Search found 61 matches
- Sun Mar 20, 2016 3:33 pm
- Forum: General discussion
- Topic: Mod packs with steam
- Replies: 15
- Views: 5390
Re: Mod packs with steam
well if you actually used steam, you would know it installs everything for you, including any software or API needed to run the game, it can even scan your hardware and check for driver updates if you give it permission to do so, its all automatic, and so what its keeping track of Gameplay hours, i...
- Sun Mar 20, 2016 2:54 pm
- Forum: General discussion
- Topic: Mod packs with steam
- Replies: 15
- Views: 5390
Re: Mod packs with steam
why not? its not like steam is a horrible game distribution site, and its pretty convenient being able to buy games with a press of a button, but as Koub said the game is aiming for other distribution platforms such as GoG, I just don't see why you're so against steam in general. No, it's not conve...
- Sun Mar 20, 2016 1:36 pm
- Forum: General discussion
- Topic: Mod packs with steam
- Replies: 15
- Views: 5390
Re: Mod packs with steam
I personnally favor freedom of choice. I'd rather see the game available on Steam, the website, GoG, desura, and any other existing digital distribution platform, because it's good for the game. Compelling people to go through Steam will prevent some people from buying the game. well I didn't know ...
- Sun Mar 20, 2016 4:12 am
- Forum: General discussion
- Topic: Mod packs with steam
- Replies: 15
- Views: 5390
Re: Mod packs with steam
Mods are supposed to be available through an ingame mod management tool, using a portal so that even people who are not on steam may benefit from it. wouldn't full steam integration be much more beneficial? it will be help protect the game from piracy, because you're locking out people who didn't b...
- Sat Mar 19, 2016 3:44 am
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 12668
Re: Annoyances associated with Factory building
Happened to me as well, I don't know how but I've lost about 5 tanks already.zytukin wrote:I lost my tank. lol
I know it's somewhere, but no clue where.
It's not anywhere near the rail line that I've been working on.
- Thu Mar 17, 2016 5:41 pm
- Forum: Ideas and Suggestions
- Topic: Reducing the number of keys that are needed to play the game
- Replies: 7
- Views: 3784
Re: Reducing the number of keys that are needed to play the game
I don't think its a wise idea to use a controller with a game such as Factorio at all, although it may be possible via controller button combinations, also the game already has a Production Statistic menu, can be accessed by pressing "P", the "E" key is already taken up by the In...
- Thu Mar 17, 2016 4:31 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint-Tablet
- Replies: 6
- Views: 3171
Re: Blueprint-Tablet
I would very much love this, carrying 10 Blue prints and a bunch of resources, circuits, and a bunch of machinery can really eat your inventory, and I find it more tedious then a fun, nobody likes to go back and forth for a blueprint, and you can't really get roboports to send you the blueprints, at...
- Tue Mar 15, 2016 4:54 pm
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 12668
Re: Annoyances associated with Factory building
Today I spent 5hours fixing my Rail System, they kept colliding after a certain amount of time, then they keep going on the same god damn track, even getting stuck...
I eventually fixed my spaghetti Rail System... I really need to spend some time to fix it up and make it look clean.
I eventually fixed my spaghetti Rail System... I really need to spend some time to fix it up and make it look clean.
- Sun Mar 13, 2016 5:33 pm
- Forum: Ideas and Suggestions
- Topic: Tracer Effects for Ammunition in Factorio
- Replies: 7
- Views: 3454
Re: Tracer Effects for Ammunition in Factorio
When i understand you correctly you want special tracer bullets to mark enemies for a bonus like additional damage taken by turrets and the player? Not necessarily. Tracer bullets aren't really any different than regular ammunition. They are slightly less effective at piercing armor and have a mild...
- Sun Mar 13, 2016 5:31 pm
- Forum: Ideas and Suggestions
- Topic: Tracer Effects for Ammunition in Factorio
- Replies: 7
- Views: 3454
Re: Tracer Effects for Ammunition in Factorio
Yes you are right on this point. So either a different malus for the enemy or a bonus for the player / turrets are needed or maybe a guided rocket-launcher or rocket-launcher-turret which sends missiles to the next marked enemy could be implemented. yeah that could work, also I wouldn't be opposed ...
