Search found 62 matches

by Necronium
Sat Jun 15, 2024 8:06 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 891
Views: 407008

Re: pY Alien Life - Discussion

majgenhobart wrote: Fri Jun 14, 2024 9:08 pm Vonix and Vonix Eggs recipes are not returning cages, is this on purpose?
Yes it is on purpose
by Necronium
Sun Jun 09, 2024 4:16 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 108720

Re: Friday Facts #414 - Spoils of Agriculture


Hi,


I don't like to have a mass production which results only building more and more big buffers.
The spoilage enforces you to have more just-in-time production lines, to scale complete procuction lines and to tune the logistics. Excellent - just my opinion.


I don't have big buffers, I ...
by Necronium
Fri Jun 07, 2024 6:10 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 108720

Re: Friday Facts #414 - Spoils of Agriculture

Farming les goooooo

Another new mechanic that will increase factory constuction skill.

the more we see visuals of Gleba in FFF the more boring current Nauvis looks like, cant wait when we got hands on SA
by Necronium
Tue Jun 04, 2024 5:45 pm
Forum: Implemented Suggestions
Topic: Warning icons for drills with depleted resources
Replies: 15
Views: 5069

Re: Warning icons for drills with depleted resources

We already have red light on miners as many had noticed. Additionaly there will be new alert icon that probably show depleted ore on miners as part of update 2.0
by Necronium
Fri Feb 02, 2024 12:11 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 29037

Re: Friday Facts #396 - Sound improvements in 2.0

Nice sounds improvment, will wait for new music
by Necronium
Tue Jan 30, 2024 6:37 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 48473

Re: [1.1] Nullius: A Factorio prequel

I probably chosen my words poorly before. I didnt understand how spawn mechanic for bio part worked, for grass, algaeetc it was easy to do bet later when I came to worms, trees and finally to biters it was more or less trying blindly what would work cause sometimes it didnt work but when I did it ...
by Necronium
Mon Jan 29, 2024 3:47 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 48473

Re: [1.1] Nullius: A Factorio prequel

I must say that was long and rocky journey but I finished it. Wish that I new much earlier how bio part with artillery worked, that would saved me like 150h alone. Othewise very fun and refreshing modpack
Nullius.png
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by Necronium
Sun Jan 28, 2024 10:43 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 51058

Re: Friday Facts #395 - Generic interrupts and Train stop priority


Quick question about the priority system. Are they soft priorities, such that X task is given some kind of bonus multiplier to its priority? Or are they hard priorities, such that do all 51s first, then do all 50's next, then do all 49's next, etc.?

A hard priority system is very predictable, but ...
by Necronium
Fri Jan 26, 2024 12:05 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 51058

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Finally we got priority setting for train stations. Les goooooooooooooooo, gib me expansion now :D :D :D
by Necronium
Tue Jan 02, 2024 4:07 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 119296

Re: Friday Facts #376 - Research and Technology


Dear devs.

You mentioned a new RCU producivity research. In the FFF-375, you mentioned that 4x Q5 Prod-3 modules will result in +100% producivity, and it is capped at 300%. If you insert these 4x Q5 Prod-3 in both assembler and recycler, and start producing RCUs with a bonus producivity +x, you ...
by Necronium
Mon Sep 18, 2023 3:56 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 266537

Re: pY Petroleum Handling

You need to place building coresponding to fluid that you want to get from seep then add drilling fluid after it finishes you can start getting out desired fluid. If you want more help can you post pic with your set up?
by Necronium
Mon Sep 11, 2023 10:32 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293813

Re: Friday Facts #375 - Quality





When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it.


Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later ...
by Necronium
Sun Sep 10, 2023 8:03 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293813

Re: Friday Facts #375 - Quality



When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it.


Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later ...
by Necronium
Sun Sep 10, 2023 7:58 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293813

Re: Friday Facts #375 - Quality



We could really say the same to this criticism that people tell it is constructive but nothing really comes out of it. Really people are creating problems and call it criticism, you are disingenuous yourself.


It's a fair point that criticism kind of leads to wall of text, so it's harder to ...
by Necronium
Sun Sep 10, 2023 4:00 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293813

Re: Friday Facts #375 - Quality




we are already 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings.

People have problem with new mechanic cause they are creating problems themselves.


If you chose to ignore constructive criticism ...
by Necronium
Sun Sep 10, 2023 3:48 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293813

Re: Friday Facts #375 - Quality




I feel like we're reading different threads, then, because I've seen a lot of feedback giving suggestions on how to still have a quality system, but with less randomness, etc, or alternatives to a quality system.


Yes we are reading different things cause I didnt see anything that would be ...
by Necronium
Sun Sep 10, 2023 3:33 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293813

Re: Friday Facts #375 - Quality



No they have demanded it removed so others cannot have it.


Most people have not been demanding that it be removed .


we are laready 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings.


I feel ...
by Necronium
Sun Sep 10, 2023 3:23 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293813

Re: Friday Facts #375 - Quality



Just chill out and see what else is revealed over the next year. And at that point, feel free to have whatever opinions/feedback/grievance you wish.


Are you suggesting waiting for it to be finalized before pointing out unintended consequences and possibilities to address them before time runs ...
by Necronium
Sun Sep 10, 2023 1:14 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 89133

Re: Friday Facts #374 - Smarter robots



it is update for base game engine that will come with 2.0


Thanks, I wanted to know when too.


from previous FFF

"This means, that we have something we are happy with, is pretty stable, and we don't expect any further brutal changes to come. We have a relatively stable list of tasks to be ...
by Necronium
Wed Sep 06, 2023 4:35 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 89133

Re: Friday Facts #374 - Smarter robots

it is update for base game engine that will come with 2.0

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