Search found 147 matches
- Wed Apr 30, 2025 1:43 pm
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 1007
Re: [2.0.43] How can I set the icon for a recipe?
Changing the names separates the recipes from the object.
It's not what I expected but it might work for me.
Thank you.
I still find it strange that the recipe ignores its own icons in favour of the result icons ...
- Wed Apr 30, 2025 1:32 am
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 1007
Re: [2.0.43] How can I set the icon for a recipe?
I changed the localised_name in the following code but it is the same result.
---------------------------------------------------------------------------------------------------
---> data.lua ...
- Mon Apr 28, 2025 10:50 am
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 1007
Re: [2.0.43] How can I set the icon for a recipe?
What I mean is, what is the point of defining the icons of the recipes if in the end they will be ignored and another one will be used.
- Sun Apr 27, 2025 4:54 pm
- Forum: Modding help
- Topic: cannot read recipe subgroup from data.raw
- Replies: 8
- Views: 1652
Re: cannot read recipe subgroup from data.raw
I think I can help you, but I don't understand the explanation.
Can you give me a code or before and after data?
Can you give me a code or before and after data?
- Sun Apr 27, 2025 4:29 pm
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 1007
[Solved][2.0.43] How can I set the icon for a recipe?
Context
I am creating a new object with its own icon. The new object is used in two recipes.
What I am trying to do is that each recipe has a different icon.
The following code is functional and the image shows the problem ...
I am creating a new object with its own icon. The new object is used in two recipes.
What I am trying to do is that each recipe has a different icon.
The following code is functional and the image shows the problem ...
- Wed Apr 16, 2025 3:02 pm
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 2371
Re: [Solved][[2.0.39] How fixed?? It's a bug??
I didn't hear that this was resolved.
I just checked and it is now working.
I just checked and it is now working.
Thank you.
- Fri Mar 14, 2025 6:07 pm
- Forum: Modding help
- Topic: mod_gui without children
- Replies: 2
- Views: 700
Re: mod_gui without children
Hi, can you share the code to do some tests?
It doesn't have to be everything, just the essentials.
It doesn't have to be everything, just the essentials.
- Fri Mar 14, 2025 5:31 pm
- Forum: Modding help
- Topic: Is it possible to put the recipes of a subgroup together??
- Replies: 1
- Views: 397
Re: Is it possible to put the recipes of a subgroup together??
No, you can't.
By default they are organized by placing the objects/recipes first and then the alternative recipes.
By default they are organized by placing the objects/recipes first and then the alternative recipes.
- Fri Mar 14, 2025 5:20 pm
- Forum: Modding help
- Topic: TabbedPane with tabs on bottom?
- Replies: 1
- Views: 416
Re: TabbedPane with tabs on bottom?
Hi, I don't know much about GUI, but I think there is no easy way to do it, I mean, the one that comes programmed doesn't include it.
But I think you can play with shapes and colors to simulate one.
But I think you can play with shapes and colors to simulate one.
- Fri Mar 14, 2025 12:25 am
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 2371
Re: [2.0.39] How fixed?? It's a bug??
Update
This is the simplified and FUNCTIONAL example code, it still has the error, and I still don't know why it doesn't work not with the gears but with the other objects.
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
---> data.lua ...
This is the simplified and FUNCTIONAL example code, it still has the error, and I still don't know why it doesn't work not with the gears but with the other objects.
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
---> data.lua ...
- Thu Mar 13, 2025 11:14 pm
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 2371
Re: [2.0.39] How fixed?? It's a bug??
I think I have made some progress on this issue.
I am now using this code, which works fine with all objects in the game, except iron gears.
This code is NOT FUNCTIONAL , it is only for reference.
--- Contenedor de las recetas
GPrefix.addDataRaw({
{ type = "recipe-category", name = ThisMOD ...
I am now using this code, which works fine with all objects in the game, except iron gears.
This code is NOT FUNCTIONAL , it is only for reference.
