Search found 97 matches

by boksiora
Tue Nov 29, 2016 10:31 am
Forum: Not a bug
Topic: [14.20] Inserter spawns random item
Replies: 4
Views: 530

Re: [14.20] Inserter spawns random item

damn :) :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:

thank you

seems the mod has a bug
by boksiora
Tue Nov 29, 2016 1:11 am
Forum: Not a bug
Topic: [14.20] Inserter spawns random item
Replies: 4
Views: 530

Re: [14.20] Inserter spawns random item

no

also sometime inserters spawns STEEL and IRON items from random factories

browse the base on top-left and you will see the chips production line having random steel



just place some inserters and you will see them grabbing stuff from nowhere
by boksiora
Tue Nov 29, 2016 12:55 am
Forum: Not a bug
Topic: [14.20] Inserter spawns random item
Replies: 4
Views: 530

[14.20] Inserter spawns random item

Hi, I play a game with tons of mods and i found a bug that appeared midgame Sometimes inserters grab STEEL or IRON item from nowhere and put it on belts http://prnt.sc/dd0998 http://image.prntscr.com/image/9dd92ccf7f914b2f8464d7d05e930ed3.png On the screenshot the inserter in the middle grapped iron...
by boksiora
Thu Oct 27, 2016 12:31 am
Forum: Ideas and Suggestions
Topic: Conway's Game of Life
Replies: 1
Views: 252

Conway's Game of Life

Have you ever thought of implementing Conway's Game of Life
as creep behavior?

Image


https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

This could be fun!!!

:mrgreen: :mrgreen: :mrgreen: :mrgreen:
by boksiora
Sat Sep 03, 2016 12:10 am
Forum: 1 / 0 magic
Topic: [13.16] Crash on: "(218): ItemStack::getItemCount"
Replies: 3
Views: 582

Re: [13.16] Crash on: "(218): ItemStack::getItemCount"

no, after i loaded the autosave its gone
by boksiora
Fri Sep 02, 2016 10:10 pm
Forum: Ideas and Suggestions
Topic: Extended endgame and MP
Replies: 1
Views: 434

Extended endgame and MP

pls extend the endgame and make space station and colonizing of new planets :mrgreen: :mrgreen: :mrgreen: look look, this thing can go really big in multiplayer imagine there are a set of predefined planets that are "official public hosted games" and other planets which are the public hosted games o...
by boksiora
Fri Sep 02, 2016 9:58 pm
Forum: News
Topic: Friday facts #154 - Challenge us
Replies: 61
Views: 15852

Re: Friday facts #154 - Challenge us

pls extend the endgame and make space station and colonizing of new planets :mrgreen: :mrgreen: :mrgreen:
by boksiora
Thu Aug 25, 2016 1:30 am
Forum: Modding discussion
Topic: AirForce mod
Replies: 3
Views: 444

Re: AirForce mod

great idea!!

this will require a lot of work

generally what i like to see:

1) aiports
2) production chain for planes
3) bombing planes (maybe few kinds)
+ production chain for bombs
+ auto bombers
+ control station to deploy bombers
4) transport planes (like trains or robots)
by boksiora
Thu Aug 25, 2016 1:11 am
Forum: 1 / 0 magic
Topic: [13.16] Crash on: "(218): ItemStack::getItemCount"
Replies: 3
Views: 582

[13.16] Crash on: "(218): ItemStack::getItemCount"

A crash when attempt to use AUTO TARGET on orbital cannon mod, place the auto target station for the crash
factorio-current.log
log
(12.35 KiB) Downloaded 27 times
_autosave1.zip
(24.48 MiB) Downloaded 24 times
mod-list.json
(3.8 KiB) Downloaded 30 times
by boksiora
Sat Aug 06, 2016 11:03 pm
Forum: Implemented Suggestions
Topic: [Feature request] Middle click to close opened window
Replies: 6
Views: 989

Re: [Feature request] Middle click to close opened window

Klonan wrote:I'm pretty sure you can rebind the 'clear cursor' button to middle mouse click

PLS make `ESC` to cancel building mode in the next patch
by boksiora
Sat Aug 06, 2016 9:31 pm
Forum: Implemented Suggestions
Topic: [Feature request] Middle click to close opened window
Replies: 6
Views: 989

Re: [Feature request] Middle click to close opened window

Its hard because they don't have the same behavior and i always mistake them

sometimes by mistake i press escape and nothing happens when im in building mode


In other words - Escape does not close building mode
by boksiora
Sat Aug 06, 2016 8:54 pm
Forum: Implemented Suggestions
Topic: [Feature request] Middle click to close opened window
Replies: 6
Views: 989

[Feature request] Middle click to close opened window

Hello, I find it very hard to close the inventory as i have to press escape or Q all the time It will be good if "Middle mouse click" close opened window or map or inventory Also when i'm in building mode - middle click can cancel the build so i dont have to press Q or Escape again http://image.prnt...
by boksiora
Mon Jun 27, 2016 9:58 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 127498

Re: Version 0.13.0

wow incredible amount of new things

thank you!!!
by boksiora
Wed Jun 01, 2016 7:25 pm
Forum: General discussion
Topic: 3D vs 2D which is better for Factorio?
Replies: 32
Views: 8566

Re: 3D vs 2D which is better for Factorio?

I think the game will lose all its charm if its made on 3d


I like the current graphics a lot and they bring big uniqueness to the game

Also modding a 3d game is a lot harder and the casual modder will have problems with making graphics

:cry: pls stick to 2d
by boksiora
Tue May 31, 2016 12:09 am
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 30
Views: 17884

Re: What do biters do in their spare time?

Hehe, yes, have you ever tried to fight against ants? :) I would like to see more ant behavior for biters https://www.google.bg/search?q=ant+behavior&newwindow=1&safe=off&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiYlIDYgoPNAhWEWBQKHfV7B5sQ_AUIBygB&biw=1920&bih=945#imgrc=ilS0x0LZiSD0aM%3A https://devensm...
by boksiora
Mon May 30, 2016 10:26 pm
Forum: Ideas and Suggestions
Topic: Map Editor / RTS Direction
Replies: 0
Views: 312

Map Editor / RTS Direction

MAP EDITOR / RTS DIRECTION Hello, Can you make a map editor simmilar to Star Craft https://www.google.bg/search?q=sc2+editor&newwindow=1&safe=off&espv=2&biw=1920&bih=989&site=webhp&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiv-8DJ6ILNAhVDlxQKHXw4CzwQ_AUIBigB#newwindow=1&safe=off&tbm=isch&q=star+caft+map+e...
by boksiora
Fri May 27, 2016 11:25 am
Forum: Releases
Topic: Version 0.12.34
Replies: 36
Views: 20596

Re: Version 0.12.34

thanks for fixing the map download issue
by boksiora
Fri May 13, 2016 8:49 pm
Forum: Mods
Topic: [MOD 0.12.x] Toxic Jungle
Replies: 30
Views: 17176

Re: [MOD 0.12.x] Toxic Jungle

Is this mod working on existing save-games and multiplayer?
by boksiora
Tue May 10, 2016 4:07 pm
Forum: Releases
Topic: Version 0.12.33
Replies: 21
Views: 24191

Re: Version 0.12.33

JoneKone wrote:What ever you did, my Map download speed suffered Used to Download 2MB/s now it's 400kB/s :(

Me and my friends cant even connect

We are forced to play on .30

On .33 map downloads at about 70% and hangs
by boksiora
Sat May 07, 2016 3:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2559
Views: 315286

Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.8

I have a question..

Can this mod be used on existing savegame?

Go to advanced search