Search found 374 matches
- Fri Nov 01, 2024 12:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.10] Updated mod not appearing in Mods Explore
- Replies: 4
- Views: 1121
Re: [2.0.10] Updated mod not appearing in Mods Explore
Meilisearch had some problems in the last days and didn't pick up all the changes. I forced a re-sync, search results should now be up-to-date. (Still up to 15min delay for updates to show up because of caching)
- Thu Oct 31, 2024 5:56 pm
- Forum: Technical Help
- Topic: [2.0.13] Computer shuts down when dropping to Gleba
- Replies: 5
- Views: 1081
Re: [2.0.13] Computer shuts down when dropping to Gleba
This is a hardware issue with your PC, I'd start with the PSU, 500W seems a bit on the low end for your CPU and GPU. As Factorio with lower zoom level doesn't overload your system you can also try to reduce your graphics settings, e.g. lowering the sprite resolution to medium.
- Thu Oct 31, 2024 5:05 pm
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 46
- Views: 17119
Re: Improving the Mod Portal Search
If you want exact matches you can add quotes around the search term https://mods.factorio.com/search?query=%22Schall%22
Things like these need to be documented somewhere. Right now the search is a mystery box, which makes it less usable than it could be.
There's a help text when going to ...
- Thu Oct 31, 2024 3:25 pm
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 46
- Views: 17119
Re: Improving the Mod Portal Search
Speaking of default. The 'Internals' results on the left side is disabled by default. This really bugs me.
Another issue, is that if I search for mods by a specific person, like 'Schall', I get results like 'shallow'. This should Never happen.
Internal mods have always been hidden by default ...
- Thu Oct 31, 2024 3:20 pm
- Forum: Technical Help
- Topic: Pingpong servers give conflicting addresses
- Replies: 15
- Views: 2729
Re: Pingpong servers give conflicting addresses
There's no option to override the pingpong servers. Are you able to connect to this ip:port from outside your network? You can try to set up a public DNS SRV record https://wiki.factorio.com/Multiplayer#DNS_SRV_Records to make it easier to reach your server.
- Tue Oct 29, 2024 8:04 am
- Forum: Technical Help
- Topic: Crashing with no clear cause [V 2.0.11]
- Replies: 3
- Views: 895
Re: Crashing with no clear cause [V 2.0.11]
Thank you for your report, please also include the Factorio log file.
- Tue Oct 29, 2024 7:55 am
- Forum: Technical Help
- Topic: [2.0.11] Game freezing after a minute of booting.
- Replies: 6
- Views: 1209
Re: [2.0.11] Game freezing after a minute of booting.
That's unfortunate, let's try one more thing: Does it freeze when you run the standalone version of the game https://factorio.com/download (ZIP package) without steam and discord running in the background? Please attach a new log if it freezes again.
- Mon Oct 28, 2024 2:23 pm
- Forum: Technical Help
- Topic: Pingpong servers give conflicting addresses
- Replies: 15
- Views: 2729
Re: Pingpong servers give conflicting addresses
It is possible that they deploy carrier grade NAT to manage their limited IPv4 addresses. https://en.wikipedia.org/wiki/Carrier-grade_NAT
You can also try this test page: http://ip.bieringer.net/cgn-test.html
You can also try this test page: http://ip.bieringer.net/cgn-test.html
- Mon Oct 28, 2024 2:18 pm
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 11
- Views: 3627
Re: [2.0.8] Slow multiplayer map downloading speed
Hey there, thanks for the report. How much does your download speed improve when you connect by ethernet cable? Unfortunately the Factorio networking protocol is very sensitive to latency. You can also try to experiment with the segment size in server-settings.json.
- Mon Oct 28, 2024 9:48 am
- Forum: Technical Help
- Topic: [2.0.11] Game freezing after a minute of booting.
- Replies: 6
- Views: 1209
Re: [2.0.11] Game freezing after a minute of booting.
