Implemented
Search found 2629 matches
- Tue Nov 24, 2020 6:40 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 63201
- Tue Nov 24, 2020 5:43 pm
- Forum: Ideas and Suggestions
- Topic: Make lamp color visible on the map
- Replies: 1
- Views: 771
- Sat Nov 14, 2020 6:05 pm
- Forum: General discussion
- Topic: How addicted to this game are you?
- Replies: 10
- Views: 3400
Re: How addicted to this game are you?
Well Nilaus got fired and now plays Factorio the whole day. Many people are fired everyday, and not all of them are because of a Factorio addiction. The way you wrote this implies it was the case for Nilaus. Are you sure you're that much informed ? No, it doesn't imply it. You interpret it into my ...
- Sat Nov 14, 2020 9:17 am
- Forum: Ideas and Suggestions
- Topic: Belt placement - size control
- Replies: 11
- Views: 3321
- Sat Nov 14, 2020 9:04 am
- Forum: General discussion
- Topic: How addicted to this game are you?
- Replies: 10
- Views: 3400
Re: How addicted to this game are you?
Well Nilaus got fired and now plays Factorio the whole day.
- Fri Nov 13, 2020 3:37 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 98644
Re: Friday Facts #363 - 1.1 is getting close
With regards to the rich text icon selector, I'd much prefer if the selector uses the " " variant instead of "[item=iron-plate]". When used with LTN the station names are used to announce deliveries in chat, the "[item" variant also renders the full item name, clutteri...
- Sat Nov 07, 2020 2:05 pm
- Forum: Not a bug
- Topic: [kovarex] [1.0.0] Handcrafting item scrolls to top of tab
- Replies: 6
- Views: 1903
Re: [kovarex] [1.0.0] Handcrafting item scrolls to top of tab
I was happy to help.
- Sat Nov 07, 2020 9:04 am
- Forum: Not a bug
- Topic: [kovarex] [1.0.0] Handcrafting item scrolls to top of tab
- Replies: 6
- Views: 1903
Re: [kovarex] [1.0.0] Handcrafting item scrolls to top of tab
@Op: do you use an inventory sort mod or first one is free mod?
- Fri Nov 06, 2020 6:49 pm
- Forum: Duplicates
- Topic: [0.17.59] Console/chat text ends up below toolbar making it unreadable
- Replies: 3
- Views: 1542
- Fri Nov 06, 2020 6:48 pm
- Forum: Duplicates
- Topic: [0.18.9] Console text gets hidden by quickbars
- Replies: 1
- Views: 880
- Fri Nov 06, 2020 6:36 pm
- Forum: Mods
- Topic: [Request] Oil patch remover
- Replies: 5
- Views: 1849
- Fri Nov 06, 2020 5:39 pm
- Forum: Mods
- Topic: [Request] Oil patch remover
- Replies: 5
- Views: 1849
Re: [Request] Oil patch remover
https://mods.factorio.com/mod/OreEraser also erases wells
- Wed Nov 04, 2020 8:38 pm
- Forum: Implemented in 2.0
- Topic: Free cables/wires (Poles contain all)
- Replies: 34
- Views: 25202
Re: Free cables/wires (Poles contain all) ☸
+1
especially for circuit (red/green) wires
especially for circuit (red/green) wires
- Wed Nov 04, 2020 5:29 pm
- Forum: Modding help
- Topic: Advanced Furnaces
- Replies: 3
- Views: 1387
Re: Advanced Furnaces
0.18 mods still work in 1.0 mostly.
Have you tested it?
Have you tested it?
- Sun Nov 01, 2020 1:01 am
- Forum: Not a bug
- Topic: [1.0.0] Steam Backup doesn't backup game saves
- Replies: 3
- Views: 936
Re: [1.0.0] Steam Backup doesn't backup game saves
Have you enabled /Factorio/saves/ ?
I don't use %appdata%.
https://partner.steamgames.com/doc/features/cloud
I don't use %appdata%.
https://partner.steamgames.com/doc/features/cloud
- Sat Oct 31, 2020 6:33 pm
- Forum: Not a bug
- Topic: [1.0.0] Steam Backup doesn't backup game saves
- Replies: 3
- Views: 936
[1.0.0] Steam Backup doesn't backup game saves
Hej, under https://store.steampowered.com/account/remotestorage you can check your backuped game files. Problem is, my game saves aren't backuped - only the listed files on the picture: Screenshot 2020-10-31 193044.png In the log all directories are recognised correctly: 0.000 Program arguments: &qu...
- Sun Oct 25, 2020 11:21 am
- Forum: Outdated/Not implemented
- Topic: Remove inserters, loaders.
- Replies: 4
- Views: 1521
Re: Remove inserters, loaders.
Shitpost 101
- Mon Oct 19, 2020 3:13 pm
- Forum: Not a bug
- Topic: [1.0.0] resource.deplete() destroys infinite resources
- Replies: 5
- Views: 1852
Re: [1.0.0] resource.deplete() destroys infinite resources
Ref https://forums.factorio.com/83231 (where it was requested). I think it makes more sense if it is possible to deplete infinite resources, as that way the script itself can check if resource is infinite or not and decide if it wants to deplete it or not. Other reasoning would be this function rem...
- Thu Oct 15, 2020 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Active provider to requester/buffer balanced
- Replies: 8
- Views: 1290
Re: Active provider to requester/buffer balanced
So if you could disable provider chests with circuit...
- Thu Oct 15, 2020 3:04 pm
- Forum: Not a bug
- Topic: Chosen Tile Placement Size does not persist after loading a save after exit
- Replies: 4
- Views: 1122
Re: Chosen Tile Placement Size does not persist after loading a save after exit
There exists a suggestion from me to save it but I'm to lazy to search for it now.