Search found 215 matches

by zytukin
Thu Mar 31, 2016 12:55 pm
Forum: Ideas and Suggestions
Topic: Cosmetics, Designs, Decorations - How to make a mod?
Replies: 17
Views: 6309

Re: Cosmetic Stuff

Decorations would be nice.

We clear trees often to make space, but trees reduce pollution.
Would be nice if we could plant trees or even forests.
by zytukin
Thu Mar 31, 2016 12:54 pm
Forum: Gameplay Help
Topic: The solution of railway problems and a bit of criticism.
Replies: 6
Views: 2491

Re: The solution of railway problems and a bit of criticism.

hmm...taking another guess at understanding what you want to happen.

In my above picture, are you saying that trains A and B should ignore the signal at C and just follow the signal at D?
by zytukin
Wed Mar 30, 2016 11:08 pm
Forum: Outdated/Not implemented
Topic: Notify users that you can't finish the game with no aliens.
Replies: 10
Views: 4405

Re: Notify users that you can't finish the game with no aliens.

It doesn't need to be spam. it could be something as simple as some text displayed over the Generate button on the Map Generator screen when 'None' is selected for the size of enemy bases. Something like this. Non-intrusive, not spam, wont show unless you have the generation set to not have enemy ba...
by zytukin
Wed Mar 30, 2016 11:00 pm
Forum: General discussion
Topic: Illegal copies and youtube
Replies: 55
Views: 19482

Re: Illegal copies and youtube

some of you might end up with "Train Stop Supercheese" or whatnot in your game. ;) Is that where the default train station names come from? I was wondering due to some of the odd names. Didn't know there was different levels. Honestly, I didn't even know of this site until after buying th...
by zytukin
Wed Mar 30, 2016 10:56 pm
Forum: General discussion
Topic: Any way to increase running speed (via console)?
Replies: 3
Views: 11570

Re: Any way to increase running speed (via console)?

You can use a command to speed up the game. /c game.speed = # 1 = default 2 = double speed 3 = triple speed etc goes up to 100. I used it a lot before getting power armor, pretty much any time I had to run somewhere. Set it to 2 or 3, run somewhere, then set it back to 1 to do stuff. Note that is sp...
by zytukin
Wed Mar 30, 2016 9:58 pm
Forum: General discussion
Topic: Illegal copies and youtube
Replies: 55
Views: 19482

Re: Illegal copies and youtube

Well, I like what the devs of "Game Dev Tycoon" have done. They made a modified copy of the game and uploaded it on a popular torrent site. The "modification" was that after some time your ingame game would be pirated ingame. People started complaining about how they get no mone...
by zytukin
Wed Mar 30, 2016 9:08 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Seperate use of personal and networked robots
Replies: 2
Views: 1351

Re: Suggestion: Seperate use of personal and networked robots

It would be nice. Perhaps even a little toggle switch when creating a blueprint/deconstruction planner to specify if it's network only, personal only, or both. Pretty easy to just make multiple blueprints for things. Maybe then the Icon can then have a 'P' for personal only and an 'N' for network on...
by zytukin
Wed Mar 30, 2016 8:58 pm
Forum: Gameplay Help
Topic: The solution of railway problems and a bit of criticism.
Replies: 6
Views: 2491

Re: The solution of railway problems and a bit of criticism.

xi6rD07.jpg In your picture, for area number 3 Trains A and B wont go anywhere because the next signal they encounter (C) will on their left hand side Train E wont go past D for the same reason. At D the signals will be on it's left hand side. Trains only drive down tracks that will put the signals...
by zytukin
Tue Mar 29, 2016 10:14 pm
Forum: Ideas and Suggestions
Topic: add a directional arrow on the screen when placing a belt
Replies: 2
Views: 1604

Re: add a directional arrow on the screen when placing a belt

It would be nice. Even when zoomed in it may not be easy to tell the direction due to the mouse cursor being in the way Another thought could be that the belt always goes in the direction you drag the mouse when placing it. Or a way to reverse the direction of long stretches of conveyor as easily as...
by zytukin
Tue Mar 29, 2016 2:12 pm
Forum: Ideas and Suggestions
Topic: High colour contrast mode
Replies: 11
Views: 4612

Re: High colour contrast mode

I can help... a little bit, at least. I made changes to the graphics of the wires. They are a lot more visible now. It also makes them look more ugly. Simply place these in Factorio/data/core/graphics, and tell me if it helps. As for the roboport visualization, could you be more specific? TY very m...
by zytukin
Tue Mar 29, 2016 1:48 pm
Forum: Ideas and Suggestions
Topic: Copper wire almost invisible to aging gamers
Replies: 7
Views: 3334

Re: Copper wire almost invisible to aging gamers

On a side note, and to get back on the topic of the hard to see wires.
Found this post in High Contrast Mode about replacing the wire graphics to make them easier to see.

