Decorations would be nice.
We clear trees often to make space, but trees reduce pollution.
Would be nice if we could plant trees or even forests.
Search found 215 matches
- Thu Mar 31, 2016 12:55 pm
- Forum: Ideas and Suggestions
- Topic: Cosmetics, Designs, Decorations - How to make a mod?
- Replies: 17
- Views: 6309
- Thu Mar 31, 2016 12:54 pm
- Forum: Gameplay Help
- Topic: The solution of railway problems and a bit of criticism.
- Replies: 6
- Views: 2491
Re: The solution of railway problems and a bit of criticism.
hmm...taking another guess at understanding what you want to happen.
In my above picture, are you saying that trains A and B should ignore the signal at C and just follow the signal at D?
In my above picture, are you saying that trains A and B should ignore the signal at C and just follow the signal at D?
- Wed Mar 30, 2016 11:08 pm
- Forum: Outdated/Not implemented
- Topic: Notify users that you can't finish the game with no aliens.
- Replies: 10
- Views: 4405
Re: Notify users that you can't finish the game with no aliens.
It doesn't need to be spam. it could be something as simple as some text displayed over the Generate button on the Map Generator screen when 'None' is selected for the size of enemy bases. Something like this. Non-intrusive, not spam, wont show unless you have the generation set to not have enemy ba...
- Wed Mar 30, 2016 11:00 pm
- Forum: General discussion
- Topic: Illegal copies and youtube
- Replies: 55
- Views: 19482
Re: Illegal copies and youtube
some of you might end up with "Train Stop Supercheese" or whatnot in your game. ;) Is that where the default train station names come from? I was wondering due to some of the odd names. Didn't know there was different levels. Honestly, I didn't even know of this site until after buying th...
- Wed Mar 30, 2016 10:56 pm
- Forum: General discussion
- Topic: Any way to increase running speed (via console)?
- Replies: 3
- Views: 11570
Re: Any way to increase running speed (via console)?
You can use a command to speed up the game. /c game.speed = # 1 = default 2 = double speed 3 = triple speed etc goes up to 100. I used it a lot before getting power armor, pretty much any time I had to run somewhere. Set it to 2 or 3, run somewhere, then set it back to 1 to do stuff. Note that is sp...
- Wed Mar 30, 2016 9:58 pm
- Forum: General discussion
- Topic: Illegal copies and youtube
- Replies: 55
- Views: 19482
Re: Illegal copies and youtube
Well, I like what the devs of "Game Dev Tycoon" have done. They made a modified copy of the game and uploaded it on a popular torrent site. The "modification" was that after some time your ingame game would be pirated ingame. People started complaining about how they get no mone...
- Wed Mar 30, 2016 9:08 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Seperate use of personal and networked robots
- Replies: 2
- Views: 1351
Re: Suggestion: Seperate use of personal and networked robots
It would be nice. Perhaps even a little toggle switch when creating a blueprint/deconstruction planner to specify if it's network only, personal only, or both. Pretty easy to just make multiple blueprints for things. Maybe then the Icon can then have a 'P' for personal only and an 'N' for network on...
- Wed Mar 30, 2016 8:58 pm
- Forum: Gameplay Help
- Topic: The solution of railway problems and a bit of criticism.
- Replies: 6
- Views: 2491
Re: The solution of railway problems and a bit of criticism.
xi6rD07.jpg In your picture, for area number 3 Trains A and B wont go anywhere because the next signal they encounter (C) will on their left hand side Train E wont go past D for the same reason. At D the signals will be on it's left hand side. Trains only drive down tracks that will put the signals...
- Tue Mar 29, 2016 10:14 pm
- Forum: Ideas and Suggestions
- Topic: add a directional arrow on the screen when placing a belt
- Replies: 2
- Views: 1604
Re: add a directional arrow on the screen when placing a belt
It would be nice. Even when zoomed in it may not be easy to tell the direction due to the mouse cursor being in the way Another thought could be that the belt always goes in the direction you drag the mouse when placing it. Or a way to reverse the direction of long stretches of conveyor as easily as...
- Tue Mar 29, 2016 2:12 pm
- Forum: Ideas and Suggestions
- Topic: High colour contrast mode
- Replies: 11
- Views: 4612
Re: High colour contrast mode
I can help... a little bit, at least. I made changes to the graphics of the wires. They are a lot more visible now. It also makes them look more ugly. Simply place these in Factorio/data/core/graphics, and tell me if it helps. As for the roboport visualization, could you be more specific? TY very m...
