I want to stretch the scroll-pane pointed in the image as 1.
I want it to occupy all the available space, the space is marked as 2.
Attached additional images for more detail of the situation.
Search found 86 matches
- Sun May 01, 2022 11:12 pm
- Forum: Modding help
- Topic: Help with GUI - stretch scroll-pane
- Replies: 2
- Views: 483
- Sun Apr 24, 2022 8:12 pm
- Forum: Modding help
- Topic: Equation to convert value
- Replies: 10
- Views: 1418
- Sun Apr 24, 2022 5:36 pm
- Forum: Modding help
- Topic: Equation to convert value
- Replies: 10
- Views: 1418
Re: Equation to convert value
I think you should check your calculation
Code: Select all
36288000 / ( 60 ^ 3 ) = 216000But, this equation is fine.
Use a calculator and you will see who is right, after all it is mathematics.

- Sun Apr 24, 2022 9:55 am
- Forum: Modding help
- Topic: Equation to convert value
- Replies: 10
- Views: 1418
Re: Equation to convert value
Now I understand
Thank you very much
- Sun Apr 24, 2022 8:57 am
- Forum: Modding help
- Topic: Equation to convert value
- Replies: 10
- Views: 1418
Re: Equation to convert value
your calculations are wrong
Code: Select all
36288000 / ( 60 ^ 3 ) = 216000
- Sun Apr 24, 2022 2:43 am
- Forum: Modding help
- Topic: Equation to convert value
- Replies: 10
- Views: 1418
Equation to convert value
How to convert the value of the effect in the corresponding time?? [ 'construction-robotics' ] = { [ 'type' ] = 'technology', [ 'name' ] = 'construction-robotics', [ 'icon_size' ] = 256, [ 'icon_mipmaps' ] = 4, [ 'icon' ] = '__base__/graphics/technology/construction-robotics.png', [ 'effects' ] = { ...
- Sun Apr 17, 2022 10:53 am
- Forum: Modding help
- Topic: How do I overlap two images?
- Replies: 7
- Views: 725
Re: How do I overlap two images?
If you load Factorio and open/start a map, you can see all the available prototypes by pressing "Ctrl-Shift-E". Select the "sprites" or "utility" category to see what is loaded. This has helped me a lot. I have created a code to overlap the images. About to leave so ca...
- Fri Apr 15, 2022 11:03 pm
- Forum: Modding help
- Topic: How do I overlap two images?
- Replies: 7
- Views: 725
Re: How do I overlap two images?
I'll try to explain this with little apples, maybe the idea is lost in the translation or I'm not explaining myself well (I think it's the second one) This is the prototype of the technology that I will use as a sample, you can find it in the technology window. [ 'toolbelt' ] = { [ 'type' ] = 'tech...
- Fri Apr 15, 2022 6:13 pm
- Forum: Modding help
- Topic: How do I overlap two images?
- Replies: 7
- Views: 725
Re: How do I overlap two images?
So, Cannot be overlapped the images when the game has started, I have to create the prototype. I thought that if the game shows it, it means that the prototype already exists, but I can't find it. I looked in the prototypes and did not find them. -- data-final-fixes.lua data.raw[ "utility-sprit...
- Fri Apr 15, 2022 1:07 pm
- Forum: Modding help
- Topic: How do I overlap two images?
- Replies: 7
- Views: 725
How do I overlap two images?
I want to do this Imagen.png I want to start with the turret What item should I use? Picture.type = "choose-elem-button" Picture.type = "sprite-button" This is the picture of the turret Picture.sprite = "item/gun-turret" This is the image of the sight. Picture.sprite =...
- Mon Mar 28, 2022 6:36 pm
- Forum: Modding help
- Topic: Why can't I use this structure in localised in settings??
- Replies: 3
- Views: 577
Re: Why can't I use this structure in localised in settings??
you're right
I built the localized_name wrongThe names in are different local.cfg
And I understood what you escplicate.
Now I can do what I want, build localized_name at runtime.
Thank you, thank you very much.
- Mon Mar 28, 2022 1:37 pm
- Forum: Modding help
- Topic: Why can't I use this structure in localised in settings??
- Replies: 3
- Views: 577
Why can't I use this structure in localised in settings??
I want to build the description and the name used localised, but it doesn't work the same as for items and entities. --in settings.lua: data:extend({ { type = "string-setting", name = "my-mod-always-difficult", setting_type = "startup", default_value = "yes", ...
- Fri Mar 25, 2022 6:47 pm
- Forum: Modding help
- Topic: How to customize the tooltip or use the default??
- Replies: 1
- Views: 505
Re: How to customize the tooltip or use the default??
After staring at the code for two hours, I understood the part I was looking for. What I want is part of the normal operation of the "choose-elem-button", in other words, what I wanted was to learn how to use the "choose-elem-button" and I already learned, at least a part. I stil...
- Mon Mar 21, 2022 8:12 pm
- Forum: Modding help
- Topic: How to customize the tooltip or use the default??
- Replies: 1
- Views: 505
How to customize the tooltip or use the default??
I want to use the default tooltips for technologies and recipes; and how to create a similar one or modify them. Captura de pantalla 2022-03-21 145947.png I saw that FNEI does it, but I don't understand how it does it. I don't understand why it is programmed in OOP, it doesn't have a clear flow or c...
- Tue Mar 15, 2022 8:20 pm
- Forum: Modding help
- Topic: How does research work in PVP?
- Replies: 10
- Views: 1331
Re: How does research work in PVP?
I understood everything!!
And my question changes to: Why is all this not in the API guide?
And my question changes to: Why is all this not in the API guide?
Thanks for the explanation.
I have to reconstruct a part of the code, but now that I understand it, it excites me.- Mon Mar 14, 2022 11:48 pm
- Forum: Modding help
- Topic: How does research work in PVP?
- Replies: 10
- Views: 1331
Re: How does research work in PVP?
LuaForce I feel that the guide lacks more information and/or details. When I tried to see the name of the forces it showed me this. for _, Force in pairs( game.forces ) do log( "'" .. Force.name .. "'" ) end 'player' 'enemy' 'neutral' 'conquest' 'ignore' 'capture' 'friendly' Wha...
- Mon Mar 14, 2022 6:45 pm
- Forum: Modding help
- Topic: How does research work in PVP?
- Replies: 10
- Views: 1331
- Mon Mar 14, 2022 4:35 pm
- Forum: Modding help
- Topic: How does research work in PVP?
- Replies: 10
- Views: 1331
Re: How does research work in PVP?
So, not exist difference queues for each team.
And i can use the events to do any i want (or can).
I am right??
- Mon Mar 14, 2022 3:13 pm
- Forum: Modding help
- Topic: How does research work in PVP?
- Replies: 10
- Views: 1331
How does research work in PVP?
Context I'm creating a MOD that interacts with technologies and research, but I don't know how this part of the game works in multiplayer. Questions Each team investigates the technologies separately?? When researching a technology, does it affect both teams? Each team has a different technology qu...
- Sat Mar 12, 2022 2:59 am
- Forum: Modding help
- Topic: Is it possible to export and import information in the same format as the plans?
- Replies: 14
- Views: 1794
Re: Is it possible to export and import information in the same format as the plans?
Oh, sorry, I should have tested the function myself. Yes, the blueprints uses a binary-to-base-64 translator. Which is also in the API! Try game.encode_string(game.table_to_json(my_table)) I tried it, it's what I'm looking for, thank you very much. To learn what I did wrong, why did you take so lon...