Search found 62 matches

by Necronium
Fri Sep 01, 2023 1:29 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 84389

Re: Friday Facts #374 - Smarter robots


Hi cool update,

2 questions:

1: will this update also come to F1.1?
2: will this also address the queing issue where robots basically do nothing for an extended period of time if the build queue is extremely large (ghosted items) and some items are not available?

kind regards,

Diablo


We are ...
by Necronium
Thu Apr 20, 2023 8:55 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 391669

Re: pY Alien Life - Discussion


From changelogs 2.0.9: - My body is stone. My voice, fire. The earth trebmles to my very presence. I am a god in human flesh. Despair, ye mortals
I AM IN DISPAIR! :D :D

Also, a newer update says "Updated wiki page for digosaurs". There's a wiki page??? Or do you mean the ingame guide?




There ...
by Necronium
Sat Mar 25, 2023 4:11 am
Forum: PyMods
Topic: chemical science pack research will not unlock
Replies: 7
Views: 3250

Re: chemical science pack research will not unlock

it looks like you are uisng some other mods that are breaking tech tree, it doesnt look like it is directly py mods fault. Py chem sci should reqiure 2 techs which one of them is uranium related processing.
by Necronium
Sat Mar 18, 2023 8:19 pm
Forum: PyMods
Topic: chemical science pack research will not unlock
Replies: 7
Views: 3250

Re: chemical science pack research will not unlock

can you post some images of tech tree?
by Necronium
Thu Feb 09, 2023 9:04 pm
Forum: PyMods
Topic: Steel Furnace is inefficient
Replies: 6
Views: 3850

Re: Steel Furnace is inefficient

You need 4x less footprint for same output
by Necronium
Wed Jan 18, 2023 3:17 pm
Forum: PyMods
Topic: Question about Moss MK02
Replies: 2
Views: 1332

Re: Question about Moss MK02

Placement is intended, just science cost is thing to change later.
by Necronium
Mon Jan 16, 2023 7:01 pm
Forum: PyMods
Topic: Tar pit/tar extractor mk 01 - question
Replies: 2
Views: 1532

Re: Tar pit/tar extractor mk 01 - question

When you put tar extractor ( or any other machine that works on bitumen seeps for example oil derrick, natural gas one etc) you need to supply it with drilling fluid. Then it should start "working", let it work for some time and it should open pit and start providing requested fluid - Tar with tar ...
by Necronium
Fri Jan 13, 2023 2:56 am
Forum: Ideas and Suggestions
Topic: buffer vs passive provider chest
Replies: 1
Views: 1585

Re: buffer vs passive provider chest

Dont see any problem here if you make priorities for passive and buffer chests the same one of them would be more or less useless. Your example can be fixed by placing those buffer chests near where they are needed rather than "out in the world" or adding second chest for requestor that will ask for ...
by Necronium
Mon Jan 02, 2023 12:10 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 111775

Re: pY Alternative Energy - Discussion

If you thought that 200MW is a lot, you did not see anything.
by Necronium
Fri Dec 30, 2022 7:00 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 181
Views: 111775

Re: pY Alternative Energy - Discussion

Ruin wrote: Wed Dec 28, 2022 1:11 pm Playing AE 1.1.6 and having fun. But, it seems like the Centrifuge Mk1 now takes 200MW of power. I assume this was a typo in the changes?
Pretty sure thats is intended value for it.
by Necronium
Mon Dec 26, 2022 7:17 pm
Forum: PyMods
Topic: Quality of life improvement for ash
Replies: 1
Views: 1333

Re: Quality of life improvement for ash

I dont think it is possible to take it out the way you want and why exactly are you doing by taking it out by hand? Just automate that process with inserters.
by Necronium
Mon Dec 26, 2022 7:15 pm
Forum: PyMods
Topic: Steel Furnace is inefficient
Replies: 6
Views: 3850

Re: Steel Furnace is inefficient

This was made with that exact intent. Those furnaces are efficent just not the way you wanted them to be
by Necronium
Mon May 16, 2022 2:02 pm
Forum: PyMods
Topic: My Deathworld Marathon Factory
Replies: 16
Views: 8976

Re: My Deathworld Marathon Factory

Im pretty sure that there isnt vanilla explosive recipe in py suite unless you play without pyHT I think. Cause coal and sulphur recipe in py version needs also at least collagen which in turn needs skin and acetic acid and both can be PITA at the beggining especialy when you dont have enough chrome ...
by Necronium
Mon May 02, 2022 10:20 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.58] Blueprints shotcuts on toolbar dont work when they are inside blueprint book
Replies: 7
Views: 6048

[1.1.58] Blueprints shotcuts on toolbar dont work when they are inside blueprint book

As title says, blueprints that are in blueprint book (that is in inventory) and are placed on toolbar cant be picked up after todays update. Till now it worked just fine.
by Necronium
Tue Jan 18, 2022 8:17 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.51] Crash (Commandable::runBehavior)
Replies: 3
Views: 4095

Re: [1.1.51] Crash (Commandable::runBehavior)

Thanks in advance for such quick job. I pray that it will work
by Necronium
Tue Jan 18, 2022 7:59 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 10488

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1



I rereaded this 2 times and still cant understand what is a problem with current oil?


Long discussions transpired about that already. If you check out the oil mod in my sig (same one linked to in second reply), the discussion tab there has links back to relevant threads on the subject back in ...
by Necronium
Tue Jan 18, 2022 7:03 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.51] Crash (Commandable::runBehavior)
Replies: 3
Views: 4095

Re: [1.1.51] Crash (Commandable::runBehavior)

I have something similar still after 1.1.52 release. after loading it crashes within 30 seconds. so it is hard to pinpoint why. There are some ghost placed yesterday.

Edit: Added save cause first time something broke and it didnt get uploaded.
by Necronium
Tue Jan 18, 2022 6:09 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 10488

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

Thats a long ass post about something that you can just shorten to I dont like oil so game is bad. I rereaded this 2 times and still cant understand what is a problem with current oil?
by Necronium
Tue Jan 18, 2022 5:45 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.51] Crashes frequently after update to new version
Replies: 5
Views: 3068

Re: [1.1.51] Crashes frequently after update to new version

Not sure if I have same problem but after loading autosave game crashes after few seconds. There is big part of factory that is ghost placed and is waiting for filling so maybe it is the same.

Go to advanced search