Search found 216 matches

by Tesse11ation
Fri Dec 20, 2024 11:24 am
Forum: Show your Creations
Topic: Design Challange: Smart Asteroid Processing!
Replies: 94
Views: 17997

Re: Design Challange: Smart Asteroid Processing!


With recipe switching, you reduce the number of crushers, but you need space for the combinators, and you need to make sure the remaining crusher(s) are fast enough to keep up throughput. I once made a nice recipe switching build with just one crusher. On paper, this was optimal by footprint, but ...
by Tesse11ation
Fri Dec 20, 2024 11:14 am
Forum: Gameplay Help
Topic: Train - control by interuption
Replies: 9
Views: 1076

Re: Train - control by interuption

From a high level, there's several things you can do with the new interrupt system that make trains so much more powerful than in 1.1.

Personally, the way I do it is having universal trains with the following features:
* All destinations are interrupts, and all trains are part of a universal group ...
by Tesse11ation
Fri Dec 20, 2024 10:15 am
Forum: Show your Creations
Topic: Design Challange: Smart Asteroid Processing!
Replies: 94
Views: 17997

Re: Design Challange: Smart Asteroid Processing!

Also I think it's worth mentioning that OP didn't challenge us to design the smartest, most efficient full stack asteroid crusher. He simply gave us a design challenge with some constraints, which is fun. There's no point to taking part in the challenge if all you're going to do is complain about ...
by Tesse11ation
Fri Dec 20, 2024 9:20 am
Forum: Show your Creations
Topic: Design Challange: Smart Asteroid Processing!
Replies: 94
Views: 17997

Re: Design Challange: Smart Asteroid Processing!

Here's my solution.
12-20-2024, 03-22-10.png
0eNrFnF1v2zYUhv+KoIthG2RXoj4sGSiG3vR6wAbsIg0MWqYjrrKkklTaIMh/35HkrzhyIunNUBRoHYl8SR4+hx/nuHm013ktKiULYy8f7Y3QqZKVkWVhL+2/M2FxbYQq5cZKyzwXqSmVJbVVFtYXWwtjbWVO7/UX29qVGzG3PlG5QhteGPqwW8uCNzWopLa4Rc+NTC0lvtVCU116I3iaHduYW ...
by Tesse11ation
Tue Dec 17, 2024 9:56 am
Forum: Energy Production
Topic: 2x8 Zero-Waste Nuclear Powerplant
Replies: 4
Views: 2399

2x8 Zero-Waste Nuclear Powerplant

I got tired of building smaller nuclear power plants with less efficiency, so I decided to whip this thing up:
12-17-2024, 03-47-54.png

I call it "Zero-Waste" because the reactors will only insert one fuel cell at a time, and also stop inserting fuel when the reactor temp reaches 900 degrees C ...
by Tesse11ation
Tue Dec 17, 2024 8:29 am
Forum: Ideas and Suggestions
Topic: Maximum in Roboport Requests
Replies: 4
Views: 336

Re: Minimums in Roboport Requests

One very janky workaround to this is putting a request in a roboport for a type of bot that you do not have anywhere in your network (i.e. an epic quality logi bot), then set that to stack size x however many slots you want to keep open.

I have a robot logi request called "get this shit out of here ...
by Tesse11ation
Mon Dec 16, 2024 10:08 pm
Forum: Ideas and Suggestions
Topic: Early Quality Wood?
Replies: 5
Views: 1058

Re: Early Quality Wood?


if you recycle wood with quality module in the recycle you can grind quality on wood. If you want let's say a shotgun it's more efficient to craft to craft like a shotgun with the wood with quality and recycle the shotgun to grind quality of wood over time and in the same time try to luck the ...
by Tesse11ation
Mon Dec 16, 2024 9:43 pm
Forum: Ideas and Suggestions
Topic: Early Quality Wood?
Replies: 5
Views: 1058

Re: Early Quality Wood?

>quality wood
:mrgreen:


Or take wood out of the recipe, might be a cleaner solution!

I agree it's desirable to fix this.

Agreed with Tinyboss on taking wood out of the recipe. Wood kinda makes sense for the shotgun, but not really the combat shotgun. If it were up to me, I wood would have an ...
by Tesse11ation
Mon Dec 16, 2024 9:28 pm
Forum: Ideas and Suggestions
Topic: "Use colors" circuit network option for train stops
Replies: 0
Views: 361

"Use colors" circuit network option for train stops

TL;DR:
Train stops should have an option under their circuit network menu to "use colors" in the same way that lamps do to set a color using the circuit network.

