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by Necronium
Sun Sep 10, 2023 8:03 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 819
Views: 180437

Re: Friday Facts #375 - Quality

When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it. Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And...
by Necronium
Sun Sep 10, 2023 7:58 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 819
Views: 180437

Re: Friday Facts #375 - Quality

We could really say the same to this criticism that people tell it is constructive but nothing really comes out of it. Really people are creating problems and call it criticism, you are disingenuous yourself. It's a fair point that criticism kind of leads to wall of text, so it's harder to extract ...
by Necronium
Sun Sep 10, 2023 4:00 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 819
Views: 180437

Re: Friday Facts #375 - Quality

we are already 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings. People have problem with new mechanic cause they are creating problems themselves. If you chose to ignore constructive criticism, doesn't...
by Necronium
Sun Sep 10, 2023 3:48 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 819
Views: 180437

Re: Friday Facts #375 - Quality

I feel like we're reading different threads, then, because I've seen a lot of feedback giving suggestions on how to still have a quality system, but with less randomness, etc, or alternatives to a quality system. Yes we are reading different things cause I didnt see anything that would be that diff...
by Necronium
Sun Sep 10, 2023 3:33 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 819
Views: 180437

Re: Friday Facts #375 - Quality

No they have demanded it removed so others cannot have it. Most people have not been demanding that it be removed . we are laready 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings. I feel like we're rea...
by Necronium
Sun Sep 10, 2023 3:23 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 819
Views: 180437

Re: Friday Facts #375 - Quality

Just chill out and see what else is revealed over the next year. And at that point, feel free to have whatever opinions/feedback/grievance you wish. Are you suggesting waiting for it to be finalized before pointing out unintended consequences and possibilities to address them before time runs out o...
by Necronium
Sun Sep 10, 2023 1:14 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 210
Views: 54797

Re: Friday Facts #374 - Smarter robots

it is update for base game engine that will come with 2.0 Thanks, I wanted to know when too. from previous FFF "This means, that we have something we are happy with, is pretty stable, and we don't expect any further brutal changes to come. We have a relatively stable list of tasks to be finish...
by Necronium
Wed Sep 06, 2023 4:35 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 210
Views: 54797

Re: Friday Facts #374 - Smarter robots

it is update for base game engine that will come with 2.0
by Necronium
Fri Sep 01, 2023 1:29 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 210
Views: 54797

Re: Friday Facts #374 - Smarter robots

Hi cool update, 2 questions: 1: will this update also come to F1.1? 2: will this also address the queing issue where robots basically do nothing for an extended period of time if the build queue is extremely large (ghosted items) and some items are not available? kind regards, Diablo We are getting...
by Necronium
Thu Apr 20, 2023 8:55 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 329354

Re: pY Alien Life - Discussion

From changelogs 2.0.9: - My body is stone. My voice, fire. The earth trebmles to my very presence. I am a god in human flesh. Despair, ye mortals I AM IN DISPAIR! :D :D Also, a newer update says "Updated wiki page for digosaurs". There's a wiki page??? Or do you mean the ingame guide? The...
by Necronium
Sat Mar 25, 2023 4:11 am
Forum: PyMods
Topic: chemical science pack research will not unlock
Replies: 7
Views: 2409

Re: chemical science pack research will not unlock

it looks like you are uisng some other mods that are breaking tech tree, it doesnt look like it is directly py mods fault. Py chem sci should reqiure 2 techs which one of them is uranium related processing.
by Necronium
Sat Mar 18, 2023 8:19 pm
Forum: PyMods
Topic: chemical science pack research will not unlock
Replies: 7
Views: 2409

Re: chemical science pack research will not unlock

can you post some images of tech tree?
by Necronium
Thu Feb 09, 2023 9:04 pm
Forum: PyMods
Topic: Steel Furnace is inefficient
Replies: 6
Views: 2929

Re: Steel Furnace is inefficient

You need 4x less footprint for same output
by Necronium
Wed Jan 18, 2023 3:17 pm
Forum: PyMods
Topic: Question about Moss MK02
Replies: 2
Views: 1023

Re: Question about Moss MK02

Placement is intended, just science cost is thing to change later.
by Necronium
Mon Jan 16, 2023 7:01 pm
Forum: PyMods
Topic: Tar pit/tar extractor mk 01 - question
Replies: 2
Views: 1148

Re: Tar pit/tar extractor mk 01 - question

When you put tar extractor ( or any other machine that works on bitumen seeps for example oil derrick, natural gas one etc) you need to supply it with drilling fluid. Then it should start "working", let it work for some time and it should open pit and start providing requested fluid - Tar ...
by Necronium
Fri Jan 13, 2023 2:56 am
Forum: Ideas and Suggestions
Topic: buffer vs passive provider chest
Replies: 1
Views: 986

Re: buffer vs passive provider chest

Dont see any problem here if you make priorities for passive and buffer chests the same one of them would be more or less useless. Your example can be fixed by placing those buffer chests near where they are needed rather than "out in the world" or adding second chest for requestor that wi...
by Necronium
Mon Jan 02, 2023 12:10 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 180
Views: 93734

Re: pY Alternative Energy - Discussion

If you thought that 200MW is a lot, you did not see anything.
by Necronium
Fri Dec 30, 2022 7:00 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 180
Views: 93734

Re: pY Alternative Energy - Discussion

Ruin wrote: ↑
Wed Dec 28, 2022 1:11 pm
Playing AE 1.1.6 and having fun. But, it seems like the Centrifuge Mk1 now takes 200MW of power. I assume this was a typo in the changes?
Pretty sure thats is intended value for it.
by Necronium
Mon Dec 26, 2022 7:17 pm
Forum: PyMods
Topic: Quality of life improvement for ash
Replies: 1
Views: 1133

Re: Quality of life improvement for ash

I dont think it is possible to take it out the way you want and why exactly are you doing by taking it out by hand? Just automate that process with inserters.
by Necronium
Mon Dec 26, 2022 7:15 pm
Forum: PyMods
Topic: Steel Furnace is inefficient
Replies: 6
Views: 2929

Re: Steel Furnace is inefficient

This was made with that exact intent. Those furnaces are efficent just not the way you wanted them to be

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