Search found 372 matches
- Thu Nov 14, 2024 1:14 pm
- Forum: Duplicates
- Topic: [2.0.15] Crash (SegmentEngine::updateSegments)
- Replies: 5
- Views: 812
Re: [2.0.15] Crash (SegmentEngine::updateSegments)
Which mod? Can you provide a save file that crashes?
- Wed Nov 13, 2024 11:02 am
- Forum: Assigned
- Topic: [Vinzenz][2.0.15]Process failed: Server returned error: Unknown"
- Replies: 4
- Views: 844
Re: [Vinzenz][2.0.15]Process failed: Server returned error: Unknown"
I see a recent upload for your username at https://factorio.com/galaxy/Sulfur%20IV:%20Iota2-1.G7Y4 already. So this is again just the client side timeout being to low / upload server not keeping the connection active enough.
You should also be able to see this URL by closing the upload menu and ...
You should also be able to see this URL by closing the upload menu and ...
- Wed Nov 13, 2024 10:35 am
- Forum: Assigned
- Topic: [Vinzenz][2.0.15]Process failed: Server returned error: Unknown"
- Replies: 4
- Views: 844
Re: [2.0.15]Process failed: Server returned error: Unknown"
When uploading save to the hall of fame the bar sticks at 80% (Server package processing) for a minute then gives "Process failed: Server returned error: Unknown"
I am using 3 mods, vehicle snap Disco science and auto research.
Edit: I have just disable all mods except DLC mods and it gives the ...
- Wed Nov 13, 2024 7:40 am
- Forum: Duplicates
- Topic: [2.0.15] Crash (SegmentEngine::updateSegments)
- Replies: 5
- Views: 812
Re: [2.0.15] crash with log (SegmentEngine::updateSegments)
Looks like you have plenty of mods loaded, does it crash when running Factorio without them? What are the replication steps, do you have a save file where it crashes?
- Wed Nov 13, 2024 6:21 am
- Forum: Technical Help
- Topic: [2.0.15 ] API call failed: (path:'api/seach', status: 429)
- Replies: 4
- Views: 1862
Re: [2.0.15 ] API call failed: (path:'api/seach', status: 429)
The 429 error happens when a lot of search requests come from the same IP. This error usually resolves itself after 1 or 24 hours.
- Wed Nov 13, 2024 6:17 am
- Forum: 1 / 0 magic
- Topic: [raiguard][2.0.17] Crash on game start (Linux Steam)
- Replies: 5
- Views: 3945
Re: [2.0.17] Crash on game start (Linux Steam)
Game doesn't even get to the splash screen. Other games work fine, fullscreen and windowed.
No mods are currently enabled except Space Age (all three)
Independent install works fine, so this is a steam intergration issue.
Factorio crashed. Generating symbolized stacktrace, please wait ...
0 ...
- Wed Nov 13, 2024 6:06 am
- Forum: Technical Help
- Topic: Sign-in Integration with Steam appears broken
- Replies: 8
- Views: 1826
Re: Sign-in Integration with Steam appears broken
I had a similar issue (my account regged on a lost e-mail) , the "Enter the damn code" would not go away even though I authenticated it with steam mobapp. It did get me logged in to factorio.com, but couldn't really do much as the "CODE window" was for a code. Could even go to the mods page as ...
- Tue Nov 12, 2024 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 16
- Views: 5819
Re: [raiguard] Crash on launch. Almost no trace
...and systemd breaking getpwuid for no reasonraiguard wrote: Tue Nov 12, 2024 3:01 pm Ref: https://github.com/ValveSoftware/steam- ... issues/705.
The issue is that Factorio is not respecting $HOME.
- Mon Nov 11, 2024 6:21 pm
- Forum: Technical Help
- Topic: Unable to upload to Galaxy of Fame
- Replies: 9
- Views: 1709
Re: Unable to upload to Galaxy of Fame
There were a few errors with our CDN provider today, could you please try again.
- Mon Nov 11, 2024 2:41 pm
- Forum: Technical Help
- Topic: [2.0.16] Cannot reach headless
- Replies: 5
- Views: 2804
Re: [2.0.16] Cannot reach headless
Constantly re-downloading the headless server is a good way to get throttled by our servers. Please use the API provided here: https://factorio.com/api/latest-releases before downloading a new release. You can also check the factorio log file for errors.
There's also a docker image provided by the ...
There's also a docker image provided by the ...
- Mon Nov 11, 2024 8:10 am
- Forum: Technical Help
- Topic: Unable to upload to Galaxy of Fame
- Replies: 9
- Views: 1709
Re: Unable to upload to Galaxy of Fame
You're not logged in according to the logs. Can you please check Settings -> Other in Factorio and try to Log in?
- Sat Nov 09, 2024 7:25 am
- Forum: Technical Help
- Topic: Unable to upload to Galaxy of Fame
- Replies: 9
- Views: 1709
Re: Unable to upload to Galaxy of Fame
Please attach the factorio log file of your failed upload attempt
- Thu Nov 07, 2024 8:03 pm
- Forum: 1 / 0 magic
- Topic: crash for no reason
- Replies: 3
- Views: 579
Re: crash for no reason
Your CPU is also known for microcode issues which might be fixed by a BIOS update: https://www.windowscentral.com/hardware ... date-intel
- Thu Nov 07, 2024 8:02 pm
- Forum: 1 / 0 magic
- Topic: crash for no reason
- Replies: 3
- Views: 579
Re: crash for no reason
Random crashes sound like an issue with your PC, e.g. failing memory, faulty PSU. I recommend starting with memtest https://www.memtest86.com/
- Thu Nov 07, 2024 7:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 16
- Views: 5819
Re: Crash on launch. Almost no trace
That's great to hear! You can report these issue to Valve here: https://github.com/ValveSoftware/steam-runtime/issues
We'll look into disabling this runtime by default.
We'll look into disabling this runtime by default.
- Thu Nov 07, 2024 7:39 pm
- Forum: Technical Help
- Topic: Planet reset?
- Replies: 2
- Views: 1317
Re: Planet reset?
You can delete a planet with the /editor command and deleting the surface
- Thu Nov 07, 2024 7:30 pm
- Forum: Gameplay Help
- Topic: Stuck playing without biters
- Replies: 9
- Views: 2697
Re: Stuck playing without biters
For this save the peaceful/no enemies map gen settings were not used. It looks like you used a command like https://wiki.factorio.com/Console#Preve ... ted_chunks instead which is kinda outside of regular user support. I fixed your save regardless...
- Thu Nov 07, 2024 6:22 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 11
- Views: 4126
Re: Using space age assets in mods.
Yes you can use Space Age assets when you enable a Space Age feature flag for your mod.unpingabot wrote: Thu Nov 07, 2024 6:15 pm Awesome, I was planning to use spoilage anyway, would I be able to use assets if the feature flags are on? I'm just making sure because I do not want to get in trouble for copyright
- Thu Nov 07, 2024 6:21 pm
- Forum: Gameplay Help
- Topic: Stuck playing without biters
- Replies: 9
- Views: 2697
Re: Stuck playing without biters
Feel free to attach your save file so I can check the settings. There are probably nests on Nauvis if you explore a bit further.
- Thu Nov 07, 2024 6:20 pm
- Forum: Technical Help
- Topic: [2.0.14] Crash when starting the game
- Replies: 10
- Views: 1968
Re: [2.0.14] Crash when starting the game
Another problem could be your system memory, which you can check with this tool https://www.memtest86.com/download.htm