Search found 97 matches

by boksiora
Sat May 07, 2016 1:23 pm
Forum: Ideas and Suggestions
Topic: Multi Monitor Support
Replies: 9
Views: 5568

Re: Multi Monitor Support

This will be hard to implement.

For example i have 3 monitors, 1 horizontal and 2 vertical.

Horizontal is at resolution 1920x1080
Verticals are at 1050x1680

I have no idea how a game can be made to run on those monitors with different resolutions
2016-05-07 16.28.22.jpg
2016-05-07 16.28.22.jpg (385.98 KiB) Viewed 5537 times
by boksiora
Fri Apr 22, 2016 12:26 am
Forum: 1 / 0 magic
Topic: Disappearing belts
Replies: 9
Views: 1733

Re: Disappearing belts

My PC went to sleep automatically overnight while game was minimized. Maybe if you can detect that you can show a message in factorio that it needs restart. This "sleep thing" can happen without people realizing it. For example if i am playing on a laptop and close the laptop, it goes to sleep. If t...
by boksiora
Thu Apr 21, 2016 4:28 pm
Forum: Ideas and Suggestions
Topic: After space rocket
Replies: 0
Views: 427

After space rocket

Hey, Actually the space rocket may be used to get to the Moon and mine resources from there . Next goal after the space rocket can be a 0) Launch rocket to the moon 1) Make space drones 2) Make landing rocket that can land in the water - like SpaceX 3) Use the space drones on the moon to mine rare r...
by boksiora
Thu Apr 21, 2016 3:34 pm
Forum: Ideas and Suggestions
Topic: Multiplayer marker function
Replies: 9
Views: 1508

Re: Multiplayer marker function

Yes it would be useful to be able to ping in the map

In some games this is "Ping Alert Shortcut" (G key)
by boksiora
Thu Apr 21, 2016 2:43 pm
Forum: Ideas and Suggestions
Topic: low hanging fruit
Replies: 7
Views: 735

Re: low hanging fruit

no need

i like the game as its now
by boksiora
Thu Apr 21, 2016 2:15 pm
Forum: 1 / 0 magic
Topic: Disappearing belts
Replies: 9
Views: 1733

Re: Disappearing belts

Are the actual entities gone or are they just not being rendered? They are just not rendered, they are working as normal, just not displayed. Possible steps to reproduce the bug (i dont know if this is the cause) Start Facotio.exe->Put computer to sleep->Wake up computer->Load game for multiplayer-...
by boksiora
Thu Apr 21, 2016 2:07 pm
Forum: Implemented Suggestions
Topic: Menu search
Replies: 2
Views: 314

Re: Menu search

Thanks :ugeek:
by boksiora
Thu Apr 21, 2016 2:02 pm
Forum: Implemented Suggestions
Topic: Menu search
Replies: 2
Views: 314

Menu search

Hi,

When i am playing with some mods, its pretty hard to find items in the menu


Can you implement search box, so i can just type "coal" and find the coal ore, etc
by boksiora
Fri Apr 01, 2016 2:35 am
Forum: Ideas and Suggestions
Topic: xp for turrets
Replies: 9
Views: 1191

Re: xp for turrets

ssilk wrote:Can you explain, how an electronic circuit should be leveled up without magic?

(and magic is not really matching into Factorio, isn't it? :) )


Even if turrets are not automatically upreared, they can be manually upgradeable by "magic" in the form of alien orbs
by boksiora
Fri Apr 01, 2016 2:30 am
Forum: Ideas and Suggestions
Topic: xp for turrets
Replies: 9
Views: 1191

Re: xp for turrets

I agree that the turrets can get some XP and level After some level they may be made to use rockets or alternative ammo Here is some formula 100 kills * current level = new level each new level = damage + (10% of current damage) for example level 1: 100 damage + 10%= 110 damage level 2: 110 damage +...
by boksiora
Fri Apr 01, 2016 2:22 am
Forum: Ideas and Suggestions
Topic: Late game Monsters
Replies: 5
Views: 1389

Re: Late game Monsters

Now that i played a 20+ hour game i find that the monsters are perfecly OK

Maybe only boss is good idea
by boksiora
Tue Mar 29, 2016 2:18 am
Forum: Ideas and Suggestions
Topic: Late game Monsters
Replies: 5
Views: 1389

Late game Monsters

Hi all, here are my ideas for longer game Generally after you make progress to the late game there are not many challenges How to solve that? Monsters!!!!!!!!!! - Monsters idea 1 - Spawn monster bases at random After you make all upgrades killing monsters is easy task. I want to have more fun with m...
by boksiora
Mon Mar 28, 2016 11:29 pm
Forum: 1 / 0 magic
Topic: Disappearing belts
Replies: 9
Views: 1733

Disappearing belts

Hello After loading a save game and my friend joined in multiplayer my belts are gone http://prntscr.com/albvu8 http://prntscr.com/albuj7 another bug on another map .... tree is actually coal http://prntscr.com/alc2nk edit: i restarted my PC and before my frind joined i chose a research and the bug ...
by boksiora
Fri Mar 11, 2016 1:28 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 53233

Re: [MOD 0.12.x] Rotatable Pipes v1.0.1

hi Gotlag my factorio version is 0.12.3 (old version) the error is on game start

the code above fixes it and its working with no problems


EDIT: i just updated my Factorio and its working with no problems. Seems the MOD have problems only on old versions
by boksiora
Thu Mar 10, 2016 7:52 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 53233

Re: [MOD 0.12.x] Rotatable Pipes v1.0.1

Hi, if you get control.lua error on plugin start Replace the code in your file in C:\Users\user\AppData\Roaming\Factorio\mods\Rotatable Pipes_1.0.1\control.lua With require "defines" if game.players then game.on_event(defines.events.on_built_entity, function(event) if event.player_index then local p...

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