I made my wires red so they stood out good (I don't use the specialized wires at all anyway)
redpower.jpg
redpower.jpg (163.65 KiB) Viewed 3224 times
by zytukin
Tue Mar 29, 2016 1:43 pm
Forum: Ideas and Suggestions
Topic: Copper wire almost invisible to aging gamers
Replies: 7
Views: 3334

Re: Copper wire almost invisible to aging gamers

Yea. In real life there is power loss over distance. Friction. The wires in your house get warm when electricity is used. That's because copper does offer a little resistance to the electrons and the resulting friction creates heat. Its part of the reason why humongous solar farms in death valley w...
by zytukin
Tue Mar 29, 2016 1:03 pm
Forum: General discussion
Topic: Train signal and/or pathfinding weird thing
Replies: 8
Views: 2707

Re: Train signal and/or pathfinding weird thing

Train path finding in general can be weird. I had built this little siding just after my unloading stations, it has a station named 'temp' so I could use it to park some extra trains when I was extending the waiting area for stations to prevent trains from blocking the main line into the stations. E...
by zytukin
Tue Mar 29, 2016 12:23 pm
Forum: Gameplay Help
Topic: 2x resources reaching 4x the furnaces?
Replies: 10
Views: 3060

Re: 2x resources reaching 4x the furnaces?

Module use is up to your preference and what you want to do in the game. If you've got the power to spare spare for defenses (if you're not in peaceful mode) and faster production, you could say screw the environment and put speed modules on everything. Looks like you have 4 lines going down to 2 li...
by zytukin
Mon Mar 28, 2016 10:54 pm
Forum: Ideas and Suggestions
Topic: Copper wire almost invisible to aging gamers
Replies: 7
Views: 3334

Re: Copper wire almost invisible to aging gamers

Yea, sorry, substations.
Can't say I've ever heard of power loss over distance.

It is an interesting concept though.
I hope there isn't any, I use them all over the place.
by zytukin
Mon Mar 28, 2016 8:00 pm
Forum: Ideas and Suggestions
Topic: Copper wire almost invisible to aging gamers
Replies: 7
Views: 3334

Re: Copper wire almost invisible to aging gamers

A simple thing in the options that lets players define the colors of the wires would be great in my opinion. My eyesight is horrible as well so sometimes have trouble seeing the wires, especially in the desert areas. Normally I just use medium poles so place by looking at the distance between their ...
by zytukin
Mon Mar 28, 2016 7:50 pm
Forum: General discussion
Topic: Steam game access
Replies: 5
Views: 1354

Re: Steam game access

I would think that just forcing a month wait would solve an issue with stolen credit cards.
It gives time for the owners to discover their cards were stolen and get the charges cancelled.
Then the dev's could cancel the account used to make the purchases so the fraudster couldn't get the keys to sell.
by zytukin
Mon Mar 28, 2016 7:46 pm
Forum: General discussion
Topic: Steam game access
Replies: 5
Views: 1354

Re: Steam game access

Works fine for me. I just closed and reopened Factorio with no trouble. I did have trouble with it when I first got the game though. It would just sit at 'synchronizing' any time I closed the game. Right click the game, select Properties. Go to the Updates Tab, uncheck the box at the bottom for &quo...
by zytukin
Mon Mar 28, 2016 7:40 pm
Forum: General discussion
Topic: The Enemies page on the wiki is outdated
Replies: 3
Views: 1219

Re: The Enemies page on the wiki is outdated

there is also incorrect info on the Diesel Locomotive page -> 'Other things' listing https://wiki.factorio.com/index.php?title=Diesel_Locomotive#Other_things It Says: As trains are a priority target of Enemies, more or less any place where trains can stop should be defended. This is of course more i...
by zytukin
Mon Mar 28, 2016 7:06 pm
Forum: General discussion
Topic: Beacon's and electric furnaces
Replies: 3
Views: 7442

Re: Beacon's and electric furnaces

Don't think it's possible to get more then 12 around a beacon.
I tend to go the opposite route though, with multiple beacons per building.

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