Search found 215 matches

by zytukin
Tue Apr 26, 2016 2:52 am
Forum: Mods
Topic: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching
Replies: 27
Views: 44215

Re: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching

Thank you for the mod. Makes making a lot of rockets so much easier :)



FYI for anybody interested (and a possible bug), If you want to demolish a rocket silo, you need to first demolish *all* of the mod's radars in range of it or your game will crash.
by zytukin
Tue Apr 26, 2016 2:42 am
Forum: Mods
Topic: [Mod 0.13.0+] Rename Trains 0.2.0
Replies: 8
Views: 7370

Re: [Mod 12.29+] Rename Trains 0.1.0

Updated to version 0.1.1. Now you can rename assembling machines, furnaces, rocket silos, labs, train stops or roboports by using the mod. These entities and the radar are all the buildings that support backer names. You can't rename the radar however because the radar does not have a GUI you can o...
by zytukin
Sun Apr 24, 2016 11:52 am
Forum: Mods
Topic: [Mod 0.13.0+] Rename Trains 0.2.0
Replies: 8
Views: 7370

Re: [Mod 12.29+] Rename Trains 0.1.0

Awesome mod! Never knew one could rename trains via command. Something I've wished for since first making trains. Is there any way to add a listing of all trains owned to allow renaming them without clicking them? Would make it easier for people with large networks to get started with the mod or to ...
by zytukin
Sun Apr 24, 2016 11:46 am
Forum: Mods
Topic: [MOD 0.13.x] Shuttle Train v1.1.0
Replies: 46
Views: 39519

Re: [MOD 0.12.x] Shuttle Train 0.0.2

A simple solution for calling the train could be a way to open the GUI from outside the train, if that is possible. Like a button at the top of your screen the same way blueprint flipper, fat controller, and many other mods do. Then you could just open it and call it to whatever station is closest t...
by zytukin
Sun Apr 24, 2016 12:29 am
Forum: General discussion
Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
Replies: 24
Views: 27964

Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.

My trains are on the right, since I am in the US and we drive on the right.
by zytukin
Sat Apr 23, 2016 11:21 pm
Forum: General discussion
Topic: Annoyances associated with Factory building
Replies: 41
Views: 12652

Re: Annoyances associated with Factory building

I lost one of my trains...kinda. Have something like 30 trains running ore to my base from outposts. I was doing a bit of rearranging and I found one train just going in circles. Stopped it and looked at it's schedule, somehow instead of going to an outpost it was just scheduled to go between two u...
by zytukin
Sat Apr 23, 2016 9:16 pm
Forum: General discussion
Topic: Annoyances associated with Factory building
Replies: 41
Views: 12652

Re: Annoyances associated with Factory building

I lost one of my trains...kinda. Have something like 30 trains running ore to my base from outposts. I was doing a bit of rearranging and I found one train just going in circles. Stopped it and looked at it's schedule, somehow instead of going to an outpost it was just scheduled to go between two un...
by zytukin
Tue Apr 19, 2016 10:36 am
Forum: General discussion
Topic: Peaceful mode vs The fight - which do you prefer?
Replies: 11
Views: 7113

Re: Peaceful mode vs The fight - which do you prefer?

I say use both.

You can turn on and off peaceful mode any time you want via the console.
/c game.peaceful_mode = true
/c game.forces["enemy"].kill_all_units()
by zytukin
Tue Apr 12, 2016 7:12 pm
Forum: General discussion
Topic: SOLAR or STEAM [poll]
Replies: 72
Views: 36337

Re: SOLAR or STEAM [poll]

I could see solar taking a more interesting role if 3d terrain and/or factory elements, or maybe weather were added to the game. E.g., in very hilly/mountainous terrain, solar panels will only work at the tops of the hills. Or maybe they don't work if they're in the shadow of a defensive wall or so...
by zytukin
Tue Apr 12, 2016 6:11 pm
Forum: General discussion
Topic: Wood!
Replies: 9
Views: 5366

Re: Wood!

