Context
When the game is loading, some errors usually appear, however, the message that is displayed does not usually give me all the information I need.
I want
So I want to know how I do to:
Personalize the message.
Write to file.
Motrar another message.
Any of the above works for me ...
Search found 147 matches
- Fri Nov 26, 2021 11:15 am
- Forum: Modding help
- Topic: [ 1.1 ] How do I see information before the whole game loads?
- Replies: 2
- Views: 1208
- Fri Nov 19, 2021 1:31 am
- Forum: Modding help
- Topic: [1.1][Solved] Why doesn't the allow_decomposition property work for me?
- Replies: 11
- Views: 3585
Re: [1.1] Why doesn't the allow_decomposition property work for me?
I have started a new game and everything is fine.
Now I will concentrate on something else.
I found some code that works well in migration. I had a hard time understanding it, but I already did.
for _, force in pairs( game.forces ) do
force.reset_technologies( )
for _, technology in pairs ...
- Thu Nov 18, 2021 3:57 pm
- Forum: Modding help
- Topic: [1.1][Solved] Why doesn't the allow_decomposition property work for me?
- Replies: 11
- Views: 3585
Re: [1.1] Why doesn't the allow_decomposition property work for me?
You're right, the default is true, deleting it won't fix it.
I already tried changing the value to false and it didn't fix it either.
Thanks for the key combination. But I don't see anything different in the prototypes.
Recipe Solar panel
https://i.imgur.com/JYLjCJi.png
Item Solar panel ...
- Thu Nov 18, 2021 9:58 am
- Forum: Modding help
- Topic: [1.1][Solved] Why doesn't the allow_decomposition property work for me?
- Replies: 11
- Views: 3585
Re: [1.1] Why doesn't the allow_decomposition property work for me?
If Recipe.enabled is set to true, the recipe will be available right from the start, without any research.
I deleted the property you indicated, but it didn't work.
Regarding problem 1.
And if the problem is Factorio and not the properties of the new object?
I see that other mods have ...
- Thu Nov 18, 2021 2:34 am
- Forum: Modding help
- Topic: [1.1][Solved] Why doesn't the allow_decomposition property work for me?
- Replies: 11
- Views: 3585
Re: [1.1] Why doesn't the allow_decomposition property work for me?
I tried your solution, but it didn't work.
- Thu Nov 18, 2021 1:20 am
- Forum: Modding help
- Topic: [1.1][Solved] Why doesn't the allow_decomposition property work for me?
- Replies: 11
- Views: 3585
Re: [1.1] Why doesn't the allow_decomposition property work for me?
In your message it says in the ingredients , but your code says in the entity , you confuse me.
In the final part of the code, you can see what is added to the recipe.
local Recipe = table.deepcopy( data.raw[ "recipe" ][ Base ] ) -- Copia la receta
Recipe.energy_required = Recipe.energy ...
In the final part of the code, you can see what is added to the recipe.
local Recipe = table.deepcopy( data.raw[ "recipe" ][ Base ] ) -- Copia la receta
Recipe.energy_required = Recipe.energy ...
- Thu Nov 18, 2021 12:17 am
- Forum: Modding help
- Topic: [1.1][Solved] Why doesn't the allow_decomposition property work for me?
- Replies: 11
- Views: 3585
[1.1][Solved] Why doesn't the allow_decomposition property work for me?
Hi, I'm new to programming mods at Factorio.
I have learned a couple of things with the codes of others, but there is something that I still cannot understand and I need help.
I am creating a new solar panel, and in the recipes I see that:
1. The ingredients do not decomposes completely.
2. The ...
I have learned a couple of things with the codes of others, but there is something that I still cannot understand and I need help.
I am creating a new solar panel, and in the recipes I see that:
1. The ingredients do not decomposes completely.
2. The ...