Only if mouse steering was an option you had to select in the settings.
I hate the thought of having to use a mouse to steer.
Search found 215 matches
- Sun Apr 03, 2016 10:56 am
- Forum: Ideas and Suggestions
- Topic: Driving the vehicle
- Replies: 4
- Views: 1128
- Fri Apr 01, 2016 10:12 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 562255
Re: Accumulator / Solar panel ratio
Also depends on how much your planning on expanding.
I mean, build a massive setup once vs over and over as you upgrade.
I mean, build a massive setup once vs over and over as you upgrade.
- Fri Apr 01, 2016 4:11 pm
- Forum: Ideas and Suggestions
- Topic: Cosmetics, Designs, Decorations - How to make a mod?
- Replies: 17
- Views: 6309
Re: Cosmetic Stuff
As long as I never give the mod to others.Neotix wrote:"If you want something done right, do it yourself." - problem solved
Or they would suffer that issue :p
- Fri Apr 01, 2016 4:08 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 562255
Re: Accumulator / Solar panel ratio
I also wonder how much surplus energy production it accounts for. If you make enough to have a surplus (ie, make 2-3 times more then you are using), then you wont have to worry as much about having a proper ratio, you could easily have more accumulators because the excess solar plants can charge the...
- Fri Apr 01, 2016 1:30 pm
- Forum: Ideas and Suggestions
- Topic: Cosmetics, Designs, Decorations - How to make a mod?
- Replies: 17
- Views: 6309
Re: Cosmetic Stuff
Use the Mods Luke, use the Mods. Adding new items that do nothing (no extra codding) is easy. You just need good looking sprites. And then just post here again in the future asking for it to be added when somebody stops updating a mod causing stuff to vanish in your factory or seek out a different ...
- Fri Apr 01, 2016 1:03 pm
- Forum: Ideas and Suggestions
- Topic: xp for turrets
- Replies: 9
- Views: 3059
Re: xp for turrets
Can you explain, how an electronic circuit should be leveled up without magic? (and magic is not really matching into Factorio, isn't it? :) ) Perhaps the alien blood splashing onto the turret reacts with the metals causing the DNA contained in the red blood cells to reconstruct the turret slightly...
- Fri Apr 01, 2016 11:53 am
- Forum: General discussion
- Topic: Appearance of alien artefacts
- Replies: 10
- Views: 3440
Re: Appearance of alien artefacts
1-3 used to be available on Steam and GoG But they were removed due to licensing issues between Interplay and Parallax. However, the games stay in your library if you had already bought them (at least, on steam they do) The people who made the original games formed a new company called Revival Produ...
- Fri Apr 01, 2016 11:34 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 562255
Re: Accumulator / Solar panel ratio
Either things have changed since topic started or the math is off (or I screwed up when monitoring my factory one day) I can tell you that I just today came to this topic skeptical, tested with the ratios here on 0.12.29, and can confirm that they're still dead on. I tested with 7 radars = 2.1 MW d...
- Fri Apr 01, 2016 10:44 am
- Forum: General discussion
- Topic: Illegal copies and youtube
- Replies: 55
- Views: 19482
Re: Illegal copies and youtube
You are correct with the amout of game-demos but i just cannot believe that people don't just go to google and don't see the main factorio-page! Even if i'm searching for "Factorio Free Download", "Factorio Free Download Mac" or "Factorio download full version free" th...
- Fri Apr 01, 2016 10:19 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 562255
Re: Accumulator / Solar panel ratio
Either things have changed since topic started or the math is off (or I screwed up when monitoring my factory one day) I had found that a ratio of 1.2 to 1.5 accumulators per solar panel worked out perfectly fine. The ratios posted result in more solar panels then are needed to power factory and cha...
- Fri Apr 01, 2016 3:54 am
- Forum: General discussion
- Topic: Appearance of alien artefacts
- Replies: 10
- Views: 3440
Re: Appearance of alien artefacts
it sorta reminds me of the graphics from a different game. A cookie for whoever can name the game(s) these are from. Anybody under the age of 20 probably wont know. This post actually compelled me to register. Descent 1 or 2. I enjoyed 3 a lot :) Im 23 btw. Iv never really understood the alien arti...
