Search found 2614 matches
- Fri Jan 20, 2023 8:55 pm
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 38
- Views: 8327
Re: Factorio price increase - 2023/01/26
Thanks for the forewarning. My question is, is there a reason for the relatively short notice period? The reasoning for my question is that this comes across a bit like a "reverse sale" - buy now before an increase. Given that Factorio has generally eschewed practices like fear-of-missing...
- Sun Dec 11, 2022 12:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] If you manually place an item in the hand of an inserter that is beside a rail it won't place it on empty belt
- Replies: 2
- Views: 1468
Re: [1.1.72] If you manually place an item in the hand of an inserter that is beside a rail it won't place it on empty b
Are you "Let's Game It Out"?
I mean who does this at all
I mean who does this at all

- Sat Oct 15, 2022 11:09 am
- Forum: Ideas and Requests For Mods
- Topic: Print (simplified) map
- Replies: 5
- Views: 725
Re: Print (simplified) map
This mod was updated today:
https://mods.factorio.com/mod/mapshot
That's what i remembered after i saw your request.
https://mods.factorio.com/mod/mapshot
That's what i remembered after i saw your request.
- Fri Oct 07, 2022 4:46 am
- Forum: Gameplay Help
- Topic: [Solved] Remembering servers?
- Replies: 4
- Views: 643
Re: Remembering servers?
The icon should be a heart. 

- Fri Sep 02, 2022 6:47 am
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 50
- Views: 8162
Re: Allow Inserters to take fuel from trains again
I wonder, if the primary reason people want this is for changing out fuel in their locos, and the devs feel as though allowing inserters to take from them still cause too many issues, what about changing locomotive behavior to always use the lowest grade fuel first? I mean, they do have 3 slots…. T...
- Sun Aug 28, 2022 11:09 am
- Forum: Off topic
- Topic: What did I do?
- Replies: 1
- Views: 1333
Re: What did I do?
Here are your posts:
search.php?author_id=160907&sr=posts
search.php?author_id=160907&sr=posts
- Sun Aug 28, 2022 11:01 am
- Forum: Technical Help
- Topic: Centrifuge is disabled by script
- Replies: 5
- Views: 2216
Re: Centrifuge is disabled by script
Would be better if the game just states "Controlled by script" - the same question came up with mining drone hubs.
- Wed Aug 24, 2022 4:27 am
- Forum: Ideas and Suggestions
- Topic: [1.1.67] Train on auto won't refuel even if in range
- Replies: 10
- Views: 993
Re: [1.1.67] Train on auto won't refuel even if in range
Yeah, the problem here with allowing the inserters to fill the train while parked not quite at the station (in auto mode) is that the inserter doesn't actually know if that train is destined for that station or not. Once the train is fully in position, it will change states, and this is what the in...
- Sun Aug 21, 2022 8:06 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 122762
Re: [MOD 0.18] KRASTORIO^2
If I remember correctly you can also set a decon planner with creep filter so bots can mine it for you.
- Sun Aug 21, 2022 8:03 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 98606
Re: Friday Facts #367 - Expansion news
You actually want Sweet Transit: https://store.steampowered.com/app/1612 ... t_Transit/
- Sat Jul 30, 2022 7:10 pm
- Forum: Not a bug
- Topic: tinted concrete tiles
- Replies: 3
- Views: 610
Re: tinted concrete tiles
Sorry but i would vote for making them available in vanilla.
- Wed Jul 27, 2022 3:46 pm
- Forum: Mods
- Topic: [MOD 0.14] Text Plates
- Replies: 95
- Views: 35859
Re: [MOD 0.14] Text Plates
I had this error with even more text plates. i removed the mod and text plates runs fine so far.
- Mon Jul 25, 2022 6:12 pm
- Forum: Gameplay Help
- Topic: Mixed fluids
- Replies: 3
- Views: 584
Re: Mixed fluids
Click on the pipe and just flush the system.
- Sun Jun 26, 2022 11:24 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 202
- Views: 98466
Re: German localization discussion
Ich habe ein kleines Problem bei der Lokalisierung für einen Mod: Wenn man mit GCKI auf den Prototypen "car" und "spider-vehicle" basierende … (Tja, wie nennt man die Dinger bloß?!) … in Besitz nimmt, kann man sie "abschließen" oder zu sich kommen lassen. Mir fehlt ein...
- Sun May 29, 2022 10:32 am
- Forum: Ideas and Suggestions
- Topic: Cant see number of held items with large cursor.
- Replies: 2
- Views: 633
- Fri May 27, 2022 10:59 am
- Forum: Mod portal Discussion
- Topic: Add a clear button
- Replies: 2
- Views: 717
Re: Add a clear button
Doesn't right click clear it like in train stops?
- Mon May 23, 2022 7:15 pm
- Forum: This Forum
- Topic: Where do I report issues with moderation?
- Replies: 1
- Views: 954
- Tue May 17, 2022 10:44 pm
- Forum: Modding discussion
- Topic: New API Docs website
- Replies: 68
- Views: 14230
Re: New API Docs website
+1FuryoftheStars wrote: ↑Mon May 16, 2022 9:02 pmHey, is it possible to get the link to the API docs site put to the top of the page for each site like the rest?
- Tue Apr 26, 2022 7:00 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 43099
Re: Friday Facts #265 - Nomenclature & Steam networking
Am I imagining that there was more to it than just FFF 275 and "we're renaming these"? Are the survey results available somewhere I'm not seeing? It'd be fun to take a look at that again. That sounds like a reddit thing to me. Or possibly someone made polls here on the forum. If you rerea...
- Sat Apr 16, 2022 8:49 am
- Forum: Technical Help
- Topic: Factorio cannot be optimized (N. Geforce)
- Replies: 7
- Views: 1207
Re: Factorio cannot be optimized (N. Geforce)
It's the same with my system.
You have to change the settings ingame by yourself.
You have to change the settings ingame by yourself.