Search found 216 matches
- Fri Dec 20, 2024 11:24 am
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 17997
Re: Design Challange: Smart Asteroid Processing!
With recipe switching, you reduce the number of crushers, but you need space for the combinators, and you need to make sure the remaining crusher(s) are fast enough to keep up throughput. I once made a nice recipe switching build with just one crusher. On paper, this was optimal by footprint, but ...
- Fri Dec 20, 2024 11:14 am
- Forum: Gameplay Help
- Topic: Train - control by interuption
- Replies: 9
- Views: 1076
Re: Train - control by interuption
From a high level, there's several things you can do with the new interrupt system that make trains so much more powerful than in 1.1.
Personally, the way I do it is having universal trains with the following features:
* All destinations are interrupts, and all trains are part of a universal group ...
Personally, the way I do it is having universal trains with the following features:
* All destinations are interrupts, and all trains are part of a universal group ...
- Fri Dec 20, 2024 10:15 am
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 17997
Re: Design Challange: Smart Asteroid Processing!
Also I think it's worth mentioning that OP didn't challenge us to design the smartest, most efficient full stack asteroid crusher. He simply gave us a design challenge with some constraints, which is fun. There's no point to taking part in the challenge if all you're going to do is complain about ...
- Fri Dec 20, 2024 9:20 am
- Forum: Show your Creations
- Topic: Design Challange: Smart Asteroid Processing!
- Replies: 94
- Views: 17997
Re: Design Challange: Smart Asteroid Processing!
Here's my solution.
12-20-2024, 03-22-10.png
0eNrFnF1v2zYUhv+KoIthG2RXoj4sGSiG3vR6wAbsIg0MWqYjrrKkklTaIMh/35HkrzhyIunNUBRoHYl8SR4+hx/nuHm013ktKiULYy8f7Y3QqZKVkWVhL+2/M2FxbYQq5cZKyzwXqSmVJbVVFtYXWwtjbWVO7/UX29qVGzG3PlG5QhteGPqwW8uCNzWopLa4Rc+NTC0lvtVCU116I3iaHduYW ...
12-20-2024, 03-22-10.png
0eNrFnF1v2zYUhv+KoIthG2RXoj4sGSiG3vR6wAbsIg0MWqYjrrKkklTaIMh/35HkrzhyIunNUBRoHYl8SR4+hx/nuHm013ktKiULYy8f7Y3QqZKVkWVhL+2/M2FxbYQq5cZKyzwXqSmVJbVVFtYXWwtjbWVO7/UX29qVGzG3PlG5QhteGPqwW8uCNzWopLa4Rc+NTC0lvtVCU116I3iaHduYW ...
- Tue Dec 17, 2024 9:56 am
- Forum: Energy Production
- Topic: 2x8 Zero-Waste Nuclear Powerplant
- Replies: 4
- Views: 2399
2x8 Zero-Waste Nuclear Powerplant
I got tired of building smaller nuclear power plants with less efficiency, so I decided to whip this thing up:
12-17-2024, 03-47-54.png
I call it "Zero-Waste" because the reactors will only insert one fuel cell at a time, and also stop inserting fuel when the reactor temp reaches 900 degrees C ...
12-17-2024, 03-47-54.png
I call it "Zero-Waste" because the reactors will only insert one fuel cell at a time, and also stop inserting fuel when the reactor temp reaches 900 degrees C ...
- Tue Dec 17, 2024 8:29 am
- Forum: Ideas and Suggestions
- Topic: Maximum in Roboport Requests
- Replies: 4
- Views: 336
Re: Minimums in Roboport Requests
One very janky workaround to this is putting a request in a roboport for a type of bot that you do not have anywhere in your network (i.e. an epic quality logi bot), then set that to stack size x however many slots you want to keep open.
I have a robot logi request called "get this shit out of here ...
I have a robot logi request called "get this shit out of here ...
- Mon Dec 16, 2024 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Early Quality Wood?