--- Contenedor de las recetas
GPrefix.addDataRaw({
{ type = "recipe-category", name = ThisMOD ...
- Thu Mar 13, 2025 1:11 am
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 2371
Re: [2.0.39] How fixed?? It's a bug??
Thank you, but that does not solve the problem, it evades it, but does not solve it.
With iron plates it works without any problem.
Captura de pantalla (16).png
I am looking for everything to work the same way.
The result of the recipe should be included in the other recipes, as seen in ...
- Wed Mar 12, 2025 11:20 pm
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 2371
Re: [2.0.39] How fixed?? It's a bug??
This message has been deleted by the author
- Wed Mar 12, 2025 7:25 pm
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 2371
[2.0.72] Intermediate products are not working
I have version 2.0.39, here is the code I'm using and the images
I am creating alternative recipes and have created the recipes for the other objects, but only with this one the problem occurs.
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
---> data.lua ...
I am creating alternative recipes and have created the recipes for the other objects, but only with this one the problem occurs.
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
---> data.lua ...
- Mon Feb 10, 2025 9:59 pm
- Forum: Modding help
- Topic: [2.0] How do I delete the spaces in the GUI?
- Replies: 0
- Views: 260
[2.0] How do I delete the spaces in the GUI?
I am creating some MODs and I have noticed that some spaces are being created, but I don't know the reason why these spaces are appearing.
How do I avoid or eliminate these spaces?
How do I avoid or eliminate these spaces?
- Sun Feb 02, 2025 10:20 pm
- Forum: Modding help
- Topic: How to add crafting categories to recipes that can be crafted by hand.
- Replies: 6
- Views: 2917
Re: How to add crafting categories to recipes that can be crafted by hand.
It's been a long time since the last comment, but now I understand what you told me, thanks for the help.
Update: 2025 02 03
Today I tried to update my MOD following the directions you gave me and it doesn't work.
I have version 2.0.32 , here is the code I'm using and the images
I am ...
- Fri Jan 31, 2025 4:46 pm
- Forum: Modding help
- Topic: Is it possible to put the recipes of a subgroup together??
- Replies: 1
- Views: 397
Is it possible to put the recipes of a subgroup together??
I am trying to sort the recipes in such a way that those that produce a certain object are one after the other.
I have tried to do it by changing the order property in several ways but I can't do it.
I am beginning to doubt that it is possible
Captura de pantalla (728).png
Captura de ...
I have tried to do it by changing the order property in several ways but I can't do it.
I am beginning to doubt that it is possible
Captura de pantalla (728).png
Captura de ...
- Wed Jan 22, 2025 11:17 pm
- Forum: Ideas and Suggestions
- Topic: Formatting research time
- Replies: 0
- Views: 263
Formatting research time
Today I wanted to see the research clock, and for a moment I got very confused when the numbers disappeared.
I don't know if it is possible, but I think you should give a fixed format to that time.
I don't know if it is possible, but I think you should give a fixed format to that time.
Code: Select all
41h 00m 06s
- Sat Nov 09, 2024 4:16 pm
- Forum: Not a bug
- Topic: [2.0.15] Switch does not activate
- Replies: 1
- Views: 434
[2.0.15] Switch does not activate
Hi, I don't know if this is happening to anyone else, but I'm reporting it in case it's not.
Today I tried to use the switches, to use them in my plans.
My idea is:
1. If the train is low on fuel, fetch more.
2. If the train is empty, go to a loading station.
3. If the unloading station is full ...
Today I tried to use the switches, to use them in my plans.
My idea is:
1. If the train is low on fuel, fetch more.
2. If the train is empty, go to a loading station.
3. If the unloading station is full ...
- Sun Jul 14, 2024 7:39 pm
- Forum: Technical Help
- Topic: Error downloading mods: "CURL failed: code:56, 38; Failure when receiving data from the peer"
- Replies: 5
- Views: 1245