That’s actually a good idea to get a bit of warning if they do clear it before the release.TreefrogGreaken wrote: Tue Feb 26, 2019 11:09 am They've not cleared out the Resolved for 0.17 Bug Tracker yet, thats my tell!
Search found 63 matches
- Tue Feb 26, 2019 11:40 am
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 80255
Re: 0.17 Hype?
- Mon Feb 25, 2019 3:31 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 234967
Re: Friday Facts #283 - Prepare to Launch
Well said but the devs have said it won’t come out on Friday.
- Mon Feb 25, 2019 12:50 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 234967
Re: Friday Facts #283 - Prepare to Launch
^^0.17 IS the test patch.
- Mon Feb 25, 2019 1:17 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 234967
Re: Friday Facts #283 - Prepare to Launch
On the subject of the tech tree, has anyone else noticed you can unlock the rockit silo without unlocking concrete despite the fact the silo needs concrete to build, as concrete research is very cheap I don’t think it’s worth changing
- Sun Feb 24, 2019 9:44 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 234967
Re: Friday Facts #283 - Prepare to Launch
They did a quiet release the day before on 0.15 but they dropped it on a Monday not a Sunday.
- Mon Feb 18, 2019 6:38 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 129587
Re: Friday Facts #282 - 0.17 in sight
What decision was made about smelting speed?
- Sat Jan 05, 2019 11:46 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 100487
Re: Friday Facts #276 - Belt item spacing & Script rendering
How will this affect corners? At the moment I’m getting
Inside, the lights flicker between 1 and 2.
Outside they flicker between 4 and 5.
I may have made a mistake when setting the logic up.
Inside, the lights flicker between 1 and 2.
Outside they flicker between 4 and 5.
I may have made a mistake when setting the logic up.
- Sat Dec 29, 2018 1:31 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 267132
Re: Friday Facts #275 - 0.17 Science changes
When moaning about rail in purple packs don’t forget you get 2 per craft.
- Wed Dec 12, 2018 5:38 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 368835
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
I may of done something stupid but I’m on version 0.0.4 but I can’t stack science pack.
- Tue Nov 27, 2018 5:45 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 368835
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Thank you for stepping in and continuing to maintain the mods, there is a slight issue. I’m not able to de stack the stacks by hand because the icons are red but apart from that everything seems to be working.
- Thu May 03, 2018 9:39 am
- Forum: Releases
- Topic: Version 0.16.41
- Replies: 28
- Views: 28620
Re: Version 0.16.41
Order is now restored, thanks for the fix.
- Tue Mar 13, 2018 12:57 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 281317
Re: [MOD 0.16] Upgrade planner
On a few of my saves I’ve lost the icon in the top left corner, is there anyway to bring it back?
- Tue Mar 13, 2018 12:49 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2074
- Views: 1015297
Re: Simple Questions and Short Answers
In short, you can’t, you need a filter inserter.
- Mon Mar 05, 2018 12:32 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2074
- Views: 1015297
Re: Simple Questions and Short Answers
I pressed the wrong button and my crafting queue had over 1.7K read wire in it, is there a way to cancel everything in the crafting queue? I pressed al combination of control and shif but the max it would do was 5 at a time.
- Thu Mar 01, 2018 11:20 pm
- Forum: Bob's mods
- Topic: Greenhouse no seed output?
- Replies: 2
- Views: 2916
Re: Greenhouse no seed output?
I liked when the greenhouses outputed seeds, could it be a setting like there are setting for what bots require or whatever it is as I can’t remember off the top of my head.
- Thu Mar 01, 2018 1:49 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 451928
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Have you got any plans to update the inseters graphics to match the vanilla ones?
- Fri Dec 29, 2017 6:05 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 690
- Views: 566201
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Any idea when the update will be ready to download (I can’t find it anywhere) this is the last mod I’m waiting for before I can update to 0.16.
- Fri Dec 22, 2017 12:04 am
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 101755
Re: Version 0.16.7
I say yes to keeping the tanks separated the only down side will be you will need 2 extra pumps at each stop (assuming you are using only 1 to start with)
- Thu Dec 21, 2017 11:22 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 101755
- Wed Dec 13, 2017 2:04 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 145835
Re: Version 0.16.0
Yay, can somebody post a link to the FF about fast replacing belt/splitters/underground belts, i need to remind myself about it.