Search found 279 matches
- Wed Feb 01, 2023 12:29 pm
- Forum: Modding help
- Topic: [Solved] Sounds not playing during cutscene but only in arbitrary locations
- Replies: 4
- Views: 1624
Re: Sounds not playing during cutscene but only in arbitrary locations
Alright, I've finally looked into this. The reason why the sounds are not played at some of the locations in the provided save is that they are in fog of war at the time of starting the teleport and the destination chunk is re-charted later than the play sound events with the destination location fi...
- Fri Jan 13, 2023 3:05 pm
- Forum: Releases
- Topic: Version 1.1.63
- Replies: 13
- Views: 13878
Re: Version 1.1.63
There are no plans to add support for Opus at the moment, but never say never. Do you have some specific issue with Vorbis or does it come down to quality/bitrate?nastyslave wrote: ↑Fri Jan 13, 2023 2:51 pmhttps://opus-codec.org/comparison/
So any chance to add OGG OPUS handle in future versions?
- Thu Jan 12, 2023 12:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Sound/music cuts of on research
- Replies: 3
- Views: 4536
Re: [1.1.74] Sound/music cuts of on research
The fade out at 10% sounds fine to me (with base game soundtrack). At 5% and lower we start hitting the resolution of volume control of the SDL_Mixer audio library we're using, Allegro seems to be a bit smoother at extremely low volume levels. But at those level I have to have my overall volume cran...
- Wed Jan 11, 2023 10:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.74] surface.play_sound override_sound_type has no effect
- Replies: 2
- Views: 1986
Re: [Donion] [1.1.74] surface.play_sound override_sound_type has no effect
Thank you for the report. I've fumbled this with the SDL backend. It's now fixed for the next release. Also, the recently-played-sound-info now shows the overridden type, although note that the entries in the list linger for 3s after the sound stops playing and if you play the same sound again withi...
- Sun Jan 08, 2023 4:23 pm
- Forum: Modding help
- Topic: [Solved] Sounds not playing during cutscene but only in arbitrary locations
- Replies: 4
- Views: 1624
Re: Sounds not playing during cutscene but only in arbitrary locations
Can you provide the test base?
- Sat Jan 07, 2023 4:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74][win] Crash when switching sound with no sound
- Replies: 1
- Views: 615
Re: [1.1.74][win] Crash when switching sound with no sound
Hi, thanks for the report and I'm sorry for the inconvenience. The issue has been fixed for the next release.
- Mon Jan 02, 2023 11:40 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on windows
- Replies: 23
- Views: 6582
Re: [Donion] [1.1.62] update broke audio on windows
Since I'm not getting more of the same reports for broken audio on windows and this thread is getting quite stale, I'm moving this to resolved.
Let's make new threads for any new issues on the current version.
Let's make new threads for any new issues on the current version.
- Mon Jan 02, 2023 11:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
- Replies: 10
- Views: 2861
Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
I'm glad it's working for you. I consider this resolved then.
- Mon Jan 02, 2023 11:30 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Crash on program shutdown with SDL audio backend
- Replies: 5
- Views: 1173
Re: [1.1.74] Crash on program shutdown with SDL audio backend
Ok, good, I consider this resolved then. I will keep in mind the apulse usecase and try to check it the next time we're updating SDL.
- Fri Dec 30, 2022 5:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Crash on program shutdown with SDL audio backend
- Replies: 5
- Views: 1173
Re: [1.1.74] Crash on program shutdown with SDL audio backend
Hello,
Would using SDL's ALSA driver be an option for you? You should be able to force it by setting the environment variable
Would using SDL's ALSA driver be an option for you? You should be able to force it by setting the environment variable
Code: Select all
SDL_AUDIODRIVER=alsa
- Tue Dec 20, 2022 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.74] Water pipe sound distortion (crackling/stutter/cutouts)
- Replies: 2
- Views: 2019
Re: [1.1.74] Water pipe sound distortion (crackling/stutter/cutouts)
Thank you for the report. When a pipe is placed down and the water sloshes around, a pipe can go inactive for a tick and its sound would start fading out and fading back in next tick when the pipe is active again. There was an issue with the volume calculation while fading, it is now fixed for the n...
