Since I'm not getting more of the same reports for broken audio on windows and this thread is getting quite stale, I'm moving this to resolved.
Let's make new threads for any new issues on the current version.
Search found 173 matches
- Mon Jan 02, 2023 11:40 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on windows
- Replies: 23
- Views: 5302
- Mon Jan 02, 2023 11:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
- Replies: 10
- Views: 2172
Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
I'm glad it's working for you. I consider this resolved then.
- Mon Jan 02, 2023 11:30 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Crash on program shutdown with SDL audio backend
- Replies: 5
- Views: 895
Re: [1.1.74] Crash on program shutdown with SDL audio backend
Ok, good, I consider this resolved then. I will keep in mind the apulse usecase and try to check it the next time we're updating SDL.
- Fri Dec 30, 2022 5:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Crash on program shutdown with SDL audio backend
- Replies: 5
- Views: 895
Re: [1.1.74] Crash on program shutdown with SDL audio backend
Hello,
Would using SDL's ALSA driver be an option for you? You should be able to force it by setting the environment variable
Would using SDL's ALSA driver be an option for you? You should be able to force it by setting the environment variable
Code: Select all
SDL_AUDIODRIVER=alsa
- Tue Dec 20, 2022 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.74] Water pipe sound distortion (crackling/stutter/cutouts)
- Replies: 2
- Views: 1658
Re: [1.1.74] Water pipe sound distortion (crackling/stutter/cutouts)
Thank you for the report. When a pipe is placed down and the water sloshes around, a pipe can go inactive for a tick and its sound would start fading out and fading back in next tick when the pipe is active again. There was an issue with the volume calculation while fading, it is now fixed for the n...
- Fri Dec 02, 2022 9:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
- Replies: 10
- Views: 2172
Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
i would like to contribute to this thread and saying i have nearly the same issue but with the main difference im not connecting or disconnecting any audio devices. I have my headset set to default in windows but the connected Microphone and TV provide alternative audio outputs. For some unexplaina...
- Tue Nov 29, 2022 5:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] Null pointer deref with bundled SDL at X11_Xinput2UngrabTouch
- Replies: 3
- Views: 1872
Re: [1.1.72] Null pointer deref with bundled SDL at X11_Xinput2UngrabTouch
Recently I was working on updating to SDL 2.24.0(1) but a different issue made me reconsider, so currently the 2.0.22 is used.
I'm looking at the recently released 2.26.0, if there are no issues I'd like to update to that soon.
I'm looking at the recently released 2.26.0, if there are no issues I'd like to update to that soon.
- Mon Nov 14, 2022 1:40 pm
- Forum: Won't fix.
- Topic: [Donion] [1.1.72] Conveyor sound not consistent
- Replies: 1
- Views: 874
Re: [Donion] [1.1.72] Conveyor sound not consistent
Thank you for the report. We checked the sound interaction of underground and regular belt and we consider it working as intended at the moment.
So it's somewhere between 'Won't fix' and 'Not a bug' with some 'Minor issue' sprinkled on top.
So it's somewhere between 'Won't fix' and 'Not a bug' with some 'Minor issue' sprinkled on top.
- Sat Nov 05, 2022 5:23 pm
- Forum: 1 / 0 magic
- Topic: [1.1.71] Hangs at startup
- Replies: 7
- Views: 1229
Re: [1.1.71] Hangs at startup
0.201 [Audio] Backend:SDL(default); Driver:alsa, Device:Default device, Depth:16, Channels:2, Frequency:44100 Not sure if its a problem, but I have "pulseaudio" at that position Backend:SDL(default); Driver:pulseaudio,... Using the ALSA driver is not a problem necessarily. The PulseAudio ...
- Sat Nov 05, 2022 5:13 pm
- Forum: 1 / 0 magic
- Topic: [1.1.71] Hangs at startup
- Replies: 7
- Views: 1229
Re: [1.1.71] Hangs at startup
Did it behave differently with the different audio drivers you tried or with disabled audio?
