Search found 123 matches

by sdgmlj
Mon Feb 28, 2022 10:42 am
Forum: Modding help
Topic: Why not use "if mods" in "control. Lua"?
Replies: 2
Views: 312

Why not use "if mods" in "control. Lua"?

I will report an error after using it,

But I'm normal in "settings. Lua".

So how to check other modules in "control. Lua"?
by sdgmlj
Wed Feb 09, 2022 10:00 am
Forum: Modding help
Topic: Who can help me see, why not show the animation?
Replies: 7
Views: 819

Re: Who can help me see, why not show the animation?

DaveMcW wrote:
Wed Feb 09, 2022 5:50 am
bigmachine_furnace.match_animation_speed_to_activity = false
Thank you. It works perfectly. That's the perfect answer I'm looking for. Thank you
by sdgmlj
Wed Feb 09, 2022 5:18 am
Forum: Modding help
Topic: Who can help me see, why not show the animation?
Replies: 7
Views: 819

Re: Who can help me see, why not show the animation?

You may be able to set the furnace's https://wiki.factorio.com/Prototype/CraftingMachine#match_animation_speed_to_activity property to false to avoid the issue. I believe that also works for the machines base speed, not just for module effects. Where should the sentence "match_animation_speed_...
by sdgmlj
Wed Feb 09, 2022 5:15 am
Forum: Modding help
Topic: Who can help me see, why not show the animation?
Replies: 7
Views: 819

Re: Who can help me see, why not show the animation?

You may be able to set the furnace's https://wiki.factorio.com/Prototype/CraftingMachine#match_animation_speed_to_activity property to false to avoid the issue. I believe that also works for the machines base speed, not just for module effects. Thank you, because the speed is too fast to display th...
by sdgmlj
Wed Feb 09, 2022 5:06 am
Forum: Modding help
Topic: Who can help me see, why not show the animation?
Replies: 7
Views: 819

Re: Who can help me see, why not show the animation?

meifray wrote:
Tue Feb 08, 2022 5:11 pm
I think it is just moving too fast,just like high speed transportbelt are static,but in term of animation,it is moving actually.
Thank you. After my repeated tests, it's because it's too fast. I set it to 20 and it's normal.
by sdgmlj
Tue Feb 08, 2022 1:18 pm
Forum: Modding help
Topic: Who can help me see, why not show the animation?
Replies: 7
Views: 819

Who can help me see, why not show the animation?

I added a new electric furnace. I just changed a few parameters. It works normally, but it doesn't display animation. Who can help me see what's wrong? Thank you. local bigmachine_furnace = table.deepcopy(data.raw['furnace']['electric-furnace']) bigmachine_furnace.name = "big-electric-furnace&q...
by sdgmlj
Sat Jan 29, 2022 3:54 am
Forum: Modding help
Topic: Request a syntax
Replies: 2
Views: 351

Re: Request a syntax

I don't think settings can be displayed conditionally based on user selections. The settings objects don't exist until the end of the Settings phase. During settings.lua, settings-updates.lua, and settings-final-fixes.lia, you can read the setting prototypes of your own and other mods, including wh...
by sdgmlj
Fri Jan 28, 2022 12:23 pm
Forum: Modding help
Topic: Request a syntax
Replies: 2
Views: 351

Request a syntax

I just started to learn how to make modules. Please help me. Thank you. I want to get the value of one of the items in "settings. Lua". My English level is not high and I may not express clearly. The following example explains: if 。。。。。== true then hidden_1 = false else hidden_1 = true end...
by sdgmlj
Wed Jan 19, 2022 3:51 am
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 3759

Re: Can you add a clock to the game?

Koub wrote:
Tue Jan 18, 2022 8:50 pm
sdgmlj wrote:
Tue Jan 18, 2022 10:51 am
The purple name just now means: are you going to add this feature?
2022-01-18 21_49_58-Factorio 1.1.52.jpg

[Koub] Moving to Implemented.
:D
by sdgmlj
Tue Jan 18, 2022 10:51 am
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 3759

Re: Can you add a clock to the game?

