Search found 80 matches
- Sat Apr 23, 2016 5:31 am
- Forum: Mods
- Topic: [MOD 0.12.X] Ore processing & complex material processing
- Replies: 28
- Views: 20668
Re: [MOD 0.12.X] Ore processing & complex material processing
Im having trouble trying to update the mod version. I have a save i started with version 0.7.0 and built a large iron/copper loop. I came back to the forum when i ran into the issue with loading coal into the machines. When i try to open my save with 0.7.6 and 0.8.1 i get an error. I have already ...
- Fri Apr 22, 2016 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Expanding the utilization techniques of different surfaces
- Replies: 1
- Views: 871
- Fri Apr 22, 2016 5:51 am
- Forum: General discussion
- Topic: Survey : playing solo or multi ?
- Replies: 8
- Views: 3734
- Sat Apr 16, 2016 8:46 am
- Forum: Technical Help
- Topic: Laptop overheating when playing Factorio
- Replies: 9
- Views: 5380
- Wed Apr 13, 2016 6:32 am
- Forum: Mods
- Topic: [MOD 0.12.X] Ore processing & complex material processing
- Replies: 28
- Views: 20668
Re: [MOD 0.12.X] Ore processing & complex material processing
''Eagerly awaiting your next update :>
That migration code would really help me try out recipe changes in game instead of just calculations.''
Does it work now(version 0.7.6)? I tried myself, but the recipes changed with and without that script.
Another opinion baiting - Would it be positive to ...
That migration code would really help me try out recipe changes in game instead of just calculations.''
Does it work now(version 0.7.6)? I tried myself, but the recipes changed with and without that script.
Another opinion baiting - Would it be positive to ...
- Sun Apr 10, 2016 8:08 am
- Forum: General discussion
- Topic: Poll: Loader vs. Heavy-Inserter
- Replies: 26
- Views: 16034
- Sun Apr 10, 2016 7:51 am
- Forum: Balancing
- Topic: Lab Efficiency Research
- Replies: 24
- Views: 20131
Re: Lab Efficiency Research
deleted
- Sun Apr 10, 2016 7:37 am
- Forum: General discussion
- Topic: Military suggestion
- Replies: 13
- Views: 8024
Re: Military suggestion
deleted
- Fri Apr 08, 2016 9:20 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Ore processing & complex material processing
- Replies: 28
- Views: 20668
Re: [MOD 0.12.X] Ore processing & complex material processing
''You nerfed it.''
I found out about the matter compilator nerf some hours after i posted the 0.7.4. I thought this mod doesnt have this big interest(well you have, apparently) and i thought i should post 0.7.5 with a migration script(so that players could add a mod mid-game with less problems ...
I found out about the matter compilator nerf some hours after i posted the 0.7.4. I thought this mod doesnt have this big interest(well you have, apparently) and i thought i should post 0.7.5 with a migration script(so that players could add a mod mid-game with less problems ...
- Fri Apr 08, 2016 2:38 pm
- Forum: Technical Help
- Topic: ya
- Replies: 29
- Views: 11236
Re: this game SUCKS
deleted
- Fri Apr 08, 2016 7:49 am
- Forum: Resolved Problems and Bugs
- Topic: Landmines cause lags and construction bot AI issues
- Replies: 3
- Views: 3718
- Fri Apr 08, 2016 7:18 am
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 19102
- Thu Apr 07, 2016 1:54 pm
- Forum: Ideas and Suggestions
- Topic: Miner with lubricant
- Replies: 11
- Views: 4838
Re: Miner with lubricant
deleted
- Thu Apr 07, 2016 1:47 pm
- Forum: Technical Help
- Topic: ya
- Replies: 29
- Views: 11236
Re: this game SUCKS
deleted
- Wed Apr 06, 2016 10:51 am
- Forum: Mods
- Topic: [MOD 0.12.X] Ore processing & complex material processing
- Replies: 28
- Views: 20668
Re: [MOD 0.12.X] Ore processing & complex material processing
''How do you do it? Is the recipe cache cleared automatically by increasing version number or something?''
