Just noticed a problem that prevents further research.
Advance Capacity of Lab gives us science pack 5, but does not add the slot to the labs.
Now, in my case, it might have something to do with using the Research Revolution mod, which I've installed to give me a feeling for what is coming in 15 ...
Search found 43 matches
- Wed Feb 08, 2017 9:07 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
- Thu Oct 27, 2016 4:25 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Hey there, I downloaded your mod recently and noticed that the Thermosolar panels are only producing 300kw of energy, and the in-game mod version is only showing as 4.0. Do I have to install it from the site to get the most updated version?
Hello, I suppose you downloaded 0.13 version of mod. If ...
Hello, I suppose you downloaded 0.13 version of mod. If ...
- Wed Oct 26, 2016 9:45 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Hey there, I downloaded your mod recently and noticed that the Thermosolar panels are only producing 300kw of energy, and the in-game mod version is only showing as 4.0. Do I have to install it from the site to get the most updated version?
Hello, I suppose you downloaded 0.13 version of mod. If ...
Hello, I suppose you downloaded 0.13 version of mod. If ...
- Tue Oct 18, 2016 4:53 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Sorry, it kinda mess up with other mod (logistic mining) so it doesnt appear. After i disable that mod that accumulator appear.
thanks for helping.
it's probably because other mods can use the same id-name for technology such as mine. It's been a time that I work with mod but I can try to fix ...
thanks for helping.
it's probably because other mods can use the same id-name for technology such as mine. It's been a time that I work with mod but I can try to fix ...
- Tue Oct 18, 2016 9:29 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
greetings, i am going to build satellite and its need bursting accumulator but i cant find which to research to unlock it...
Hello, the research you're looking for is called "Battery 2". It has the same picture as research for personal Battery (equipment) - it's supposed to be a successor for ...
Hello, the research you're looking for is called "Battery 2". It has the same picture as research for personal Battery (equipment) - it's supposed to be a successor for ...
- Fri Sep 09, 2016 5:50 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
- Wed Sep 07, 2016 5:42 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
Re: [MOD 0.14] General Improvements 0.4.3 - More of late game
I am getting an error message at game startup when attempting to use this mod with NEW VERSION 14.4. It states:
Error while loading entity prototype "GI-cargo-wagon-2"
(cargo-wagon): No such node (vertical_selection_shift)
Modifications: gimprovements
I deleted all my other mods, bringing ...
Error while loading entity prototype "GI-cargo-wagon-2"
(cargo-wagon): No such node (vertical_selection_shift)
Modifications: gimprovements
I deleted all my other mods, bringing ...
- Mon Aug 29, 2016 7:22 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
Re: [MOD 0.14] General Improvements 0.4.2 - More of late game
I'll take a look on that, first thing I must figured how to rename it without losing the item/entity from users that already have the mod. (hope it shouldn't be big problem). 
EDIT: ok already done, you can download 0.4.3 hotfix it should be ok now
EDIT: ok already done, you can download 0.4.3 hotfix it should be ok now
- Mon Aug 29, 2016 9:30 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
Re: [MOD 0.14.x | 0.13.x] General Improvements v0.4.2
New update released. Some bugfixes and many adjustments that I didn't in last update (and should have done ^^') the changelog is in root post, enjoy!
- Sun Aug 28, 2016 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Multiple of binding a same button
- Replies: 1
- Views: 954
Multiple of binding a same button
Hello,
is it possible to change priorities of "Rotate" button and "Research" button? I have both set on "R" and it work pretty much well but whenever I want to change a direction of assembling machine with fluid (CPU for example) when I hover on
assembling machine it opens research screen which is ...
is it possible to change priorities of "Rotate" button and "Research" button? I have both set on "R" and it work pretty much well but whenever I want to change a direction of assembling machine with fluid (CPU for example) when I hover on
assembling machine it opens research screen which is ...
