Yes, so I guess that if you face a significant biter presence, factor factories and infrastructure plus a not-so competent player (me!), I can at most top at 2 M (or die trying).
--
So I restarted a map. I halved richness and deposit probability, so I should have a density close to 'Train World ...
Search found 129 matches
- Tue Mar 02, 2021 1:00 pm
- Forum: Gameplay Help
- Topic: Returning player questions
- Replies: 10
- Views: 3478
- Tue Mar 02, 2021 11:57 am
- Forum: Gameplay Help
- Topic: Returning player questions
- Replies: 10
- Views: 3478
Re: Returning player questions
Ok, that's nice from you to give me an actual number, I could not have begun to figure what was needed. You could have told me 20 millions, I would have said 'ok' :D
So ... If I see for 2 millions iron ore not very far from me, and without much need of a train to get it, then that's definitively ...
So ... If I see for 2 millions iron ore not very far from me, and without much need of a train to get it, then that's definitively ...
- Tue Mar 02, 2021 7:22 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 330418
Re: [MOD 0.18] Robot Army. v0.4.4
I did but it was not working. I think another person reported it was no more working in 1.1.
I'll try again ...
I'll try again ...
- Tue Mar 02, 2021 6:37 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 330418
Re: [MOD 0.18] Robot Army. v0.4.4
Thanks for the detailed answers. I have no issue posting in the mod portal subforum, but you spoke of posting to Github, i.e. outside of Factorio.com.
I see, for the AI. I'll try your new effort and report if there is anything. I'm still believing that it could do no harm to have your robots ...
I see, for the AI. I'll try your new effort and report if there is anything. I'm still believing that it could do no harm to have your robots ...
- Tue Mar 02, 2021 4:41 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 330418
Re: [MOD 0.18] Robot Army. v0.4.4
Sorry, but that's weird you are not going to maintain this thread, this should be the main rally points to people using your mod, given that's a Factorio mod and this is the Factorio modding forum. I can register to Github though, if you are adamant to only answers people there. But this seems a bit ...
- Tue Mar 02, 2021 3:52 am
- Forum: Gameplay Help
- Topic: Returning player questions
- Replies: 10
- Views: 3478
Re: Returning player questions
Thanks guys. Better restart now than later it seems.
What is your rough estimate of number of iron ore to build a rocket, either without (much) opposition or with serious crittereness?
This can help me decide more or less what I want/need to play the style of game I prefer.
What is your rough estimate of number of iron ore to build a rocket, either without (much) opposition or with serious crittereness?
This can help me decide more or less what I want/need to play the style of game I prefer.
- Mon Mar 01, 2021 8:55 pm
- Forum: Gameplay Help
- Topic: Returning player questions
- Replies: 10
- Views: 3478
Returning player questions
I have forgotten everything. Not that I knew much in 2018 :D
I'm playing with RSO, if it explains. I did not change the settings of the mod.
1. Distant deposits are unmasked progressively, without me having a single radar. Is it a vanilla feature, a RSO one? I would prefer having to explore to ...
I'm playing with RSO, if it explains. I did not change the settings of the mod.
1. Distant deposits are unmasked progressively, without me having a single radar. Is it a vanilla feature, a RSO one? I would prefer having to explore to ...
- Sun Feb 28, 2021 7:02 pm
- Forum: Gameplay Help
- Topic: How do you close the Tips window
- Replies: 4
- Views: 1731
Re: How do you close the Tips window
Yes, I figured I had to do that, thanks!DaveMcW wrote: Sun Feb 28, 2021 6:57 pm /unlock-tips
This will stop any tips from ever appearing again. If you just want the current tips to disappear, you need to mark each one as read.
- Sun Feb 28, 2021 6:04 pm
- Forum: Gameplay Help
- Topic: How do you close the Tips window
- Replies: 4
- Views: 1731
How do you close the Tips window
I know, stupid question, but how do I close the left hand window with a list of tips and hints?
- Sun Feb 28, 2021 4:46 pm
- Forum: Questions, reviews and ratings
- Topic: Mod adding civilians or new alien life?
- Replies: 4
- Views: 1788
Re: Mod adding civilians or new alien life?
Thanks, I might try that. I also saw a kind of 'fork' of Robot Army where the modder is trying to add marines ... But still WIP.
Obv, it does not interest many people to try rebuilding a kind of civilization with civilians (or at least humans) on Nauvis
Obv, it does not interest many people to try rebuilding a kind of civilization with civilians (or at least humans) on Nauvis
- Sat Feb 27, 2021 9:30 am
- Forum: Questions, reviews and ratings
- Topic: Mod adding civilians or new alien life?
- Replies: 4
- Views: 1788
Mod adding civilians or new alien life?
Not sure that's the correct forum, but the mod forum seems to be for technical discussions?
is there any mod adding civilian or at least some human population?
Same question for a mod adding an alien life which is not a recolored critter
And no, AI turrets don't count!
is there any mod adding civilian or at least some human population?
Same question for a mod adding an alien life which is not a recolored critter
And no, AI turrets don't count!
- Sun May 05, 2019 6:31 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1938
- Views: 632573
Re: Simple Questions and Short Answers
Searching for a mod that add Signposts. But here is the catch, I want to read the (short) message) on map directly, not to have to click on the sign to read it. That's just to get me short reminders.
- Tue Apr 30, 2019 6:31 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1938
- Views: 632573
Re: Simple Questions and Short Answers
Thanks. So 2.000.000 x 2.000.000
That's a lot indeed...
There is at a given moment only one expansion considered for biters. But the existing bases still grow, right? Do they use pollution for that?
That's a lot indeed...
There is at a given moment only one expansion considered for biters. But the existing bases still grow, right? Do they use pollution for that?
- Tue Apr 30, 2019 1:12 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1938
- Views: 632573
Re: Simple Questions and Short Answers
I thought the world was only limited by your physical memory? Or there is a limit like 65.536 in each direction?
- Tue Apr 30, 2019 9:13 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1938
- Views: 632573
Re: Simple Questions and Short Answers
What is a big distance in Factorio? 10.000 tiles?
- Mon Apr 29, 2019 5:15 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1938
- Views: 632573
Re: Simple Questions and Short Answers
There is no mod that add a new alien race right? It's always biters-biters-biters ...
- Sun Apr 28, 2019 11:34 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1938
- Views: 632573
Re: Simple Questions and Short Answers
What is so great about the RSO mod? It is the most downloaded mod but I don't understand what it does so much better than the vanilla generation for ores.
- Fri Apr 26, 2019 3:02 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1938
- Views: 632573
Re: Simple Questions and Short Answers
The shepherd and the sheep
- Fri Apr 26, 2019 1:30 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1938
- Views: 632573
Re: Simple Questions and Short Answers
Ok thanks, I trust you, and will check again. (and yes I knew about checking a power pole for the details :) ).
When you drop construction both within the supply area of a roboport or logistic beacon (a basic roboport from some mods), under which condition they can migrate from one roboport to ...
When you drop construction both within the supply area of a roboport or logistic beacon (a basic roboport from some mods), under which condition they can migrate from one roboport to ...
- Fri Apr 26, 2019 9:24 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 305058
Re: [0.17+] Space Exploration WIP
I did not play much your super mod, honestly. I'm waiting for even more content (different aliens/challenges per world).
But something that was not readily apparent to me, is how much hours you must put into the game to start feeling you are playing a really different factorio game? That's what I'm ...
But something that was not readily apparent to me, is how much hours you must put into the game to start feeling you are playing a really different factorio game? That's what I'm ...