Search found 222 matches

by Schmendrick
Mon Jan 04, 2016 11:27 pm
Forum: Mods
Topic: [MOD 0.12.11+] Underground mining drills
Replies: 46
Views: 38343

[MOD 0.12.11+] Underground mining drills

Type: Mod Name: Underground Mining Description: Adds combustion drilling and underground resources. License: CC BY-NC 4.0 Version: 0.1.1 Release: 2016-03-13 Tested-With-Factorio-Version: 0.12.26 Category: Gameplay Tags: Resources, Burner Download-Url: underground-mining_0.1.1.zip CC BY-NC 4.0 You ma...
by Schmendrick
Thu Dec 31, 2015 4:01 am
Forum: Maps and Scenarios
Topic: [0.12.20] 30-Stack Challenge.
Replies: 12
Views: 19341

[0.12.20] 30-Stack Challenge.

A few players have decided that a worthy challenge is to generate -- within 24 hours of gameplay -- thirty full stacks of every game item, except for fish (which would be tedious and torturous and not involve automation at all). This is a scenario that implements this challenge. You'll start out wit...
by Schmendrick
Thu Dec 31, 2015 12:37 am
Forum: Mods
Topic: [MOD 0.12.11+] Security Cameras
Replies: 13
Views: 27154

Re: [MOD 0.12.11+] Security Cameras

Updated.
by Schmendrick
Thu Dec 31, 2015 12:28 am
Forum: Mods
Topic: [MOD 0.12.x] Easy Belt Layer
Replies: 14
Views: 41607

Re: [MOD 0.12.x] Easy Belt Layer

I'm still alive, I swear (updated).
by Schmendrick
Sat Dec 26, 2015 8:11 am
Forum: Resolved Problems and Bugs
Topic: [0.12.20] Fuel furnace ingredients
Replies: 1
Views: 7477

[0.12.20] Fuel furnace ingredients

If a fuel item is an ingredient in a furnace recipe, inserters will not automatically insert it as an ingredient, nor will entity.insert(), ctrl-clicking, or shift-clicking. Players may still manually place the item by dropping a stack in the inventory slot.
by Schmendrick
Sun Oct 18, 2015 5:42 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
Replies: 31
Views: 46778

Re: [MOD 0.12.x, 0.11.17+] Radar 2.0

[quote="AncientCulture"][/quote]
I should really just use a migration script for this.
by Schmendrick
Wed Sep 23, 2015 8:52 am
Forum: Mods
Topic: [0.11.x] Inserter energy balance
Replies: 16
Views: 25348

Re: [0.11.x] Inserter energy balance

Personally I don't like some of those changes, for thematic reasons (whatever; modding is subjective and that's half the point) but I have no problem with you using the values... if you use my actual code I'd appreciate a mention. When I get around to updating this, the values/method will be a littl...
by Schmendrick
Mon Sep 07, 2015 11:38 pm
Forum: Mods
Topic: [MOD 0.12.x] Easy Belt Layer
Replies: 14
Views: 41607

Re: [MOD 0.12.x] Easy Belt Layer

I am.... really not sure what happened there. I'm sorry.

Do you remember what you were in the middle of doing when it happened?
by Schmendrick
Fri Aug 28, 2015 5:57 pm
Forum: Mods
Topic: [MOD 0.12.11+] Stamina
Replies: 22
Views: 33886

Re: [0.12.x] Stamina

cpy wrote:You don't take damage in train or car. :P
Fixed, thanks to the new script interface. Also made the mod more adaptive to characters added by mods (or future vanilla), and removed the "walking" health drain when also crafting, so it doesn't stack.
by Schmendrick
Sun Aug 23, 2015 6:56 am
Forum: Mods
Topic: [0.11.x] Inserter energy balance
Replies: 16
Views: 25348

Re: [0.11.x] Inserter energy balance

Sure. I think I'll be tweaking the way it balances things, too, to be more of a "game-balancey" approach than a "realistic" approach (mainly: long inserters being cheaper than they would be).
by Schmendrick
Thu Aug 20, 2015 10:07 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
Replies: 31
Views: 46778