- Fri Dec 02, 2022 9:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
- Replies: 10
- Views: 2861
Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
i would like to contribute to this thread and saying i have nearly the same issue but with the main difference im not connecting or disconnecting any audio devices. I have my headset set to default in windows but the connected Microphone and TV provide alternative audio outputs. For some unexplaina...
- Tue Nov 29, 2022 5:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] Null pointer deref with bundled SDL at X11_Xinput2UngrabTouch
- Replies: 3
- Views: 2346
Re: [1.1.72] Null pointer deref with bundled SDL at X11_Xinput2UngrabTouch
Recently I was working on updating to SDL 2.24.0(1) but a different issue made me reconsider, so currently the 2.0.22 is used.
I'm looking at the recently released 2.26.0, if there are no issues I'd like to update to that soon.
I'm looking at the recently released 2.26.0, if there are no issues I'd like to update to that soon.
- Mon Nov 14, 2022 1:40 pm
- Forum: Won't fix.
- Topic: [Donion] [1.1.72] Conveyor sound not consistent
- Replies: 1
- Views: 1084
Re: [Donion] [1.1.72] Conveyor sound not consistent
Thank you for the report. We checked the sound interaction of underground and regular belt and we consider it working as intended at the moment.
So it's somewhere between 'Won't fix' and 'Not a bug' with some 'Minor issue' sprinkled on top.
So it's somewhere between 'Won't fix' and 'Not a bug' with some 'Minor issue' sprinkled on top.
- Sat Nov 05, 2022 5:23 pm
- Forum: 1 / 0 magic
- Topic: [1.1.71] Hangs at startup
- Replies: 7
- Views: 1605
Re: [1.1.71] Hangs at startup
0.201 [Audio] Backend:SDL(default); Driver:alsa, Device:Default device, Depth:16, Channels:2, Frequency:44100 Not sure if its a problem, but I have "pulseaudio" at that position Backend:SDL(default); Driver:pulseaudio,... Using the ALSA driver is not a problem necessarily. The PulseAudio ...
- Sat Nov 05, 2022 5:13 pm
- Forum: 1 / 0 magic
- Topic: [1.1.71] Hangs at startup
- Replies: 7
- Views: 1605
Re: [1.1.71] Hangs at startup
Did it behave differently with the different audio drivers you tried or with disabled audio?
- Fri Nov 04, 2022 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
- Replies: 10
- Views: 2861
Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
There's a lot of moving pieces going into this, and it will be different on different platforms. For example, even prior to 1.1.71 release, on my Windows setup, both SDL and Allegro backend would use whatever device was marked as "default". When I plugged in for example USB headset or blue...
- Fri Nov 04, 2022 12:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.70] Freeze on close when audio device is disconnected
- Replies: 4
- Views: 1016
Re: [Donion] [1.1.70] Freeze on close when audio device is disconnected
The updated drivers are out now in version 1.1.71.
Can you check if you're still having the issue?
Can you check if you're still having the issue?
- Fri Nov 04, 2022 12:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
- Replies: 10
- Views: 2861
Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
With version 1.1.71, the SDL and its audio backend has been updated to a newer version. Could you try out the new version and see if it helps? Also, version 1.1.70 introduces preferred audio output device setting. You should be able to switch to a newly connected audio device while factorio is runni...
- Fri Nov 04, 2022 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on windows
- Replies: 23
- Views: 6582
Re: [Donion] [1.1.62] update broke audio on windows
With version 1.1.71, the SDL and its audio backend has been updated to a newer version.
Could any of you who had audio issues try out the new version?
Could any of you who had audio issues try out the new version?