Search found 80 matches
- Sat Feb 27, 2016 1:32 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42082
- Thu Apr 09, 2015 2:37 pm
- Forum: Gameplay Help
- Topic: Solar powered, electric furnaces' massive pollution
- Replies: 7
- Views: 4146
- Thu Mar 26, 2015 1:36 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Alien Temple
- Replies: 16
- Views: 18069
Re: [MOD 0.11.x] Alien Temple
It took 1 month for anyone telling that this mod makes the game too easy. It took only half a day for this mod - https://forums.factorio.com/forum/viewtopic.php?f=14&t=8884 ... for anyone telling that this mod is too hard. You pretentious little fucks :D :D (i love my social experiments) Anyways...
- Thu Mar 26, 2015 11:42 am
- Forum: Releases
- Topic: Version 0.11.19
- Replies: 43
- Views: 48411
Re: Version 0.11.19
deleted
- Thu Mar 26, 2015 11:36 am
- Forum: Modding discussion
- Topic: New goals?
- Replies: 9
- Views: 11401
Re: New goals?
deleted
- Thu Mar 26, 2015 11:31 am
- Forum: Spread the Word
- Topic: C++ developers wanted [done]
- Replies: 18
- Views: 26884
Re: C++ developers wanted
deleted
- Wed Mar 25, 2015 10:53 am
- Forum: Spread the Word
- Topic: C++ developers wanted [done]
- Replies: 18
- Views: 26884
Re: C++ developers wanted
deleted
- Wed Mar 25, 2015 10:30 am
- Forum: General discussion
- Topic: Player position affects biter attacks
- Replies: 27
- Views: 15828
- Tue Mar 24, 2015 11:17 am
- Forum: Spread the Word
- Topic: C++ developers wanted [done]
- Replies: 18
- Views: 26884
Re: C++ developers wanted
deleted
- Thu Mar 19, 2015 7:03 am
- Forum: Resolved Problems and Bugs
- Topic: wrong text in productivity modules limitation
- Replies: 5
- Views: 5644
- Tue Mar 17, 2015 9:23 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Ore processing
- Replies: 33
- Views: 29303
Re: [MOD 0.11.x] Ore processing
Maybe there could happend to make some stone waste from processing? Atm iron and copper are "infinite" thx to your mod, and awesome wood processing makes coal achievable. Last thing which could appear is generating stone, like from 1st step of your process. It could make a problem for pla...
- Sun Mar 15, 2015 6:29 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Ore processing
- Replies: 33
- Views: 29303
Re: [MOD 0.11.x] Ore processing
And you are right, chlue(mostly). I made some test runs and even for me things were too slow and took a lot of energy. One more issue was that the belts were always full. So i made some changes - thanks for that excellent sheet you provided :) The base speed of machines were all changed to 2. The re...
- Thu Mar 12, 2015 9:15 am
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 109112
- Wed Mar 11, 2015 6:27 pm
- Forum: Show your Creations
- Topic: Combined Iron + Steel smelting
- Replies: 3
- Views: 6848
- Mon Mar 09, 2015 11:50 am
- Forum: Mods
- Topic: [MOD 0.11.x] Alien Temple
- Replies: 16
- Views: 18069
Re: [MOD 0.11.x] Alien Temple
Actually, the issue is that i'm a pirate(yeah, i know i should burn on an imperial stake and so on; my excuse is that i *really* don't have money) and can't yet update to 0.11.17(it takes 3-5 days to get to the wides of internet). I 'updated' the first time just by guesstimation. I put up the file a...
- Sun Mar 08, 2015 2:54 am
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 50793
- Sat Mar 07, 2015 12:30 pm
- Forum: Releases
- Topic: Version 0.11.17
- Replies: 46
- Views: 50942
Re: Version 0.11.17
deleted
- Sat Mar 07, 2015 12:02 pm
- Forum: Releases
- Topic: Version 0.11.17
- Replies: 46
- Views: 50942
Re: Version 0.11.17
deleted
- Sat Mar 07, 2015 11:47 am
- Forum: Mods
- Topic: [MOD 0.11.x] Alien Temple
- Replies: 16
- Views: 18069
Re: [MOD 0.11.x] Alien Temple
After update to 11.17 game didn't want to launch at all throwing error about entity. I managed to compare new core files of radar, and there appeared new line max_distance_of_nearby_sector_revealed = 3, Which i copied to temple and it started to launch and work again. I guess they changed the line ...
- Fri Mar 06, 2015 3:18 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Ore processing
- Replies: 33
- Views: 29303
Re: [MOD 0.11.x] Ore processing
As I was looking at whole mod from almost start I see that idea is much more clear and better now. Good job! I have one question tho, as I saw that you are doing something with modules... would it be compatible with 8 tiers of modules in DyTech? I don't know, really. I haven't played dytech except ...