- Tue Mar 29, 2016 1:48 pm
- Forum: Ideas and Suggestions
- Topic: Copper wire almost invisible to aging gamers
- Replies: 7
- Views: 3334
Re: Copper wire almost invisible to aging gamers
On a side note, and to get back on the topic of the hard to see wires.
Found this post in High Contrast Mode about replacing the wire graphics to make them easier to see.
I made my wires red so they stood out good (I don't use the specialized wires at all anyway)
Found this post in High Contrast Mode about replacing the wire graphics to make them easier to see.
I made my wires red so they stood out good (I don't use the specialized wires at all anyway)
- Tue Mar 29, 2016 1:43 pm
- Forum: Ideas and Suggestions
- Topic: Copper wire almost invisible to aging gamers
- Replies: 7
- Views: 3334
Re: Copper wire almost invisible to aging gamers
Yea. In real life there is power loss over distance. Friction. The wires in your house get warm when electricity is used. That's because copper does offer a little resistance to the electrons and the resulting friction creates heat. Its part of the reason why humongous solar farms in death valley w...
- Tue Mar 29, 2016 1:03 pm
- Forum: General discussion
- Topic: Train signal and/or pathfinding weird thing
- Replies: 8
- Views: 2707
Re: Train signal and/or pathfinding weird thing
Train path finding in general can be weird. I had built this little siding just after my unloading stations, it has a station named 'temp' so I could use it to park some extra trains when I was extending the waiting area for stations to prevent trains from blocking the main line into the stations. E...
- Tue Mar 29, 2016 12:23 pm
- Forum: Gameplay Help
- Topic: 2x resources reaching 4x the furnaces?
- Replies: 10
- Views: 3060
Re: 2x resources reaching 4x the furnaces?
Module use is up to your preference and what you want to do in the game. If you've got the power to spare spare for defenses (if you're not in peaceful mode) and faster production, you could say screw the environment and put speed modules on everything. Looks like you have 4 lines going down to 2 li...
- Mon Mar 28, 2016 10:54 pm
- Forum: Ideas and Suggestions
- Topic: Copper wire almost invisible to aging gamers
- Replies: 7
- Views: 3334
Re: Copper wire almost invisible to aging gamers
Yea, sorry, substations.
Can't say I've ever heard of power loss over distance.
It is an interesting concept though.
I hope there isn't any, I use them all over the place.
Can't say I've ever heard of power loss over distance.
It is an interesting concept though.
I hope there isn't any, I use them all over the place.
- Mon Mar 28, 2016 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Copper wire almost invisible to aging gamers
- Replies: 7
- Views: 3334
Re: Copper wire almost invisible to aging gamers
A simple thing in the options that lets players define the colors of the wires would be great in my opinion. My eyesight is horrible as well so sometimes have trouble seeing the wires, especially in the desert areas. Normally I just use medium poles so place by looking at the distance between their ...
- Mon Mar 28, 2016 7:50 pm
- Forum: General discussion
- Topic: Steam game access
- Replies: 5
- Views: 1354
Re: Steam game access
I would think that just forcing a month wait would solve an issue with stolen credit cards.
It gives time for the owners to discover their cards were stolen and get the charges cancelled.
Then the dev's could cancel the account used to make the purchases so the fraudster couldn't get the keys to sell.
It gives time for the owners to discover their cards were stolen and get the charges cancelled.
Then the dev's could cancel the account used to make the purchases so the fraudster couldn't get the keys to sell.
- Mon Mar 28, 2016 7:46 pm
- Forum: General discussion
- Topic: Steam game access
- Replies: 5
- Views: 1354
Re: Steam game access
Works fine for me. I just closed and reopened Factorio with no trouble. I did have trouble with it when I first got the game though. It would just sit at 'synchronizing' any time I closed the game. Right click the game, select Properties. Go to the Updates Tab, uncheck the box at the bottom for &quo...
- Mon Mar 28, 2016 7:40 pm
- Forum: General discussion
- Topic: The Enemies page on the wiki is outdated
- Replies: 3
- Views: 1219
Re: The Enemies page on the wiki is outdated
there is also incorrect info on the Diesel Locomotive page -> 'Other things' listing https://wiki.factorio.com/index.php?title=Diesel_Locomotive#Other_things It Says: As trains are a priority target of Enemies, more or less any place where trains can stop should be defended. This is of course more i...
- Mon Mar 28, 2016 7:06 pm
- Forum: General discussion
- Topic: Beacon's and electric furnaces
- Replies: 3
- Views: 7442
Re: Beacon's and electric furnaces
Don't think it's possible to get more then 12 around a beacon.
I tend to go the opposite route though, with multiple beacons per building.
I tend to go the opposite route though, with multiple beacons per building.