Search found 108 matches
- Thu Mar 03, 2022 6:05 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 588312
Re: We support Ukraine
Last year, the United States began pushing the Nazi government of Ukraine to create an atomic bomb. ..and they are building the nuke out of the hopes and dreams of every little boy in Russia, and they will ban candy, and there will be early bedtimes, and Putin looks like a grown man behind the gian...
- Mon Feb 07, 2022 1:38 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 141362
Re: Friday Facts #367 - Expansion news
I am really happy to see this update!
TBH, I am as excited to see what the expansion will do for the modding scene as what the expansion itself will consist of. I hope Wube will be able to give an indication of new possibilities without giving away too much
TBH, I am as excited to see what the expansion will do for the modding scene as what the expansion itself will consist of. I hope Wube will be able to give an indication of new possibilities without giving away too much
- Sun Jan 23, 2022 1:21 pm
- Forum: General discussion
- Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
- Replies: 26
- Views: 9033
Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
This thread would be much better if the OP explained which specific game-play elements of old-style oil processing are superior to the current way; it would potentially be useful information to the developers and mod-creators, and it would allow for constructive counter-arguments. I have only played...
- Thu Jan 20, 2022 2:42 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 446253
Manufactory.gg
I stumbled on this on reddit and it is both infuriating and hilarious. manufactory.gg Manufactory is a factorio-type game but with build-in crypto-derp. The idea is that as you play, you mine a special and totally not worthless cryptocurrency ($MNFT), and the game will then reward you for holding th...
- Tue Jan 11, 2022 11:22 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1734
- Views: 579528
Re: Simple Questions and Short Answers
I often see rules of thumb along the lines of "you should do X if the distance is more than e.g. 1000 tiles", but I am not sure how long 1000 tiles are on the minimap. Is there a way to see how long e.g. 1000 tiles are on the minimap? (for instance, a distance indicator like on a regular m...
- Tue Dec 14, 2021 11:01 am
- Forum: Outdated/Not implemented
- Topic: Underground pipes/belts overlay?
- Replies: 9
- Views: 3454
Re: Underground pipes/belts overlay?
Hi Ssilk! This is a relative newbie perspective: What I would really like to see with pipes is easier visual diagnostics of what goes on. With belts, you can immediately do diagnostics: 1) what is on the belt? 2) Is the factory working? (i.e., is the belt moving with resources or standing still) If ...
- Fri Nov 19, 2021 2:03 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 55298
Re: Industrial Revolution 2 discussion
Valves in general were put in in case you want to reduce "slosh" - the fluid system in Factorio is prone to equalising / oscillating back and forth if you can't maintain "pressure". In situations where you have a lot of long pipes - IR2 steam being a potential case - it is somet...
- Wed Nov 17, 2021 2:04 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 55298
Re: Industrial Revolution 2 discussion
I am trying IR2 as my first experience with a mod in factorio. So far I only have positive things to say about this mod, and just got done with automating red science! I am wondering what the role of the one-way flow valves for steam/water and the small steam collector tank is. The valves say they p...