- Replies: 5
- Views: 1058
Re: Early Quality Wood?
if you recycle wood with quality module in the recycle you can grind quality on wood. If you want let's say a shotgun it's more efficient to craft to craft like a shotgun with the wood with quality and recycle the shotgun to grind quality of wood over time and in the same time try to luck the ...
- Mon Dec 16, 2024 9:43 pm
- Forum: Ideas and Suggestions
- Topic: Early Quality Wood?
- Replies: 5
- Views: 1058
Re: Early Quality Wood?
>quality wood
:mrgreen:
Or take wood out of the recipe, might be a cleaner solution!
I agree it's desirable to fix this.
Agreed with Tinyboss on taking wood out of the recipe. Wood kinda makes sense for the shotgun, but not really the combat shotgun. If it were up to me, I wood would have an ...
:mrgreen:
Or take wood out of the recipe, might be a cleaner solution!
I agree it's desirable to fix this.
Agreed with Tinyboss on taking wood out of the recipe. Wood kinda makes sense for the shotgun, but not really the combat shotgun. If it were up to me, I wood would have an ...
- Mon Dec 16, 2024 9:28 pm
- Forum: Ideas and Suggestions
- Topic: "Use colors" circuit network option for train stops
- Replies: 0
- Views: 361
"Use colors" circuit network option for train stops
TL;DR:
Train stops should have an option under their circuit network menu to "use colors" in the same way that lamps do to set a color using the circuit network.
What?
There's a saying that goes, "if all you've got is a hammer, everything looks like a nail". Well, if you've played Factorio for ...
Train stops should have an option under their circuit network menu to "use colors" in the same way that lamps do to set a color using the circuit network.
What?
There's a saying that goes, "if all you've got is a hammer, everything looks like a nail". Well, if you've played Factorio for ...
- Wed Dec 11, 2024 12:55 am
- Forum: Ideas and Suggestions
- Topic: [2.0.23] Night vision goggles have no quality bonus
- Replies: 2
- Views: 519
[2.0.23] Night vision goggles have no quality bonus
Every single equipment grid item gets some kind of bonus for higher quality, even belt immunity has a lower power consumption on higher qualities.
NVGs (night vision goggles) give no bonus to anything on higher qualities - even power consumption - meaning upgrading them is pointless. The only ...
NVGs (night vision goggles) give no bonus to anything on higher qualities - even power consumption - meaning upgrading them is pointless. The only ...
- Tue Nov 05, 2024 3:30 pm
- Forum: Technical Help
- Topic: [2.0.14] Invalid bool loaded from input file. File could be corrupted.
- Replies: 2
- Views: 335
Re: [2.0.14] Invalid bool loaded from input file. File could be corrupted.
I just had the same issue on my 2.0 dev world (singleplayer with cheats for designing blueprints). There wasn't even an update between the last time I loaded it and now either.
I attached my save file in case this issue gets addressed and the devs would like another example of this to look at. Best ...
I attached my save file in case this issue gets addressed and the devs would like another example of this to look at. Best ...
- Fri Apr 19, 2024 6:46 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 49939
Re: Friday Facts #406 - Space Age Music
I'll be honest, out of all the new tracks I've heard, Fulgora so far is my favorite. I know a lot of people in this thread are complaining about it and saying it's the worst track, but they're presenting their opinion as objective fact and not subjectively.
Whatever you do, please don't cut the ...
Whatever you do, please don't cut the ...
- Wed Nov 29, 2023 7:52 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 49160
Re: Friday Facts #386 - Vulcanus
As a Zerg main, I have one thing to say to you: LIVE FOR THE SWARM!malecord wrote: Fri Nov 24, 2023 12:36 pmJim Raynor wrote:Huh, lava and zerg. Two of my favorite things.
Let's do this.
- Fri Oct 06, 2023 5:46 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 49744
Re: Friday Facts #379 - Abstract rewiring
I want the belt immunity equipment to be an "abstract item" that just appears as a button toggle when you put on power armor. I've been annoyed since its introduction that it's the only item other than portable solar panels that takes up a 1x1 slot in a grid. Also it's the kind of thing that would ...
