Search found 359 matches
- Thu Nov 07, 2024 8:02 pm
- Forum: 1 / 0 magic
- Topic: crash for no reason
- Replies: 3
- Views: 425
Re: crash for no reason
Random crashes sound like an issue with your PC, e.g. failing memory, faulty PSU. I recommend starting with memtest https://www.memtest86.com/
- Thu Nov 07, 2024 7:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 16
- Views: 4669
Re: Crash on launch. Almost no trace
That's great to hear! You can report these issue to Valve here: https://github.com/ValveSoftware/steam-runtime/issues
We'll look into disabling this runtime by default.
We'll look into disabling this runtime by default.
- Thu Nov 07, 2024 7:39 pm
- Forum: Technical Help
- Topic: Planet reset?
- Replies: 2
- Views: 814
Re: Planet reset?
You can delete a planet with the /editor command and deleting the surface
- Thu Nov 07, 2024 7:30 pm
- Forum: Gameplay Help
- Topic: Stuck playing without biters
- Replies: 9
- Views: 1719
Re: Stuck playing without biters
For this save the peaceful/no enemies map gen settings were not used. It looks like you used a command like https://wiki.factorio.com/Console#Preve ... ted_chunks instead which is kinda outside of regular user support. I fixed your save regardless...
- Thu Nov 07, 2024 6:22 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 9
- Views: 2524
Re: Using space age assets in mods.
Yes you can use Space Age assets when you enable a Space Age feature flag for your mod.unpingabot wrote: Thu Nov 07, 2024 6:15 pm Awesome, I was planning to use spoilage anyway, would I be able to use assets if the feature flags are on? I'm just making sure because I do not want to get in trouble for copyright
- Thu Nov 07, 2024 6:21 pm
- Forum: Gameplay Help
- Topic: Stuck playing without biters
- Replies: 9
- Views: 1719
Re: Stuck playing without biters
Feel free to attach your save file so I can check the settings. There are probably nests on Nauvis if you explore a bit further.
- Thu Nov 07, 2024 6:20 pm
- Forum: Technical Help
- Topic: [2.0.14] Crash when starting the game
- Replies: 9
- Views: 1041
Re: [2.0.14] Crash when starting the game
Another problem could be your system memory, which you can check with this tool https://www.memtest86.com/download.htm
- Thu Nov 07, 2024 6:18 pm
- Forum: Technical Help
- Topic: [2.0.14] Crash when starting the game
- Replies: 9
- Views: 1041
Re: [2.0.14] Crash when starting the game
How healthy is your PCs storage? Can you please check with e.g. https://diskovery.io/ e.g. if there are any read errors? Are you able to launch Factorio from a stand-alone install by downlading it from our website?
- Thu Nov 07, 2024 6:14 pm
- Forum: Not a bug
- Topic: [2.0.14] Game turns blue after suspending
- Replies: 1
- Views: 241
Re: [2.0.14] Game turns blue after suspending
This is most likely an issue with your graphics driver or how your OS implements the suspend feature. I recommend updating to a newer PopOS release.
- Thu Nov 07, 2024 6:12 pm
- Forum: Gameplay Help
- Topic: Stuck playing without biters
- Replies: 9
- Views: 1719
Re: Stuck playing without biters
Which mode did you choose when starting the game? Even when disabling enemies biter nests should still spawn.
- Thu Nov 07, 2024 6:09 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 9
- Views: 2524
Re: Using space age assets in mods.
You can add one of these feature flags to your mods info.json
"quality_required": true,
"space_travel_required": true,
"spoiling_required": true,
"freezing_required": true,
"segmented_units_required": true,
"expansion_shaders_required": true
"quality_required": true,
"space_travel_required": true,
"spoiling_required": true,
"freezing_required": true,
"segmented_units_required": true,
"expansion_shaders_required": true
- Thu Nov 07, 2024 5:48 pm
- Forum: Not a bug
- Topic: Space Platform not able to build
- Replies: 3
- Views: 2045
Re: Space Platform not able to build
Can you please attach your save file to this thread? Are the required items already in the space platform hub?
- Thu Nov 07, 2024 5:46 pm
- Forum: Technical Help
- Topic: [2.0.14] Crash when starting the game
- Replies: 9
- Views: 1041
Re: [2.0.14] Crash when starting the game
Additionally are you able to view these failing sprite files in the Windows image viewer? Should be at these locations for you:
- C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/elevated-rails/graphics/entity/artillery-wagon/artillery-wagon-sloped-base-2.png
- C:/Program Files (x86 ...
- C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/elevated-rails/graphics/entity/artillery-wagon/artillery-wagon-sloped-base-2.png
- C:/Program Files (x86 ...
- Thu Nov 07, 2024 5:36 pm
- Forum: Technical Help
- Topic: Sign-in Integration with Steam appears broken
- Replies: 8
- Views: 1256
Re: Sign-in Integration with Steam appears broken
I cannot log in on https://factorio.com/login at all. When I enter my name + password and click login, it just shows the login prompt again, no error message. I tried to log in via Steam instead; after clicking "Sign in" on the Steam page, I'm redirected to https://factorio.com/ (as if the log in ...
- Thu Nov 07, 2024 5:30 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 9
- Views: 2524
Re: Using space age assets in mods.
You're not allowed to distribute Space Age assets to non-expansion Factorio.
- Thu Nov 07, 2024 5:27 pm
- Forum: Technical Help
- Topic: [2.0.14] Error in ModManager during loading SpaceAge mods
- Replies: 2
- Views: 379
Re: [2.0.14] Error in ModManager during loading SpaceAge mods
This looks like your Factorio installation directory contains corrupt/invalid files like the vanilla factorio binary instead of the expansion binary. Please download a clean copy of the expansion from our website.
- Thu Nov 07, 2024 5:13 pm
- Forum: Technical Help
- Topic: Unable to log in: Too many failed login attempts
- Replies: 1
- Views: 281
Re: Unable to log in: Too many failed login attempts
Please write to support@factorio.com including your log file and factorio.com account name.
- Thu Nov 07, 2024 3:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 16
- Views: 4669
Re: Crash on launch. Almost no trace
The new steam client also added a new linux runtime. You can try to disable it by launching steam with a flag. https://store.steampowered.com/news/app/593110?emclan=103582791457287600&emgid=4472730495692571024
Note that this new feature can be turned off globally with "-compat-force-slr off" on ...
Note that this new feature can be turned off globally with "-compat-force-slr off" on ...
- Thu Nov 07, 2024 3:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 16
- Views: 4669
Re: Crash on launch. Almost no trace
These crashes are so early in factorio start process, it's not even able to write a log file. So it's very likely that something is wrong with your system. You can try to disable the steam overlay, verify game files and ensure you're not using the windows compatibility mode.
- Thu Nov 07, 2024 3:18 pm
- Forum: Not a bug
- Topic: [2.0.14] Excessive DNS Requests for 'multiplayer.factorio.com' on Factorio Server
- Replies: 2
- Views: 338
Re: [2.0.14] Excessive DNS Requests for 'multiplayer.factorio.com' on Factorio Server
Factorio sends http keepalive requests to the multiplayer service so its entry stays in the server list. It has no direct control over the DNS requests your server sends. I assume you need to check your servers name resolution setup and ensure it does some caching.