No, i don't know exactly how it's done. Probably will copy-paste needed code from some other mod. Should be standard.
''You get 2 sulfur from the sulfur recipe.''
Missed that. 0.7.4. version ...
No, i don't know exactly how it's done. Probably will copy-paste needed code from some other mod. Should be standard.
''You get 2 sulfur from the sulfur recipe.''
Missed that. 0.7.4. version ...
- Tue Apr 05, 2016 12:47 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Ore processing & complex material processing
- Replies: 28
- Views: 20668
Re: [MOD 0.12.X] Ore processing & complex material processing
''Did you mean 60 hours?''
Actually, i wasn't honest before. It's almost at 7 hours. I just skip a lot of 'optional' techs like damage upgrades and so on.
''You didn't answer my question about your plate and ore throughput though.''
100-110 iron plates per minute and 70-75 copper plates per ...
Actually, i wasn't honest before. It's almost at 7 hours. I just skip a lot of 'optional' techs like damage upgrades and so on.
''You didn't answer my question about your plate and ore throughput though.''
100-110 iron plates per minute and 70-75 copper plates per ...
- Tue Apr 05, 2016 5:52 am
- Forum: Mods
- Topic: [MOD 0.12.X] Ore processing & complex material processing
- Replies: 28
- Views: 20668
Re: [MOD 0.12.X] Ore processing & complex material processing
''When you have something that off by a factor of 1000 it won't be solved by a 10% buff a few times.''
Theoretically, it can. 1.1 powered by 10 is not 2, but 2.59. Actually, the main problem in the development i have seen is that when users say ''this thing is overpowered'', developers usually cut ...
Theoretically, it can. 1.1 powered by 10 is not 2, but 2.59. Actually, the main problem in the development i have seen is that when users say ''this thing is overpowered'', developers usually cut ...
- Mon Apr 04, 2016 6:19 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Ore processing & complex material processing
- Replies: 28
- Views: 20668
Re: [MOD 0.12.X] Ore processing & complex material processing
There are two major things i want to point out.
In the example of crystallized dust 'losing' 33% material to get ore back, an ore doesn't equal to a plate(at least in this mod). Theoretically with a single ore a player can feed a whole factory, a plate is already a finite product(though you can ...
In the example of crystallized dust 'losing' 33% material to get ore back, an ore doesn't equal to a plate(at least in this mod). Theoretically with a single ore a player can feed a whole factory, a plate is already a finite product(though you can ...
- Sun Apr 03, 2016 2:11 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Ore processing & complex material processing
- Replies: 28
- Views: 20668
Re: [MOD 0.12.X] Ore processing & complex material processing
''How does a no-input coal loop power plant compare to solar panels+accumulators in energy/squaretile with all ?''
I don't know, all i did was adding some ~50% MJ with every step. Of course inserters have more work to do due to amount increase(1 coal -> 6 coal chunks), but this can be mitigated by ...
I don't know, all i did was adding some ~50% MJ with every step. Of course inserters have more work to do due to amount increase(1 coal -> 6 coal chunks), but this can be mitigated by ...
- Sun Mar 27, 2016 6:21 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Ore processing & complex material processing
- Replies: 28
- Views: 20668
[MOD 0.12.X] Ore processing & complex material processing
Name: Ore processing & complex material processing
Version: 0.8.2
Factorio-Version: 0.12.21
Description: Adds various machines to get more output per lesser input material - iron, copper, stone and coal.
License: Do what you want, just don't be an asshole.
Release: 2016-04-04
Download-Url ...
Version: 0.8.2
Factorio-Version: 0.12.21
Description: Adds various machines to get more output per lesser input material - iron, copper, stone and coal.
License: Do what you want, just don't be an asshole.
Release: 2016-04-04
Download-Url ...