Search found 34 matches

by Krusnik
Tue Mar 05, 2019 5:57 am
Forum: Pending
Topic: BUG: Personal Robots stop activating - Toggling doesn't help.
Replies: 2
Views: 1331

Re: BUG: Personal Robots stop activating - Toggling doesn't help.

I've also seen this. I'll try and get a save/log as well.
by Krusnik
Sat Mar 02, 2019 9:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3]Robots leaving vehicles when moving fast
Replies: 6
Views: 4926

Re: [0.17.3]Robots leaving vehicles when moving fast

Sorry for the large save size. 3 Bots just left my inventory.
https://drive.google.com/open?id=1OIqp3 ... TRT5RbRK0U

They seem to be placing destroyed entities.
by Krusnik
Fri Mar 01, 2019 8:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3]Robots leaving vehicles when moving fast
Replies: 6
Views: 4926

[0.17.3]Robots leaving vehicles when moving fast

Robots are not respecting new feature:
"Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode."

When travelling in a train, my robots will jump out to repair or place destroyed entities. Only ...
by Krusnik
Tue Feb 26, 2019 10:13 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 271785

Re: Version 0.17.0

FactorioBot wrote: Tue Feb 26, 2019 5:13 pm [*]Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.
Ah yes. Now my robots won't take 3 hours to get back to me!
by Krusnik
Sun Feb 24, 2019 11:49 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 80277

Re: [0.12]Ideas, suggestions & discussion

Would love to see Maintenance mode with option to remove all player placed entities in the size of current BP's.

Otherwise can't stress how grateful I am for this. Amazing mod =)
by Krusnik
Fri Jan 04, 2019 5:35 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 82647

Re: Friday Facts #276 - Belt item spacing & Script rendering

Change to belts sounds awesome.

I'm curious what effect this will have to the behavior of inserters grabbing things from belts when they are "too spaced out" for the inserter to grab.
Will this possibly make the issue more common now that we have more spacing, or could it perhaps reduce this issue ...
by Krusnik
Wed Sep 06, 2017 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [for 0.16] [0.15.31] Construction Robots not part of player inventory
Replies: 3
Views: 6890

Re: [wheybags] [for 0.16] [0.15.31] Construction Robots not part of player inventory

wheybags wrote:Fix implemented and will be in 0.16.
Also, my first closed bug report \o/
Thanks!
Woo!
by Krusnik
Sat Aug 26, 2017 6:14 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 107543

Re: Mirror Blueprints over Vertical/Horizontal Axis

Koub wrote:Actually, this is an already suggested thing :
search.php?keywords=blueprint+mirror&te ... mit=Search
:)
I guess I suck at searching!
by Krusnik
Sat Aug 26, 2017 3:15 am
Forum: Ideas and Suggestions
Topic: Worker robot cargo size infinite research
Replies: 9
Views: 6541

Re: Worker robot cargo size infinite research

This would certainly help reduce the number of bots required!
by Krusnik
Sat Aug 26, 2017 3:14 am
Forum: Ideas and Suggestions
Topic: Choose the production of mining drills
Replies: 21
Views: 11428

Re: Choose the production of mining drills

+1

Kinda annoying when there is Uranium near by and you can't mine anything but it.
by Krusnik
Sat Aug 26, 2017 3:13 am
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 107543

Re: Mirror Blueprints over Vertical/Horizontal Axis

I do feel that having a universal mirror tool would not be applicable for all situations/entities. That being said, some of the more basic things like belts and assembly line could potentially be very straight forward when working on a mapping.

I'm with Patashu that some basic feedback on entities ...
by Krusnik
Sun Jul 30, 2017 9:45 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 107543

Mirror Blueprints over Vertical/Horizontal Axis

Did a bit of searching and didn't see this. Hope its not a dupe.

TL;DR
It'd be great to not have to use a mod to flip BP's horizontally or vertically.

What ?
While there is available mods to do exactly this, it seems it would be a feature that would be simple to implement. Maybe Shift+R to ...
by Krusnik
Wed Mar 01, 2017 1:18 am
Forum: Ideas and Suggestions
Topic: Mod Item Creation Tool
Replies: 2
Views: 1792

Mod Item Creation Tool

I've thought about writing a tool that would greatly enhance the creation, edit and deletion of modded items.

Basically you could specify a folder(the mod base) and then use a GUI to select item type, various parameters and what not and it could generate the LUA for all the needed files and drop ...

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