Search found 73 matches
- Fri Mar 25, 2016 2:21 pm
- Forum: Not a bug
- Topic: [Oxyd] Enemies not expanding
- Replies: 9
- Views: 3542
[Oxyd] Enemies not expanding
This may or may not be a bug, but it's confusing nonetheless. I am experiencing issues with enemies not expanding to new bases, even at approximately midway through a game. I used the following command: /c game.player.print(tostring(game.map_settings.enemy_expansion.max_expansion_cooldown)) This ret...
- Fri Mar 25, 2016 1:49 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51057
Re: Bug reports
I may have to post that in game bug reports. I appreciate the help! I knew they weren't expanding, but had no clue as to why. I can see why a value of 216000 would make a huge difference. Do you know of any way to change that value, through console commands or a mod? I'd like to try to fix my game. ...
- Fri Mar 25, 2016 1:00 am
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51057
Re: Bug reports
Tried that also, no joy. Maybe the enemy expansion part of the mod is broken? I can use the commands to show enemy evolution, etc... and they all print to the screen no problem. That command you're giving me makes the sound like "command accepted" but doesn't print a "true" or &q...
- Thu Mar 24, 2016 7:19 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51057
Re: Bug reports
[quote="orzelek"]Please execute this command:
This doesn't print any response to the screen that I can see.
Code: Select all
/c game.player.print(tostring(game.mapsettings.enemy_expansion.enabled))
- Thu Mar 24, 2016 4:48 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51057
Re: Bug reports
The only other mod I'm using is WaiTex (textures). I'm using the console command: /c game.local_player.force.chart(game.local_player.surface,{lefttop = {x = -2000, y = -2000}, rightbottom = {x = 2000, y = 2000}}) To see everything without need of radar. I can see the green circles in the debug conso...
- Thu Mar 24, 2016 1:33 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51057
Re: Bug reports
Not sure if this is an RSO bug or a game bug (or not a bug), but in my current game with biter evolution at 0.4, they still haven't built a single new base or spread at all. I used a console command to scan a huge area around my starting area (2000x2000) and the biter bases haven't changed a bit sin...
- Mon Mar 21, 2016 11:16 am
- Forum: Gameplay Help
- Topic: Oil Refineries, can this math be right?
- Replies: 5
- Views: 6130
Re: Oil Refineries, can this math be right?
Something I haven't seen mentioned anywhere yet: When you use the Beacons (in the above example, using Speed modules in the beacons), it transmits the effect at a reduced rate, but does it also transmit the negative side effects (more power usage)? And if so, are they transmitted at a reduced rate a...
- Mon Mar 21, 2016 5:22 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 180598
Re: [0.12.x] RSO Discussion thread
I have a question about changing the config file. If, for example, I have disableEnemyExpansion = true and start a game, save my game, then change that to false, will the change actually take affect, or are the original settings used when starting the game kept in the save file and not refreshed eve...
- Sun Mar 20, 2016 5:56 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Long distance pipes and pumps
- Replies: 37
- Views: 325727
Re: Long distance pipes and pumps
Are pumps placed at the source, or at the destination? Or in the middle of a long pipe run? I'm currently in the middle of running a couple of hundred underground pipes from my pumpjacks to my base, and would love to know exactly where to put the pump setup.
- Sun Mar 20, 2016 2:12 am
- Forum: Gameplay Help
- Topic: Oil Refineries, can this math be right?
- Replies: 5
- Views: 6130
Oil Refineries, can this math be right?
Hey all. I'm just getting set up with oil, so I built 5 refineries. I then built 2 sulfur chemical plants, and 3 producing plastic. Right away I noticed they were starved for petrol, so I did some math on petrol production (basic, not advanced): 1 Oil Refinery = 4 petrol - 5 seconds 1 Chemical Plant...
- Fri Mar 18, 2016 8:35 pm
- Forum: Gameplay Help
- Topic: Use the Wiki, Luke!
- Replies: 6
- Views: 39051
Re: Use the Wiki, Luke!
