Search found 185 matches
- Wed Oct 21, 2020 1:14 pm
- Forum: Outdated/Not implemented
- Topic: Reverse-facing locomotives contribute to total train power
- Replies: 51
- Views: 13001
Re: Reverse-facing locomotives contribute to total train power
If you're not averse to using mods, you should try out Multiple Unit Train Control . :-D I will definitely check this out. Thanks! EDIT: I did look at this mod and my one gripe with it is that based on the description, only one of the engines consumes fuel? That doesn't make a lot of sense to me, b...
- Wed Oct 21, 2020 12:51 pm
- Forum: Outdated/Not implemented
- Topic: Reverse-facing locomotives contribute to total train power
- Replies: 51
- Views: 13001
Reverse-facing locomotives contribute to total train power
What is this "problem"? Hello fellow Nauvians, My request is a very simple one. It's a feature this game has been missing for far too long, and it has some pretty big implications for people who use double-headed trains, and even general QoL. In the game's current state, trains that are o...
- Sat Jun 20, 2020 2:44 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.32] Desync while mining trees
- Replies: 1
- Views: 2068
[boskid][0.18.32] Desync while mining trees
Hello, I just had a desync on a multiplayer headless server and I'm doing my part to report it. I've put a link to the .zip file that generated during the event. Hardware/Network Config: I am currently running an instance of headless Factorio on a DMZ on my home network. The DMZ is a Windows 10 Pro ...
- Tue May 05, 2020 6:15 am
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 23333
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Awesome work as always, Wube. I hate to be picky, but I do have one gripe with the artillery shell casing animation: the timing. Yeah, it's awesome that we can see a casing get ejected, but it happens too soon. In the animation shown, the casing ejects at the exact same time the firing occurs. In ga...
- Fri Apr 10, 2020 6:58 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 18316
Re: Friday Facts #342 - The new old tutorial
I get that the current demo\tutorial may not align with the game vision, but why would you remove this content if many players see the value in it? Please explain where is the harm in keeping the new NPE as one of the scenarios in the full game. THIS, 100%. The NPE campaign just looked so good but ...
- Sun Jan 26, 2020 6:17 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 69841
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
scenario: you have 5 iron ore mines with chests and loaders attached. 0 ore in the chests: train station outputs a request value of 0 cause it is unreasonable to send a train to a empty station 1 - amout of circuit calculated train cargo: train station outputs a request value of 1 n train cargo + 1...
- Sat Jan 25, 2020 5:45 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 69841
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
scenario: you have 5 iron ore mines with chests and loaders attached. 0 ore in the chests: train station outputs a request value of 0 cause it is unreasonable to send a train to a empty station 1 - amout of circuit calculated train cargo: train station outputs a request value of 1 n train cargo + 1...
- Fri Oct 11, 2019 4:07 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 33353
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Is there any way you can learn from StarCraft zerglings when it comes to pathfinding for biters? The way zerglings almost "flow" around the map in a rush is very beautiful and is done with full collision activated. I'm sure some developer from Blizzard has done some writeup/presentation/w...
- Fri Oct 11, 2019 4:04 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 33353
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
The solution we have decided, which some might consider a 'hack' is that we simply don't make biters collide with other biters. I'm absolutely fine with this. Anyone who's familiar with StarCraft mechanics will tell you that worker units have collision disabled when ordered to mine minerals/gas. At...
- Fri Jul 19, 2019 2:14 am
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 31544
Re: A Case for Balancing Nuclear Power
I ran my 600SPM "mini-mega-base" on nuclear with zero UPS issues. The thought of running around placing enough solar panels to compete was horrifying. How is that possible? Do you have PC Gamer Magazine's large pixel collider? Nope. I have a stock Dell that I bought maybe 4 years ago for ...
- Sat Jul 13, 2019 5:57 pm
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 31544
Re: A Case for Balancing Nuclear Power
Ultimately, whether or not my math is correct, my point is that nuclear guzzles water faster than offshore pumps can even dish it out. Every time i disprove one of your lies, you fall back to "meh, but i don't like it!", it's quite boring. I could link you to tons of threads by people who...
- Sat Jul 13, 2019 5:21 am
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 31544
Re: A Case for Balancing Nuclear Power
Hmm, have we entered a Tassadar / Overmind mutual destruction mode ? :P Only if you read all of my posts in this thread in The Overmind's voice... "Serve the hive... I control the groove! Serve the hive... I control the way you move! "How'dya like my groove, Daggoth?" *FWOOSH* "...
- Fri Jul 12, 2019 8:05 pm
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 31544
Re: A Case for Balancing Nuclear Power
Different people have different hardware setups. In many cases, Factorio is run on basic workstation/laptop PC's that have very limited capabilities. I'm sure for someone with a better computer, UPS only becomes an issue late game. However, for someone with a toaster, issues could hit before they e...
- Fri Jul 12, 2019 1:56 am
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 31544
Re: A Case for Balancing Nuclear Power
I ran my 600SPM "mini-mega-base" on nuclear with zero UPS issues. The thought of running around placing enough solar panels to compete was horrifying. How is that possible? Do you have PC Gamer Magazine's large pixel collider? I would guess that despite the image this forum projects, rela...
- Thu Jul 11, 2019 9:44 pm
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 31544
Re: A Case for Balancing Nuclear Power
Ok, let's throw around some more facts and formulas: There's only one type of "steam": { type = "fluid", name = "steam", default_temperature = 15, max_temperature = 1000, heat_capacity = "0.2KJ", gas_temperature = 15, }, Both coal-boiler and reactor are defin...
- Thu Jul 11, 2019 8:02 pm
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 31544
Re: A Case for Balancing Nuclear Power
Ok, I get it with what people have to say about UPS. It's my fault for putting that argument foremost instead of the water consumption statistics, as it's much less pertinent IMO. So, I'd like to add some hard numbers since I pretty much neglected to do this before. This next calculation just works ...
- Tue Jul 09, 2019 6:54 am
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 31544
Re: A Case for Balancing Nuclear Power
I have heard it some times, but saying it's heard all the time is a blatant exageration. Is it really that blatant though? Sure it's a hyperbole, but if enough people believe it, it's probably true. I kind of needed a declarative statement to open with as well, from a writing structure standpoint. ...
- Tue Jul 09, 2019 4:53 am
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 31544
A Case for Balancing Nuclear Power
Introduction So, we hear it all the time: "Solar power is waaaay better than nuclear." Why is that so? Nuclear power is simply not properly balanced in its current form. I'd like to first establish the main reasons for solar being better, why nuclear is not sustainable, and then give my p...
- Tue Apr 23, 2019 8:26 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 22674
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
tbh, that new icon for the power posts looks like a mess on the belt in any resolution. The old one has a very defined shape that is easily recognizable in any size above 8px (and at that size you only see colors anyway). Yeah, but let's be honest here: if you're belting power poles, the icon fidel...
- Fri Jan 25, 2019 8:47 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 83797
Re: Friday Facts #279 - Train GUI & Modern Spitter
I would hint a change of the temporary trainstation for easier use.... as you have stated 'for personal' use its quite resonable that a certail loco/train is used for personal transport. So i would suggest that you could mark a loco as 'personal' and when clickin on the map for a temporal train-sto...