Search found 56 matches

by EmperorZelos
Tue May 09, 2017 11:52 am
Forum: Implemented mod requests
Topic: Enhanced modding
Replies: 0
Views: 469

Enhanced modding

I accidently deleted my old one but I will repost it. For dynamic technologies it would be very good to have the same capacity to do icon stacks so you can have them overlap and such!
by EmperorZelos
Tue May 09, 2017 10:21 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382921

Re: Development and Discussion

Yeah, logistics and add on! I want them before going for 0.15! Until then it is not worth it!
by EmperorZelos
Fri Apr 21, 2017 1:38 pm
Forum: Texture Packs
Topic: [Request] Crystal Processing/Extraction Plant
Replies: 0
Views: 1555

[Request] Crystal Processing/Extraction Plant

Hello all! I am making a mod where the amount of initial resources are reduced, to be bob/angels/others friendly, but for now is very specific. Anyhow the mod is based around the CnC styled idea of Tiberium which could be used for everything when processed, which was a form of crystal that you used....
by EmperorZelos
Wed Mar 29, 2017 4:41 am
Forum: Mods
Topic: [MOD 17.X] Compressed materials
Replies: 32
Views: 21393

Re: [MOD 14.X] Compressed materials

May I suggest using the special building only? With productivity modules on normal machines you can get infinite supply of anything by having it go back and forth.
by EmperorZelos
Mon Feb 13, 2017 5:37 am
Forum: Mods
Topic: [MOD 0.17] Crafting Combinator
Replies: 179
Views: 72656

Re: [MOD 0.14] Crafting Combinator

You should add a product combinator :) So you can get both the recipie and product!
by EmperorZelos
Fri Nov 18, 2016 11:57 am
Forum: Multiplayer
Topic: Angels Bob Multiplayer
Replies: 2
Views: 1449

Angels Bob Multiplayer

Hello! I am currently looking for 2 players to play a big modpack I have arranged that contains all of bobs mods and angels mods together. I can't currently give a complete list as there are a few side ones but currenlty I am not home, I will give a full list then. To whom so want it I'd like ot get...
by EmperorZelos
Tue Nov 15, 2016 12:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382921

Re: Development and Discussion

I love all these mods :D So much stuff! I recently updated and it's so much fun!

Could you add such that Nucular uranium can be processed and even made more productive through your usual means here?
by EmperorZelos
Sat Sep 10, 2016 2:05 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382921

Re: Development and Discussion

will you update the chemical one for 13?

Also have you looked into the dark-matter-replicator mod? It''d be awesome if your mods supported it :)
by EmperorZelos
Sat Aug 06, 2016 10:34 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370719

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Is there a way to make it compatible with 5dims mods? I have both and I get 2 versions of tin and so on.
by EmperorZelos
Sat Jul 30, 2016 2:25 pm
Forum: Mods
Topic: [MOD 0.12.11+] Deep Mining
Replies: 4
Views: 15190

Re: [MOD 0.12.11+] Deep Mining

POlease upgrade this to 13!
by EmperorZelos
Sat Jul 30, 2016 2:23 pm
Forum: Mods
Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
Replies: 53
Views: 39349

Re: [MOD 0.11.16+] Logistics Wagons 0.2.3

Can you please upgrade this to 13?
by EmperorZelos
Sat Jul 30, 2016 2:21 pm
Forum: Mods
Topic: [MOD 0.12.35] Logistics Railway 1.0.8
Replies: 87
Views: 63676

Re: [MOD 0.12.35] Logistics Railway 1.0.8

Is there a version for 13?
by EmperorZelos
Sat Jul 30, 2016 6:43 am
Forum: Technical Help
Topic: Steam not updating
Replies: 1
Views: 679

Steam not updating

My steam version of the game refuses to update, I have removed it and then downloaded it again, still only installs 12. stuff instead of the new 13
by EmperorZelos
Fri Jul 29, 2016 6:22 pm
Forum: 5dim's mod
Topic: Dead
Replies: 1
Views: 4599

Dead

Is this modpack dead?
by EmperorZelos
Wed Apr 13, 2016 3:14 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145246

Re: Bugs and problems

The energy one causes massive lag on my factorio when I have expanded the fields of solarpower a great deal
by EmperorZelos
Wed Apr 13, 2016 2:46 pm
Forum: Mods
Topic: [MOD 0.12.0+] Greenhouses 0.1.0
Replies: 46
Views: 45116

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Would it be possible to add like greenhouse X 10 or the likes?
by EmperorZelos
Mon Mar 28, 2016 12:33 pm
Forum: Pending
Topic: [0.12.29] Slight lagging
Replies: 5
Views: 1535

Re: [0.12.29] Slight lagging

2 things and I'll provide
1: Where do I find the log files for saves and such?
2: THe game is far too indepth to repeat it without them, it'll take anywhere between 24-48 hours again to get to the point so without hte mods is unfortunately not an option.
by EmperorZelos
Mon Mar 28, 2016 11:45 am
Forum: Pending
Topic: [0.12.29] Slight lagging
Replies: 5
Views: 1535

[0.12.29] Slight lagging

I am running a game that has now lasted 48 hours, my factory is growing and the parts that do stuff is getting more nummerous and spread out, but it's still not one of those enormously massive factories. However now I have started to notice there is an ever so slight lag that occures every 1 to 2 se...
by EmperorZelos
Sun Mar 27, 2016 8:55 am
Forum: Mods
Topic: [MOD 0.12.29] BurnTheWood - Turn wood into coal
Replies: 14
Views: 12363

Re: [MOD 0.12.29] BurnTheWood - Turn wood into coal

I find it VERY useful :) I have 2 other mods that combined, all 3, makes me able to generate infinite petrolium!

It's fucking expensive energywise though
by EmperorZelos
Sun Mar 27, 2016 5:23 am
Forum: Mods
Topic: [MOD 0.12.29] BurnTheWood - Turn wood into coal
Replies: 14
Views: 12363

Re: [MOD 0.12.29] BurnTheWood - Turn wood into coal

an alternative is to have a middle step where you "chop up" the wood into smaller pieces that cannot be used as fuel

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