Search found 62 matches
- Fri Sep 01, 2023 1:29 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 84389
Re: Friday Facts #374 - Smarter robots
Hi cool update,
2 questions:
1: will this update also come to F1.1?
2: will this also address the queing issue where robots basically do nothing for an extended period of time if the build queue is extremely large (ghosted items) and some items are not available?
kind regards,
Diablo
We are ...
- Thu Apr 20, 2023 8:55 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 391669
Re: pY Alien Life - Discussion
From changelogs 2.0.9: - My body is stone. My voice, fire. The earth trebmles to my very presence. I am a god in human flesh. Despair, ye mortals
I AM IN DISPAIR! :D :D
Also, a newer update says "Updated wiki page for digosaurs". There's a wiki page??? Or do you mean the ingame guide?
There ...
- Sat Mar 25, 2023 4:11 am
- Forum: PyMods
- Topic: chemical science pack research will not unlock
- Replies: 7
- Views: 3250
Re: chemical science pack research will not unlock
it looks like you are uisng some other mods that are breaking tech tree, it doesnt look like it is directly py mods fault. Py chem sci should reqiure 2 techs which one of them is uranium related processing.
- Sat Mar 18, 2023 8:19 pm
- Forum: PyMods
- Topic: chemical science pack research will not unlock
- Replies: 7
- Views: 3250
Re: chemical science pack research will not unlock
can you post some images of tech tree?
- Thu Feb 09, 2023 9:04 pm
- Forum: PyMods
- Topic: Steel Furnace is inefficient
- Replies: 6
- Views: 3850
Re: Steel Furnace is inefficient
You need 4x less footprint for same output
- Wed Jan 18, 2023 3:17 pm
- Forum: PyMods
- Topic: Question about Moss MK02
- Replies: 2
- Views: 1332
Re: Question about Moss MK02
Placement is intended, just science cost is thing to change later.
- Mon Jan 16, 2023 7:01 pm
- Forum: PyMods
- Topic: Tar pit/tar extractor mk 01 - question
- Replies: 2
- Views: 1532
Re: Tar pit/tar extractor mk 01 - question
When you put tar extractor ( or any other machine that works on bitumen seeps for example oil derrick, natural gas one etc) you need to supply it with drilling fluid. Then it should start "working", let it work for some time and it should open pit and start providing requested fluid - Tar with tar ...
- Fri Jan 13, 2023 2:56 am
- Forum: Ideas and Suggestions
- Topic: buffer vs passive provider chest
- Replies: 1
- Views: 1585
Re: buffer vs passive provider chest
Dont see any problem here if you make priorities for passive and buffer chests the same one of them would be more or less useless. Your example can be fixed by placing those buffer chests near where they are needed rather than "out in the world" or adding second chest for requestor that will ask for ...
- Mon Jan 02, 2023 12:10 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 111775
Re: pY Alternative Energy - Discussion
If you thought that 200MW is a lot, you did not see anything.
- Fri Dec 30, 2022 7:00 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 111775
Re: pY Alternative Energy - Discussion
Pretty sure thats is intended value for it.Ruin wrote: Wed Dec 28, 2022 1:11 pm Playing AE 1.1.6 and having fun. But, it seems like the Centrifuge Mk1 now takes 200MW of power. I assume this was a typo in the changes?
- Mon Dec 26, 2022 7:17 pm
- Forum: PyMods
- Topic: Quality of life improvement for ash
- Replies: 1
- Views: 1333
Re: Quality of life improvement for ash
I dont think it is possible to take it out the way you want and why exactly are you doing by taking it out by hand? Just automate that process with inserters.
- Mon Dec 26, 2022 7:15 pm
- Forum: PyMods
- Topic: Steel Furnace is inefficient
- Replies: 6
- Views: 3850
Re: Steel Furnace is inefficient
This was made with that exact intent. Those furnaces are efficent just not the way you wanted them to be
- Mon May 16, 2022 2:02 pm
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 16
- Views: 8976
Re: My Deathworld Marathon Factory
Im pretty sure that there isnt vanilla explosive recipe in py suite unless you play without pyHT I think. Cause coal and sulphur recipe in py version needs also at least collagen which in turn needs skin and acetic acid and both can be PITA at the beggining especialy when you dont have enough chrome ...
- Fri May 06, 2022 1:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.58] Blueprints shotcuts on toolbar dont work when they are inside blueprint book
- Replies: 7
- Views: 6048
Re: [1.1.58] Blueprints shotcuts on toolbar dont work when they are inside blueprint book
Thanks for fixing this.
- Mon May 02, 2022 10:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.58] Blueprints shotcuts on toolbar dont work when they are inside blueprint book
- Replies: 7
- Views: 6048
[1.1.58] Blueprints shotcuts on toolbar dont work when they are inside blueprint book
As title says, blueprints that are in blueprint book (that is in inventory) and are placed on toolbar cant be picked up after todays update. Till now it worked just fine.
- Tue Jan 18, 2022 8:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.51] Crash (Commandable::runBehavior)
- Replies: 3
- Views: 4095
Re: [1.1.51] Crash (Commandable::runBehavior)
Thanks in advance for such quick job. I pray that it will work
- Tue Jan 18, 2022 7:59 pm
- Forum: General discussion
- Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
- Replies: 26
- Views: 10488
Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
I rereaded this 2 times and still cant understand what is a problem with current oil?
Long discussions transpired about that already. If you check out the oil mod in my sig (same one linked to in second reply), the discussion tab there has links back to relevant threads on the subject back in ...
- Tue Jan 18, 2022 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.51] Crash (Commandable::runBehavior)
- Replies: 3
- Views: 4095
Re: [1.1.51] Crash (Commandable::runBehavior)
I have something similar still after 1.1.52 release. after loading it crashes within 30 seconds. so it is hard to pinpoint why. There are some ghost placed yesterday.
Edit: Added save cause first time something broke and it didnt get uploaded.
Edit: Added save cause first time something broke and it didnt get uploaded.
- Tue Jan 18, 2022 6:09 pm
- Forum: General discussion
- Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
- Replies: 26
- Views: 10488
Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Thats a long ass post about something that you can just shorten to I dont like oil so game is bad. I rereaded this 2 times and still cant understand what is a problem with current oil?
- Tue Jan 18, 2022 5:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.51] Crashes frequently after update to new version
- Replies: 5
- Views: 3068
Re: [1.1.51] Crashes frequently after update to new version
Not sure if I have same problem but after loading autosave game crashes after few seconds. There is big part of factory that is ghost placed and is waiting for filling so maybe it is the same.