Search found 28 matches

by joe_da_cro
Wed Mar 09, 2016 2:31 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 117211

Re: RTS direction

Hmm, I can see some parallels between research and say, power armor and weapons, giving the character enhanced abilities. But I'm still struggling with the character's role. Is the character's principal job to wade in and splatter. Or is (s)he to work behind the scenes creating the infrastructure t...
by joe_da_cro
Tue Mar 08, 2016 1:29 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 117211

Re: RTS direction

I had to look up a definition of MOBA game, and found this: http://www.urbandictionary.com/define.php?term=MOBA . If this is what you have in mind then I'm confused. MOBA focuses on Hero development via xp mechanisms and killing of minions in personal combat. Base and infrastructure building is not...
by joe_da_cro
Mon Mar 07, 2016 3:49 am
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 87890

Re: The Ctrl+V Game

1.618033988749
by joe_da_cro
Mon Mar 07, 2016 3:02 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 117211

Re: RTS direction

piriform wrote:

I still think this is a valid question: "What is the minimum necessary to enable a satisfactory PvP experience?"
the more i read this the more i think factorio should play out like a cross between RTS and MOBAs :D
by joe_da_cro
Mon Mar 07, 2016 2:59 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 175558

Re: Peace with Aliens

i think for something like this there needs to be a clear definition of what the biters want. if the biters are like animals which react to pollution then there is not much of anything the player can do for peace. Although i would say if a player ventures into a nest that has no pollution that the p...
by joe_da_cro
Mon Mar 07, 2016 2:52 am
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 79073

Re: Role playing direction

in terms of RPG elements i would love to have random tilesets generated of ruined factories from a previous crashed and doomed individual possibly even have these random ruined factories as a requirement for a unique tech. a good example of this would be having laser turrets first having to be found...
by joe_da_cro
Sun Mar 06, 2016 12:34 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 163432

Re: Electric energy

based on the real world and seemingly how it works in this game. Fueled Energy generation comes from boiling water then the steam turning the steam engines. This of course discounts solar energy. When you have a system like Solar in the game, coupled with accumulators there is really less importance...
by joe_da_cro
Sun Mar 06, 2016 8:00 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 117211

Re: RTS direction

I do not know if a full Blown RTS system is what Factorio needs in order to make Combat fun and engaging. the way i would start is by looking at games which are popular with the top down segments aka MOBAs. Taking the good elements from them heros fighting in a war and implementing them with factori...

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