Sorry, but I feel this should be pointed out - I think you meant 3 instead of 1 on that last part there.
Search found 185 matches
- Fri Nov 06, 2020 2:47 pm
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 21980
Re: Efficiency Module Scaling
- Wed Nov 04, 2020 6:40 am
- Forum: This Forum
- Topic: Ambient sound on this forum
- Replies: 8
- Views: 3826
- Tue Nov 03, 2020 5:12 pm
- Forum: Gameplay Help
- Topic: Monsters making the game unplayable for me
- Replies: 10
- Views: 3470
Re: Monsters making the game unplayable for me
I think players with things like PVP or first-person shooter experience come in with the skills and the mindset to handle biter attacks. I never enjoyed those kinds of games, and I found the attacks in the tutorial overwhelming. So glad that there are so many ways to play without biter attacks! One...
- Tue Nov 03, 2020 4:09 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 85507
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I think one touch that would really hit home for people like me who used to play RCT1/2 and Chris Sawyer's Locomotion would be having a track unique to the title screen. Something to play along with the simulation that doesn't appear anywhere else in the game. My suggestion for the title screen musi...
- Tue Nov 03, 2020 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Option to make server wait for slowest client
- Replies: 34
- Views: 14607
Re: Option to make server wait for slowest client
Can't game speed be manually adjusted down? What if the host does this when the clients complain about this problem? The downside of doing this is that it's a lua command, so it disables achievements. But, it is possible.
- Tue Nov 03, 2020 2:07 pm
- Forum: Technical Help
- Topic: Multiplayer game inside GUI binds to temporary IPv6
- Replies: 10
- Views: 3226
Re: Multiplayer game inside GUI binds to temporary IPv6
So, I just looked up that CGNAT is. All I can say is... wow, that's garbage. Unfortunately you might be SOL. Many games only support multiplayer server hosting over IPv4 protocol. I'm not sure if this is the case with Factorio but I've definitely never tried it myself. If your brother is in the sam...
- Tue Nov 03, 2020 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Persistent toolbar and logistics settings
- Replies: 11
- Views: 3028
Re: Persistent toolbar and logistics settings
Don't get me wrong, I'm all for the "add mechanisms for exporting/importing settings for everything that makes sense", I just provided the links to these other suggestions because I felt they're somehow related to this thread, an for the readers to have a better overview on the subject. Y...
- Tue Nov 03, 2020 1:06 pm
- Forum: Gameplay Help
- Topic: One time clock
- Replies: 7
- Views: 2812
Re: One time clock
But the counter keeps on going, it would be good if I could figure out a better timer or something that stops at 60k etc. Any solutions? Let it count forever. The max possible value for a signal is 2147483647. At 60 per second it will take 1.14 years of running continuously for it to finally overfl...
- Tue Nov 03, 2020 12:42 pm
- Forum: Gameplay Help
- Topic: Monsters making the game unplayable for me
- Replies: 10
- Views: 3470
Re: Monsters making the game unplayable for me
There is a command that you can use to kill all enemies in an arbitrarily high radius, and essentially wipe them out of the entire map. Also, biters exist to create a challenge for players who are otherwise unhinged with their factory building. They're an X-factor that the player has to account for ...
- Tue Nov 03, 2020 12:18 pm
- Forum: Ideas and Suggestions
- Topic: Persistent toolbar and logistics settings
- Replies: 11
- Views: 3028
Re: Persistent toolbar and logistics settings
So far, there have been very related suggestions for : Quickbar export/import Auto trash settinfs export/import "Everything that makes sense" export/import Couldn't get my hand on the suggestion for the logistic requests, despite I'm sure I've seen it somewhere. Well, I think this feature...
- Mon Nov 02, 2020 8:58 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 10855
Re: Text plates
[Moderated by Koub : off topic]
- Mon Nov 02, 2020 7:12 pm
- Forum: Ideas and Suggestions
- Topic: Persistent toolbar and logistics settings
- Replies: 11
- Views: 3028
Re: Persistent toolbar and logistics settings
I suggest factorio plays itself autonomously and we, the players, simply watch and eat popcorn. Yes, this is the best suggestion I've ever seen for Factorio. For a game so focused on automation, it's only a matter of time before the community suggests the game should automate itself! Hey, wait a mi...
- Mon Nov 02, 2020 6:56 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 10855
Re: Text plates
[Moderated by Koub : off topic]
- Mon Nov 02, 2020 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 10855
Re: Text plates
[Moderated by Koub : off topic]
- Mon Nov 02, 2020 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 10855
Re: Text plates
[Moderated by Koub : off topic]
- Mon Nov 02, 2020 5:19 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 10855
Re: Text plates
[Moderated by Koub : off topic]
- Mon Nov 02, 2020 4:04 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 10855
Re: Text plates
minor features I took the time to point out several reasons why this is not a "minor feature". You could at least acknowledge that. I acknowledge that. With this statement, I was making a generalization. I understand the complexity of the problem here, you laid it out quite eloquently. Th...
- Mon Nov 02, 2020 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 10855
Re: Text plates
[Moderated by Koub : off topic]
- Mon Nov 02, 2020 3:01 pm
- Forum: Ideas and Suggestions
- Topic: Persistent toolbar and logistics settings
- Replies: 11
- Views: 3028
Re: Persistent toolbar and logistics settings
I think I’d rather have an export/import system, so that I can easily sync them on multiplayer servers. Yeah, this is a good idea. Though if the setting is stored locally in a file, you should be able to copy/paste that file and share it around. I agree though, having a system like the blueprints w...
- Mon Nov 02, 2020 2:34 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 10855
Re: Text plates
[Moderated by Koub : off topic]