Search found 173 matches
- Mon Oct 31, 2022 8:57 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.69][switch][demo] not all sound in first start
- Replies: 2
- Views: 729
Re: [1.1.69][switch][demo] not all sound in first start
Hello, this is a known issue where there is no sound on the first run of the game. It's fixed for the next release but I caught it too late for it to make it to the switch release, unfortunately. This affects the full game as well. Any subsequent runs of the game after the first one should be workin...
- Mon Oct 31, 2022 8:54 am
- Forum: Duplicates
- Topic: [1.1.69][switch] Buildings don't make sounds
- Replies: 7
- Views: 1315
Re: [1.1.69][switch] Buildings don't make sounds
Does it happen every time? There is a known issue where on the first run of the game there's no sound effects.
- Thu Oct 27, 2022 11:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.70] Audio imbalances, EVERYWHERE
- Replies: 9
- Views: 3473
Re: [Donion] [1.1.70] Audio imbalances, EVERYWHERE
We went over the sound files mentioned here. The biggest offenders, gui-green-confirm and gui-inventory-slot-button will be adjusted, the rest will be left as is. I'm not saying there isn't noticeable imbalance but it's small enough.
- Wed Oct 26, 2022 7:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.70] Audio imbalances, EVERYWHERE
- Replies: 9
- Views: 3473
Re: [Donion] [1.1.70] Audio imbalances, EVERYWHERE
I did a quick test by making a stereo sound file with a tone in only one of the channels, just like you described and it's behaving as expected. There is no mixing of channels, if there's only a right channel I can only hear it in the right ear and vice versa. I use regular stereo headphones on a on...
- Tue Oct 25, 2022 2:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.70] Audio imbalances, EVERYWHERE
- Replies: 9
- Views: 3473
Re: [Donion] [1.1.70] Audio imbalances, EVERYWHERE
So I took a look at all the situations you mentioned and the panning setting/calculation is correct (the radar's panning is calculated correctly, and the rest is just centered) so I will run the specific sound files by our sound designer and see from there. I'm not sure if I'm starting to hear thing...
- Mon Oct 24, 2022 5:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.70] Audio imbalances, EVERYWHERE
- Replies: 9
- Views: 3473
Re: [1.1.70] Audio imbalances, EVERYWHERE
That's what I get for fixing bugs ...
Jokes aside, at a glance, none of these would be caused by the same bug as the flamethrower turret's stream so documenting and reporting it wasn't a waste of time and it's appreciated.
I'll look into it.
Jokes aside, at a glance, none of these would be caused by the same bug as the flamethrower turret's stream so documenting and reporting it wasn't a waste of time and it's appreciated.
I'll look into it.
- Mon Oct 24, 2022 1:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.70] Audio of firing Flamethrower Turret only comes from right side in stereo/headphones.
- Replies: 1
- Views: 1634
Re: [Donion] [1.1.70] Audio of firing Flamethrower Turret only comes from right side in stereo/headphones.
Thank you for the report, well spotted. The issue is now fixed for the next release.
- Mon Oct 10, 2022 7:49 am
- Forum: Technical Help
- Topic: Sound stopped working (after 5+ years)
- Replies: 5
- Views: 907
Re: Sound stopped working (after 5+ years)
What kind of audio setup do you use? How many channels and format (bit depth and sampling frequency)?
- Tue Oct 04, 2022 11:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Accumulator idle sounds synchronise with pause
- Replies: 2
- Views: 1767
Re: [Donion] [1.1.69] Accumulator idle sounds synchronise with pause
Thanks for the report.
This is now fixed for the next release.
Also I made a change so idle sounds start at random position in the first place.
This concludes the idle sounds saga. The original report was split into three separate issues, a fourth issue was found and fixed on the way.
This is now fixed for the next release.
Also I made a change so idle sounds start at random position in the first place.
This concludes the idle sounds saga. The original report was split into three separate issues, a fourth issue was found and fixed on the way.
