Search found 173 matches

by Donion
Mon Oct 31, 2022 8:57 am
Forum: Resolved Problems and Bugs
Topic: [1.1.69][switch][demo] not all sound in first start
Replies: 2
Views: 729

Re: [1.1.69][switch][demo] not all sound in first start

Hello, this is a known issue where there is no sound on the first run of the game. It's fixed for the next release but I caught it too late for it to make it to the switch release, unfortunately. This affects the full game as well. Any subsequent runs of the game after the first one should be workin...
by Donion
Mon Oct 31, 2022 8:54 am
Forum: Duplicates
Topic: [1.1.69][switch] Buildings don't make sounds
Replies: 7
Views: 1315

Re: [1.1.69][switch] Buildings don't make sounds

Does it happen every time? There is a known issue where on the first run of the game there's no sound effects.
by Donion
Thu Oct 27, 2022 11:34 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.70] Audio imbalances, EVERYWHERE
Replies: 9
Views: 3473

Re: [Donion] [1.1.70] Audio imbalances, EVERYWHERE

We went over the sound files mentioned here. The biggest offenders, gui-green-confirm and gui-inventory-slot-button will be adjusted, the rest will be left as is. I'm not saying there isn't noticeable imbalance but it's small enough.
by Donion
Wed Oct 26, 2022 7:29 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.70] Audio imbalances, EVERYWHERE
Replies: 9
Views: 3473

Re: [Donion] [1.1.70] Audio imbalances, EVERYWHERE

I did a quick test by making a stereo sound file with a tone in only one of the channels, just like you described and it's behaving as expected. There is no mixing of channels, if there's only a right channel I can only hear it in the right ear and vice versa. I use regular stereo headphones on a on...
by Donion
Tue Oct 25, 2022 2:35 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.70] Audio imbalances, EVERYWHERE
Replies: 9
Views: 3473

Re: [Donion] [1.1.70] Audio imbalances, EVERYWHERE

So I took a look at all the situations you mentioned and the panning setting/calculation is correct (the radar's panning is calculated correctly, and the rest is just centered) so I will run the specific sound files by our sound designer and see from there. I'm not sure if I'm starting to hear thing...
by Donion
Mon Oct 24, 2022 5:36 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.70] Audio imbalances, EVERYWHERE
Replies: 9
Views: 3473

Re: [1.1.70] Audio imbalances, EVERYWHERE

That's what I get for fixing bugs ...

Jokes aside, at a glance, none of these would be caused by the same bug as the flamethrower turret's stream so documenting and reporting it wasn't a waste of time and it's appreciated.
I'll look into it.
by Donion
Mon Oct 10, 2022 7:49 am
Forum: Technical Help
Topic: Sound stopped working (after 5+ years)
Replies: 5
Views: 907

Re: Sound stopped working (after 5+ years)

What kind of audio setup do you use? How many channels and format (bit depth and sampling frequency)?
by Donion
Tue Oct 04, 2022 11:17 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.69] Accumulator idle sounds synchronise with pause
Replies: 2
Views: 1767

Re: [Donion] [1.1.69] Accumulator idle sounds synchronise with pause

Thanks for the report.
This is now fixed for the next release.
Also I made a change so idle sounds start at random position in the first place.

This concludes the idle sounds saga. The original report was split into three separate issues, a fourth issue was found and fixed on the way.
by Donion
Tue Oct 04, 2022 11:12 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.69] Accumulator idle sounds don't start
Replies: 1
Views: 1699

Re: [Donion] [1.1.69] Accumulator idle sounds don't start

Thanks for the report. This was caused by incorrectly checking for the accumulators' energy. Also due to a limit on how many accumulators can play their sound at the same time, accumulators above that limit could play their idle sounds when they shouldn't. Both of those issues are now fixed for the ...
by Donion
Mon Oct 03, 2022 11:19 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.69] Lab sounds start synchronised
Replies: 1
Views: 1669

