Search found 129 matches
- Wed Mar 09, 2016 4:23 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 192692
Re: [0.12.x][v0.12.9] Bob's Warfare mod
So they should be kept in 'concrete cages perhaps' ? Can they walk through doors, opening them in the process? If not, it is manageable, if yes, they are not worth much.
- Wed Mar 09, 2016 4:21 pm
- Forum: General discussion
- Topic: Targeting priority
- Replies: 8
- Views: 4942
Re: Targeting priority
I have read the 3 pages. To sum up: no targeting priority done. Closest enemy gets attacked. That's bad.
- Wed Mar 09, 2016 2:39 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 192692
Re: [0.12.x][v0.12.9] Bob's Warfare mod
very nice, but they wander within a certain range of your buildings right, or you find them dying far away from your base?
- Wed Mar 09, 2016 11:25 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 408530
Re: [0.12.x][v0.12.7] Bob's Ore Mod.
Ok, thanks for the feedback. Remember that Germany during WW2 produced more and more (up to 60%) of their refined oil from coal cracking.
- Wed Mar 09, 2016 9:27 am
- Forum: General discussion
- Topic: Targeting priority
- Replies: 8
- Views: 4942
Targeting priority
A general question on turrets/laser and their targets. Are they smart enough to not fire on the nearest target, if there are several around? Let say you have a laser, a gun turret with standard ammo and then a pack of small biter and a large one. Ideally the turret with yellow ammo should fire on ...
- Wed Mar 09, 2016 8:52 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 192692
Re: [0.12.x][v0.12.9] Bob's Warfare mod
I would very much like combat robots on land, that can be set to patrol (and attack) around the building they depend from. Something like the mod done by someone (sadly I don't recall his name) where you can tame biters and they mill around their hives, attacking any wild biters... So it can be done ...
- Wed Mar 09, 2016 8:49 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 203134
Re: Bob mods for 0.12 General Topic.
A general question: has anybody managed to escape the planet on a rocket with this mod? The complexity of the logistic chain is overwhelming to me!!!
- Wed Mar 09, 2016 8:47 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 408530
Re: [0.12.x][v0.12.7] Bob's Ore Mod.
Hi,
Trying this overwhelming mod. It is slightly more complex than I expected :)
Anyway... In my map, I have almost no oil (because of generation settings). I finally found out 2 patches of oil very very far from me, and that will be a fun challenge to get something from them.
Back to my point ...
Trying this overwhelming mod. It is slightly more complex than I expected :)
Anyway... In my map, I have almost no oil (because of generation settings). I finally found out 2 patches of oil very very far from me, and that will be a fun challenge to get something from them.
Back to my point ...
- Sun Mar 06, 2016 11:43 pm
- Forum: Ideas and Requests For Mods
- Topic: Mods adding civilians/cbt robots
- Replies: 1
- Views: 1182
Mods adding civilians/cbt robots
Hi,
I would like to find a mod where either some refugeers (useless civilians) mill around your base or where land combat robots help defend it. I know there is a mod around that add tamed biters to help you, so this is in theory feasible... Any clue?
I would like to find a mod where either some refugeers (useless civilians) mill around your base or where land combat robots help defend it. I know there is a mod around that add tamed biters to help you, so this is in theory feasible... Any clue?