Search found 222 matches
- Mon Jan 04, 2016 11:27 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 38343
[MOD 0.12.11+] Underground mining drills
Type: Mod Name: Underground Mining Description: Adds combustion drilling and underground resources. License: CC BY-NC 4.0 Version: 0.1.1 Release: 2016-03-13 Tested-With-Factorio-Version: 0.12.26 Category: Gameplay Tags: Resources, Burner Download-Url: underground-mining_0.1.1.zip CC BY-NC 4.0 You ma...
- Thu Dec 31, 2015 4:01 am
- Forum: Maps and Scenarios
- Topic: [0.12.20] 30-Stack Challenge.
- Replies: 12
- Views: 19341
[0.12.20] 30-Stack Challenge.
A few players have decided that a worthy challenge is to generate -- within 24 hours of gameplay -- thirty full stacks of every game item, except for fish (which would be tedious and torturous and not involve automation at all). This is a scenario that implements this challenge. You'll start out wit...
- Thu Dec 31, 2015 12:37 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Security Cameras
- Replies: 13
- Views: 27154
Re: [MOD 0.12.11+] Security Cameras
Updated.
- Thu Dec 31, 2015 12:28 am
- Forum: Mods
- Topic: [MOD 0.12.x] Easy Belt Layer
- Replies: 14
- Views: 41607
Re: [MOD 0.12.x] Easy Belt Layer
I'm still alive, I swear (updated).
- Sat Dec 26, 2015 8:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] Fuel furnace ingredients
- Replies: 1
- Views: 7477
[0.12.20] Fuel furnace ingredients
If a fuel item is an ingredient in a furnace recipe, inserters will not automatically insert it as an ingredient, nor will entity.insert(), ctrl-clicking, or shift-clicking. Players may still manually place the item by dropping a stack in the inventory slot.
- Sun Oct 18, 2015 5:42 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
- Replies: 31
- Views: 46778
Re: [MOD 0.12.x, 0.11.17+] Radar 2.0
[quote="AncientCulture"][/quote]
I should really just use a migration script for this.
I should really just use a migration script for this.
- Wed Sep 23, 2015 8:52 am
- Forum: Mods
- Topic: [0.11.x] Inserter energy balance
- Replies: 16
- Views: 25348
Re: [0.11.x] Inserter energy balance
Personally I don't like some of those changes, for thematic reasons (whatever; modding is subjective and that's half the point) but I have no problem with you using the values... if you use my actual code I'd appreciate a mention. When I get around to updating this, the values/method will be a littl...
- Mon Sep 07, 2015 11:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Easy Belt Layer
- Replies: 14
- Views: 41607
Re: [MOD 0.12.x] Easy Belt Layer
I am.... really not sure what happened there. I'm sorry.
Do you remember what you were in the middle of doing when it happened?
Do you remember what you were in the middle of doing when it happened?
- Fri Aug 28, 2015 5:57 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Stamina
- Replies: 22
- Views: 33886
Re: [0.12.x] Stamina
Fixed, thanks to the new script interface. Also made the mod more adaptive to characters added by mods (or future vanilla), and removed the "walking" health drain when also crafting, so it doesn't stack.cpy wrote:You don't take damage in train or car.
- Sun Aug 23, 2015 6:56 am
- Forum: Mods
- Topic: [0.11.x] Inserter energy balance
- Replies: 16
- Views: 25348
Re: [0.11.x] Inserter energy balance
Sure. I think I'll be tweaking the way it balances things, too, to be more of a "game-balancey" approach than a "realistic" approach (mainly: long inserters being cheaper than they would be).
- Thu Aug 20, 2015 10:07 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
- Replies: 31
- Views: 46778
Re: [0.12.x, 0.11.17+] Radar 2.0
Yay, updated for 0.12. License: GPL (Maintain attribution; not for commercial use) Question, do you understand that GPLv3 allows commercial use? Because either you have GPLv3, and allow commercial use, or you don't have GPLv3 and forbid commercial use. You can't have both. I am going to guess you j...
- Sat Aug 15, 2015 1:07 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Security Cameras
- Replies: 13
- Views: 27154
Re: [0.12.x] Security Cameras
Whoops! That's what I get for messing around with two mods at the same time.
Fixed.
Fixed.
- Wed Aug 12, 2015 5:14 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Security Cameras
- Replies: 13
- Views: 27154
[MOD 0.12.11+] Security Cameras
Type: Mod Name: Security Cameras Description: Adds security cameras, extremely small (and cheap ) "radar" that only reveal the map chunk they're in. Primarily intended for use in accompanying rail track so a rail system is always visible. License: LGPL Version: 0.2.1 Release: 2015-12-30 Te...
- Sat Aug 08, 2015 4:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x / 0.11.x] Smart long inserters
- Replies: 5
- Views: 13571
Re: [0.12.x / 0.11.x] Smart long inserters
Updated for 0.12.x.
- Wed Jul 29, 2015 4:17 pm
- Forum: Mods
- Topic: [0.10.x] Terminal Chests
- Replies: 34
- Views: 28505
Re: [0.10.x] Terminal Chests
Yeah, code efficiency is a thing.
Ok, I'll put it Terminal Chests in the "to update" list.
Ok, I'll put it Terminal Chests in the "to update" list.
- Tue Jul 28, 2015 8:50 pm
- Forum: Mods
- Topic: [0.11.x] Stamina (multiplayer compatible)
- Replies: 12
- Views: 14250
Re: [0.11.x] Stamina (multiplayer compatible)
Updated for Factorio 0.12.x
- Tue Jul 28, 2015 8:46 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Stamina
- Replies: 22
- Views: 33886
[MOD 0.12.11+] Stamina
Stamina Info: Stamina is a small mod that causes various manual activity to slowly drain your health. Name: Stamina Version: 0.2.3 Release: 2016/01/07 Tested-With-Factorio-Version: 0.12.20 License: CC BY-NC 4.0 Versions 0.2.1 and earlier had their license explained as "I don't care much what y...
- Tue Jul 28, 2015 4:06 pm
- Forum: Mods
- Topic: [0.10.x] Terminal Chests
- Replies: 34
- Views: 28505
Re: [0.10.x] Terminal Chests
I'm.. not sure, actually. It's so old.... Probably though, especially if there's interest! " Slipstream Chests " is written by a guy who was inspired by Terminal Chests so I'd kind of let this fall into low priority, as his mod accomplishes most of what this one does (even if I disagree wi...
- Sat Jul 25, 2015 10:12 pm
- Forum: Mods
- Topic: [0.11.x] Easy Belt Layer
- Replies: 13
- Views: 21060
- Sat Jul 25, 2015 10:04 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Easy Belt Layer
- Replies: 14
- Views: 41607
[MOD 0.12.x] Easy Belt Layer
Easy Belt Layer Description: Adds an "autoplace" system for corners when laying belts. Latest-Release: v0.1.2, 2015-13-30 Required-Factorio-Version: 0.12.11 Download: easybelt_0.1.2.zip Older Download (for Factorio 0.12.0-0.12.10): easybelt_0.1.0.zip Long Description: Aligns belts as you ...