Re: [0.12.x, 0.11.17+] Radar 2.0

Yay, updated for 0.12. License: GPL (Maintain attribution; not for commercial use) Question, do you understand that GPLv3 allows commercial use? Because either you have GPLv3, and allow commercial use, or you don't have GPLv3 and forbid commercial use. You can't have both. I am going to guess you j...
by Schmendrick
Sat Aug 15, 2015 1:07 pm
Forum: Mods
Topic: [MOD 0.12.11+] Security Cameras
Replies: 13
Views: 27154

Re: [0.12.x] Security Cameras

Whoops! That's what I get for messing around with two mods at the same time.

Fixed.
by Schmendrick
Wed Aug 12, 2015 5:14 pm
Forum: Mods
Topic: [MOD 0.12.11+] Security Cameras
Replies: 13
Views: 27154

[MOD 0.12.11+] Security Cameras

Type: Mod Name: Security Cameras Description: Adds security cameras, extremely small (and cheap ) "radar" that only reveal the map chunk they're in. Primarily intended for use in accompanying rail track so a rail system is always visible. License: LGPL Version: 0.2.1 Release: 2015-12-30 Te...
by Schmendrick
Sat Aug 08, 2015 4:10 pm
Forum: Mods
Topic: [MOD 0.12.x / 0.11.x] Smart long inserters
Replies: 5
Views: 13571

Re: [0.12.x / 0.11.x] Smart long inserters

Updated for 0.12.x.
by Schmendrick
Wed Jul 29, 2015 4:17 pm
Forum: Mods
Topic: [0.10.x] Terminal Chests
Replies: 34
Views: 28505

Re: [0.10.x] Terminal Chests

Yeah, code efficiency is a thing.

Ok, I'll put it Terminal Chests in the "to update" list. :)
by Schmendrick
Tue Jul 28, 2015 8:50 pm
Forum: Mods
Topic: [0.11.x] Stamina (multiplayer compatible)
Replies: 12
Views: 14250

Re: [0.11.x] Stamina (multiplayer compatible)

Updated for Factorio 0.12.x
by Schmendrick
Tue Jul 28, 2015 8:46 pm
Forum: Mods
Topic: [MOD 0.12.11+] Stamina
Replies: 22
Views: 33886

[MOD 0.12.11+] Stamina

Stamina Info: Stamina is a small mod that causes various manual activity to slowly drain your health. Name: Stamina Version: 0.2.3 Release: 2016/01/07 Tested-With-Factorio-Version: 0.12.20 License: CC BY-NC 4.0 Versions 0.2.1 and earlier had their license explained as "I don't care much what y...
by Schmendrick
Tue Jul 28, 2015 4:06 pm
Forum: Mods
Topic: [0.10.x] Terminal Chests
Replies: 34
Views: 28505

Re: [0.10.x] Terminal Chests

I'm.. not sure, actually. It's so old.... Probably though, especially if there's interest! " Slipstream Chests " is written by a guy who was inspired by Terminal Chests so I'd kind of let this fall into low priority, as his mod accomplishes most of what this one does (even if I disagree wi...
by Schmendrick
Sat Jul 25, 2015 10:12 pm
Forum: Mods
Topic: [0.11.x] Easy Belt Layer
Replies: 13
Views: 21060

Re: [0.11.x] Easy Belt Layer

by Schmendrick
Sat Jul 25, 2015 10:04 pm
Forum: Mods
Topic: [MOD 0.12.x] Easy Belt Layer
Replies: 14
Views: 41607

[MOD 0.12.x] Easy Belt Layer

Easy Belt Layer Description: Adds an "autoplace" system for corners when laying belts. Latest-Release: v0.1.2, 2015-13-30 Required-Factorio-Version: 0.12.11 Download: easybelt_0.1.2.zip Older Download (for Factorio 0.12.0-0.12.10): easybelt_0.1.0.zip Long Description: Aligns belts as you ...

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