- Sun Mar 13, 2016 5:11 pm
- Forum: Ideas and Suggestions
- Topic: Tracer Effects for Ammunition in Factorio
- Replies: 7
- Views: 3454
Re: Tracer Effects for Ammunition in Factorio
as far as I know all weapons besides shotguns and laser turrets already hit their target instantly, therefor not needing any tracers, and there's no point in traces anyway, its not like weapon degrades and starts performing worse, the game always gives you a 100% accuracy since it auto aims, so ther...
- Sun Mar 13, 2016 4:37 pm
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 12668
Re: Annoyances associated with Factory building
Does this also include player mistakes? if so one of the problems I had to deal with today was why Iron was on my Circuit Belt Bus, spent hours looking for the culprit, just to find out one of the belts from the assemblers that was creating circuits was pushing iron into the belt -_-
- Sun Mar 13, 2016 2:02 pm
- Forum: Gameplay Help
- Topic: Upgrade/Downgrade belts using blueprints
- Replies: 4
- Views: 10022
Re: Upgrade/Downgrade belts using blueprints
hmm ... at least transport belts are in the following fast_replacable_group: fast_replaceable_group = "transport-belt" I just tried replacing a regular transport belt loaded with items with a fast transport belt manually and all items stayed at the same location on this transport belt. Us...
- Sun Mar 13, 2016 1:19 pm
- Forum: Gameplay Help
- Topic: Upgrade/Downgrade belts using blueprints
- Replies: 4
- Views: 10022
Upgrade/Downgrade belts using blueprints
Okay I swear this isn't in the game yet, so can we make it so that we're allowed to replace upgrade/downgrade belts using blueprints? because whenever you try to deconstruct a belt with resources on it, it automatically fills your inventory, with this it would be much easier and less tedious.
- Sun Mar 13, 2016 10:23 am
- Forum: General discussion
- Topic: Targeting priority
- Replies: 8
- Views: 3675
Re: Targeting priority
The defense in factorio is a classical rock-scissors-paper situation. Try to combine the advantages of lasers (firepower, but "slow") an gun turrets (rapid firing, weak above small/medium biters). Just put the gun turrets some tiles in front of your lasers (watch for the range as it diffe...
- Sun Mar 13, 2016 9:07 am
- Forum: Implemented Suggestions
- Topic: Statistic/Monitor Module
- Replies: 5
- Views: 1780
Re: Statistic/Monitor Module
okay cool, thanks for doing so. ^_^Koub wrote:I'll let the post, because, who know, it might be of some help for someone, but I'll remove the colors, that make my eyes bleed
[Edit] and move it to already implemented .
- Sun Mar 13, 2016 8:26 am
- Forum: Implemented Suggestions
- Topic: Statistic/Monitor Module
- Replies: 5
- Views: 1780
Re: Statistic/Monitor Module
How about I call myself an idiot for not knowing and not checking controls xDRoboovce wrote:and what about when you in-game press hotkey "P" ?
well this post is wasted, might as well let a moderator delete this.
pardon my ignorance.
- Sun Mar 13, 2016 7:01 am
- Forum: Implemented Suggestions
- Topic: Statistic/Monitor Module
- Replies: 5
- Views: 1780
Statistic/Monitor Module
THE STATISTIC/MONITOR MODULE Once inserted into a Assembler, Mining Drill, Chemical Plant, Oil Refinery, or an Electric Furnace, this module will track all created units of what it was assigned to create, as well as units/products consumed/used, I just think its important for efficient builders to ...
- Sun Mar 13, 2016 4:27 am
- Forum: General discussion
- Topic: top rated game
- Replies: 6
- Views: 3626
Re: top rated game
Not surprised :mrgreen: , the developers really care about this game, I mean if people on steam started researching the beginning of the development process of this game, they'd be surprised how low the starting budget was for this game, and here it is now, still delivering, they've outdone themsel...
- Thu Mar 10, 2016 1:33 pm
- Forum: Technical Help
- Topic: Game Crashes after a few seconds of playing
- Replies: 2
- Views: 1173
Re: Game Crashes after a few seconds of playing
Did you try starting it with the launch options set to "--force-opengl" ? To do so, right click on the game in your library, then select properties , then set launch options . Daamn.... Daniel(sorry but I had too!), wow, thanks for the quick reply, so far its working perfectly now, thank ...