Search found 34 matches
- Tue Mar 05, 2019 5:57 am
- Forum: Pending
- Topic: BUG: Personal Robots stop activating - Toggling doesn't help.
- Replies: 2
- Views: 1331
Re: BUG: Personal Robots stop activating - Toggling doesn't help.
I've also seen this. I'll try and get a save/log as well.
- Sat Mar 02, 2019 9:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3]Robots leaving vehicles when moving fast
- Replies: 6
- Views: 4926
Re: [0.17.3]Robots leaving vehicles when moving fast
Sorry for the large save size. 3 Bots just left my inventory.
https://drive.google.com/open?id=1OIqp3 ... TRT5RbRK0U
They seem to be placing destroyed entities.
https://drive.google.com/open?id=1OIqp3 ... TRT5RbRK0U
They seem to be placing destroyed entities.
- Fri Mar 01, 2019 8:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3]Robots leaving vehicles when moving fast
- Replies: 6
- Views: 4926
[0.17.3]Robots leaving vehicles when moving fast
Robots are not respecting new feature:
"Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode."
When travelling in a train, my robots will jump out to repair or place destroyed entities. Only ...
"Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode."
When travelling in a train, my robots will jump out to repair or place destroyed entities. Only ...
- Wed Feb 27, 2019 6:52 am
- Forum: Not a bug
- Topic: Water well pump still working after bein landfilled
- Replies: 4
- Views: 5344
- Tue Feb 26, 2019 10:13 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 271785
Re: Version 0.17.0
Ah yes. Now my robots won't take 3 hours to get back to me!FactorioBot wrote: Tue Feb 26, 2019 5:13 pm [*]Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.
- Sun Feb 24, 2019 11:49 pm
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 80277
Re: [0.12]Ideas, suggestions & discussion
Would love to see Maintenance mode with option to remove all player placed entities in the size of current BP's.
Otherwise can't stress how grateful I am for this. Amazing mod =)
Otherwise can't stress how grateful I am for this. Amazing mod =)
- Fri Jan 04, 2019 5:35 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 82647
Re: Friday Facts #276 - Belt item spacing & Script rendering
Change to belts sounds awesome.
I'm curious what effect this will have to the behavior of inserters grabbing things from belts when they are "too spaced out" for the inserter to grab.
Will this possibly make the issue more common now that we have more spacing, or could it perhaps reduce this issue ...
I'm curious what effect this will have to the behavior of inserters grabbing things from belts when they are "too spaced out" for the inserter to grab.
Will this possibly make the issue more common now that we have more spacing, or could it perhaps reduce this issue ...
- Wed Sep 06, 2017 5:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [for 0.16] [0.15.31] Construction Robots not part of player inventory
- Replies: 3
- Views: 6890
Re: [wheybags] [for 0.16] [0.15.31] Construction Robots not part of player inventory
Woo!wheybags wrote:Fix implemented and will be in 0.16.
Also, my first closed bug report \o/
Thanks!
- Sat Aug 26, 2017 6:14 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 107543
Re: Mirror Blueprints over Vertical/Horizontal Axis
I guess I suck at searching!Koub wrote:Actually, this is an already suggested thing :
search.php?keywords=blueprint+mirror&te ... mit=Search
- Sat Aug 26, 2017 3:15 am
- Forum: Ideas and Suggestions
- Topic: Worker robot cargo size infinite research
- Replies: 9
- Views: 6541
Re: Worker robot cargo size infinite research
This would certainly help reduce the number of bots required!
- Sat Aug 26, 2017 3:14 am
- Forum: Ideas and Suggestions
- Topic: Choose the production of mining drills
- Replies: 21
- Views: 11428
Re: Choose the production of mining drills
+1
Kinda annoying when there is Uranium near by and you can't mine anything but it.
Kinda annoying when there is Uranium near by and you can't mine anything but it.
- Sat Aug 26, 2017 3:13 am
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 107543
Re: Mirror Blueprints over Vertical/Horizontal Axis
I do feel that having a universal mirror tool would not be applicable for all situations/entities. That being said, some of the more basic things like belts and assembly line could potentially be very straight forward when working on a mapping.
I'm with Patashu that some basic feedback on entities ...
I'm with Patashu that some basic feedback on entities ...
- Sun Jul 30, 2017 9:45 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 107543
Mirror Blueprints over Vertical/Horizontal Axis
Did a bit of searching and didn't see this. Hope its not a dupe.
TL;DR
It'd be great to not have to use a mod to flip BP's horizontally or vertically.
What ?
While there is available mods to do exactly this, it seems it would be a feature that would be simple to implement. Maybe Shift+R to ...
TL;DR
It'd be great to not have to use a mod to flip BP's horizontally or vertically.
What ?
While there is available mods to do exactly this, it seems it would be a feature that would be simple to implement. Maybe Shift+R to ...
- Wed Mar 01, 2017 1:18 am
- Forum: Ideas and Suggestions
- Topic: Mod Item Creation Tool
- Replies: 2
- Views: 1792
Mod Item Creation Tool
I've thought about writing a tool that would greatly enhance the creation, edit and deletion of modded items.
Basically you could specify a folder(the mod base) and then use a GUI to select item type, various parameters and what not and it could generate the LUA for all the needed files and drop ...
Basically you could specify a folder(the mod base) and then use a GUI to select item type, various parameters and what not and it could generate the LUA for all the needed files and drop ...