I set up my fuel belt which goes to all the trains in a way that it will first use wood. If there is no wood in the system it will use coal and if I have neither of those two it uses solid fuel. :) I used to do that....until one of my trains ran out of fuel I think it ended up with 1 stack and 1 pi...
by zytukin
Tue Apr 12, 2016 6:07 pm
Forum: Ideas and Suggestions
Topic: Railway maintenance and repair
Replies: 12
Views: 5926

Re: Railway maintenance and repair

Does make sense, but what would it accomplish besides just having another use for repair packs?
by zytukin
Tue Apr 12, 2016 6:04 pm
Forum: General discussion
Topic: SOLAR or STEAM [poll]
Replies: 72
Views: 36337

Re: SOLAR or STEAM [poll]

This is the main reason that I made the AC/DC network suggestion, to add an element of the piping challenge (involved with steam) to solar - The AC network would be the same as is now ie the footprint of the power poles. - The DC network would not use the power pole footprint but instead would just...
by zytukin
Tue Apr 12, 2016 5:58 pm
Forum: General discussion
Topic: SOLAR or STEAM [poll]
Replies: 72
Views: 36337

Re: SOLAR or STEAM [poll]

To me it basically seems like your saying that steam is more involved because you *choose* to do things to make it a more complex design and layout instead of just pasting a generic layout anyplace that it will fit. But at the same time, have the complete opposite view of solar, believing that sola...
by zytukin
Tue Apr 12, 2016 4:22 am
Forum: General discussion
Topic: SOLAR or STEAM [poll]
Replies: 72
Views: 36337

Re: SOLAR or STEAM [poll]

Why does steam have to be a neat grid and all in one localized place? (landfill mod would help with that) That is just a matter of preference about how you play the game, nothing more, nothing less. To me it basically seems like your saying that steam is more involved because you *choose* to do thin...
by zytukin
Mon Apr 11, 2016 9:00 pm
Forum: Ideas and Suggestions
Topic: RC avatars
Replies: 22
Views: 6422

Re: RC avatars

bobucles wrote:Another is to have special supply stations scattered across the map full of goodies, or at least with easy access to trains.
I like that idea.
Expands on the existing method of having stations scattered around to supply construction bots in roboports to repair/replace walls and turrets
by zytukin
Mon Apr 11, 2016 2:52 pm
Forum: General discussion
Topic: Factorio FLOB?
Replies: 10
Views: 4939

Re: Factorio FLOB?

Lakes seem must-do, there's not enough variation. Are you going to manufacture the rails? :shock: Maybe, I might add the train mod that lets you control trains from afar and have a refill train that i send back between episodes or something. As to not bore everyone. But everything would be made by ...
by zytukin
Mon Apr 11, 2016 2:38 pm
Forum: General discussion
Topic: Train stations V vs H
Replies: 45
Views: 15647

Re: Train stations V vs H

Honestly I'd rather then fix them so they only need 6 tiles whether vertical or horizontal and DON'T have those ugly gaps.
Failing that, leave them as they are now.
by zytukin
Mon Apr 11, 2016 1:33 pm
Forum: General discussion
Topic: SOLAR or STEAM [poll]
Replies: 72
Views: 36337

Re: SOLAR or STEAM [poll]

why not include building the components as part of the complexity? Because it has nothing to do with the complexity of laying out the power station. A solar field + its optimal array of accumulators is simply simple it doesn't matter if you are laying 100, 1000, 10000, 100000 the pattern is the sam...
by zytukin
Sun Apr 10, 2016 12:34 pm
Forum: Gameplay Help
Topic: Tips and tricks - Rebuilding
Replies: 2
Views: 2661

Re: Tips and tricks - Rebuilding

Any building can be upgraded (and downgraded) by using another of the same type by just placing it on top of the old one. When upgrading or downgrading a building, the new building will continue working as if nothing was changed, keeping the original recipe and contents that the old building had. Th...
by zytukin
Sun Apr 10, 2016 12:18 pm
Forum: Implemented Suggestions
Topic: A way to sort the rail station listing
Replies: 1
Views: 1565

A way to sort the rail station listing

As your base grows and you add more and more trains and rail stations, the list of rail stations can become quite long and it can become a pain to find a particular station if you have, for example, 25+ stations. If you have a mega base, then you could easily have over 50 stations or maybe over a hu...

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