Search found 80 matches

by albatrosv13
Sat Apr 23, 2016 5:31 am
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15517

Re: [MOD 0.12.X] Ore processing & complex material processing

Im having trouble trying to update the mod version. I have a save i started with version 0.7.0 and built a large iron/copper loop. I came back to the forum when i ran into the issue with loading coal into the machines. When i try to open my save with 0.7.6 and 0.8.1 i get an error. I have already t...
by albatrosv13
Fri Apr 22, 2016 5:51 am
Forum: General discussion
Topic: Survey : playing solo or multi ?
Replies: 8
Views: 2465

Re: Survey : playing solo or multi ?

deleted
by albatrosv13
Wed Apr 13, 2016 6:32 am
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15517

Re: [MOD 0.12.X] Ore processing & complex material processing

''Eagerly awaiting your next update :> That migration code would really help me try out recipe changes in game instead of just calculations.'' Does it work now(version 0.7.6)? I tried myself, but the recipes changed with and without that script. Another opinion baiting - Would it be positive to make...
by albatrosv13
Sun Apr 10, 2016 8:08 am
Forum: General discussion
Topic: Poll: Loader vs. Heavy-Inserter
Replies: 26
Views: 11034

Re: Poll: Loader vs. Heavy-Inserter

deleted
by albatrosv13
Sun Apr 10, 2016 7:51 am
Forum: Balancing
Topic: Lab Efficiency Research
Replies: 24
Views: 14393

Re: Lab Efficiency Research

deleted
by albatrosv13
Sun Apr 10, 2016 7:37 am
Forum: General discussion
Topic: Military suggestion
Replies: 13
Views: 5681

Re: Military suggestion

deleted
by albatrosv13
Fri Apr 08, 2016 9:20 pm
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15517

Re: [MOD 0.12.X] Ore processing & complex material processing

''You nerfed it.'' I found out about the matter compilator nerf some hours after i posted the 0.7.4. I thought this mod doesnt have this big interest(well you have, apparently) and i thought i should post 0.7.5 with a migration script(so that players could add a mod mid-game with less problems) when...
by albatrosv13
Fri Apr 08, 2016 2:38 pm
Forum: Technical Help
Topic: ya
Replies: 29
Views: 7490

Re: this game SUCKS

deleted
by albatrosv13
Thu Apr 07, 2016 1:54 pm
Forum: Ideas and Suggestions
Topic: Miner with lubricant
Replies: 11
Views: 3287

Re: Miner with lubricant

deleted
by albatrosv13
Thu Apr 07, 2016 1:47 pm
Forum: Technical Help
Topic: ya
Replies: 29
Views: 7490

Re: this game SUCKS

deleted
by albatrosv13
Wed Apr 06, 2016 10:51 am
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15517

Re: [MOD 0.12.X] Ore processing & complex material processing

''How do you do it? Is the recipe cache cleared automatically by increasing version number or something?'' No, i don't know exactly how it's done. Probably will copy-paste needed code from some other mod. Should be standard. ''You get 2 sulfur from the sulfur recipe.'' Missed that. 0.7.4. version no...
by albatrosv13
Tue Apr 05, 2016 12:47 pm
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15517

Re: [MOD 0.12.X] Ore processing & complex material processing

''Did you mean 60 hours?'' Actually, i wasn't honest before. It's almost at 7 hours. I just skip a lot of 'optional' techs like damage upgrades and so on. ''You didn't answer my question about your plate and ore throughput though.'' 100-110 iron plates per minute and 70-75 copper plates per minute. ...
by albatrosv13
Tue Apr 05, 2016 5:52 am
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15517

Re: [MOD 0.12.X] Ore processing & complex material processing

''When you have something that off by a factor of 1000 it won't be solved by a 10% buff a few times.'' Theoretically, it can. 1.1 powered by 10 is not 2, but 2.59. Actually, the main problem in the development i have seen is that when users say ''this thing is overpowered'', developers usually cut t...
by albatrosv13
Mon Apr 04, 2016 6:19 pm
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15517

Re: [MOD 0.12.X] Ore processing & complex material processing

There are two major things i want to point out. In the example of crystallized dust 'losing' 33% material to get ore back, an ore doesn't equal to a plate(at least in this mod). Theoretically with a single ore a player can feed a whole factory, a plate is already a finite product(though you can stil...
by albatrosv13
Sun Apr 03, 2016 2:11 pm
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15517

Re: [MOD 0.12.X] Ore processing & complex material processing

''How does a no-input coal loop power plant compare to solar panels+accumulators in energy/squaretile with all ?'' I don't know, all i did was adding some ~50% MJ with every step. Of course inserters have more work to do due to amount increase(1 coal -> 6 coal chunks), but this can be mitigated by r...
by albatrosv13
Sun Mar 27, 2016 6:21 pm
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15517

[MOD 0.12.X] Ore processing & complex material processing

Name: Ore processing & complex material processing Version: 0.8.2 Factorio-Version: 0.12.21 Description: Adds various machines to get more output per lesser input material - iron, copper, stone and coal. License: Do what you want, just don't be an asshole. Release: 2016-04-04 Download-Url: https...

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