Search found 77 matches

by TN_Creator
Wed Mar 23, 2016 11:42 am
Forum: General discussion
Topic: The world wakes up to Factorio
Replies: 8
Views: 2995

Re: The world wakes up to Factorio

I guess it's just depending on your definition.

I would call it "casual" because it can be played slowly, you can let the game run for 2 minutes while grabbing a drink for example. Like civ5, it's complex but slow-paced.
by TN_Creator
Wed Mar 23, 2016 8:08 am
Forum: Spread the Word
Topic: Sponsoring BWAPI StarCraft man vs machine tournament
Replies: 5
Views: 2264

Re: Sponsoring BWAPI StarCraft man vs machine tournament

I know about AlphaGo's victory yes. For StarCraft the bots are currently at C- level. Slightly above average. Since the state space of StarCraft is more than a billion times as complex as that of GO, I highly doubt that just plugging in a deep neural network (even with MCTS added) would be enough. ...
by TN_Creator
Thu Mar 17, 2016 7:31 am
Forum: Pending
Topic: [kovarex] inconsistent behavior of "fire gun" key
Replies: 10
Views: 3458

Re: inconsistent behavior of "fire gun" key

I don't know if this is the same problem as yours, but I often get the feeling that if I press space (and keep it pressed) before ennemies are in range, it won't fire at all when they are, until I release space and press it again.
by TN_Creator
Fri Mar 11, 2016 3:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26] [kovarex] New Hope 4: Can't research gates
Replies: 2
Views: 1424

[0.12.26] [kovarex] New Hope 4: Can't research gates

Hi,

i'm playing the new hope level 4 (first one with oil & plastic), and I would like to research gates, but for unknown reasons, the research is red and "unavailable". The required researches are done and displayed green.

Am I missing something or is it a bug?

thanks!
by TN_Creator
Fri Mar 11, 2016 7:55 am
Forum: Ideas and Suggestions
Topic: Car behavior: brake then reverse need two inputs
Replies: 6
Views: 1335

Car behavior: brake then reverse need two inputs

Hi, it's not a big deal but this is a thing that I find anoying. When driving the car, if we want to reverse, we have to brake using reverse key, then when the car is fully stopped, press reverse again to actually go backward. And again for stopping and going forward again. When doing some maneuvers...
by TN_Creator
Fri Mar 11, 2016 7:40 am
Forum: Gameplay Help
Topic: Transport Belt Lane problem ( Solved )
Replies: 8
Views: 3552

Re: Transport Belt Lane problem

This is something I found on Factorio Blueprints https://res.cloudinary.com/zerovapor/image/upload/c_fill,g_center,h_260,r_0,w_460/v1455800241/kuch85pw9ctc7pqw8sip.png I didn't know that underground belts can be fed directly by their side. Can I get the materials in the same way or do I have to add...
by TN_Creator
Fri Mar 11, 2016 7:35 am
Forum: Gameplay Help
Topic: Transport Belt Madness not working?
Replies: 2
Views: 1484

Re: Transport Belt Madness not working?

congrats :D

it took me some time to figure out what the heck I had to do, too :oops:
by TN_Creator
Fri Mar 11, 2016 7:26 am
Forum: Resolved Problems and Bugs
Topic: Spawn on a small island: Can't progress mid-game.
Replies: 24
Views: 7576

Re: Spawn on a small island: Can't progress mid-game.

I'm relatively new to the game, but i'm really surprised that we can't build any kind of bridge.
We can send things into space but not cross a few meters of water, that's silly :D
by TN_Creator
Thu Mar 10, 2016 8:48 am
Forum: Balancing
Topic: Gun turrets working without eletricity
Replies: 44
Views: 5953

Gun turrets working without eletricity

Hi, I didn't play the game for long yet, but those magical gun turrets that work without any power source feel weird. I understand that it would make them less usefull when compared to laser turrets, but right now it feels unbalanced the other way. Shouldn't they have a really low electricity requir...
by TN_Creator
Tue Mar 08, 2016 1:45 pm
Forum: Spread the Word
Topic: Factorio mentionned on Korben.info
Replies: 3
Views: 1245

Re: Factorio mentionned on Korben.info

Sorry :D

I'm trying to tell everyone I know about this game, and about the fact it has a demo, so they don't have any excuse for not trying!
Very few games have a demo now, wich is really sad I think.
by TN_Creator
Tue Mar 08, 2016 10:53 am
Forum: Spread the Word
Topic: Factorio mentionned on Korben.info
Replies: 3
Views: 1245

Re: Factorio mentionned on Korben.info

Super :D mais il n'a pas l'air très enthousiaste! Après, vu le monde qui passe sur son site, ça reste une super pub. [Koub] : on se plie aux règles, et on fournit une traduction en anglais / we'll stick to the rules and provide an English translation :) Super :D even though he doesn't seem that enth...
by TN_Creator
Mon Mar 07, 2016 11:15 am
Forum: Resolved Problems and Bugs
Topic: Crash on autosave
Replies: 4
Views: 805

Re: Crash on autosave

No problem, thanks for solving fast!
by TN_Creator
Mon Mar 07, 2016 10:48 am
Forum: General discussion
Topic: Music not always playing?
Replies: 6
Views: 2962

Music not always playing?

Hi,

I was just wondering why the music seems to play only a small part of the time.
Is it event-related?

I think playing without music is a bit sad, and the soundtrack is really great.

BTW, this game is awesome.

Thanks!
by TN_Creator
Mon Mar 07, 2016 9:31 am
Forum: Resolved Problems and Bugs
Topic: Crash on autosave
Replies: 4
Views: 805

Re: Crash on autosave

After reading some other topics after the .26 update release, it seems than even without touching the bugged chest, we need to start a new game.

I was hopping I could use my save from the previous versions anyway, but I'll have to do it for the fourth time :D
by TN_Creator
Sun Mar 06, 2016 8:00 pm
Forum: Resolved Problems and Bugs
Topic: Crash on autosave
Replies: 4
Views: 805

Crash on autosave

hi, my game crashes on autosave, on the campaign "new hope" level 2 (not related to the chest this time, I guess) I don't see any specific thing I did after the last working autosave that could be a problem, i'm producing AP rounds. 0.001 2016-03-06 20:49:41; Factorio 0.12.26 (Build 17762,...
by TN_Creator
Sat Mar 05, 2016 2:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.25] Save file not loading
Replies: 15
Views: 4512

Re: [0.12.25] Save file not loading

thanks for the info, I was getting really mad after two lost saves.
by TN_Creator
Sat Mar 05, 2016 2:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.25] Save file not loading
Replies: 15
Views: 4512

Corrupted save: deserialisation error

Merged with existing Bug report. -- daniel34 Hi, I can't open my save anymore, I get an error : "Deserialisation error, target with id 3512 doesn't exist" the 3 autosaves give the same message with different target IDs. the savegame is here: https://www.dropbox.com/s/eax2shurqfyt32t/ced.z...

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