would be this function rem...
- Thu Oct 15, 2020 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Active provider to requester/buffer balanced
- Replies: 8
- Views: 1463
Re: Active provider to requester/buffer balanced
So if you could disable provider chests with circuit...
- Thu Oct 15, 2020 3:04 pm
- Forum: Not a bug
- Topic: Chosen Tile Placement Size does not persist after loading a save after exit
- Replies: 4
- Views: 1313
Re: Chosen Tile Placement Size does not persist after loading a save after exit
There exists a suggestion from me to save it but I'm to lazy to search for it now.
- Wed Oct 14, 2020 2:39 pm
- Forum: Implemented Suggestions
- Topic: Option to Reset mod settings at load fail.
- Replies: 19
- Views: 8020
Re: Option to Reset mod settings at load fail.
It's just about a new option aside disable listed mods and disable all mods which resets all mod options to default like the button in mod settings or like deleting mod-settings.dat. I would not go that far that each mod should be resetable individually on an erroneous load. Actually, it is even si...
- Sat Oct 10, 2020 9:21 pm
- Forum: Gameplay Help
- Topic: how do I switch between accumulator and steam/coal based machine?
- Replies: 42
- Views: 25805
- Sat Oct 10, 2020 11:36 am
- Forum: Outdated/Not implemented
- Topic: (Oversimplified, ignore please) Make chain signals the norm, and rail signals for experts
- Replies: 20
- Views: 6362
Re: Make chain signals the norm, and rail signals for experts
Haha yeah some don't understand 2 signals so you want to add a third.
In my eyes it's a slight level of retardness if anyone doesn't understand rail signals or mostly they don't want to understand it and
everyone else should solve their problems.
In my eyes it's a slight level of retardness if anyone doesn't understand rail signals or mostly they don't want to understand it and
everyone else should solve their problems.
- Fri Oct 09, 2020 9:34 am
- Forum: Modding help
- Topic: [Solved] Item localized desc with startup setting variable
- Replies: 5
- Views: 1547
Re: Item localized desc with startup setting variable
S instead of Z in localised
- Mon Oct 05, 2020 4:15 am
- Forum: Logistic Train Network
- Topic: [Fixed] bad LTN output from inserters stuck with items
- Replies: 24
- Views: 12325
Re: bug, bad LTN output on multi item load station
Try to set locked slots per wagon signal so the delivery is reduced to let space in the wagon for clearing inserter hands.
- Sat Oct 03, 2020 11:25 am
- Forum: Logistic Train Network
- Topic: Encoded Network ID, how does it work?
- Replies: 62
- Views: 51438
Re: Encoded Network ID, how does it work?
Id -1 means the station is in all networks.
Id 3 for example means the station is in network 1 and 2.
In the binary system you have only numbers which are a factor of 2.
2^0 = 1
2^1 = 2
2^2 = 4
...
Id 3 for example means the station is in network 1 and 2.
In the binary system you have only numbers which are a factor of 2.
2^0 = 1
2^1 = 2
2^2 = 4
...
- Fri Oct 02, 2020 11:31 am
- Forum: Won't fix.
- Topic: [1.0.0] Cosmetic: uranium ore glows are drawn over entity sprites
- Replies: 2
- Views: 1221
- Tue Sep 29, 2020 7:12 pm
- Forum: Implemented Suggestions
- Topic: Option to Reset mod settings at load fail.
- Replies: 19
- Views: 8020
Re: Option to Reset mod settings at load fail.
It's just about a new option aside disable listed mods and disable all mods which resets all mod options to default like the button in mod settings or like deleting mod-settings.dat.
I would not go that far that each mod should be resetable individually on an erroneous load.
I would not go that far that each mod should be resetable individually on an erroneous load.
- Fri Sep 25, 2020 7:34 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 568682
Re: Simple Questions and Short Answers
Do you use the BigBrother mod? It had an issue with radar blueprints and maybe decon planner.
- Sun Sep 20, 2020 5:18 pm
- Forum: Logistic Train Network
- Topic: Blueprint's Don't place Station
- Replies: 10
- Views: 4206
Re: Blueprint's Don't place Station
Experiencing the same but with copy and paste function in 1.0.
No Nanobots involved.
Only the combinator and lamp is visible as ghost.
No Nanobots involved.
Only the combinator and lamp is visible as ghost.
- Fri Sep 18, 2020 4:42 pm
- Forum: General discussion
- Topic: FFF 361
- Replies: 12
- Views: 5498
Re: FFF 361
This thread seems like the best place for this: Can we please get a subforum for Alt-F4 like there is for the "real FFFs? A link to the post of that week and the possibility to discuss it. Discussions on reddit and discord are always a bit chaotic. You and anybody else is free to create a new ...
- Thu Sep 17, 2020 9:00 pm
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 34940
Re: ""Factorio 2""
Everytime i see a new production game i imagine how it would look with the Factorio engine.
Examples:
- Big Pharma - produce medicine instead of rocket parts
- Shapez.io - produce colored forms, maybe needs an one lane only option for belts
- Automachef - ... foods ...
Examples:
- Big Pharma - produce medicine instead of rocket parts
- Shapez.io - produce colored forms, maybe needs an one lane only option for belts
- Automachef - ... foods ...
- Wed Sep 16, 2020 9:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.0.0] Start new game screenshots don't match updated graphics
- Replies: 7
- Views: 2978
- Wed Sep 16, 2020 2:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Wrong capitalisation of upgrade planner
- Replies: 2
- Views: 943
Re: [1.0.0] Wrong capitalisation of upgrade planner
It's now destroy upgrade Planner
- Fri Sep 11, 2020 12:50 pm
- Forum: Logistic Train Network
- Topic: latest ltn blueprints?
- Replies: 2
- Views: 1571
Re: latest ltn blueprints?
Load the demo map and copy what you like.