Search found 73 matches
- Tue Mar 15, 2016 11:27 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 243578
Re: Tips, Designs, & Tricks
I think I've come up with something close to the ideal furnace setup, but it's too difficult to take screenshots, so I'll just describe it. Someone else is welcome to make a screenshot and share it (it's not as if an idea can be copyrighted anyway). Many furnace setups have two Belt lines, in betwe...
- Mon Mar 14, 2016 5:08 pm
- Forum: Gameplay Help
- Topic: Splitters and Maths... 3-way? 6-way?
- Replies: 1
- Views: 1729
Splitters and Maths... 3-way? 6-way?
Is there any way to split a line 3 ways, or 6 ways? Yeah, math was never my strong suit in school... but it seems to me that if you're dealing with a splitter that always takes 50%, it would be kind of difficult to split a line 33/33/33. Unless there's some fancy belt trick to do this? Looking at a ...
- Mon Mar 14, 2016 12:10 am
- Forum: Gameplay Help
- Topic: Question of when to use fast and/or express belts
- Replies: 1
- Views: 829
Question of when to use fast and/or express belts
Hi all. I've been trying to wrap my head around the concept of the fast and express belts, and am a bit confused. As far as my brain's logic can tell, faster belts are only useful where a bottleneck might occur (such as a bend or curve in the belt). As an example, let's say an ore miner is mining 1 ...
- Sun Mar 13, 2016 3:03 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 293931
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Yay! Looks awesome, thanks a million.LyrickCZE wrote:Yea, I was thinking about that too... Now that I know I'm not alone, I made it happen.
Had to change the yellow dirt as well.
- Sun Mar 13, 2016 2:17 am
- Forum: Ideas and Suggestions
- Topic: Better map generation algorithm
- Replies: 3
- Views: 2212
Re: Better map generation algorithm
The game kind of reminds me of when I used to play Civ 4 a lot. I could sit for an hour or two trying to generate a map that was to my liking. This game, however, is not quite as bad. I can usually find a decent map after hitting the Restart button less than 20 times. My issue is that I don't find a...
- Sun Mar 13, 2016 2:10 am
- Forum: Ideas and Suggestions
- Topic: Change ammo behavior re: quickbar
- Replies: 6
- Views: 2577
Re: Change ammo behavior re: quickbar
You can't half the items if you're using the numerical keys to access quickbar items.ssilk wrote:@Targa: So, that's the point: The ammo stack is also just a "quickbar stack". You can just half the items inside that to put it into a turret. Nothing needs to go back.
- Sun Mar 13, 2016 2:08 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 293931
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Since you're good with the graphic assets, any chance you could make a mod that changes the mustard yellow of the desert biome to a more sand-like beige coloring? Currently I can't play any games in the desert, that color is so offensive to my eyes.
- Sat Mar 12, 2016 10:51 am
- Forum: Ideas and Suggestions
- Topic: Change ammo behavior re: quickbar
- Replies: 6
- Views: 2577
Re: Change ammo behavior re: quickbar
I also should note (since you state you do things differently and it's never been an issue), that I was watching a Let's Play video series on YouTube and the narrator also complained about how he "hates the fact that the ammo doesn't go to my quickbar". So I'm not the only one.
- Sat Mar 12, 2016 6:58 am
- Forum: General discussion
- Topic: Out of the Loop on Starting Conditions for a New Game
- Replies: 9
- Views: 3389
Re: Out of the Loop on Starting Conditions for a New Game
Pick up items out of your inventory, drop on ground (Z key), walk away. You now have nothing.
- Sat Mar 12, 2016 6:55 am
- Forum: Implemented Suggestions
- Topic: Disable mod info in-game
- Replies: 1
- Views: 871
Disable mod info in-game
I'm using the WaiTex texture mod, and find it highly distracting to have "base->WaiTex" displayed in bright yellow text in the info-box whenever I hover my mouse over an entity. I already know that the mod is there, since I'm the one that installed it. I don't need to be reminded in bright...
- Sat Mar 12, 2016 6:41 am
- Forum: Ideas and Suggestions
- Topic: Change ammo behavior re: quickbar
- Replies: 6
- Views: 2577
Change ammo behavior re: quickbar
One of the things about this game I find quite annoying: I'll use the middle mouse button to reserve a place on my quickbar for piercing rounds. I'll put 100 of them on the quickbar. I'll place a turret, press the corresponding number key to place the ammo in my hand, drop the ammo in the turret, us...
- Fri Mar 11, 2016 8:59 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 293931
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
First of all, thanks for all the hard work, it looks great! I was wondering if there's any way possible to prevent the game from displaying "base->WaiTex" in yellow in the info-box when I hover my mouse over an entity? The rest of the text is white, and that yellow immediately draws the ey...
- Fri Mar 11, 2016 8:49 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Enemy Attack Alert mod (change to vanilla)
- Replies: 1
- Views: 819
[Request] Enemy Attack Alert mod (change to vanilla)
Hi all. One thing that I find very lacking in the vanilla game is the alert system for when your turrets kill enemies. The "triangle alert symbol" can last as little as 1/2 a second, it seems, if it's a single biter rapidly killed by one or two turrets. The problem with vanilla is that the...