Search found 374 matches

by vinzenz
Fri Nov 01, 2024 12:50 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.10] Updated mod not appearing in Mods Explore
Replies: 4
Views: 1121

Re: [2.0.10] Updated mod not appearing in Mods Explore

Meilisearch had some problems in the last days and didn't pick up all the changes. I forced a re-sync, search results should now be up-to-date. (Still up to 15min delay for updates to show up because of caching)
by vinzenz
Thu Oct 31, 2024 5:56 pm
Forum: Technical Help
Topic: [2.0.13] Computer shuts down when dropping to Gleba
Replies: 5
Views: 1081

Re: [2.0.13] Computer shuts down when dropping to Gleba

This is a hardware issue with your PC, I'd start with the PSU, 500W seems a bit on the low end for your CPU and GPU. As Factorio with lower zoom level doesn't overload your system you can also try to reduce your graphics settings, e.g. lowering the sprite resolution to medium.
by vinzenz
Thu Oct 31, 2024 5:05 pm
Forum: Mod portal Discussion
Topic: Improving the Mod Portal Search
Replies: 46
Views: 17119

Re: Improving the Mod Portal Search



If you want exact matches you can add quotes around the search term https://mods.factorio.com/search?query=%22Schall%22

Things like these need to be documented somewhere. Right now the search is a mystery box, which makes it less usable than it could be.


There's a help text when going to ...
by vinzenz
Thu Oct 31, 2024 3:25 pm
Forum: Mod portal Discussion
Topic: Improving the Mod Portal Search
Replies: 46
Views: 17119

Re: Improving the Mod Portal Search


Speaking of default. The 'Internals' results on the left side is disabled by default. This really bugs me.
Another issue, is that if I search for mods by a specific person, like 'Schall', I get results like 'shallow'. This should Never happen.


Internal mods have always been hidden by default ...
by vinzenz
Thu Oct 31, 2024 3:20 pm
Forum: Technical Help
Topic: Pingpong servers give conflicting addresses
Replies: 15
Views: 2729

Re: Pingpong servers give conflicting addresses

There's no option to override the pingpong servers. Are you able to connect to this ip:port from outside your network? You can try to set up a public DNS SRV record https://wiki.factorio.com/Multiplayer#DNS_SRV_Records to make it easier to reach your server.
by vinzenz
Tue Oct 29, 2024 8:04 am
Forum: Technical Help
Topic: Crashing with no clear cause [V 2.0.11]
Replies: 3
Views: 895

Re: Crashing with no clear cause [V 2.0.11]

Thank you for your report, please also include the Factorio log file.
by vinzenz
Tue Oct 29, 2024 7:55 am
Forum: Technical Help
Topic: [2.0.11] Game freezing after a minute of booting.
Replies: 6
Views: 1209

Re: [2.0.11] Game freezing after a minute of booting.

That's unfortunate, let's try one more thing: Does it freeze when you run the standalone version of the game https://factorio.com/download (ZIP package) without steam and discord running in the background? Please attach a new log if it freezes again.
by vinzenz
Mon Oct 28, 2024 2:23 pm
Forum: Technical Help
Topic: Pingpong servers give conflicting addresses
Replies: 15
Views: 2729

Re: Pingpong servers give conflicting addresses

It is possible that they deploy carrier grade NAT to manage their limited IPv4 addresses. https://en.wikipedia.org/wiki/Carrier-grade_NAT

You can also try this test page: http://ip.bieringer.net/cgn-test.html
by vinzenz
Mon Oct 28, 2024 2:18 pm
Forum: Technical Help
Topic: [2.0.8] Slow multiplayer map downloading speed
Replies: 11
Views: 3627

Re: [2.0.8] Slow multiplayer map downloading speed

Hey there, thanks for the report. How much does your download speed improve when you connect by ethernet cable? Unfortunately the Factorio networking protocol is very sensitive to latency. You can also try to experiment with the segment size in server-settings.json.
by vinzenz
Mon Oct 28, 2024 9:48 am
Forum: Technical Help
Topic: [2.0.11] Game freezing after a minute of booting.
Replies: 6
Views: 1209

Re: [2.0.11] Game freezing after a minute of booting.