What?
There's a saying that goes, "if all you've got is a hammer, everything looks like a nail". Well, if you've played Factorio for ...
by Tesse11ation
Wed Dec 11, 2024 12:55 am
Forum: Ideas and Suggestions
Topic: [2.0.23] Night vision goggles have no quality bonus
Replies: 2
Views: 519

[2.0.23] Night vision goggles have no quality bonus

Every single equipment grid item gets some kind of bonus for higher quality, even belt immunity has a lower power consumption on higher qualities.

NVGs (night vision goggles) give no bonus to anything on higher qualities - even power consumption - meaning upgrading them is pointless. The only ...
by Tesse11ation
Tue Nov 05, 2024 3:30 pm
Forum: Technical Help
Topic: [2.0.14] Invalid bool loaded from input file. File could be corrupted.
Replies: 2
Views: 335

Re: [2.0.14] Invalid bool loaded from input file. File could be corrupted.

I just had the same issue on my 2.0 dev world (singleplayer with cheats for designing blueprints). There wasn't even an update between the last time I loaded it and now either.

I attached my save file in case this issue gets addressed and the devs would like another example of this to look at. Best ...
by Tesse11ation
Fri Apr 19, 2024 6:46 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 49939

Re: Friday Facts #406 - Space Age Music

I'll be honest, out of all the new tracks I've heard, Fulgora so far is my favorite. I know a lot of people in this thread are complaining about it and saying it's the worst track, but they're presenting their opinion as objective fact and not subjectively.

Whatever you do, please don't cut the ...
by Tesse11ation
Wed Nov 29, 2023 7:52 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 49160

Re: Friday Facts #386 - Vulcanus

malecord wrote: Fri Nov 24, 2023 12:36 pm
Jim Raynor wrote:Huh, lava and zerg. Two of my favorite things.

Let's do this.
As a Zerg main, I have one thing to say to you: LIVE FOR THE SWARM!
by Tesse11ation
Fri Oct 06, 2023 5:46 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 49744

Re: Friday Facts #379 - Abstract rewiring

I want the belt immunity equipment to be an "abstract item" that just appears as a button toggle when you put on power armor. I've been annoyed since its introduction that it's the only item other than portable solar panels that takes up a 1x1 slot in a grid. Also it's the kind of thing that would ...
by Tesse11ation
Fri Sep 08, 2023 7:14 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 280266

Re: Friday Facts #375 - Quality



People are way too upset about this quality feature, but are forgetting that it's an optional mechanic. If you don't like it, you don't have to do it.


Except it's an opportunity cost in terms of game features. They spend a bunch of time adding an optional feature I won't be using instead of ...
by Tesse11ation
Fri Sep 08, 2023 6:59 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 280266

Re: Friday Facts #375 - Quality

People are way too upset about this quality feature, but are forgetting that it's an optional mechanic. If you don't like it, you don't have to do it.

I was skeptical when I first started reading, but I warmed up to the idea pretty quickly. I for one really like it. I think quality is an awesome ...
by Tesse11ation
Sun Jul 23, 2023 6:17 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 16371

Re: Advanced circuit network conditions for train behavior in 1.1

Also, here's all my rail blueprints that I use:
0eNrtfWuPHMeV5V+p4ScbIIl43wh9Myx5dxaasUeU4V3YhNFkl8leNbuJfkjmGP3fN6u6MrJYGZF5TmSSWtkEBrsy2X14M973dc4/nry6vN++v7m4uvvrq+vrH5589Y/hT26ffPXno/+5+7vz7e3rm4v3dxfXV0++evLi7uzq/OzmfHN7d3N28ebt3ab7/y6fb77f3t5uLy/P7ra3m1cfNtc/bm8uz96/v7h6s3l//dP2pvt/L7u ...
by Tesse11ation
Sun Jul 23, 2023 6:15 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 16371

Re: Advanced circuit network conditions for train behavior in 1.1

Okay. I updated the SmartFlux trains where I fixed that bug in the logic that calls way too many trains over (turns out it was because I was crossing wires in a place that I shouldn't have and signals were getting mixed up). What lit a fire under my butt to change it was the fact it was happening to ...
by Tesse11ation
Tue Feb 28, 2023 8:05 am
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 16371

Re: Advanced circuit network conditions for train behavior in 1.1

As OP, I'm necro'ing this thread because although this post and design are pushing 3 years old, I've still been using it in my factories and continually revisiting and optimizing the design as best I can, and I want to leave on a good note by sharing the latest blueprint for people who still run ...
by Tesse11ation
Thu Aug 12, 2021 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.37] Desync when placing train blueprint over existing train
Replies: 1
Views: 3619

[boskid][1.1.37] Desync when placing train blueprint over existing train

Hello,

I just had a desync on a multiplayer Steam-hosted server and I'm doing my part to report it. I've attached the .zip file that generated during the event.

Hardware/Network Config: I am not fully aware of the host's hardware or network config. However, the host has a relatively unstable ...

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