- Fri Sep 08, 2023 7:14 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 280266
Re: Friday Facts #375 - Quality
People are way too upset about this quality feature, but are forgetting that it's an optional mechanic. If you don't like it, you don't have to do it.
Except it's an opportunity cost in terms of game features. They spend a bunch of time adding an optional feature I won't be using instead of ...
- Fri Sep 08, 2023 6:59 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 280266
Re: Friday Facts #375 - Quality
People are way too upset about this quality feature, but are forgetting that it's an optional mechanic. If you don't like it, you don't have to do it.
I was skeptical when I first started reading, but I warmed up to the idea pretty quickly. I for one really like it. I think quality is an awesome ...
I was skeptical when I first started reading, but I warmed up to the idea pretty quickly. I for one really like it. I think quality is an awesome ...
- Sun Jul 23, 2023 6:17 pm
- Forum: Gameplay Help
- Topic: Advanced circuit network conditions for train behavior in 1.1
- Replies: 27
- Views: 16371
Re: Advanced circuit network conditions for train behavior in 1.1
Also, here's all my rail blueprints that I use:
0eNrtfWuPHMeV5V+p4ScbIIl43wh9Myx5dxaasUeU4V3YhNFkl8leNbuJfkjmGP3fN6u6MrJYGZF5TmSSWtkEBrsy2X14M973dc4/nry6vN++v7m4uvvrq+vrH5589Y/hT26ffPXno/+5+7vz7e3rm4v3dxfXV0++evLi7uzq/OzmfHN7d3N28ebt3ab7/y6fb77f3t5uLy/P7ra3m1cfNtc/bm8uz96/v7h6s3l//dP2pvt/L7u ...
0eNrtfWuPHMeV5V+p4ScbIIl43wh9Myx5dxaasUeU4V3YhNFkl8leNbuJfkjmGP3fN6u6MrJYGZF5TmSSWtkEBrsy2X14M973dc4/nry6vN++v7m4uvvrq+vrH5589Y/hT26ffPXno/+5+7vz7e3rm4v3dxfXV0++evLi7uzq/OzmfHN7d3N28ebt3ab7/y6fb77f3t5uLy/P7ra3m1cfNtc/bm8uz96/v7h6s3l//dP2pvt/L7u ...
- Sun Jul 23, 2023 6:15 pm
- Forum: Gameplay Help
- Topic: Advanced circuit network conditions for train behavior in 1.1
- Replies: 27
- Views: 16371
Re: Advanced circuit network conditions for train behavior in 1.1
Okay. I updated the SmartFlux trains where I fixed that bug in the logic that calls way too many trains over (turns out it was because I was crossing wires in a place that I shouldn't have and signals were getting mixed up). What lit a fire under my butt to change it was the fact it was happening to ...
- Tue Feb 28, 2023 8:05 am
- Forum: Gameplay Help
- Topic: Advanced circuit network conditions for train behavior in 1.1
- Replies: 27
- Views: 16371
Re: Advanced circuit network conditions for train behavior in 1.1
As OP, I'm necro'ing this thread because although this post and design are pushing 3 years old, I've still been using it in my factories and continually revisiting and optimizing the design as best I can, and I want to leave on a good note by sharing the latest blueprint for people who still run ...
- Thu Aug 12, 2021 1:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.37] Desync when placing train blueprint over existing train
- Replies: 1
- Views: 3619
[boskid][1.1.37] Desync when placing train blueprint over existing train
Hello,
I just had a desync on a multiplayer Steam-hosted server and I'm doing my part to report it. I've attached the .zip file that generated during the event.
Hardware/Network Config: I am not fully aware of the host's hardware or network config. However, the host has a relatively unstable ...
I just had a desync on a multiplayer Steam-hosted server and I'm doing my part to report it. I've attached the .zip file that generated during the event.
Hardware/Network Config: I am not fully aware of the host's hardware or network config. However, the host has a relatively unstable ...