Please try moving some older saves out of your Application Directory to free up some space in your steam cloud. https://wiki.factorio.com/Application_directory
by vinzenz
Mon Oct 28, 2024 9:44 am
Forum: Technical Help
Topic: can't load old map
Replies: 1
Views: 347

Re: can't load old map

You can download 1.1 here https://factorio.com/download/archive/ or try this to get your save loaded in 2.0 viewtopic.php?f=49&t=118083
by vinzenz
Mon Oct 28, 2024 9:38 am
Forum: Technical Help
Topic: Pingpong servers give conflicting addresses
Replies: 15
Views: 2729

Re: Pingpong servers give conflicting addresses

This is mostly likely an issue with the NAT configured by your internet service provider, Factorio is only able to work around simpler NAT configs. More info: https://tailscale.com/blog/how-nat-traversal-works

I recommend you set up something like tailscale or ask your provider for a static ip.
by vinzenz
Mon Oct 28, 2024 9:32 am
Forum: Technical Help
Topic: Just bought this program, it doesn't run on my system can I please get some help?
Replies: 11
Views: 1524

Re: Just bought this program, it doesn't run on my system can I please get some help?

You can change the setting without launching Factorio in the config.ini file in your Application Directory https://wiki.factorio.com/Application_directory

If Parallel sprite loader initialized is the last line in your log before it crashes, setting max-sprite-loading-threads=1 can help with getting ...
by vinzenz
Mon Oct 28, 2024 9:21 am
Forum: Not a bug
Topic: [2.0.11] Cannot use landfill on Marsh tiles
Replies: 2
Views: 829

Re: [2.0.11] Cannot use landfill on Marsh tiles

Not a Factorio bug, marsh tiles are from the alien biomes mod, see also: https://mods.factorio.com/mod/alien-biomes/changelog
by vinzenz
Mon Oct 28, 2024 7:14 am
Forum: Gameplay Help
Topic: Vulcanus: Kill the worms
Replies: 32
Views: 82248

Re: Vulcanus: Kill the worms

Yes you don't need Uranium shells. I recommend you check out the Demolishers resistances in Factoriopedia (ALT + left click) and try a few different approaches.
by vinzenz
Sun Oct 27, 2024 7:31 pm
Forum: Not a bug
Topic: [2.0.11] Game doesn't start after hitting "Play"
Replies: 4
Views: 906

Re: [2.0.11] Game doesn't start after hitting "Play"

We currently don't support older glibc versions because of build issues. Please update to a more recent version of your distribution. Linux Mint 19.3 seems to be EOL since April 2023.
by vinzenz
Sun Oct 27, 2024 11:51 am
Forum: Technical Help
Topic: Just bought this program, it doesn't run on my system can I please get some help?
Replies: 11
Views: 1524

Re: Just bought this program, it doesn't run on my system can I please get some help?

Since it crashes during sprite loading and your under the recommended amount of VRAM for Space Age you can try to set max-sprite-loading-threads to 1 in your config.ini
by vinzenz
Sat Oct 26, 2024 11:32 am
Forum: Gameplay Help
Topic: Trains set themselves to manual
Replies: 6
Views: 1752

Re: Trains set themselves to manual

Does you train schedule have regular stops or is it only interrupts? A train without any stop is always set to manual, this can happen when all interrupt conditions fail and there's no regular stop in the schedule.
by vinzenz
Sat Oct 26, 2024 9:15 am
Forum: Resolved Problems and Bugs
Topic: [2.0.11] Crash loading save (AutomatedTrainController::checkConsistency)
Replies: 4
Views: 1962

Re: [2.0.11] Crash on Loading Save


When I load my save, the game crashes when verifying Integrety.
According to the log, it might have something to do with train scedules.
I tried a few autosaves, the same problem occours.

Downgrading to 2.0.10:
Save loads normally

Train scedule Info:
I only used static train scedules like in 1.1 ...
by vinzenz
Sat Oct 26, 2024 9:09 am
Forum: Technical Help
Topic: Space Age crash at boot MacOS
Replies: 1
Views: 562

Re: Space Age crash at boot MacOS

We improved support for older MacOS versions in our latest release, please update to 2.11 and try again.

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