Please try moving some older saves out of your Application Directory to free up some space in your steam cloud. https://wiki.factorio.com/Application_directory
- Mon Oct 28, 2024 9:44 am
- Forum: Technical Help
- Topic: can't load old map
- Replies: 1
- Views: 347
Re: can't load old map
You can download 1.1 here https://factorio.com/download/archive/ or try this to get your save loaded in 2.0 viewtopic.php?f=49&t=118083
- Mon Oct 28, 2024 9:38 am
- Forum: Technical Help
- Topic: Pingpong servers give conflicting addresses
- Replies: 15
- Views: 2729
Re: Pingpong servers give conflicting addresses
This is mostly likely an issue with the NAT configured by your internet service provider, Factorio is only able to work around simpler NAT configs. More info: https://tailscale.com/blog/how-nat-traversal-works
I recommend you set up something like tailscale or ask your provider for a static ip.
I recommend you set up something like tailscale or ask your provider for a static ip.
- Mon Oct 28, 2024 9:32 am
- Forum: Technical Help
- Topic: Just bought this program, it doesn't run on my system can I please get some help?
- Replies: 11
- Views: 1524
Re: Just bought this program, it doesn't run on my system can I please get some help?
You can change the setting without launching Factorio in the config.ini file in your Application Directory https://wiki.factorio.com/Application_directory
If Parallel sprite loader initialized is the last line in your log before it crashes, setting max-sprite-loading-threads=1 can help with getting ...
If Parallel sprite loader initialized is the last line in your log before it crashes, setting max-sprite-loading-threads=1 can help with getting ...
- Mon Oct 28, 2024 9:21 am
- Forum: Not a bug
- Topic: [2.0.11] Cannot use landfill on Marsh tiles
- Replies: 2
- Views: 829
Re: [2.0.11] Cannot use landfill on Marsh tiles
Not a Factorio bug, marsh tiles are from the alien biomes mod, see also: https://mods.factorio.com/mod/alien-biomes/changelog
- Mon Oct 28, 2024 7:14 am
- Forum: Gameplay Help
- Topic: Vulcanus: Kill the worms
- Replies: 32
- Views: 82248
Re: Vulcanus: Kill the worms
Yes you don't need Uranium shells. I recommend you check out the Demolishers resistances in Factoriopedia (ALT + left click) and try a few different approaches.
- Sun Oct 27, 2024 7:31 pm
- Forum: Not a bug
- Topic: [2.0.11] Game doesn't start after hitting "Play"
- Replies: 4
- Views: 906
Re: [2.0.11] Game doesn't start after hitting "Play"
We currently don't support older glibc versions because of build issues. Please update to a more recent version of your distribution. Linux Mint 19.3 seems to be EOL since April 2023.
- Sun Oct 27, 2024 11:51 am
- Forum: Technical Help
- Topic: Just bought this program, it doesn't run on my system can I please get some help?
- Replies: 11
- Views: 1524
Re: Just bought this program, it doesn't run on my system can I please get some help?
Since it crashes during sprite loading and your under the recommended amount of VRAM for Space Age you can try to set max-sprite-loading-threads to 1 in your config.ini
- Sat Oct 26, 2024 11:32 am
- Forum: Gameplay Help
- Topic: Trains set themselves to manual
- Replies: 6
- Views: 1752
Re: Trains set themselves to manual
Does you train schedule have regular stops or is it only interrupts? A train without any stop is always set to manual, this can happen when all interrupt conditions fail and there's no regular stop in the schedule.
- Sat Oct 26, 2024 9:15 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.11] Crash loading save (AutomatedTrainController::checkConsistency)
- Replies: 4
- Views: 1962
Re: [2.0.11] Crash on Loading Save
When I load my save, the game crashes when verifying Integrety.
According to the log, it might have something to do with train scedules.
I tried a few autosaves, the same problem occours.
Downgrading to 2.0.10:
Save loads normally
Train scedule Info:
I only used static train scedules like in 1.1 ...
- Sat Oct 26, 2024 9:09 am
- Forum: Technical Help
- Topic: Space Age crash at boot MacOS
- Replies: 1
- Views: 562
Re: Space Age crash at boot MacOS
We improved support for older MacOS versions in our latest release, please update to 2.11 and try again.