Did you read this thread? It explains why there is no mod and will be no mod ever. My English is not good. I completely rely on computer translation. I can't understand some comments. I only know they are arguing. The purple name just now means: are you going to add this feature? If so, that would ...
by sdgmlj
Tue Jan 18, 2022 10:40 am
Forum: Outdated/Not implemented
Topic: Why can't you control movement with the mouse?
Replies: 6
Views: 523

Re: Why can't you control movement with the mouse?

Klonan wrote:
Tue Jan 18, 2022 9:19 am
This mod adds character navigation via mouse input:
https://mods.factorio.com/mod/Kruise_Kontrol
Thank you very much. This fully meets my requirements
by sdgmlj
Tue Jan 18, 2022 4:03 am
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 3759

Re: Can you add a clock to the game?

I searched all MODS and couldn't find one that can display the system time. They show the game time, which is of no use to me.

If I could find such a mod, I wouldn't make this suggestion.
by sdgmlj
Sun Jan 16, 2022 8:10 am
Forum: Modding help
Topic: Ask for a grammar
Replies: 8
Views: 1020

Re: Ask for a grammar

Can it be implemented in "settings. Lua"? It should be in control.lua Here is an example of a mod using notched sliders: https://github.com/raiguard/Factorio-QuickItemSearch/blob/master/src/scripts/gui/logistic-request.lua#L95 That file is required in control.lua: https://github.com/raigu...
by sdgmlj
Sun Jan 16, 2022 8:01 am
Forum: Ideas and Suggestions
Topic: The module setting panel can use the slider
Replies: 7
Views: 386

Re: The module setting panel can use the slider

ssilk wrote:
Sun Jan 16, 2022 7:17 am
No, I mean you don’t know it, I don’t know it either and this is the wrong board for questions. :)

It makes no sense to suggest things we don’t know if it is already there or not or maybe can be achieved with tricks or workarounds.
Thank you very much, enthusiastic moderator
by sdgmlj
Sun Jan 16, 2022 7:54 am
Forum: Outdated/Not implemented
Topic: Why can't you control movement with the mouse?
Replies: 6
Views: 523

Re: Why can't you control movement with the mouse?

You mean Diablo-like movement? https://mods.factorio.com/mod/move-with-mouse-updated But the main reason it is not implemented is, that you otherwise have problems to move and aim while in a fight. In other words: you need to either use a third mouse button (as the mod, which not everyone has) or s...
by sdgmlj
Sun Jan 16, 2022 6:35 am
Forum: Ideas and Suggestions
Topic: The module setting panel can use the slider
Replies: 7
Views: 386

Re: The module setting panel can use the slider

ssilk wrote:
Sun Jan 16, 2022 6:30 am
Is this a question, then pls go to either to technical help or modding help. :)

When you know more, you can come back and update this post.
So, you mean that the game originally supports this function, but I won't. is that what you mean?
by sdgmlj
Sun Jan 16, 2022 6:32 am
Forum: Outdated/Not implemented
Topic: Why can't you control movement with the mouse?
Replies: 6
Views: 523

Why can't you control movement with the mouse?

I've come to make suggestions again. Maybe I have many suggestions, but I like your game very much and hope it becomes better. I have been in touch with this game for a short time. When I first came into contact with this game, I found that I can't control the movement with the mouse. My first feeli...
by sdgmlj
Sat Jan 15, 2022 2:04 pm
Forum: Ideas and Suggestions
Topic: The module setting panel can use the slider
Replies: 7
Views: 386

Re: The module setting panel can use the slider

No one supports it? I really want to use this function, but I don't know grammar. I hope the official can support this function
by sdgmlj
Wed Jan 12, 2022 4:33 am
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 3759

Re: Can you add a clock to the game?

This is one of the oldest recurring request. There are so many threads about this subject that I don't even have the courage to merge them now (might get it later). The answer I usually see is that "it would break determinism". As the answer I usually see is not from the devs, I take it w...
by sdgmlj
Wed Jan 05, 2022 7:49 am
Forum: Ideas and Requests For Mods
Topic: Mod to enable filter on chest slots
Replies: 16
Views: 952

Re: Can such module function be realized?

By storage box, I mean steel box, iron box and wooden box

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