Search found 74 matches
- Fri Jan 26, 2024 12:05 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 72319
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Finally we got priority setting for train stations. Les goooooooooooooooo, gib me expansion now

- Tue Jan 02, 2024 4:07 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 158926
Re: Friday Facts #376 - Research and Technology
Dear devs.
You mentioned a new RCU producivity research. In the FFF-375, you mentioned that 4x Q5 Prod-3 modules will result in +100% producivity, and it is capped at 300%. If you insert these 4x Q5 Prod-3 in both assembler and recycler, and start producing RCUs with a bonus producivity +x, you ...
- Mon Sep 18, 2023 3:56 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 333805
Re: pY Petroleum Handling
You need to place building coresponding to fluid that you want to get from seep then add drilling fluid after it finishes you can start getting out desired fluid. If you want more help can you post pic with your set up?
- Mon Sep 11, 2023 10:32 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 391576
Re: Friday Facts #375 - Quality
When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it.
Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later ...
- Sun Sep 10, 2023 8:03 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 391576
Re: Friday Facts #375 - Quality
When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it.
Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later ...
- Sun Sep 10, 2023 7:58 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 391576
Re: Friday Facts #375 - Quality
We could really say the same to this criticism that people tell it is constructive but nothing really comes out of it. Really people are creating problems and call it criticism, you are disingenuous yourself.
It's a fair point that criticism kind of leads to wall of text, so it's harder to ...
- Sun Sep 10, 2023 4:00 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 391576
Re: Friday Facts #375 - Quality
we are already 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings.
People have problem with new mechanic cause they are creating problems themselves.
If you chose to ignore constructive criticism ...
- Sun Sep 10, 2023 3:48 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 391576
Re: Friday Facts #375 - Quality
I feel like we're reading different threads, then, because I've seen a lot of feedback giving suggestions on how to still have a quality system, but with less randomness, etc, or alternatives to a quality system.
Yes we are reading different things cause I didnt see anything that would be ...
- Sun Sep 10, 2023 3:33 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 391576
Re: Friday Facts #375 - Quality
No they have demanded it removed so others cannot have it.
Most people have not been demanding that it be removed .
we are laready 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings.
I feel ...
- Sun Sep 10, 2023 3:23 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 391576
Re: Friday Facts #375 - Quality
Just chill out and see what else is revealed over the next year. And at that point, feel free to have whatever opinions/feedback/grievance you wish.
Are you suggesting waiting for it to be finalized before pointing out unintended consequences and possibilities to address them before time runs ...
- Sun Sep 10, 2023 1:14 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 116817
Re: Friday Facts #374 - Smarter robots
it is update for base game engine that will come with 2.0
Thanks, I wanted to know when too.
from previous FFF
"This means, that we have something we are happy with, is pretty stable, and we don't expect any further brutal changes to come. We have a relatively stable list of tasks to be ...
- Wed Sep 06, 2023 4:35 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 116817
Re: Friday Facts #374 - Smarter robots
it is update for base game engine that will come with 2.0
- Fri Sep 01, 2023 1:29 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 116817
Re: Friday Facts #374 - Smarter robots
Hi cool update,
2 questions:
1: will this update also come to F1.1?
2: will this also address the queing issue where robots basically do nothing for an extended period of time if the build queue is extremely large (ghosted items) and some items are not available?
kind regards,
Diablo
We are ...
- Thu Apr 20, 2023 8:55 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 894
- Views: 507004
Re: pY Alien Life - Discussion
From changelogs 2.0.9: - My body is stone. My voice, fire. The earth trebmles to my very presence. I am a god in human flesh. Despair, ye mortals
I AM IN DISPAIR! :D :D
Also, a newer update says "Updated wiki page for digosaurs". There's a wiki page??? Or do you mean the ingame guide?
There ...
- Sat Mar 25, 2023 4:11 am
- Forum: PyMods
- Topic: chemical science pack research will not unlock
- Replies: 7
- Views: 4259
Re: chemical science pack research will not unlock
it looks like you are uisng some other mods that are breaking tech tree, it doesnt look like it is directly py mods fault. Py chem sci should reqiure 2 techs which one of them is uranium related processing.
- Sat Mar 18, 2023 8:19 pm
- Forum: PyMods
- Topic: chemical science pack research will not unlock
- Replies: 7
- Views: 4259
Re: chemical science pack research will not unlock
can you post some images of tech tree?
- Thu Feb 09, 2023 9:04 pm
- Forum: PyMods
- Topic: Steel Furnace is inefficient
- Replies: 6
- Views: 5557
Re: Steel Furnace is inefficient
You need 4x less footprint for same output
- Wed Jan 18, 2023 3:17 pm
- Forum: PyMods
- Topic: Question about Moss MK02
- Replies: 2
- Views: 1887
Re: Question about Moss MK02
Placement is intended, just science cost is thing to change later.
- Mon Jan 16, 2023 7:01 pm
- Forum: PyMods
- Topic: Tar pit/tar extractor mk 01 - question
- Replies: 2
- Views: 2130
Re: Tar pit/tar extractor mk 01 - question
When you put tar extractor ( or any other machine that works on bitumen seeps for example oil derrick, natural gas one etc) you need to supply it with drilling fluid. Then it should start "working", let it work for some time and it should open pit and start providing requested fluid - Tar with tar ...
- Fri Jan 13, 2023 2:56 am
- Forum: Ideas and Suggestions
- Topic: buffer vs passive provider chest
- Replies: 1
- Views: 2146
Re: buffer vs passive provider chest
Dont see any problem here if you make priorities for passive and buffer chests the same one of them would be more or less useless. Your example can be fixed by placing those buffer chests near where they are needed rather than "out in the world" or adding second chest for requestor that will ask for ...