Re: [Donion] [1.1.69] Lab sounds start synchronised

Thanks for the exhaustive report. The issue is an incorrect interaction of working sound which is fading out and pausing the game (opening the technology screen). With labs you have whole 20 ticks while the sound is fading out to pause the game and trigger this issue. :) Note: this only happens with...
by Donion
Mon Oct 03, 2022 9:28 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] update broke audio on windows
Replies: 23
Views: 5317

Re: [Donion] [1.1.62] update broke audio on windows

raspberrypuppies wrote:
Thu Sep 29, 2022 10:59 pm
Here are my logs with no mods enabled
What kind of audio device(s) do you use?
Do you have a different one (for example USB headphones instead of the onboard soundcard, etc.) you could try to see if the issue remains?
by Donion
Fri Sep 30, 2022 11:30 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.69] Accumulator idle sounds synchronise with pause
Replies: 2
Views: 1767

Re: [Donion] [1.1.69] Accumulator (and lab) sounds don't start or start synchronised

What a report! I believe this is actually two (maybe two and a half) separate issues. The accumulator idle sound has been on my list for a while now, it's just low priority, but now that someone else noticed I'll get to it. That frame-perfect scenario with labs is something I didn't think of when I ...
by Donion
Wed Sep 28, 2022 7:58 pm
Forum: Technical Help
Topic: [1.1.69] Game cant Initialize audio
Replies: 3
Views: 729

Re: [1.1.69] Game cant Initialize audio

Hello, the audio is trying to initialize with unsupported driver. This can happen if there is an environment variable set. See this thread/post for steps to check if that's your case as well.
by Donion
Fri Sep 23, 2022 4:10 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.69] Crash in audio initialization (WASAPI)
Replies: 2
Views: 614

Re: Factorio does not start

Your Windows is quite out of date. I would suggest updating.
by Donion
Wed Sep 21, 2022 6:46 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] update broke audio on windows
Replies: 23
Views: 5317

Re: [Donion] [1.1.62] update broke audio on windows

I see. As I recall, this is the same version as at that time. I commented out that line and started save. The sound seems to be fine. At the time, there was no sound, so I searched the forum for help and found this thread. I'm not sure why the results changed - was it because I patched the OS? Than...
by Donion
Tue Sep 20, 2022 8:25 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] update broke audio on linux
Replies: 22
Views: 5879

Re: [1.1.68] audio problem on linux

I don't get any jingle at start but sound in game works for me. Update: sound is set to allegro so that explains it working. But when did the jingle on the splash screen disappear? Does SDL audio backend not work for you? Regarding the jingle, it didn't go anywhere and should play if music volume i...
by Donion
Mon Sep 19, 2022 8:47 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] update broke audio on windows
Replies: 23
Views: 5317

Re: [Donion] [1.1.62] update broke audio on windows

spiral_power wrote:
Sun Sep 18, 2022 10:48 pm
There is already no log.
You could switch back to the default audio backend, start the game and a new log would be created. I would appreciate your help.
by Donion
Mon Sep 19, 2022 8:42 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
Replies: 10
Views: 2177

Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started

Hello, thank you for the report. So far I'm not able to reproduce it (on Windows or Linux with a bluetooth speaker, I don't have a Mac at hand) on my end. Are you using the default (SDL) or Allegro audio backend? I would be interested to know if the issue is present for both of them or not, you can ...
by Donion
Sun Sep 18, 2022 8:42 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] update broke audio on windows
Replies: 23
Views: 5317

Re: [Donion] [1.1.62] update broke audio on linux

spiral_power wrote:
Mon Aug 29, 2022 11:43 pm
I also encountered the same problem with 1.1.68, but this setting solved it.
Windows 11
raspberrypuppies wrote:
Sun Sep 18, 2022 6:43 pm
I am also experiencing this on windows with v 1.1.69
Can you post your logs when trying to use the default audio backend?

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