Molten metal for flame thrower turrets ftw
Search found 2634 matches
- Sat Jun 29, 2024 10:33 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 23652
Re: Friday Facts #417 - Space Age development
- Fri Jun 28, 2024 5:13 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 23652
Re: Friday Facts #417 - Space Age development
Coffee Stain will drop a release date for Satisfactory soon.
I bet they wait for the Factorio release date next week to consider it.
I bet they wait for the Factorio release date next week to consider it.
- Sat Jun 08, 2024 8:35 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 396
- Views: 50415
Re: Friday Facts #414 - Spoils of Agriculture
'Spoilage'? Haven't these people heard of fridges and freezers? I am not happy about this new mechanic at all. Spoiling materials/resources create a need to be prompt with using them. Seeing spoilage times being even minutes, as stated in the FF, creates in my a sense of urgency, racing. Factorio h...
- Sat May 25, 2024 8:57 am
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 11674
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Exactly my thought too after reading this FFFTROPtastic wrote: βSat May 25, 2024 7:48 amUnless they've also made vehicles snap to exact angles, they haven't. Vanilla vehicles are effectively unusable for safe driving within the confines of a base.
- Wed May 08, 2024 10:44 am
- Forum: Ideas and Requests For Mods
- Topic: Mod Request: Pack Mule
- Replies: 1
- Views: 319
- Wed Apr 03, 2024 3:53 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 13
- Views: 9360
Re: IR3: Steam all the way to rockets
Just throwing this out... I'd love to see a version of Industrial Revolution that allowed for steam power to be used all the way to (steam-powered) rockets. It could be a really ridiculous and awesome looking steampunk fantasy version of IR3. Of course, tons of ridiculous team-powered technologies ...
- Thu Mar 28, 2024 8:15 pm
- Forum: Ideas and Requests For Mods
- Topic: A mod like Supply Challenge but with trains
- Replies: 3
- Views: 555
- Fri Mar 15, 2024 9:50 pm
- Forum: Balancing
- Topic: Nerf barrels and buff liquid tanks!
- Replies: 21
- Views: 9504
Re: Nerf barrels and buff liquid tanks!
They are from a time when the fluid wagon wasn't a thing.AileTheAlien wrote: βFri Mar 15, 2024 8:05 pmI actually don't even understand why barrels are in the game - they do the same thing as fluid-wagons or pipes and they're also overpowered.
- Fri Mar 15, 2024 12:05 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 32611
Re: Friday Facts #402 - Lightspeed circuits
NICE.
Can the radar itself now output biter activity for example?
Can the radar itself now output biter activity for example?
- Sun Feb 04, 2024 7:08 am
- Forum: Ideas and Suggestions
- Topic: add support for newer codecs
- Replies: 8
- Views: 882
Re: add support for newer codecs
SVG is scalable infinitely
- Sat Jan 27, 2024 3:38 pm
- Forum: Balancing
- Topic: Blue Science Crafting Time
- Replies: 12
- Views: 3354
Re: Blue Science Crafting Time
Have you considered how many flasks are produced in one go?
- Sun Jan 14, 2024 10:11 am
- Forum: Ideas and Suggestions
- Topic: Push button for a circuit network
- Replies: 3
- Views: 862
Re: Push button for a circuit network
A gate can detect players and can be used as a push button.
- Sun Jan 14, 2024 10:09 am
- Forum: This Forum
- Topic: Random slowdowns on the forum
- Replies: 9
- Views: 1517
- Thu Jan 11, 2024 6:13 pm
- Forum: Not a bug
- Topic: Unattached Train Signal doesn't give an output to Circuit Network.
- Replies: 2
- Views: 563
Re: Unattached Train Signal doesn't give an output to Circuit Network.
Oh an unattached signal could have been a simple pulse generator else.
- Fri Jan 05, 2024 4:50 pm
- Forum: General discussion
- Topic: When can we expect 2.0?
- Replies: 18
- Views: 43920
- Fri Dec 22, 2023 1:24 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 72
- Views: 19314
Re: Friday Facts #390 - Noise expressions 2.0
Where is the x-mas mod like the Satisfactory FICSMAS?
- Sun Oct 29, 2023 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 30621
Re: Assign Trains to Schedules (Train Routes)
i bet it is already in 2.0.Illiander42 wrote: βSun Oct 29, 2023 10:55 amGiven that we now have this for both combinators and logistic requests, can we get it for trains too?
We will get a FFF about train controls as far as i remember.
- Fri Sep 29, 2023 11:46 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 98375
Re: Friday Facts #378 - Trains on another level
Opportunity: Rail supports are built automatically with dragging elevated rails or the rail planner.
- Fri Sep 22, 2023 2:22 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 63830
Re: Friday Facts #377 - New new rails
Is no one going to mention the combinator-looking thing being put into a red chest? https://i.imgur.com/EJwRqrL.png I, for one, welcome our new rail overlords! Remember, folks, you can download older versions of Factorio so you can keep onto your older saves once they become unsupported. I'll total...
- Fri Aug 25, 2023 3:26 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 87791
Re: Friday Facts #373 - Factorio: Space Age
Void items in space now.