Search found 63 matches

by spinba11
Tue Feb 26, 2019 11:40 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 80255

Re: 0.17 Hype?

TreefrogGreaken wrote: Tue Feb 26, 2019 11:09 am They've not cleared out the Resolved for 0.17 Bug Tracker yet, thats my tell!
That’s actually a good idea to get a bit of warning if they do clear it before the release.
by spinba11
Mon Feb 25, 2019 3:31 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 234967

Re: Friday Facts #283 - Prepare to Launch

Well said but the devs have said it won’t come out on Friday.
by spinba11
Mon Feb 25, 2019 12:50 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 234967

Re: Friday Facts #283 - Prepare to Launch

^^0.17 IS the test patch.
by spinba11
Mon Feb 25, 2019 1:17 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 234967

Re: Friday Facts #283 - Prepare to Launch

On the subject of the tech tree, has anyone else noticed you can unlock the rockit silo without unlocking concrete despite the fact the silo needs concrete to build, as concrete research is very cheap I don’t think it’s worth changing
by spinba11
Sun Feb 24, 2019 9:44 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 234967

Re: Friday Facts #283 - Prepare to Launch

They did a quiet release the day before on 0.15 but they dropped it on a Monday not a Sunday.
by spinba11
Mon Feb 18, 2019 6:38 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 129587

Re: Friday Facts #282 - 0.17 in sight

What decision was made about smelting speed?
by spinba11
Sat Jan 05, 2019 11:46 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 100487

Re: Friday Facts #276 - Belt item spacing & Script rendering

How will this affect corners? At the moment I’m getting

Inside, the lights flicker between 1 and 2.
Outside they flicker between 4 and 5.

I may have made a mistake when setting the logic up.
by spinba11
Sat Dec 29, 2018 1:31 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 267132

Re: Friday Facts #275 - 0.17 Science changes

When moaning about rail in purple packs don’t forget you get 2 per craft.
by spinba11
Wed Dec 12, 2018 5:38 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 368835

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

I may of done something stupid but I’m on version 0.0.4 but I can’t stack science pack.
by spinba11
Tue Nov 27, 2018 5:45 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 368835

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Thank you for stepping in and continuing to maintain the mods, there is a slight issue. I’m not able to de stack the stacks by hand because the icons are red but apart from that everything seems to be working.
by spinba11
Thu May 03, 2018 9:39 am
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 28620

Re: Version 0.16.41

Order is now restored, thanks for the fix.
by spinba11
Tue Mar 13, 2018 12:57 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 281317

Re: [MOD 0.16] Upgrade planner

On a few of my saves I’ve lost the icon in the top left corner, is there anyway to bring it back?
by spinba11
Tue Mar 13, 2018 12:49 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2074
Views: 1015297

Re: Simple Questions and Short Answers

In short, you can’t, you need a filter inserter.
by spinba11
Mon Mar 05, 2018 12:32 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2074
Views: 1015297

Re: Simple Questions and Short Answers

I pressed the wrong button and my crafting queue had over 1.7K read wire in it, is there a way to cancel everything in the crafting queue? I pressed al combination of control and shif but the max it would do was 5 at a time.
by spinba11
Thu Mar 01, 2018 11:20 pm
Forum: Bob's mods
Topic: Greenhouse no seed output?
Replies: 2
Views: 2916

Re: Greenhouse no seed output?

I liked when the greenhouses outputed seeds, could it be a setting like there are setting for what bots require or whatever it is as I can’t remember off the top of my head.
by spinba11
Thu Mar 01, 2018 1:49 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 451928

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Have you got any plans to update the inseters graphics to match the vanilla ones?
by spinba11
Fri Dec 29, 2017 6:05 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 690
Views: 566201

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Any idea when the update will be ready to download (I can’t find it anywhere) this is the last mod I’m waiting for before I can update to 0.16.
by spinba11
Fri Dec 22, 2017 12:04 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 101755

Re: Version 0.16.7

I say yes to keeping the tanks separated the only down side will be you will need 2 extra pumps at each stop (assuming you are using only 1 to start with)
by spinba11
Thu Dec 21, 2017 11:22 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 101755

Re: Version 0.16.7

by spinba11
Wed Dec 13, 2017 2:04 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 145835

Re: Version 0.16.0

Yay, can somebody post a link to the FF about fast replacing belt/splitters/underground belts, i need to remind myself about it.

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