Search found 124 matches
- Tue Jul 25, 2017 7:38 pm
- Forum: General discussion
- Topic: [Poll] How should the enemies be called?
- Replies: 75
- Views: 27311
Re: Aren't we the aliens?
What we need is the ability to abduct biters and experiment on them... .. and steal their women. Alright, that last line has some serious explaining to do! If this guy can want to steal our women, then I figure somebody can find anybody attractive. https://thesocietypages.org/socimages/files/2009/0...
- Wed Jul 19, 2017 8:14 pm
- Forum: General discussion
- Topic: [Poll] How should the enemies be called?
- Replies: 75
- Views: 27311
Re: Aren't we the aliens?
What we need is the ability to abduct biters and experiment on them...
.. and steal their women.
.. and steal their women.
- Mon Jul 03, 2017 9:31 pm
- Forum: General discussion
- Topic: do you think we could get back to our civiliazation ?
- Replies: 14
- Views: 4483
Re: do you think we could get back to our civiliazation ?
No, the planet is doomed to have our character stranded on it forever....Hellatze wrote:so our charater doomed to stranded in that planet forever ?
- Fri Jun 30, 2017 9:45 am
- Forum: General discussion
- Topic: Is there a way to stop trees from removing polution
- Replies: 10
- Views: 5337
- Sat Jun 17, 2017 10:53 am
- Forum: General discussion
- Topic: Yellow High Tech Science Layout
- Replies: 10
- Views: 9565
Re: Yellow High Tech Science Layout
Proof that google doesn't know everything...
- Thu Jun 15, 2017 2:14 pm
- Forum: General discussion
- Topic: Pollution is counter-intuitive?
- Replies: 37
- Views: 24434
Re: Pollution is counter-intuitive?
No, it should be difficult at the start (but not luck-based) and late game problems should be about efficiency, not existential.Syrchalis wrote: But shouldn't the game get harder as time goes on? Shouldn't it be easier at the start?
- Mon Jun 12, 2017 9:18 pm
- Forum: General discussion
- Topic: Accidentally crafted stacks of burner inserters...
- Replies: 15
- Views: 4548
Re: Accidentally crafted stacks of burner inserters...
I normally limit substations to one or two stacks of 50 when producing them.
But there was this one time when I didn't...
But there was this one time when I didn't...
- Mon Jun 05, 2017 7:04 pm
- Forum: General discussion
- Topic: Help with UPS - 0.15
- Replies: 6
- Views: 3081
Re: Help with UPS - 0.15
Thx for the tips guys. So, turn down the biters, bots and direct, not belts, and solar/accum for power (I'm not so experienced as to be sick of them so it'll be OK). And train loops are not the devil incarnate.. What about security -My base was surrounded by a single bank of lasers, and I had a few...
- Mon Jun 05, 2017 7:00 pm
- Forum: General discussion
- Topic: Help with UPS - 0.15
- Replies: 6
- Views: 3081
Re: Help with UPS - 0.15
Thx for the tips guys. So, turn down the biters, bots and direct, not belts, and solar/accum for power (I'm not so experienced as to be sick of them so it'll be OK). What about security -My base was surrounded by a single bank of lasers, and I had a few spikes going out to get resources (like 54M Ir...
- Mon Jun 05, 2017 6:02 pm
- Forum: General discussion
- Topic: Help with UPS - 0.15
- Replies: 6
- Views: 3081
Re: Help with UPS - 0.15
------------------ System Information ------------------ Time of this report: 6/5/2017, 18:58:26 Machine name: xxxx Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.170427-1518) Language: English (Regional Setting: English) System Manufacturer: ASUS ...
- Mon Jun 05, 2017 12:39 pm
- Forum: General discussion
- Topic: Help with UPS - 0.15
- Replies: 6
- Views: 3081
Help with UPS - 0.15
So my not-quite-mega-yet-base seems to have some performance issues - I knew I was being naughty with all those train loops, but I wanted to see what happened, so here I am - my base launches a rocket every 10-20 minutes-ish, but I no longer want to play it because of lag (UPS 30). Its my first base...
