Search found 359 matches

by vinzenz
Thu Nov 07, 2024 8:02 pm
Forum: 1 / 0 magic
Topic: crash for no reason
Replies: 3
Views: 425

Re: crash for no reason

Random crashes sound like an issue with your PC, e.g. failing memory, faulty PSU. I recommend starting with memtest https://www.memtest86.com/
by vinzenz
Thu Nov 07, 2024 7:51 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] Crash on launch. Almost no trace
Replies: 16
Views: 4669

Re: Crash on launch. Almost no trace

That's great to hear! You can report these issue to Valve here: https://github.com/ValveSoftware/steam-runtime/issues

We'll look into disabling this runtime by default.
by vinzenz
Thu Nov 07, 2024 7:39 pm
Forum: Technical Help
Topic: Planet reset?
Replies: 2
Views: 814

Re: Planet reset?

You can delete a planet with the /editor command and deleting the surface
11-07-2024, 20-38-10.png
11-07-2024, 20-38-10.png (222.15 KiB) Viewed 798 times
by vinzenz
Thu Nov 07, 2024 7:30 pm
Forum: Gameplay Help
Topic: Stuck playing without biters
Replies: 9
Views: 1719

Re: Stuck playing without biters

For this save the peaceful/no enemies map gen settings were not used. It looks like you used a command like https://wiki.factorio.com/Console#Preve ... ted_chunks instead which is kinda outside of regular user support. I fixed your save regardless...
by vinzenz
Thu Nov 07, 2024 6:22 pm
Forum: Modding discussion
Topic: Using space age assets in mods.
Replies: 9
Views: 2524

Re: Using space age assets in mods.

unpingabot wrote: Thu Nov 07, 2024 6:15 pm Awesome, I was planning to use spoilage anyway, would I be able to use assets if the feature flags are on? I'm just making sure because I do not want to get in trouble for copyright
Yes you can use Space Age assets when you enable a Space Age feature flag for your mod.
by vinzenz
Thu Nov 07, 2024 6:21 pm
Forum: Gameplay Help
Topic: Stuck playing without biters
Replies: 9
Views: 1719

Re: Stuck playing without biters

Feel free to attach your save file so I can check the settings. There are probably nests on Nauvis if you explore a bit further.
by vinzenz
Thu Nov 07, 2024 6:20 pm
Forum: Technical Help
Topic: [2.0.14] Crash when starting the game
Replies: 9
Views: 1041

Re: [2.0.14] Crash when starting the game

Another problem could be your system memory, which you can check with this tool https://www.memtest86.com/download.htm
by vinzenz
Thu Nov 07, 2024 6:18 pm
Forum: Technical Help
Topic: [2.0.14] Crash when starting the game
Replies: 9
Views: 1041

Re: [2.0.14] Crash when starting the game

How healthy is your PCs storage? Can you please check with e.g. https://diskovery.io/ e.g. if there are any read errors? Are you able to launch Factorio from a stand-alone install by downlading it from our website?
by vinzenz
Thu Nov 07, 2024 6:14 pm
Forum: Not a bug
Topic: [2.0.14] Game turns blue after suspending
Replies: 1
Views: 241

Re: [2.0.14] Game turns blue after suspending

This is most likely an issue with your graphics driver or how your OS implements the suspend feature. I recommend updating to a newer PopOS release.
by vinzenz
Thu Nov 07, 2024 6:12 pm
Forum: Gameplay Help
Topic: Stuck playing without biters
Replies: 9
Views: 1719

Re: Stuck playing without biters

Which mode did you choose when starting the game? Even when disabling enemies biter nests should still spawn.
by vinzenz
Thu Nov 07, 2024 6:09 pm
Forum: Modding discussion
Topic: Using space age assets in mods.
Replies: 9
Views: 2524

Re: Using space age assets in mods.

You can add one of these feature flags to your mods info.json


"quality_required": true,
"space_travel_required": true,
"spoiling_required": true,
"freezing_required": true,
"segmented_units_required": true,
"expansion_shaders_required": true
by vinzenz
Thu Nov 07, 2024 5:48 pm
Forum: Not a bug
Topic: Space Platform not able to build
Replies: 3
Views: 2045

Re: Space Platform not able to build

Can you please attach your save file to this thread? Are the required items already in the space platform hub?
by vinzenz
Thu Nov 07, 2024 5:46 pm
Forum: Technical Help
Topic: [2.0.14] Crash when starting the game
Replies: 9
Views: 1041

Re: [2.0.14] Crash when starting the game

Additionally are you able to view these failing sprite files in the Windows image viewer? Should be at these locations for you:
- C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/elevated-rails/graphics/entity/artillery-wagon/artillery-wagon-sloped-base-2.png
- C:/Program Files (x86 ...
by vinzenz
Thu Nov 07, 2024 5:36 pm
Forum: Technical Help
Topic: Sign-in Integration with Steam appears broken
Replies: 8
Views: 1256

Re: Sign-in Integration with Steam appears broken


I cannot log in on https://factorio.com/login at all. When I enter my name + password and click login, it just shows the login prompt again, no error message. I tried to log in via Steam instead; after clicking "Sign in" on the Steam page, I'm redirected to https://factorio.com/ (as if the log in ...
by vinzenz
Thu Nov 07, 2024 5:30 pm
Forum: Modding discussion
Topic: Using space age assets in mods.
Replies: 9
Views: 2524

Re: Using space age assets in mods.

You're not allowed to distribute Space Age assets to non-expansion Factorio.
by vinzenz
Thu Nov 07, 2024 5:27 pm
Forum: Technical Help
Topic: [2.0.14] Error in ModManager during loading SpaceAge mods
Replies: 2
Views: 379

Re: [2.0.14] Error in ModManager during loading SpaceAge mods

This looks like your Factorio installation directory contains corrupt/invalid files like the vanilla factorio binary instead of the expansion binary. Please download a clean copy of the expansion from our website.
by vinzenz
Thu Nov 07, 2024 5:13 pm
Forum: Technical Help
Topic: Unable to log in: Too many failed login attempts
Replies: 1
Views: 281

Re: Unable to log in: Too many failed login attempts

Please write to support@factorio.com including your log file and factorio.com account name.
by vinzenz
Thu Nov 07, 2024 3:39 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] Crash on launch. Almost no trace
Replies: 16
Views: 4669

Re: Crash on launch. Almost no trace

The new steam client also added a new linux runtime. You can try to disable it by launching steam with a flag. https://store.steampowered.com/news/app/593110?emclan=103582791457287600&emgid=4472730495692571024

Note that this new feature can be turned off globally with "-compat-force-slr off" on ...
by vinzenz
Thu Nov 07, 2024 3:33 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] Crash on launch. Almost no trace
Replies: 16
Views: 4669

Re: Crash on launch. Almost no trace

These crashes are so early in factorio start process, it's not even able to write a log file. So it's very likely that something is wrong with your system. You can try to disable the steam overlay, verify game files and ensure you're not using the windows compatibility mode.
by vinzenz
Thu Nov 07, 2024 3:18 pm
Forum: Not a bug
Topic: [2.0.14] Excessive DNS Requests for 'multiplayer.factorio.com' on Factorio Server
Replies: 2
Views: 338

Re: [2.0.14] Excessive DNS Requests for 'multiplayer.factorio.com' on Factorio Server

Factorio sends http keepalive requests to the multiplayer service so its entry stays in the server list. It has no direct control over the DNS requests your server sends. I assume you need to check your servers name resolution setup and ensure it does some caching.

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