Search found 2634 matches

by steinio
Sat Nov 28, 2020 6:21 pm
Forum: Won't fix.
Topic: [1.1.2] Modded rail pipettes wrong entity if placeable_by is used
Replies: 7
Views: 2661

Re: [1.1.2] Modded rail pipettes wrong entity if placeable_by is used

Jaren Taq wrote:
Sat Nov 28, 2020 4:01 pm
Can you post, which mod or the prototype definition?
Well if you're actually interested:
https://mods.factorio.com/mod/naked-rails_se

Place vanilla rails, convert them with the shortcut tool to naked rails for example and pipette it.

Cu, steinio.
by steinio
Sat Nov 28, 2020 1:28 pm
Forum: Won't fix.
Topic: [1.1.2] Modded rail pipettes wrong entity if placeable_by is used
Replies: 7
Views: 2661

[1.1.2] Modded rail pipettes wrong entity if placeable_by is used

Hej, i have a modded rail which consists of vanilla rails attached with placeable_by. Blueprints and copy shortcut selects the correct modded rail. Pipetting it selects the vanilla rail whch is then placed instead. I expect that the pipette has the same behaviour like the blueprint tools. Cu, steinio.
by steinio
Thu Nov 26, 2020 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.1] Stuttering and big UPS drop when biters attack
Replies: 21
Views: 8105

Re: [Rseding91] [1.1.1] Stuttering and big UPS drop when biters attack

Well big thx for actually spending time for implementing and maintaining it.

I would totally understand if you scrap it again if the gameplay suffers from it.
Better no api then a lagging one.
by steinio
Thu Nov 26, 2020 7:38 pm
Forum: Implemented Suggestions
Topic: ctrl or alt + mouse wheel to change tile brush size?
Replies: 3
Views: 1554

Re: ctrl or alt + mouse wheel to change tile brush size?

I use shift + mouse wheel so ctrl or alt should also be possible i guess.
by steinio
Wed Nov 25, 2020 11:04 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.1] Stuttering and big UPS drop when biters attack
Replies: 21
Views: 8105

Re: [1.1.1] Stuttering and big UPS drop when biters attack

@OP do you use Steelseries keyboard or mouse?

I have the described lags with it enabled.
by steinio
Tue Nov 24, 2020 6:40 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 73222

Re: Mirroring blueprints

steinio wrote:
Sat Aug 29, 2020 9:21 am
Often suggested, everytime denied due unmirrorable entities like train stops or refineries.

I still vote for deny flip if such entities are in the blueprint else just do it.
Maybe another surprise for 1.1.0
Implemented
by steinio
Sat Nov 14, 2020 6:05 pm
Forum: General discussion
Topic: How addicted to this game are you?
Replies: 10
Views: 3894

Re: How addicted to this game are you?

Well Nilaus got fired and now plays Factorio the whole day. Many people are fired everyday, and not all of them are because of a Factorio addiction. The way you wrote this implies it was the case for Nilaus. Are you sure you're that much informed ? No, it doesn't imply it. You interpret it into my ...
by steinio
Sat Nov 14, 2020 9:17 am
Forum: Ideas and Suggestions
Topic: Belt placement - size control
Replies: 11
Views: 3725

Re: Belt placement - size control

No.
by steinio
Sat Nov 14, 2020 9:04 am
Forum: General discussion
Topic: How addicted to this game are you?
Replies: 10
Views: 3894

Re: How addicted to this game are you?

Well Nilaus got fired and now plays Factorio the whole day.
by steinio
Fri Nov 13, 2020 3:37 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 106717

Re: Friday Facts #363 - 1.1 is getting close

With regards to the rich text icon selector, I'd much prefer if the selector uses the " " variant instead of "[item=iron-plate]". When used with LTN the station names are used to announce deliveries in chat, the "[item" variant also renders the full item name, clutteri...
by steinio
Sat Nov 07, 2020 9:04 am
Forum: Not a bug
Topic: [kovarex] [1.0.0] Handcrafting item scrolls to top of tab
Replies: 6
Views: 2225

Re: [kovarex] [1.0.0] Handcrafting item scrolls to top of tab

@Op: do you use an inventory sort mod or first one is free mod?
by steinio
Fri Nov 06, 2020 6:36 pm
Forum: Mods
Topic: [Request] Oil patch remover
Replies: 5
Views: 2173

Re: [Request] Oil patch remover

Evilness wrote:
Fri Nov 06, 2020 6:33 pm
Thank you so much. My OCD wont let me build over resources.
Only noobs build on resources :)
by steinio
Fri Nov 06, 2020 5:39 pm
Forum: Mods
Topic: [Request] Oil patch remover
Replies: 5
Views: 2173

Re: [Request] Oil patch remover

by steinio
Wed Nov 04, 2020 8:38 pm
Forum: Implemented in 2.0
Topic: Free cables/wires (Poles contain all)
Replies: 34
Views: 26970

Re: Free cables/wires (Poles contain all) ☸

+1
especially for circuit (red/green) wires
by steinio
Wed Nov 04, 2020 5:29 pm
Forum: Modding help
Topic: Advanced Furnaces
Replies: 3
Views: 1569

Re: Advanced Furnaces

0.18 mods still work in 1.0 mostly.
Have you tested it?
by steinio
Sun Nov 01, 2020 1:01 am
Forum: Not a bug
Topic: [1.0.0] Steam Backup doesn't backup game saves
Replies: 3
Views: 1077

Re: [1.0.0] Steam Backup doesn't backup game saves

Have you enabled /Factorio/saves/ ?
I don't use %appdata%.

https://partner.steamgames.com/doc/features/cloud

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