- Sat May 27, 2017 3:04 pm
- Forum: Releases
- Topic: Version 0.15.15
- Replies: 20
- Views: 17340
Re: Version 0.15.15
Or you expand your territory, move your defences outside of your pollution. Then they will only attack to try expanding there bases. Have to do this with my map also, every few minutes there are biter attacks and i have to run from one end to another to expand my defences. Without robos this is ver...
- Sat May 27, 2017 10:08 am
- Forum: Releases
- Topic: Version 0.15.15
- Replies: 20
- Views: 17340
Re: Version 0.15.15
[*]Fixed that spawners would sometimes stop spawning units even when polluted. (https://forums.factorio.com/46805) That was some balance change/fix :o - my base is now constantly assailed by huge phalanxes of biters, I had to do some emergency upgrades to defences or I would have lost a 160 hour ba...
- Fri May 26, 2017 7:38 am
- Forum: General discussion
- Topic: what are you doing when you finished rocket ?
- Replies: 13
- Views: 3635
Re: what are you doing when you finished rocket ?
After I launched a rocket I launched 43 more. Now I have put rocket launches on hold while I figure out if it is possible to launch one rocket per minute and eat all the resulting science. For me the game has only just begun ..... :D In my blueprintbook there is a blueprint called 'rocket module'. ...
- Thu May 25, 2017 11:27 pm
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 107726
Re: The perfect OCD compliant power plant! Now 0.15.11 safe
The nuclear plant I am trying to design (badly) is on a base and every so often it has a few hundred prod module3's and I take time off designing power plants to set up some more mines to try and get my green circuit production up. I was wondering how people seemed to test their design, I guessed th...
- Thu May 25, 2017 6:57 pm
- Forum: General discussion
- Topic: what are you doing when you finished rocket ?
- Replies: 13
- Views: 3635
Re: what are you doing when you finished rocket ?
After I launched a rocket I launched 43 more.
Now I have put rocket launches on hold while I figure out if it is possible to launch one rocket per minute and eat all the resulting science.
For me the game has only just begun .....
Now I have put rocket launches on hold while I figure out if it is possible to launch one rocket per minute and eat all the resulting science.
For me the game has only just begun .....
- Thu May 25, 2017 8:00 am
- Forum: General discussion
- Topic: solar power plant better than nuclear reactor
- Replies: 20
- Views: 13129
Re: solar power plant better than nuclear reactor
In the early stages of the game I am playing I overexpanded and ran out of power for my factory just as I had maxed the laser defence on the perimeter - the results were not pretty :lol: I decided that I would make separate power for the production part of the factory, and for the defences, and make...
- Sun May 21, 2017 7:29 am
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 107726
Re: The perfect OCD compliant power plant! Now 0.15.11 safe
My nuclear plant needs a re-vamp, so I came online and found this thread - Yay ! I have some rather general (noob-ish) questions. 1. Your 8-reactor block has 96 heat exchangers heated by 8 reactors, equivalent to 1 reactor per 12 exchangers. Isn't this equivalent to the reactors having 200% adjacenc...
- Fri May 19, 2017 7:34 pm
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 38551
Re: Underground belt lane splitting, anyone else hate it?
It's a bit hard to hate something that you don't need to do in your own game if you don't want to. I must admit I think the belt-splitting properties of UG belts are a bit naff and I don't use them, but I consider it my own taste rather than anything the game designers should fix. They may fix it an...
- Fri May 19, 2017 5:55 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 149727
Re: Friday Facts #191 - Gui improvements
I'm not too fussed one way or the other about the UI changes, the game is already good, but these don't address the few flaws thew game has (ie: naff combat). Filtereable inventory space looks like a plus. You might want to add one extra disadvantage to your presentation though :- "Ghost placem...