- Fri Apr 01, 2016 1:12 am
- Forum: General discussion
- Topic: CGP Grey huge fan of Factorio
- Replies: 1
- Views: 1025
Re: CGP Grey huge fan of Factorio
yes...wayyy to much.
I could say that about myself.
At least there is one benefit to being unemployed right now, I can play it all day every day.
and...erm...have for the past 3 weeks. lol
I could say that about myself.
At least there is one benefit to being unemployed right now, I can play it all day every day.
and...erm...have for the past 3 weeks. lol
- Fri Apr 01, 2016 1:02 am
- Forum: Gameplay Help
- Topic: 2x resources reaching 4x the furnaces?
- Replies: 10
- Views: 3060
Re: 2x resources reaching 4x the furnaces?
Yeah, the pinch point idea was so that I could balance it for each row of 20 to take half a belt, since that is actually quite a lot anyway. Plus, I think without the use of mods or cheats, getting 4+ express belts fully loaded for each type of ore would require an awful lot of effort aha. No cheat...
- Thu Mar 31, 2016 6:27 pm
- Forum: Gameplay Help
- Topic: Efficiency of Roundabouts vs Crossings for T-Junctions
- Replies: 5
- Views: 8556
Re: Efficiency of Roundabouts vs Crossings for T-Junctions
I see what you are saying, if a long train stopped mid u-turn when that train in the picture tried to go north. I don't have any trains in automatic mode that are longer then an engine and 5 cars, so no worries. If I need more supplies moved, I just add trains. Although, that shouldn't happen anyway...
- Thu Mar 31, 2016 4:58 pm
- Forum: Gameplay Help
- Topic: Efficiency of Roundabouts vs Crossings for T-Junctions
- Replies: 5
- Views: 8556
Re: Efficiency of Roundabouts vs Crossings for T-Junctions
Makes sense, the t-junction is a shorter distance and depending on train length and traffic volume, might not block other trains from passing where where the tracks cross over. I've used both designs in my rail layout. But, my roundabouts are a bit different. I run longer trains (engine + 5 cars) so...
- Thu Mar 31, 2016 4:45 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 95672
Re: Your Logistic Robots Are Broken! [Forum Game]
Your logistics robot picks up the rocket fuel, then bumps a building causing a spark which ignites the fuel.
You watch as your robot flies into the sky and out of the atmosphere.
I ask my robots to bring me 30 stacks of express conveyors.
You watch as your robot flies into the sky and out of the atmosphere.
I ask my robots to bring me 30 stacks of express conveyors.
- Thu Mar 31, 2016 4:38 pm
- Forum: Show your Creations
- Topic: Power Plant
- Replies: 1
- Views: 1433
Re: Power Plant
Nice.
If you have any substations, they can be used to get more solar panels in the same amount of space.
If you have any substations, they can be used to get more solar panels in the same amount of space.
- Thu Mar 31, 2016 2:29 pm
- Forum: General discussion
- Topic: Appearance of alien artefacts
- Replies: 10
- Views: 3440
Re: Appearance of alien artefacts
it sorta reminds me of the graphics from a different game. http://www46.homepage.villanova.edu/matthew.velez/images/CloakingDevice.gif http://www46.homepage.villanova.edu/matthew.velez/images/Invinciblity.gif http://orig09.deviantart.net/5fde/f/2010/310/3/b/shield_boost_avatar__msn_by_phoenixmanx_xl...
- Thu Mar 31, 2016 1:58 pm
- Forum: General discussion
- Topic: Illegal copies and youtube
- Replies: 55
- Views: 19482
Re: Illegal copies and youtube
Most games don't offer demos, so it's not something one often looks for, especially if your an older gamer. I've played maybe 5 games over the past 16 years that offered demos. Playing a game gives you far more information on it then watching cheesy youtube videos (no offense meant to anybody here t...
- Thu Mar 31, 2016 1:12 pm
- Forum: Ideas and Suggestions
- Topic: Construction Bot task assigning.
- Replies: 2
- Views: 1015
Construction Bot task assigning.
It seems that construction/deconstruction tasks are assigned to construction bots randomly, resulting in items being built/unbuilt in a completely random method decon1.jpg decon2.jpg decon3.jpg This presents some minor annoyances. It might be more efficient (and faster) if the bots took jobs in a 'c...