Search found 177 matches

by Molay
Thu Feb 13, 2020 3:38 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

I've never played in expensive mode, but the differences you mention sound, to me, a good baseline for regular mode. I'd like to see Angel's smelting become useful earlier. You're probably right on all points, AB should probably not focus too much on ease of entry for new players. Complexity is it's...
by Molay
Thu Feb 13, 2020 7:08 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

Good point about the oxygen to make solder. Solder is likely the first recipe a new player uses Angel's refining for, and it's perhaps a tad too complex for a starting one? Requires fluid in and output, and two types of ingots to melt. Seems like a bit of a jump ahead of the progression curve, if ne...
by Molay
Wed Feb 12, 2020 7:39 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

Has anyone had other gardens than swamp gardens spawn? As for the trees, I have about 10 desert, 10 temperate and 20 swamp trees. As I would expect, starting in a swamp. But as I ventured into other biomes, I only found other trees, not other gardens. Could well just be how it generated, but it's od...
by Molay
Tue Feb 11, 2020 4:36 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

For some reason helmod has a really hard time finding the recipes. It did not with the previous version. I often have to enable "disabled recipes" for them to show up. Or change the filter helmod sets based on the name, as it yields no results. Tinned copper cable is a good example of that...
by Molay
Mon Feb 10, 2020 11:32 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 40631

Re: Request: Max number of trains for stations

Because the thundering horde of trains fails to properly function even if you can properly meet demands, their behavior just gets in the way. They fail to properly interact with far away stations, and getting into a good efficient flow is not possible due to the herd behavior.
by Molay
Mon Feb 10, 2020 11:27 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

Oh RSO is up to date afaik. Those 2 ores never spawned in the start. I just bring it up because I run RSO to go for super sparse amount of patches. It makes the lack of the 2 types really noticeable due to the way refining works; to the point of having bots before I can even start pure iron sorting....
by Molay
Mon Feb 10, 2020 8:18 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 40631

Re: Request: Max number of trains for stations

Any news on the shotgun surgery? ;)
by Molay
Mon Feb 10, 2020 6:20 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

Orzelek while you're here! Could there be a setting to also generate starting patches of juvolite and crotinium (yellow/white)? It's something I specifically would like when playing RSO because I go for very sparse ore generation (increased region size, decreased chance) but with higher infinity por...
by Molay
Mon Feb 10, 2020 3:46 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

So I haven't quite gotten to glass yet, but had a look at the greenhouses. 50sec to turn 2 wood (which makes 10 seedlings) into 15. Some 120kw on the greenhouse. So that's about 3 more wood worth of energy. That means you make some 10 wood per 50 sec. Or 0.2 wood per second. Unless I'm wrong on how ...
by Molay
Sun Feb 09, 2020 10:38 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 315632

Re: [MOD 0.13.17+] Rampant

Is there any way to make biters _only_ attack at night? I.e. biters spawn during day from pollution, then all attack at once at night? Possibly in waves if too much pollution accumulated?
by Molay
Sun Feb 09, 2020 6:11 pm
Forum: Angels Mods
Topic: Will there be a 0.18 update?
Replies: 5
Views: 3390

Re: Will there be a 0.18 update?

0.18 is out now btw
by Molay
Sun Feb 09, 2020 6:09 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

Awesome! Thank you for the speedy release! I'll be playing with Bob's as usual so I won't be able to comment on possible science changes. Though I'm intrigued at the idea of Angel's being a standalone mod. What is up with that? I figure that is still WIP atm? Would be very interested to learn more a...
by Molay
Sun Feb 09, 2020 4:32 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

Guess I'll try out Angel's science overhaul first then if that's now a thing! I wasn't expecting this much new content for an initial release. Figured at first it would just be fixes and updates. Quite exciting!
by Molay
Sat Feb 08, 2020 10:19 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

After we got arboretums, greenhouses just seemed too simple and overpowered in comparison; due to arboretums being added, I understood that they were meant to replace the simple greenhouses with a more involved process, as that's what Angel's does best lol. So yes, greenhouses are basically too powe...
by Molay
Sat Feb 08, 2020 7:50 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

I was wondering if that's a good place to ask this, as I'm not sure if Angel's or Bob's sets those recipes. Bob's adds an option for a tier 0 belt level. Part of tier 0 needs wood and stone (I think the underground?). Now without greenhouses from Bob's, there's no easy early wood; arboretums are a b...
by Molay
Fri Feb 07, 2020 12:21 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

I figured you'd be busy with other things, but I noticed you added a link to my post so I knew it didn't go unnoticed. I genuinely liked the idea so I thought I'd just drop my thoughts here, in case they might contain something interesting ;) I'm happy to see the regular progress on github now, thou...
by Molay
Wed Feb 05, 2020 8:54 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

Addendum: upon further thought, I see one problem. Meat is only used in farming and making biters. If the player doesn't do any of that, could result in large stockpiles or piles of bodies. Possible solutions: - corpses decay over time and disappear at some point. Unless I'm not seeing a clever way,...
by Molay
Tue Feb 04, 2020 5:24 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

Thanks for the update Santa! Interesting new ideas about the biter bodies. There could be lots of potential for it. I'll actually dive into it a little and perhaps you like some ideas. - biters sometimes leave behind harvestable corpse (some are just too shot up/burned/mutilated for use; 50% chance....
by Molay
Tue Feb 04, 2020 11:06 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383936

Re: Development and Discussion

Is there a place to follow the current progress or read weekly updates or some such?
by Molay
Fri Jan 31, 2020 9:34 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 40631

Re: Request: Max number of trains for stations

Huh, I never looked at TSM. I kept going for LTN ever since I discovered, which was not exactly working the way I want. LTN works like calling a taxi. It's a neat idea but approaches the problem in such a way that it's no longer looking like the current train system. It also has the obligatory overh...

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