- Tue Oct 04, 2022 11:12 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Accumulator idle sounds don't start
- Replies: 1
- Views: 1699
Re: [Donion] [1.1.69] Accumulator idle sounds don't start
Thanks for the report. This was caused by incorrectly checking for the accumulators' energy. Also due to a limit on how many accumulators can play their sound at the same time, accumulators above that limit could play their idle sounds when they shouldn't. Both of those issues are now fixed for the ...
- Mon Oct 03, 2022 11:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Lab sounds start synchronised
- Replies: 1
- Views: 1669
Re: [Donion] [1.1.69] Lab sounds start synchronised
Thanks for the exhaustive report. The issue is an incorrect interaction of working sound which is fading out and pausing the game (opening the technology screen). With labs you have whole 20 ticks while the sound is fading out to pause the game and trigger this issue. :) Note: this only happens with...
- Mon Oct 03, 2022 9:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on windows
- Replies: 23
- Views: 5317
Re: [Donion] [1.1.62] update broke audio on windows
What kind of audio device(s) do you use?
Do you have a different one (for example USB headphones instead of the onboard soundcard, etc.) you could try to see if the issue remains?
- Fri Sep 30, 2022 11:30 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Accumulator idle sounds synchronise with pause
- Replies: 2
- Views: 1767
Re: [Donion] [1.1.69] Accumulator (and lab) sounds don't start or start synchronised
What a report! I believe this is actually two (maybe two and a half) separate issues. The accumulator idle sound has been on my list for a while now, it's just low priority, but now that someone else noticed I'll get to it. That frame-perfect scenario with labs is something I didn't think of when I ...
- Wed Sep 28, 2022 7:58 pm
- Forum: Technical Help
- Topic: [1.1.69] Game cant Initialize audio
- Replies: 3
- Views: 729
Re: [1.1.69] Game cant Initialize audio
Hello, the audio is trying to initialize with unsupported driver. This can happen if there is an environment variable set. See this thread/post for steps to check if that's your case as well.
- Fri Sep 23, 2022 4:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.69] Crash in audio initialization (WASAPI)
- Replies: 2
- Views: 614
Re: Factorio does not start
Your Windows is quite out of date. I would suggest updating.
- Wed Sep 21, 2022 6:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on windows
- Replies: 23
- Views: 5317
Re: [Donion] [1.1.62] update broke audio on windows
I see. As I recall, this is the same version as at that time. I commented out that line and started save. The sound seems to be fine. At the time, there was no sound, so I searched the forum for help and found this thread. I'm not sure why the results changed - was it because I patched the OS? Than...
- Tue Sep 20, 2022 8:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on linux
- Replies: 22
- Views: 5879
Re: [1.1.68] audio problem on linux
I don't get any jingle at start but sound in game works for me. Update: sound is set to allegro so that explains it working. But when did the jingle on the splash screen disappear? Does SDL audio backend not work for you? Regarding the jingle, it didn't go anywhere and should play if music volume i...
- Mon Sep 19, 2022 8:47 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on windows
- Replies: 23
- Views: 5317
Re: [Donion] [1.1.62] update broke audio on windows
You could switch back to the default audio backend, start the game and a new log would be created. I would appreciate your help.
- Mon Sep 19, 2022 8:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
- Replies: 10
- Views: 2177
Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
Hello, thank you for the report. So far I'm not able to reproduce it (on Windows or Linux with a bluetooth speaker, I don't have a Mac at hand) on my end. Are you using the default (SDL) or Allegro audio backend? I would be interested to know if the issue is present for both of them or not, you can ...
- Sun Sep 18, 2022 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on windows
- Replies: 23
- Views: 5317
Re: [Donion] [1.1.62] update broke audio on linux
spiral_power wrote: ↑Mon Aug 29, 2022 11:43 pmI also encountered the same problem with 1.1.68, but this setting solved it.
Windows 11
Can you post your logs when trying to use the default audio backend?raspberrypuppies wrote: ↑Sun Sep 18, 2022 6:43 pmI am also experiencing this on windows with v 1.1.69