- Sat Aug 27, 2016 9:15 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
Re: [MOD 0.13.x / 0.14.x] General Improvements v0.4.0
The mod got updated, added compatibility for Factorio version 0.14.x 
By the way guys, if you have any questions, please, lemme know
By the way guys, if you have any questions, please, lemme know
- Thu Jul 21, 2016 12:29 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
Re: [MOD 0.13.x] General Improvements v0.4.0
New Update of old mod. I reworked the basics of mod and started to focus in more general way (instead of only weapons)
Feel free and let any feedback
Feel free and let any feedback
- Sat Apr 30, 2016 7:30 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
Re: [MOD 0.12.x] Weaponry v0.2.0
So, no advanced shotgun shells here? :|
I'm sorry but I still haven't implement it because I'm working on bigger mod called General Improvements (or just GImprovements) that includes this mod. Soon I will post (or maybe change this thread) new update but it's still in progress If you want new ...
I'm sorry but I still haven't implement it because I'm working on bigger mod called General Improvements (or just GImprovements) that includes this mod. Soon I will post (or maybe change this thread) new update but it's still in progress If you want new ...
- Fri Apr 08, 2016 11:18 pm
- Forum: Yuoki Industries
- Topic: Concepts + GFX related to Yuoki-Industries MOD
- Replies: 54
- Views: 61631
Re: Concepts + GFX related to Yuoki-Industries MOD
wowie, that would be great, I'll pm you next day (actually today in CET time). about the lamp, I've already edited by adding a shadow in off-mode and if you don't have any plans with that it's enough for my use
- Fri Apr 08, 2016 7:31 am
- Forum: Yuoki Industries
- Topic: Concepts + GFX related to Yuoki-Industries MOD
- Replies: 54
- Views: 61631
Re: Concepts + GFX related to Yuoki-Industries MOD
Hello, may I ask you for a favor? :oops: I've made some extensions of my mod and I don't have any way how to make a proper graphics for it. So I've split my mod into public version that I can publish without using someone else's work and private that I'm using (right now) your (two) entity images ...
- Thu Mar 24, 2016 11:10 pm
- Forum: Releases
- Topic: Version 0.12.29
- Replies: 29
- Views: 36478
Re: Version 0.12.29
thank you sirGewaltSam wrote:Here you go, mate:jouki wrote:is there any list of upcoming changes with 0.13? I'd love to read a big fat load of upcoming contentIt's so hard to wait already so I'd like to keep myself tuned in
viewtopic.php?f=3&t=678&hilit=roadmap
- Thu Mar 24, 2016 6:29 pm
- Forum: Releases
- Topic: Version 0.12.29
- Replies: 29
- Views: 36478
Re: Version 0.12.29
is there any list of upcoming changes with 0.13? I'd love to read a big fat load of upcoming content
It's so hard to wait already so I'd like to keep myself tuned in
- Thu Mar 17, 2016 3:12 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Burner Generator
- Replies: 40
- Views: 56941
Re: [MOD 0.12.11+] Burner Generator
Hello, may I ask you? Would you mind if I use your source code for my plugin? I changed the balance of electricity production, add new research and change entity graphics (I used recolored rafinery) but I let your script untouched (I mean the part which makes whole thing functional). I'd like to ...
- Mon Mar 14, 2016 6:45 pm
- Forum: Multiplayer
- Topic: CZ/SK Community server
- Replies: 11
- Views: 5775
Re: CZ/SK Community server
Zdravím, jsem +/- nováček ve hře, ale klidně bych se zkusil zúčastnit 
Jméno na Steamu: Jouki In Rage
Jméno na Steamu: Jouki In Rage
- Mon Mar 14, 2016 3:34 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 43463
Re: [MOD 0.12.x] Weaponry v0.2.0
Hey guys, I've just updated the mod to 0.2.0 version that adds new car - Buggy for better raiding biter's nest
Hope you enjoy that. If you have any suggestion or ideas please share them with me ^^