- Fri Nov 04, 2022 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
- Replies: 10
- Views: 2172
Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
There's a lot of moving pieces going into this, and it will be different on different platforms. For example, even prior to 1.1.71 release, on my Windows setup, both SDL and Allegro backend would use whatever device was marked as "default". When I plugged in for example USB headset or blue...
- Fri Nov 04, 2022 12:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.70] Freeze on close when audio device is disconnected
- Replies: 4
- Views: 851
Re: [Donion] [1.1.70] Freeze on close when audio device is disconnected
The updated drivers are out now in version 1.1.71.
Can you check if you're still having the issue?
Can you check if you're still having the issue?
- Fri Nov 04, 2022 12:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
- Replies: 10
- Views: 2172
Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
With version 1.1.71, the SDL and its audio backend has been updated to a newer version. Could you try out the new version and see if it helps? Also, version 1.1.70 introduces preferred audio output device setting. You should be able to switch to a newly connected audio device while factorio is runni...
- Fri Nov 04, 2022 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on windows
- Replies: 23
- Views: 5302
Re: [Donion] [1.1.62] update broke audio on windows
With version 1.1.71, the SDL and its audio backend has been updated to a newer version.
Could any of you who had audio issues try out the new version?
Could any of you who had audio issues try out the new version?
- Fri Nov 04, 2022 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on linux
- Replies: 22
- Views: 5875
Re: [Donion] [1.1.62] update broke audio on linux
With version 1.1.71, the SDL and its audio backend has been updated to a newer version. Some of you have already tested it (or a similar build) and it solved your issues. I cannot guarantee that it solves all issues everywhere but I'm moving this thread to Resolved. I would ask people that still hav...
- Fri Nov 04, 2022 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] No audio and game freeze on quit with new default sound on linux
- Replies: 37
- Views: 7852
Re: [Donion] [1.1.62] No audio and game freeze on quit with new default sound on linux
With version 1.1.71, the SDL and its audio backend has been updated to a newer version. Some of you have already tested it (or a similar build) and it solved your issues. I cannot guarantee that it solves all issues everywhere but I'm moving this thread to Resolved. I would ask people that still hav...
- Thu Nov 03, 2022 8:00 pm
- Forum: Technical Help
- Topic: No sound after uninstalling krastorio 2
- Replies: 2
- Views: 459
Re: No sound after uninstalling krastorio 2
There is an issue with audio on Linux for some people (see viewtopic.php?f=182&t=102982).
Next release should address this, in the meantime you can try setting your audio backend to allegro.
Next release should address this, in the meantime you can try setting your audio backend to allegro.
- Mon Oct 31, 2022 5:57 pm
- Forum: Duplicates
- Topic: [1.1.69][switch] Buildings don't make sounds
- Replies: 7
- Views: 1308
Re: [1.1.69][switch] Buildings don't make sounds
It looks like it might be the same issue, but I'll wait for your confirmation before merging the topics. It could be something else.
- Mon Oct 31, 2022 4:32 pm
- Forum: Duplicates
- Topic: [1.1.69][switch] Buildings don't make sounds
- Replies: 7
- Views: 1308
Re: [1.1.69][switch] Buildings don't make sounds
By first run I mean starting the application for the first time and fully closing it, suspending wouldn't be enough.
Is the music playing, same as in this report: viewtopic.php?f=7&t=103957 ?
Is the music playing, same as in this report: viewtopic.php?f=7&t=103957 ?
- Mon Oct 31, 2022 9:04 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.70] Freeze on close when audio device is disconnected
- Replies: 4
- Views: 851
Re: [Donion] [1.1.70] Freeze on close when audio device is disconnected
Hello, Recently I was doing a lot of disabling/enabling/unplugging/plugging of various audio devices, so I can tell you right away I can't reproduce your issue (could be system dependent, as I'm on Windows 10). However, I'm currently in the middle of updating all our audio drivers (and probably addi...