Search found 2629 matches

by steinio
Tue Nov 24, 2020 6:40 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63201

Re: Mirroring blueprints

steinio wrote:
Sat Aug 29, 2020 9:21 am
Often suggested, everytime denied due unmirrorable entities like train stops or refineries.

I still vote for deny flip if such entities are in the blueprint else just do it.
Maybe another surprise for 1.1.0
Implemented
by steinio
Sat Nov 14, 2020 6:05 pm
Forum: General discussion
Topic: How addicted to this game are you?
Replies: 10
Views: 3400

Re: How addicted to this game are you?

Well Nilaus got fired and now plays Factorio the whole day. Many people are fired everyday, and not all of them are because of a Factorio addiction. The way you wrote this implies it was the case for Nilaus. Are you sure you're that much informed ? No, it doesn't imply it. You interpret it into my ...
by steinio
Sat Nov 14, 2020 9:17 am
Forum: Ideas and Suggestions
Topic: Belt placement - size control
Replies: 11
Views: 3321

Re: Belt placement - size control

No.
by steinio
Sat Nov 14, 2020 9:04 am
Forum: General discussion
Topic: How addicted to this game are you?
Replies: 10
Views: 3400

Re: How addicted to this game are you?

Well Nilaus got fired and now plays Factorio the whole day.
by steinio
Fri Nov 13, 2020 3:37 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 98644

Re: Friday Facts #363 - 1.1 is getting close

With regards to the rich text icon selector, I'd much prefer if the selector uses the " " variant instead of "[item=iron-plate]". When used with LTN the station names are used to announce deliveries in chat, the "[item" variant also renders the full item name, clutteri...
by steinio
Sat Nov 07, 2020 9:04 am
Forum: Not a bug
Topic: [kovarex] [1.0.0] Handcrafting item scrolls to top of tab
Replies: 6
Views: 1903

Re: [kovarex] [1.0.0] Handcrafting item scrolls to top of tab

@Op: do you use an inventory sort mod or first one is free mod?
by steinio
Fri Nov 06, 2020 6:36 pm
Forum: Mods
Topic: [Request] Oil patch remover
Replies: 5
Views: 1849

Re: [Request] Oil patch remover

Evilness wrote:
Fri Nov 06, 2020 6:33 pm
Thank you so much. My OCD wont let me build over resources.
Only noobs build on resources :)
by steinio
Fri Nov 06, 2020 5:39 pm
Forum: Mods
Topic: [Request] Oil patch remover
Replies: 5
Views: 1849

Re: [Request] Oil patch remover

by steinio
Wed Nov 04, 2020 8:38 pm
Forum: Implemented in 2.0
Topic: Free cables/wires (Poles contain all)
Replies: 34
Views: 25202

Re: Free cables/wires (Poles contain all) ☸

+1
especially for circuit (red/green) wires
by steinio
Wed Nov 04, 2020 5:29 pm
Forum: Modding help
Topic: Advanced Furnaces
Replies: 3
Views: 1387

Re: Advanced Furnaces

0.18 mods still work in 1.0 mostly.
Have you tested it?
by steinio
Sun Nov 01, 2020 1:01 am
Forum: Not a bug
Topic: [1.0.0] Steam Backup doesn't backup game saves
Replies: 3
Views: 936

Re: [1.0.0] Steam Backup doesn't backup game saves

Have you enabled /Factorio/saves/ ?
I don't use %appdata%.

https://partner.steamgames.com/doc/features/cloud
by steinio
Sat Oct 31, 2020 6:33 pm
Forum: Not a bug
Topic: [1.0.0] Steam Backup doesn't backup game saves
Replies: 3
Views: 936

[1.0.0] Steam Backup doesn't backup game saves

Hej, under https://store.steampowered.com/account/remotestorage you can check your backuped game files. Problem is, my game saves aren't backuped - only the listed files on the picture: Screenshot 2020-10-31 193044.png In the log all directories are recognised correctly: 0.000 Program arguments: &qu...
by steinio
Sun Oct 25, 2020 11:21 am
Forum: Outdated/Not implemented
Topic: Remove inserters, loaders.
Replies: 4
Views: 1521

Re: Remove inserters, loaders.

Shitpost 101
by steinio
Mon Oct 19, 2020 3:13 pm
Forum: Not a bug
Topic: [1.0.0] resource.deplete() destroys infinite resources
Replies: 5
Views: 1852

Re: [1.0.0] resource.deplete() destroys infinite resources

Ref https://forums.factorio.com/83231 (where it was requested). I think it makes more sense if it is possible to deplete infinite resources, as that way the script itself can check if resource is infinite or not and decide if it wants to deplete it or not. Other reasoning would be this function rem...
by steinio
Thu Oct 15, 2020 3:08 pm
Forum: Ideas and Suggestions
Topic: Active provider to requester/buffer balanced
Replies: 8
Views: 1290

Re: Active provider to requester/buffer balanced

So if you could disable provider chests with circuit...
by steinio
Thu Oct 15, 2020 3:04 pm
Forum: Not a bug
Topic: Chosen Tile Placement Size does not persist after loading a save after exit
Replies: 4
Views: 1122

Re: Chosen Tile Placement Size does not persist after loading a save after exit

There exists a suggestion from me to save it but I'm to lazy to search for it now.

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