Search found 43 matches

by jouki
Wed Feb 08, 2017 9:07 am
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.14] General Improvements 0.4.4 - More of late game

Just noticed a problem that prevents further research.

Advance Capacity of Lab gives us science pack 5, but does not add the slot to the labs.

Now, in my case, it might have something to do with using the Research Revolution mod, which I've installed to give me a feeling for what is coming in 15 ...
by jouki
Thu Oct 27, 2016 4:25 pm
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.14] General Improvements 0.4.4 - More of late game

Hey there, I downloaded your mod recently and noticed that the Thermosolar panels are only producing 300kw of energy, and the in-game mod version is only showing as 4.0. Do I have to install it from the site to get the most updated version?

Hello, I suppose you downloaded 0.13 version of mod. If ...
by jouki
Wed Oct 26, 2016 9:45 am
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.14] General Improvements 0.4.4 - More of late game

Hey there, I downloaded your mod recently and noticed that the Thermosolar panels are only producing 300kw of energy, and the in-game mod version is only showing as 4.0. Do I have to install it from the site to get the most updated version?

Hello, I suppose you downloaded 0.13 version of mod. If ...
by jouki
Tue Oct 18, 2016 4:53 pm
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.14] General Improvements 0.4.4 - More of late game

Sorry, it kinda mess up with other mod (logistic mining) so it doesnt appear. After i disable that mod that accumulator appear.

thanks for helping.

it's probably because other mods can use the same id-name for technology such as mine. It's been a time that I work with mod but I can try to fix ...
by jouki
Tue Oct 18, 2016 9:29 am
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.14] General Improvements 0.4.4 - More of late game

greetings, i am going to build satellite and its need bursting accumulator but i cant find which to research to unlock it...

Hello, the research you're looking for is called "Battery 2". It has the same picture as research for personal Battery (equipment) - it's supposed to be a successor for ...
by jouki
Wed Sep 07, 2016 5:42 am
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.14] General Improvements 0.4.3 - More of late game

I am getting an error message at game startup when attempting to use this mod with NEW VERSION 14.4. It states:

Error while loading entity prototype "GI-cargo-wagon-2"
(cargo-wagon): No such node (vertical_selection_shift)
Modifications: gimprovements

I deleted all my other mods, bringing ...
by jouki
Mon Aug 29, 2016 7:22 pm
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.14] General Improvements 0.4.2 - More of late game

I'll take a look on that, first thing I must figured how to rename it without losing the item/entity from users that already have the mod. (hope it shouldn't be big problem). :)

EDIT: ok already done, you can download 0.4.3 hotfix it should be ok now
by jouki
Mon Aug 29, 2016 9:30 am
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.14.x | 0.13.x] General Improvements v0.4.2

New update released. Some bugfixes and many adjustments that I didn't in last update (and should have done ^^') the changelog is in root post, enjoy!
by jouki
Sun Aug 28, 2016 2:47 pm
Forum: Ideas and Suggestions
Topic: Multiple of binding a same button
Replies: 1
Views: 954

Multiple of binding a same button

Hello,
is it possible to change priorities of "Rotate" button and "Research" button? I have both set on "R" and it work pretty much well but whenever I want to change a direction of assembling machine with fluid (CPU for example) when I hover on
assembling machine it opens research screen which is ...
by jouki
Sat Aug 27, 2016 9:15 am
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.13.x / 0.14.x] General Improvements v0.4.0

The mod got updated, added compatibility for Factorio version 0.14.x :)

By the way guys, if you have any questions, please, lemme know ;)
by jouki
Thu Jul 21, 2016 12:29 am
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.13.x] General Improvements v0.4.0

New Update of old mod. I reworked the basics of mod and started to focus in more general way (instead of only weapons)

Feel free and let any feedback :D
by jouki
Sat Apr 30, 2016 7:30 pm
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.12.x] Weaponry v0.2.0

So, no advanced shotgun shells here? :|

I'm sorry but I still haven't implement it because I'm working on bigger mod called General Improvements (or just GImprovements) that includes this mod. Soon I will post (or maybe change this thread) new update but it's still in progress If you want new ...
by jouki
Fri Apr 08, 2016 11:18 pm
Forum: Yuoki Industries
Topic: Concepts + GFX related to Yuoki-Industries MOD
Replies: 54
Views: 61631

Re: Concepts + GFX related to Yuoki-Industries MOD

wowie, that would be great, I'll pm you next day (actually today in CET time). about the lamp, I've already edited by adding a shadow in off-mode and if you don't have any plans with that it's enough for my use
by jouki
Fri Apr 08, 2016 7:31 am
Forum: Yuoki Industries
Topic: Concepts + GFX related to Yuoki-Industries MOD
Replies: 54
Views: 61631

Re: Concepts + GFX related to Yuoki-Industries MOD

Hello, may I ask you for a favor? :oops: I've made some extensions of my mod and I don't have any way how to make a proper graphics for it. So I've split my mod into public version that I can publish without using someone else's work and private that I'm using (right now) your (two) entity images ...
by jouki
Thu Mar 24, 2016 11:10 pm
Forum: Releases
Topic: Version 0.12.29
Replies: 29
Views: 36478

Re: Version 0.12.29

GewaltSam wrote:
jouki wrote:is there any list of upcoming changes with 0.13? I'd love to read a big fat load of upcoming content :lol: It's so hard to wait already so I'd like to keep myself tuned in
Here you go, mate:

viewtopic.php?f=3&t=678&hilit=roadmap
thank you sir
by jouki
Thu Mar 24, 2016 6:29 pm
Forum: Releases
Topic: Version 0.12.29
Replies: 29
Views: 36478

Re: Version 0.12.29

is there any list of upcoming changes with 0.13? I'd love to read a big fat load of upcoming content :lol: It's so hard to wait already so I'd like to keep myself tuned in
by jouki
Thu Mar 17, 2016 3:12 am
Forum: Mods
Topic: [MOD 0.12.11+] Burner Generator
Replies: 40
Views: 56941

Re: [MOD 0.12.11+] Burner Generator

Hello, may I ask you? Would you mind if I use your source code for my plugin? I changed the balance of electricity production, add new research and change entity graphics (I used recolored rafinery) but I let your script untouched (I mean the part which makes whole thing functional). I'd like to ...
by jouki
Mon Mar 14, 2016 6:45 pm
Forum: Multiplayer
Topic: CZ/SK Community server
Replies: 11
Views: 5775

Re: CZ/SK Community server

Zdravím, jsem +/- nováček ve hře, ale klidně bych se zkusil zúčastnit :)
Jméno na Steamu: Jouki In Rage
by jouki
Mon Mar 14, 2016 3:34 pm
Forum: Mods
Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
Replies: 45
Views: 43463

Re: [MOD 0.12.x] Weaponry v0.2.0

Hey guys, I've just updated the mod to 0.2.0 version that adds new car - Buggy for better raiding biter's nest :) Hope you enjoy that. If you have any suggestion or ideas please share them with me ^^

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