Unfortunately the Wiki, like many human endeavors, contains errors. I would correct them if I had editing permission, but since I do not, perhaps someone will take the time to fix this page: https://wiki.factorio.com/index.php?title=Console/Lua_commands Near the bottom of the page, in the section ti...
- Fri Mar 18, 2016 2:32 am
- Forum: Gameplay Help
- Topic: Biter (and other enemy) behavior question
- Replies: 3
- Views: 1350
Re: Biter (and other enemy) behavior question
Bingo! Little suckers snuck in under the radar. Thanks!MalcolmCooks wrote:Also: If they have established a nest underneath your pollution cloud, it won't show up on your map until your radars have re-scanned that area, which can take a very long time
- Thu Mar 17, 2016 11:53 pm
- Forum: Gameplay Help
- Topic: Biter (and other enemy) behavior question
- Replies: 3
- Views: 1350
Biter (and other enemy) behavior question
Hey all. I was under the assumption (wrong now, I know), that unless enemy nests were within your pollution cloud, or very close to the edge of it, that they wouldn't attack your base. In my current game I don't have any biter bases that close (there was one, but I killed it). Yet I still occasional...
- Thu Mar 17, 2016 10:19 pm
- Forum: Ideas and Suggestions
- Topic: Left-click Auto-Repeat delay (adjustment) Option
- Replies: 3
- Views: 1612
Re: Left-click Auto-Repeat delay (adjustment) Option
The auto-repeat delay is the game tick speed or every 1/60th of a second it tries to build while you have the mouse pressed. You'll only hear the "can't build" sound in that instance if you click and while holding the mouse down move the mouse. If you just click and hold without moving th...
- Thu Mar 17, 2016 8:43 pm
- Forum: Ideas and Suggestions
- Topic: Left-click Auto-Repeat delay (adjustment) Option
- Replies: 3
- Views: 1612
Left-click Auto-Repeat delay (adjustment) Option
One thing that I find most annoying while playing Factorio - I am constantly hearing the "Can't do that Beep" when I'm trying to build stuff. I have a nearly new Logitech G400s, which works flawlessly in every game and application I own, so it's not coming from a broken mouse sending a dou...
- Thu Mar 17, 2016 5:44 pm
- Forum: General discussion
- Topic: Mouse double-click issue
- Replies: 2
- Views: 1759
Re: Mouse double-click issue
After some further testing it seems it's Factorio's "repeat" speed. Like when you hold down a keyboard key when typing, Windows has a time delay before it starts spamming that letter repeatedly. Seems Factorio's delay is about 1/2 a second, so if I hold down the mouse key for a split secon...
- Thu Mar 17, 2016 3:28 pm
- Forum: General discussion
- Topic: Mouse double-click issue
- Replies: 2
- Views: 1759
Mouse double-click issue
Hey all. I didn't want to post this in the bugs forum just in case it's a weird hardware issue I'm having, but I have an almost brand new Logitech G400s, which works flawlessly UNLESS I'm playing Factorio. When I'm placing things down such as splitters, underground belts, belts, etc... I keep gettin...
- Wed Mar 16, 2016 10:26 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 180598
Re: [0.12.x] RSO Discussion thread
Here's what I came up with: region_size = 8 (The larger the region, the more sparse resources are. Any larger, however, and biter nests are too far apart for my tastes) starting_area_size = 1 (Ensures that closest enemies are fairly close) absolute_resource_chance = 0.05 (Yep, THAT low. And I still ...
- Wed Mar 16, 2016 5:39 am
- Forum: Resource Spawner Overhaul
- Topic: RSO Configs thread
- Replies: 19
- Views: 16975
Re: RSO Configs thread
I open this thread to basically provide some prewritten and tested configs, so that one can see what is possible just by tweaking the config a bit. I downloaded and looked at your config file, and at the bottom you have "infiniteResourceInStartArea = true". This confuses me, because this ...
- Wed Mar 16, 2016 5:29 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 180598
Re: [0.12.x] RSO Discussion thread
Default settings do feel rather generous for everything except oil now. I agree. Does anyone have any config tweaks or settings that give you low amount of resources, forcing you to use trains and expand/explore, like the mod is supposed to do? I've played (started anyway) a couple of games with RS...